I just started playing in a friend's long-running campaign, so I'm trying to refine this concept to synergize well with the group. We just hit level 11 at the last session.
Party composition (without my character):
1 Battlemind (Defender)
1 Warrior (Defender) --> Going to be replaced by Blackguard (striker)
1 Druid (Leader)
1 Avenger (Striker)
1 other striker
1 or 2 defenders
2 or 3 strikers
The character I'm building is a tiefling bravura warlord. I don't want to move from the warlord class, but I want to focus on the strikery or defendery elements over the healing and whatnot. Since one of our defenders is getting replaced by a striker in the future, the DM thinks I should focus on being a second defender, but I don't know when we're actually going to lose our second defender. To fulfill the role of defender, my idea is to use some of the unique characteristics of the bravelord to draw enemy attention away from my allies by making myself a better target.
I'm satisfied with my choice of powers, but if anyone has any suggestions I'll take those under advisement. I'm more concerned with which feats to take to increase my proficiency as either a striker or defender.
FINAL ABILITY SCORES
STR 19, CON 16, DEX 9, INT 11, WIS 14, CHA 20
STARTING ABILITY SCORES
STR 16, CON 13, DEX 8, INT 10, WIS 13, CHA 15
AC: 27 Fort: 22 Ref: 17 Will: 23
HP: 78 Surges: 11 Surge Value: 19
Athletics +14, Diplomacy +21, Endurance +13, Insight +14, Intimidate +21
Acrobatics +4, Arcana +5, Bluff +12, Dungeoneering +7, Heal +7, History +5, Nature +7, Perception +7, Religion +5, Stealth +6, Streetwise +10, Thievery +4
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Utility: Noble Presence
Tiefling Racial Power: Infernal Wrath
Warlord Feature: Battlefront Shift
Warlord Feature: Inspiring Word
Multiple Class Utility: Defender Aura (This is pretty cool, I think)
Paladin Attack: Righteous Radiance
Warlord Attack 1: Furious Smash (I'm not a big fan of either of these at-wills, personally. Conceptually, I like them, but...)
Warlord Attack 1: Brash Assault
Warlord Attack 1: Luring Focus (To lure in enemies to attack me over my allies)
Warlord Attack 1: Fearless Rescue
Endurance Utility 2: Endure Pain
Warlord Attack 3: Dicey Predicament (As long as I'm going to be getting flanked...)
Warlord Attack 5: Stand the Fallen
Warlord Utility 6: Tempting Target (*waves arms* "Hey, hit me! Hit me!")
Warlord Attack 7: Sacrificial Lure
Warlord Attack 9: Dangerous Leader (This one ended up working pretty well, but I'm not married to it)
Endurance Utility 10: Enter the Crucible (My star power from the last encounter)
Turathi Highborn Attack 11: Bolts of Bedevilment
Level 1: Disciple of Death
Level 2: Unfailing Vigor
Level 4: Heavy Blade Expertise
Level 6: Armored Warlord
Level 8: Squire of Righteousness
Level 10: Knightly Bearing
I multiclassed into Cavalier for Defender Aura (pretty cool, I think), with the added bonus of getting access to the Knightly Bearing feat (+2 Diplomacy and Intimidate, which is fantastic for the character concept).
I picked Disciple of Death and Unfailing Vigor to make up for the fact that I'm probably going to get knocked down to 0 quite a bit with my reckless behavior but make it impossible for me to actually die (succeed on saving throws 75% of the time, spend a healing surge on a 13 or higher). I'm open to dropping one of them (probably Unfailing Vigor) for something else, though.
I haven't decided what feat I want for level 11 yet.
1) How could I make this character a more effective striker?
2) How could I make this character a more effective defender?
A) What should my level 11 feat be?
B) Is spending two feats on improving my death saving throws overkill?
C) Is there any redundancy in the character build that could be reduced or eliminated?
Let me know if you need any more info. Thanks in advance!