The iconic classes are nice indeed but 4E taught us to appreciate more. So how about starting with role? So lets destroy the iconic classes and get to business!
Before I start I must totally downgrade the cleric (or any other Leader role really) in its healing role. No class should be this. Its simply boring.
I dont mean clerics are boring. I mean the healing role is.
I would argue that the healing template is something u add at another stage, not class wise.
Make healing an option u can take for any class. Sure it will gimp your primary function but you will still be able to function as it. And for GODs sake take out the religous part of it
I would like iconic classes in each of the different spectrums. Like this:
Primal - Tank - Striker - Healer - Controller
Divine - Tank - Striker - Healer - Controller
Martial - Tank - Striker - Healer - Controller
Arcane - Tank - Striker - Healer - Controller
No psionics sorry.
So no more I am a rogue I get more skills or crap like that. Any class can opt for that, it's just not class specific! (maybe in the sriker role?) No more I can HEAL! Sure anyone can opt for that. 4E failed horrendiously with the fighter (tank). No skills no damage and nothing to do. DUH!? Just an example.
Inconsistency with my template examples?
Alot! I am trying to spring an idea here not re-write your brain! Thing is. Give me an option for every power basis in the basic game!
You want to add flavour and addons? Sure just make the basics viable and yes, really, just expand the basic game.
Like I am making a martial character these are the basics!
I am making a primal charachter! These are the fundementals!
Not make me as a player or DM to get lost in WTF to do with all other addons.