I realized today that I don’t really need a bunch of 4e elements in DDN. I am an avid player IRL and in PBP, but I don’t really want an improved 4e or even modules to recreate 4e. I already have 4e for 4e. However, this isn’t to say that I prefer mechanics from 3e and previous. I hate a good deal of them (Hit dice and rolling abilities=bad. Multiclassing=GOOD! If they fix it). I would like a mechanically sound, balanced game, with fighters being able to do kewl stuff, but I don’t even think they need to take a page from 4e’s book for those; they can just do it under the system from the ground up. And that’s really what I want: a system that’s fun, built from the ground up. I don’t need elements from any previous edition as long as I get a class-based mid-fantasy game that doesn’t hinder RP or storytelling. I want it to be a good game, and I don’t care how they reach it, is what I’m saying. You can have that “old D&D feel” without replicating the mechanics.
A more clear explanation: The game does not need to have elements of my favorite edition for me to like it, it just needs to mimic the playstyle, which has always been going through dungeons and slaying dragons at its core (obviously more than that, but you get the idea). Also, to get the feel of past editions, you don’t have to mimic their mechanics.
Basically, just create a good game with the same feel, not a slightly changed version of what came before.