Spirit Deck

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I decided to build off of a precon for once, and this is what I have so far:


[Current Version]
Lands:
1x Hallowed Fountain
3x Glacial Fortress
2x Azorius Chancery
7x Island
8x Plains
___
21 total


Enchantments:
2x Robe of Mirrors
4x Spirit Mantle
2x Daybreak Coronet
2x Auramancer's Guise
___
10 total


Spells:
4x Negate
4x Devouring Light
___
8 total


Creatures:
4x Lantern Kami
3x Niblis of the Urn
4x Tallowisp
2x Sky Spirit
4x Drogskol Captain
2x Wall of Denial
2x Geist of Saint Traft
___
21 total - 60 overall


I was thinking of switching Stormbound Geist and Talon Trooper for 2 more Drogskol Captain, also possibly Platinum Angel for Bruna, Light of Alabaster. Changing those angels also lets me switch Spirit Loop for Lifelink.

I want to throw in Yosei, the Morning Star if I'm able to somehow also. I am trying to find spirit replacements for Esper Stormblade and Bant Sureblade as well if anyone knows of anything decent.

I do not have a high budget for this deck, and I run it as casual.
Esper Stormblade and Bant Sureblade can be replaced with two Tallowisps I'm thinking. Does anyone have any input on the other changes I listed as well? I really want to fit in Yosei if I'm able to.
Maybe add a few Ribbons of the Reikai?
I wouldn't make the switch with Spirit Loop for Spirit LinkSpirit Loop is way better.  If your creatures dies the spirit loop comes back to your hand while spirit link would go to your graveyard if your creature dies.

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Single Card

[*c]Forest[*/c] minus * = Forest

 

Deck

[*deck]

16 Forest

2 strip mine

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Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG

 

Single Player Decks I'm currently playing

Assault of the Minotaurs

Lands
19 Mountain
4 Khalni Garden
1 Thawing Glaciers

 

Artifacts
4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul

 

Spells
4 Assault Strobe

 

Creatures
4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction

Lands

18 Forest
1 Inkmoth Nexus
1 Pendelhaven

 

Creatures
4 Glistener Elf
4 Necropede
4 Ichorclaw Myr

 

Spells
4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

Lands
18 Island
4 Halimar Depths

Creatures
4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

Artifacts
2 Swiftfoot Boots

Spells
3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck

Land

16 Mountain

4 Goblin Burrows

 

Spells
4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord

 

Creatures
4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

Lands
4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

Spells
3 Vines of Vastwood
4 Cultivate
3 Groundswell

Enchantments
4 Oblivion Ring

Artifacts
2 Adventuring Gear

Creatures
4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

Lands
18 Island
4 Halimar Depths

Creatures
4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher


Enchantment
4 Quest for Ula's Temple

Spells
4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown

Lands

18 Forest
4 Treetop Village


Spells
4 Vines of Vastwood
4 Rancor
2 Might of Oaks

Creatures
4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

Lands
16 Mountain
4 Teetering Peaks

Spells
4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

Creatures
4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

Land
4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island

 

Creatures
4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe

 

Spells
4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid

Stompy

Lands
18 Forest

Creatures
3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

Spells
3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing

Discard

Lands
22 Swamp

 

Spells
4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

Enchantments
4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

Artifacts
4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

Creatures
4 Aether Membrane

Artifacts
3 Sun Droplet

Enchantments
4 Quest for Pure Flame

Spells
4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

Lands
2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

Spells
3 Wrath of God
2 Hurricane


Enchantment
2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond

 

Artifacts
4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

Lands
3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest

 

Creatures
4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk

 

Enchantments
4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor

 

Planeswalker
2 Garruk, Primal Hunter

Elven Rythym Nation

Lands
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven

 

Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect

 

Spells
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

Lands
18 Swamp
4 Leechridden Swamp
2 Cabal Coffers

 

Creatures
4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

Enchantments
3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation

 

Spells
4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

Land
1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain

 

Creatures
4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

Artifacts
4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

Spells
4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

Lands
4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool

 

Creatures
4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver

 

Spells
3 Distant Melody
1 Creeping Renaissance

 

Artifacts
2 Door of Destinies

soldier

Lands
22 Plains
2 Emeria, Sky Ruin

 

Creatures
4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

Spells
4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

Lands
16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

Creatures
4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane

 

You might find good results at a budget price in Mausoleum Guard and Favorable Winds.

The former gives you a four drop, the latter gives deck coverage if you remove non-flyers.
I wouldn't make the switch with Spirit Loop for Spirit LinkSpirit Loop is way better.  If your creatures dies the spirit loop comes back to your hand while spirit link would go to your graveyard if your creature dies.


Yeah, I agree. I've decided to keep it in. Although Spirit Link is better than Lifelink... >.>

You might find good results at a budget price in Mausoleum Guard and Favorable Winds.
The former gives you a four drop, the latter gives deck coverage if you remove non-flyers.


Two copies of Mausoleum Guard actually came with the pre-construced deck, but I wasnt a huge fan of it. It itself isn't a spirit, and ended up being replaced for Drogskol Captain.


Also, I think I like Sky Hussar more than Ribbons of the Reikai. It can be reused multiple times.


So, I've updated my deck now on the original post. I switched <a href="http://gatherer.wizards.com/Pages/Search/Default.aspx?name=+[Stormbound]+[Geist]" target="_blank" rel="nofollow"></a>Stormbound Geist and Talon Trooper for 2 more Drogskol CaptainPlatinum Angel for Bruna, Light of Alabaster, also Esper Stormblade and Bant Sureblade for 2 Tallowisp like I said earlier. I also switched Geist-Honored Monk for Yosei, the Morning Star.

Now, I'm wondering if I should switch my 2 Gallows Wardens with putting back in Geist-Honored Monk and 1 more of either of Niblis of the Urn or Tallowisp. That's about it.


Oh, also, just for confirmation, if Bruna gets Shroud from Robe of Mirrors, can it still gain enchantments from attacking or blocking?
Bump.

I have played a few games with this deck now. I don't want that many of higher casting cost cards for this deck.
So, I've taken out Sky Hussar and Luminous Angel, but I'm wondering what I can switch the 2 Gallows Wardens for. Low cast spirits if possible.
I'm wondering if I should swap them with 1 more Tallowisp, then take out a land or two maybe... or I could try switching them for 2 more Niblis of the Urn, 2 Niblis of the Mist or 2 Voiceless Spirits
Oh, also, just for confirmation, if Bruna gets Shroud from Robe of Mirrors, can it still gain enchantments from attacking or blocking?


Having shroud will prevent the creature from being targeted by Aura spells, but it does not remove any Auras that are already attached to the creature or stop Auras from being moved to the creature by some other method.

Nevermind then. Found that part out.


So, I figure I will switch those 2 Gallows Wardens with another Tallowisp and Sky Spirit I think. Voiceless Spirit is just a weaker version of Sky Spirit, and Tallowisp seems to be a popular target... although more offense is better, so maybe even just 2 more Sky Spirits. I could also possibly switch Wall of Denial for Wall of Reverence, but I'm not sure. I have yet to draw it in a game anyway.

I can't seem to think of anything else to change in this deck, other than some rare lands or possibly another counter card to swap Rethink for.
I'd get rid of the 2 Sky Spirit, 2 Gallows Warden, the Aven Mimeomancer and the Deep-Sea Kraken. Celestial Crusader is a good replacement. Or three more Wall of Denial. Plumeveil is another notable creature. Swans of Bryn Argoll as well.

I generally recommend that people concentrate their bases. However, it seems the diversity here is itself rather solid. I'm not certain of some of those Aura. Don't know why you're not using Steel of the Godhead, it's almost instant win with any blue-white creature. Angelic Shield isn't an aura, but it's really good. Shield of the Righteous is another good alternative.

The Tallowisp is in the way. If you're trying to build a deck around it, you'll want 4 of them. You could easily part with the Spectral Rider. You don't need something offensive like that with your theme. You need a strong defensive. Once you've built up a strongly enchanted creature, you'll have an offense four times as great without sacrificing your defenses along the way.

What do you think of these suggestions? I recognize those one-of creatures might have some sentimental value to the deck. I used to make decks like that myself, because I'd want to utilize creatures that I felt were interesting and had potential but I'd never used before. If so, you can disregard any suggestions to remove them. Just let me know which ones have sentimental value, if any.

IMAGE(http://cdn.bulbagarden.net/upload/1/1c/Spr_4p_389.png)

I'd get rid of the 2 Sky Spirit, 2 Gallows Warden, the Aven Mimeomancer and the Deep-Sea Kraken. Celestial Crusader is a good replacement. Or three more Wall of Denial. Plumeveil is another notable creature. Swans of Bryn Argoll as well.

I generally recommend that people concentrate their bases. However, it seems the diversity here is itself rather solid. I'm not certain of some of those Aura. Don't know why you're not using Steel of the Godhead, it's almost instant win with any blue-white creature. Angelic Shield isn't an aura, but it's really good. Shield of the Righteous is another good alternative.

The Tallowisp is in the way. If you're trying to build a deck around it, you'll want 4 of them. You could easily part with the Spectral Rider. You don't need something offensive like that with your theme. You need a strong defensive. Once you've built up a strongly enchanted creature, you'll have an offense four times as great without sacrificing your defenses along the way.

What do you think of these suggestions? I recognize those one-of creatures might have some sentimental value to the deck. I used to make decks like that myself, because I'd want to utilize creatures that I felt were interesting and had potential but I'd never used before. If so, you can disregard any suggestions to remove them. Just let me know which ones have sentimental value, if any.



I'm not sure why you're suggesting to take out the Sky Spirits, they're freaking awesome in here.
Aven Mimeomancer is fun, because it can change my small fries into 3/1 fliers, or change an opponent's fatty to that.
I fully agree though, those Gallows Wardens have to go. Possibly the Deep-Sea Kraken as well. I just thought he was fun in there.


I like Celestial Crusader, especially since every creature in this deck is at least half white, except for the Kraken. That could be the replacement for Gallows Warden. Although it says ALL white creatures, not just ones I control.

Steel of the Godhead seems cool, but I'm pretty content with Spirit Mantle. It not only makes my creature unblockable, it also makes them untargetable against my opponent's creatures if I don't have Drogskol Captain out yet.

I'd like to know why you think Tallowisp is in the way in this deck. I have no draw power other than him, so I think it's really helpful.

Also, I mentioned in my previous post that I have Wall of Reverence that I can fit into this deck... seeing as it is a spirit as well. That could possibly replace the Kraken, but I know that having the Kraken suspended makes my opponent cast spells at a slower rate.

The Spectral Riders I was also considering switching out, but I'd want some other cheap somewhat offensive spirit like that instead. This is supposed to be a mostly offensive deck afterall.


So, I'm willing to take out Gallows Wardens, Spectral Riders and Deep-Sea Kraken. I'd just want cards that could fill their slots similarly.


Thanks again for the help!
Sky Spirit is pretty much a multicolor variant of Thunder Spirit who was also very useful back in the old days. Consistency should be kept as concentrated as possible because when you've got a sparse amount of a certain design, a design that's important to the concept, getting that design in your hand and out onto the battlefield is a high priority. I personally enjoy decks with many two-of's myself. I love the diversity there, but the advice I'm giving it based on it be as efficient as possible.

What I meant was, there isn't a significant amount of Tallowisp. It appears to be one of the centerpieces to the deck concept. You're going to want four of them as a top priority above most every other creature. All I'm saying is that it's disrupting the flow of the cards, which is strongest when you've got a concentrated base of any given design.

Celestial Crusader is really just a design I threw in based on appeal. It does cool things, it looks cool, it looks powerful, but it's still rather expensive. The elevated cost can spike up the mana curve and cause problems. I'd go with Plumeveil over it any day. And I'd go with Wall of Denial over Wall of Reverence. The two extra defense plus shroud is unbeatable. You can gain life from unblockable life-gainers. That's why I recommended Steel of the Godhead. I've recently compared the two myself for a deck of my own. The extra +1/+1 and lifelink is seriously significant. Not to mention, Swans of Bryn Argoll pairs up with it perfectly! And that's a better creature choice than most all of them offensively.

I personally like Lantern Kami a lot more than Doomed Traveler, I would use Kami over Traveler despite the power loss for flavor appeal. You should go with four of one or the other to keep it consistent. Since Traveler only creates a token, you'll never be able to get it back with Angel of Flight Alabaster. Another good reason to go with Lantern Kami. And also, a good idea to increase the number of those angels because that's a useful and powerful effect with Tallowisp.

It's going to be hard to narrow this down, but you'll want to keep it to sixty cards at most.

I'll see what I can come up with and let you know later.

IMAGE(http://cdn.bulbagarden.net/upload/1/1c/Spr_4p_389.png)

Sky Spirit is pretty much a multicolor variant of Thunder Spirit who was also very useful back in the old days. Consistency should be kept as concentrated as possible because when you've got a sparse amount of a certain design, a design that's important to the concept, getting that design in your hand and out onto the battlefield is a high priority. I personally enjoy decks with many two-of's myself. I love the diversity there, but the advice I'm giving it based on it be as efficient as possible.

What I meant was, there isn't a significant amount of Tallowisp. It appears to be one of the centerpieces to the deck concept. You're going to want four of them as a top priority above most every other creature. All I'm saying is that it's disrupting the flow of the cards, which is strongest when you've got a concentrated base of any given design.

Celestial Crusader is really just a design I threw in based on appeal. It does cool things, it looks cool, it looks powerful, but it's still rather expensive. The elevated cost can spike up the mana curve and cause problems. I'd go with Plumeveil over it any day. And I'd go with Wall of Denial over Wall of Reverence. The two extra defense plus shroud is unbeatable. You can gain life from unblockable life-gainers. That's why I recommended Steel of the Godhead. I've recently compared the two myself for a deck of my own. The extra +1/+1 and lifelink is seriously significant. Not to mention, Swans of Bryn Argoll pairs up with it perfectly! And that's a better creature choice than most all of them offensively.

I personally like Lantern Kami a lot more than Doomed Traveler, I would use Kami over Traveler despite the power loss for flavor appeal. You should go with four of one or the other to keep it consistent. Since Traveler only creates a token, you'll never be able to get it back with Angel of Flight Alabaster. Another good reason to go with Lantern Kami. And also, a good idea to increase the number of those angels because that's a useful and powerful effect with Tallowisp.

It's going to be hard to narrow this down, but you'll want to keep it to sixty cards at most.

I'll see what I can come up with and let you know later.


Yes, I know plenty about consistency... lol.
I just haven't made any further changes since I want to be sure what I'm doing before I go out and get some more singles of cards. Also, remember that I started this deck from a precon. Haha

Anyway, I said a few posts ago that I was thinking I should add another Tallowisp. I myself wasn't sure if I should add one or two though.

The reason I brought up Wall of Reverence was because he is a spirit, and can gain +1/+1 and hexproof from Drogskol Captain... not to mention his own ability. I wasn't saying it as a replacement for Wall of Denial, I was saying it could be another wall instead of two copies of Wall of Denial.

Although Steel of the Godhead is an awesome card (I really did think about putting it in), there are a few reasons why I like Spirit Mantle more:     1. It makes my creature untargetable against my opponent's creatures as well as making it unblockable.     2. It doesn't have to be blue to be unblockable.     3. The casting cost is lower (I know it is only by 1, but when you have only 4 mana available with 2 of it used on Spirit Mantle and a Negate/Essence Scatter in your hand...).     4. I have other enchantments that can give my creature Lifelink, because having more than one enchantment on a creature is perfectly fine... Auramancer's Guise.  That + Spirit Mantle + Daybreak Coronet = +10/+10, lifelink, first strike, protection from creatures and vigilance. Just throw Robe of Mirrors on (if Drogskol Captain isnt out yet), and they get +2/+2 more and Shroud. That's a nasty creature that can only be dealt with by making me sacrifice creatures or wiping the board of all creatures, which I can recover fairly quickly from.

Now, I've given this a lot of thought as well. Even though Doomed Traveler is two creatures in a sense, it's just better to have the 1/1 flier out instead. And yes, it isnt a spirit either. I agree, I will be swapping those for two more Lantern Kami.


Rethink has been problematic for me lately. I've noticed when I want to cast it that they seem to have the extra mana available, so I've swapped them for Essence Scatter.

Other than the changes on those counter-type spells, I plan on switching the 2 Doomed Travelers out for 2 more Lantern Kami, the 2 Spectral Riders for 1 more Tallowisp and 1 more Sky Spirit... and the 2 Gallows Wardens for 1 more Deep-Sea Kraken and 1 more Wall of Denial I'm thinking.

I'll edit the deck on the first page to show what I'm planning to make it look like. Then you can give me more criticism. Lol



Thanks again for your input!
Bump.
I've been working on something like this for a short while now myself, here is what I've come to for a deck:


3 Steel of the Godhead
4 Celestial Mantle
3 Auramancer's Guise

4 Echoing Truth
4 Rune Snag
2 Foresee

8 Island
8 Plains
4 Glacial Fortress
4 Terramorphic Expanse

4 Sovereigns of Lost Alara
4 Sky Spirit
4 Drogskol Captain
2 Bruna, Light of Alabaster
2 Wall of Denial

(sorry I don't remember how to deck autocard)
I'm running celestial mantle, though now seeing your daybreak, I may switch it up.
I've played a handful of games now with this one, usually it ends up with me getting to 5-8 life before the lifelink +5 attacker comes out, and doubles the life, the game ends pretty shortly after that.
One thing I've noticed, is that having alot of different auras in the deck doesn't work (atleast for me).  It takes too long to get them all out on your creatures, and then they get wrath of goded or something.
I've taken out Yosei, since I have yet to draw him in a game. I also took out a Plains, and switched the 2 Essence Scatter for 2 more Negate. I'm still thinking about putting in Steel of the Godhead, but I would only really be able to use it on just half of my creatures in my deck so they're able to get both bonuses from it.
I have played a few more games with this deck now, and I've removed the 2 Volrath's Curse and swapped them for a 3rd Devouring Light. This deck seems to start a little slower since my past few changes, but it seems more solid.

I've decided against Steel of the Godhead. Having more cards with higher mana costs will slow this deck down too much.
Alright, I've made another edit now since the last time I've posted.
I was able to get a hold of a Geist of Saint Traft, so I've switched out my 2 Krakens for it.

This deck is definitely doing a lot better now.
mtgdeckbuilder.net/Decks/ViewDeck/85826

this is my spirit deck, though I'm focusing more on a standard environment. It works pretty consistantly. Dunno if you can get any ideas from it. 

IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20795.jpg)

Hmm... Glacial Fortress is cheaper now. I'll take out Adarkar Wastes for 2 copies of it.

I also think I'll take out the 2 Spirit Loops for 1 more Spirit Mantle, Angel of Flight Alabaster for a 4th Tallowisp, and Aven Mimeomancer for a 4th Devouring Light. It lowers the mana curve, so I can take out a Plains too.

It seems to look better on paper now. That Mimeomancer has saved me a few times, but I think I like these changes.
So... I was able to acquire a second Geist of Saint Traft a while back, and have been playing with it in the deck in place of where I had Bruna... and it is much better (faster too) I'd have to say.

It is doing VERY well now, but I find sometimes that Wall of Denial isn't as helpful as it should be. I've been thinking about switching it out for Oblivion Ring, but then I feel like I might be too low on my creature count.
Hi there,

haven't read the whole thread, but might have some points:

- you can't tutor Daybreak Coronet with Tallowisp ("Enchant creature with another Aura attached to it" doesn't equal "Enchant creature"), not sure if you knew

- you really should have some, at least 1, disabling aura. Prison Term is good here, since you can swap it on more recent threats. a Control Magic variant may also be a good idea

- Tallowisp loves(!) shoals, Shining Shoal is good, being arcane and as such giving you an enchantmentto replace the card you exiled to cast it for free makes it borderline insane. (if you can fit in some hybrid colored auras (like Gift of Orzhova) Sickening Shoal becomes quality² removal.)

Edit:

Evershrike and Angelic Destiny are two more cards to consider, though the shrike only really shine if you can somehow get him into the graveyard.
I run sigil of sleep and mark of eviction in my tallowisp deck (as well as azorius herald and latch seeker)