06/21/2012 Sealed Deck Builder

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.
Current Decks Standard: Red Deck Wins Old Decks Standard: Get Er' Dungrove Top 8's: http://magic.tcgplayer.com/db/deck.asp?deck_id=1062537 http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=47431 IMAGE(http://www.wizards.com/magic/images/whatcolor_isred.jpg)

This pool is a no brainer, Sigarda, Host of Herons and Cathars' Crusade are going to win you allot of games.

The 2 Blessings of Nature are going to make any of your creatures hard to deal with for your opponent and your angels can gain you some life and then fly over for the win.

You need the 18 land to cast your powerfull spells though.

This Deck was built in 0:59:55


Total Deck Size: 40
18 Lands
---------------
7 Forest
9 Plains
2 Seraph Sanctuary



16 Creatures
---------------
1 Borderland Ranger
1 Diregraf Escort
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Flowering Lumberknot
1 Geist Trappers
1 Goldnight Redeemer
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage
1 Voice of the Provinces



6 Other Spells
---------------
2 Blessings of Nature
1 Cathars' Crusade
1 Righteous Blow
1 Triumph of Ferocity
1 Zealous Strike

My deck is nearly identical to dantan25's. The only difference is that I have Triumph of Ferocity instead of Snare the Skies. The Triumph is just a very good card in any green deck, and this one has even double Blessings, Druid's Familiar and Forcemage to help it. There is no reason to splash here. Blue has some nice ones, but green has double blessings and lets play Sigarda, which pretty much makes any other combination than GW much worse. Playing three colors with a manabase of 6 basic lands each is just asking for trouble when you can build a very consistent and powerful GW deck.

I think the 21 cards are a lock no matter what, and the first question is that which trick to use in addition to Zealous Strike. I chose Terrifying Presence, although Snare the Skies and Sheltering Word are fine ones also. The second question is whether you want to play 2 Voice of the Provinces or 1 Voice and the soulbond wurm. The flier is better with Cathar's Crusade, and the wurm is better with Triumph. The flier might be a bit stronger overall (although I can see siding to the wurm), so I went with 2x Voice.

This Deck was built in 0:06:06

Total Deck Size: 40
17 Lands
---------------
8 Forest
9 Plains


15 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Geist Trappers
1 Goldnight Redeemer
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage
2 Voice of the Provinces


8 Other Spells
---------------
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Terrifying Presence
1 Triumph of Ferocity
1 Zealous Strike

There's just no way build a deck with a good early game. Far too often you'll have your first relevant play at turn 3.

This Deck was built in 0:08:47


Total Deck Size: 40
18 Lands
---------------
5 Forest
2 Island
11 Plains



15 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Fettergeist
1 Goldnight Redeemer
1 Gryff Vanguard
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Scrapskin Drake
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage



7 Other Spells
---------------
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Eaten by Spiders
1 Righteous Blow
1 Zealous Strike

Am I the only person that misses the Tournament Packs for sealed?  I love sealed, but we end up with a lot of triples of cards (bad or good), since they switched to the all packs format.  I really liked the forced divesification the old Tourney packs gave. 

This Deck was built in 0:11:23


Total Deck Size: 40
17 Lands
---------------
7 Forest
10 Plains



15 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Geist Trappers
1 Goldnight Redeemer
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage
2 Voice of the Provinces



8 Other Spells
---------------
1 Bladed Bracers
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Triumph of Ferocity
1 Zealous Strike
 

Didn't see too much choice, but then that's AVR all over in my opinion.


This Deck was built in 0:08:57


Total Deck Size: 41
18 Lands
---------------
8 Forest
10 Plains



17 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Flowering Lumberknot
1 Geist Trappers
1 Goldnight Redeemer
2 Midnight Duelist
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage



6 Other Spells
---------------
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Eaten by Spiders
1 Sheltering Word

I think it has to be as you have two bomb rares, 2 of the best uncommons in the set and the second and third best common in the set all in those colours.  I don't think you do need 18 lands because I think the Ranger gives you that added chance of getting your land drops.

My only tough choice was between Snare the Skies and Terrifying Presence.  I went for the snare but that could well be wrong.  With only 6 soulbond guys I don't think Lumberknot is playable.


This Deck was built in 0:09:57


Total Deck Size: 40
17 Lands
---------------
7 Forest
8 Plains
2 Seraph Sanctuary



16 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Geist Trappers
1 Goldnight Redeemer
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage
2 Voice of the Provinces



7 Other Spells
---------------
2 Blessings of Nature
1 Cathars' Crusade
1 Righteous Blow
1 Snare the Skies
1 Triumph of Ferocity
1 Zealous Strike

~Wonko the Sane~
Mana Symbol Order
One color - list that color: (ubrg), (w) (brg), (wu) (rg), (wub) (g), or (wubr) Two "ally" (i.e. adjacent) colors - start in the empty space, then move clockwise: (brg) , (rgw) , (gwu) , (wub) , or (ubr) Two "enemy" (i.e. not adjacent) colors - start in the larger of the two empty spaces, then move clockwise: (rg) (u) , (gw) (b) , (wu) (r) , (ub) (g) , or (br) (w) Three "ally" colors (Alara shards) - start in the empty space, the move clockwise: (rg) , (gw) , (wu) , (ub) , or (br) Three "wedge" colors (two adjacent and one away from the other two) - start with the "enemy" color, then move clockwise: (u) (g), (b) (w), (r) (u), (g) (b), or (w) (r) Four colors - start in the empty space, then move clockwise: (g) , (w) , (u) , (b) , or (r) Five colors - start with white, then move clockwise:
Seems G/W is the way to go this week.  U is an options, B seems very thin and R doesn't seem to have enough ummf

This Deck was built in 0:12:00

Total Deck Size: 40
18 Lands
---------------
7 Forest
9 Plains
2 Seraph Sanctuary


16 Creatures
---------------
1 Borderland Ranger
1 Diregraf Escort
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Flowering Lumberknot
1 Goldnight Redeemer
2 Narstad Scrapper
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage


6 Other Spells
---------------
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Triumph of Ferocity


I ended up cutting the double Voice of the Provinces because 6 is alot to pay for a 3/3 flier, even if you get an extra 1/1 in the process.  And we don't have alot of remove/return type cards.  I also debated how many of the two Seraph Sanctuary should go in.  I might regret having them in given I really want to be sure to hit my colord requirements.  I also might regret not going more weenie and really trying to exploit the +1/+1 counter cards I have.   This is also a slower deck with higher cc cards, so the 18 land was really important, but might have some trouble against a good fast deck since I only have a couple of ways of dealing with early rush, other than just chump blocking with some of my cheaper soulbound guys.
I think it has to be as you have two bomb rares, 2 of the best uncommons in the set and the second and third best common in the set all in those colours.  I don't think you do need 18 lands because I think the Ranger gives you that added chance of getting your land drops.

My only tough choice was between Snare the Skies and Terrifying Presence.  I went for the snare but that could well be wrong.  With only 6 soulbond guys I don't think Lumberknot is playable.



One comment on the Lumberknot.  Don't forget he also can cause Triumph of Ferocity to trigger even when he isn't paird with a soulbound, so he can help you get one that way too.  I chose to make Snare and TP a sideboard option, rather than main deck to give you more creatures to play and have Defang, but I think I might regret not having Zealous Strike.  Given the amount of 5+cc I felt that only 1 Ranger and no ways to bounce him made land still and issue in this mid-late game deck.
White and Green are the obvious choices. Only one thing in Avr kills sigarda, and that is Bonfire of the Damned. with a spare early game, the seraph sanctuarys are needed to gain back life and make it to the late game, where you win.

Lands 18:
8 forest
8 plains
2 Seraph Sanctuary-life gain is good when you are a slower deck

Creatures 13:
1 Nearheath Pilgrim-nice life-linking soulbonder who can throw my opponents math of
1 Moonlight geist-a good way to fly
1 Seraph of Dawn-a good flyer who can give me a lot of life a evasive power
1 Goldnight Redeemer-a nice way to play catch up and evade
2 Voice of the Provinces-combos with the cathar's crusade
1 Diregraf Escort-a soulbond creature with some relevance, but primarily, a one-drop
1 Nightshade peddler-soulbonding two-drop
1 Borderland Ranger-mana smoothing body
1 Trusted forcemage-very good earlly play that pairs well with, well, almost anything
1 Druids Familiar- a very good creature that vould curve out with trusted forcemage
1 Pathbreaker Wurm-a way to punch that last bit of damage through
1 Sigarda, Host of herons-unkillable! UNKILLABLE!!!!

Other 9:
1 Cathar's Crusade- makes everybody bigger over time and combos with Voice
1 Triumph of Ferocity-we will almost always be bigger and we can gain lots of card advantage this way
1 Righteous blow-kill creature early or late
1 Zealous Strike-great combat trick or a way to push through more damage
1 Snare the Skies-reach can be relevant but more often we will be using it for the buff
2 Sheltering Word-life gain and hexproof
2 Blessings of Nature-lots of power, and more cards with triumph

This deck would win. Period.

One comment on the Lumberknot.  Don't forget he also can cause Triumph of Ferocity to trigger even when he isn't paird with a soulbound, so he can help you get one that way too.  I chose to make Snare and TP a sideboard option, rather than main deck to give you more creatures to play and have Defang, but I think I might regret not having Zealous Strike.  Given the amount of 5+cc I felt that only 1 Ranger and no ways to bounce him made land still and issue in this mid-late game deck.



I really wouldn't want to pay 4 mana for a card that says "if you have Triumph of Ferocity in play it always draws you a card".  Obviously it is slightly better here because of the few soulbond guys we have but not by much.

Zealous Strike is much better than Defang in my opinion.  I would only play Defang if I had a very late game deck and just wanted some early defense (i.e. flyers or mono with Demonic Rising etc).

This is the kind of sealed I want to open.  Easiest Build Ever.  The only question was which spells and creatures to play with.  I cut one of the Voices as I didn't want the curve that high.  I also cut Seraph's Sanctuary as I didn't want to work around colored mana problems and the life gain is negligible, plus I have Pilgrim in here if needs be.  I also prefer both Defang and Zealous Strike to Snare the Skies, Terrifying Presence or Sheltering Word.


This Deck was built in 0:04:55


Total Deck Size: 40
17 Lands
---------------
7 Forest
10 Plains



16 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Flowering Lumberknot
1 Geist Trappers
1 Goldnight Redeemer
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage
1 Voice of the Provinces



7 Other Spells
---------------
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Triumph of Ferocity
1 Zealous Strike

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
So I'm not going to post my decklist since it looks pretty similar to everyone else's (obv. GW) but I do have one comment:  Why since the first three decks has no one included Bladed Bracers in any of their decks?  Every GW build has only a couple non human/angels so Bracers is pretty awesome.  And it tends to make one drops like Midnight Duelist better if you're looking to lower your curve.
Well, looks like I didn't go against the grain this time around.  G/W seemed to be an obvious choice, even without Sigarda


This Deck was built in 0:15:11


Total Deck Size: 40
17 Lands
---------------
7 Forest
10 Plains



15 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Flowering Lumberknot
1 Geist Trappers
1 Goldnight Redeemer
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage
2 Voice of the Provinces



8 Other Spells
---------------
1 Bladed Bracers
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Triumph of Ferocity
1 Zealous Strike

I debated over adding the Seraph Sanctuary's but in the end I decided that the chance of missing the colored mana wasn't worth the small boost of life - even with all those angels.  I also was unsure about the merits of Voice of the Provinces but it seemed like the added creature token had good synergy with cards like Cathars' Crusade and that adding the pump cards to a 3/3 flyer would be pretty strong.

Overall this deck doesn't do anything real fancy, it just has a lot of strong creatures, made stronger by soulbound cards and spells like Blessings of Nature and Cathars' Crusade.  Essentially, if this deck has the time to roll all it's cards out the enemy is dead, because there is a lot of strong cards in here.  The weakness of the deck is that it takes a bit of time to get rolling, so a fast beatdown deck would give it problems.  I could see a strong blue/red deck with good two and three drops and the control from blue giving this deck problems, but i think this deck could compete with most other decks out there.

So I'm not going to post my decklist since it looks pretty similar to everyone else's (obv. GW) but I do have one comment:  Why since the first three decks has no one included Bladed Bracers in any of their decks?  Every GW build has only a couple non human/angels so Bracers is pretty awesome.  And it tends to make one drops like Midnight Duelist better if you're looking to lower your curve.



Mainly because I felt the other non-creatures were better.  2x Blessings and Crusade are obvious.  So it comes down to cutting one of Defang, Righteous Blow, Triumph or Strike.  Blow and Strike are good combat tricks to eliminate a creature by surprise.  Defang negates their best attacker, and being green Triumph is going to draw me cards more often than not.  With Blessings, it's almost guaranteed.

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
This Deck was built in 0:01:51

Total Deck Size: 40
17 Lands
---------------
7 Forest
10 Island


7 Creatures
---------------
1 Fettergeist
1 Gryff Vanguard
1 Latch Seeker
1 Lone Revenant
2 Rotcrown Ghoul
1 Scrapskin Drake


16 Other Spells
---------------
1 Amass the Components
1 Bladed Bracers
2 Blessings of Nature
1 Bower Passage
1 Eaten by Spiders
2 Favorable Winds
3 Peel from Reality
2 Sheltering Word
1 Triumph of Ferocity
2 Vanguard's Shield





Wow, you have a lot of cards that interact with creatures you don't have in this build.  3 Peel is hard to use without a creature on your side.  Plus you have 2 favorable winds and only 3 creatures that benefit from it.

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
Built itself.  G/W just like (almost) everybody else.  I pitched the Zealous strike though, I like Defang better.  I like to be able to deal with my opponent's bomb creature after they've killed mine.  Originally I had the lumberknot in here, but then I realized that while I have some cool soulbond creatures, I just don't have enough.  So out he went, but I wanted to keep 16 creatures so I chucked in a Voice of the Provinces.  Overcosted, I know, but it flies so it's more acceptable.  Plus it triggers Cathars' Crusade twice (okay, so that's a corner case and I didn't actually consider when when putting the Voice in XD).


This Deck was built in 0:08:32

Total Deck Size: 40
17 Lands
---------------
7 Forest
8 Plains
2 Seraph Sanctuary


16 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Geist Trappers
1 Goldnight Redeemer
2 Midnight Duelist
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Trusted Forcemage
1 Voice of the Provinces


7 Other Spells
---------------
1 Bladed Bracers
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Triumph of Ferocity


***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

***************************************************************************************

Post #777

***************************************************************************************

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.

Built itself.  G/W just like (almost) everybody else.  I pitched the Zealous strike though, I like Defang better.  I like to be able to deal with my opponent's bomb creature after they've killed mine.  Originally I had the lumberknot in here, but then I realized that while I have some cool soulbond creatures, I just don't have enough.  So out he went, but I wanted to keep 16 creatures so I chucked in a Voice of the Provinces.  Overcosted, I know, but it flies so it's more acceptable.  Plus it triggers Cathars' Crusade twice (okay, so that's a corner case and I didn't actually consider when when putting the Voice in XD).


This Deck was built in 0:08:32

Total Deck Size: 40
17 Lands
---------------
7 Forest
8 Plains
2 Seraph Sanctuary


16 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Geist Trappers
1 Goldnight Redeemer
2 Midnight Duelist
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Trusted Forcemage
1 Voice of the Provinces


7 Other Spells
---------------
1 Bladed Bracers
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Triumph of Ferocity





If you don't mind me asking, Duelist over Valiant?  Why?

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
Built itself.  G/W just like (almost) everybody else.  I pitched the Zealous strike though, I like Defang better.  I like to be able to deal with my opponent's bomb creature after they've killed mine.  Originally I had the lumberknot in here, but then I realized that while I have some cool soulbond creatures, I just don't have enough.  So out he went, but I wanted to keep 16 creatures so I chucked in a Voice of the Provinces.  Overcosted, I know, but it flies so it's more acceptable.  Plus it triggers Cathars' Crusade twice (okay, so that's a corner case and I didn't actually consider when when putting the Voice in XD).


This Deck was built in 0:08:32

Total Deck Size: 40
17 Lands
---------------
7 Forest
8 Plains
2 Seraph Sanctuary


16 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Geist Trappers
1 Goldnight Redeemer
2 Midnight Duelist
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Trusted Forcemage
1 Voice of the Provinces


7 Other Spells
---------------
1 Bladed Bracers
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Triumph of Ferocity





If you don't mind me asking, Duelist over Valiant?  Why?


Cheaper.  Gives me turn 1 plays.

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

***************************************************************************************

Post #777

***************************************************************************************

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.


Cheaper.  Gives me turn 1 plays.




*shrugs*  You already have two between the Bracers and the other Duelist.  3 seems like too many unless they have major abilities.

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
I went with B/W while green has nice creature pump-up I favored blue's Favorable Winds and built my deck around that, and since green lacked flyers I went with white instead.  Blue had plenty of decent cost flyers but lacked a decent number of effective cheap casters and thus being the downside to this deck. Sigarda, Host of Herons is a good sideboard card, but not good enough to use to build around her.  Blue also has the nice unblockable Latch Seeker.  Unblockables are almost always good for this format.

This Deck was built in 0:13:40

Total Deck Size: 40
17 Lands
---------------
7 Island
8 Plains
2 Seraph Sanctuary


15 Creatures
---------------
1 Emancipation Angel
1 Fettergeist
1 Goldnight Redeemer
1 Gryff Vanguard
1 Latch Seeker
1 Midnight Duelist
1 Moonlight Geist
2 Narstad Scrapper
1 Nearheath Pilgrim
1 Scrapskin Drake
1 Seraph of Dawn
1 Thraben Valiant
2 Voice of the Provinces


8 Other Spells
---------------
1 Bladed Bracers
1 Cathars' Crusade
2 Favorable Winds
2 Leap of Faith
1 Righteous Blow
1 Zealous Strike

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 


Cheaper.  Gives me turn 1 plays.




*shrugs*  You already have two between the Bracers and the other Duelist.  3 seems like too many unless they have major abilities.



Quite possibly true.  3-ofs in a 40 card deck do tend to show up about as often as 4-ofs in a 60 card deck.  2 toughness survives more things, 2 power kills more things.  In my eyes vigilance on a 2/1 is almost a moot point since if it attacks it'll probably die.  Whatever.  Doesn't make that much difference to me.

Please feel free to prove me wrong if you care.  I'm always up for bettering my game.

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

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Post #777

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MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

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MaRo: I redesigned him while the effect was on the stack.


Cheaper.  Gives me turn 1 plays.




*shrugs*  You already have two between the Bracers and the other Duelist.  3 seems like too many unless they have major abilities.



Quite possibly true.  3-ofs in a 40 card deck do tend to show up about as often as 4-ofs in a 60 card deck.  2 toughness survives more things, 2 power kills more things.  In my eyes vigilance on a 2/1 is almost a moot point since if it attacks it'll probably die.  Whatever.  Doesn't make that much difference to me.

Please feel free to prove me wrong if you care.  I'm always up for bettering my game.




My thinking is that Duelist is more for a deck that is defensive and sets up for one evasive/trampling threat to win.  This deck seems to want to be the aggressor in all phases.  You want to curve up more powerful threats with it.  If I'm being attacked, I'll be fine with letting a 1 power creature through while I build up my board.  2 Power might make me trade off my card for yours and leave me less to deal with something bigger further on.  Plus, Vigilance means if Valiant is let through, he can still block. 

Also, in this format specifically, most of the early threats have two power and most of what little removal there is can take either out so the extra toughness won't mean much except against Guise or Flesh.  However, the extra power can take out things such as Riot Ringleader which can be a huge pain or allow it to block Wandering Wolf where Duelist cannot.

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."

Cheaper.  Gives me turn 1 plays.




*shrugs*  You already have two between the Bracers and the other Duelist.  3 seems like too many unless they have major abilities.



Quite possibly true.  3-ofs in a 40 card deck do tend to show up about as often as 4-ofs in a 60 card deck.  2 toughness survives more things, 2 power kills more things.  In my eyes vigilance on a 2/1 is almost a moot point since if it attacks it'll probably die.  Whatever.  Doesn't make that much difference to me.

Please feel free to prove me wrong if you care.  I'm always up for bettering my game.




My thinking is that Duelist is more for a deck that is defensive and sets up for one evasive/trampling threat to win.  This deck seems to want to be the aggressor in all phases.  You want to curve up more powerful threats with it.  If I'm being attacked, I'll be fine with letting a 1 power creature through while I build up my board.  2 Power might make me trade off my card for yours and leave me less to deal with something bigger further on.  Plus, Vigilance means if Valiant is let through, he can still block. 

Also, in this format specifically, most of the early threats have two power and most of what little removal there is can take either out so the extra toughness won't mean much except against Guise or Flesh.  However, the extra power can take out things such as Riot Ringleader which can be a huge pain or allow it to block Wandering Wolf where Duelist cannot.


And so I learn.  That works for me.

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From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

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Post #777

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MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

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MaRo: I redesigned him while the effect was on the stack.

And so I learn.  That works for me.



Happy to help.

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."

This Deck was built in 0:05:13


Total Deck Size: 40 18 Lands --------------- 7 Forest 9 Plains 2 Seraph Sanctuary


16 Creatures ---------------
1 Borderland Ranger
1 Diregraf Escort
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Goldnight Redeemer
2 Midnight Duelist
1 Nearheath Pilgrim
 1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage
1 Voice of the Provinces


6 Other Spells ---------------
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Zealous Strike



No early game for this deck.  I do like the three color buid above as well.  I do like the little guys as being efficient for what you will ask them to do which is get you to the late game.   

This Deck was built in 0:03:32

Total Deck Size: 40

17 Land
---------------
7 Forest
10 Plains

15 Creatures
---------------
1 Borderland Ranger
1 Diregraf Escort
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Flowering Lumberknot
1 Geist Trappers
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Thraben Valiant
1 Trusted Forcemage


8 Other Spells
---------------
1 Bladed Bracers
2 Blessings of Nature
1 Cathars' Crusade
1 Defang
1 Righteous Blow
1 Triumph of Ferocity
1 Zealous Strike

Like most others, I went with white/green. I'm playing a more aggressive deck, so I left out the 6-casting-cost angels. As good as Voice of the Provinces is with Cathar's Crusade, if I get the Escort or a two-drop early and run into a Blessings of Nature, I usually don't need a late game. Only other card that I think I should mention is the Lumberknot. With 7 soulbond creatures (half the ones that aren't the Lumberknot), I feel I can reliably link him up and avoid having a dead card.


Am I the only person that misses the Tournament Packs for sealed?  I love sealed, but we end up with a lot of triples of cards (bad or good), since they switched to the all packs format.  I really liked the forced divesification the old Tourney packs gave.



I'm with you. Tournament packs used to be my favourite purchase.



This Deck was built in 0:05:07

Total Deck Size: 40
17 Lands
---------------
7 Forest
8 Plains
2 Seraph Sanctuary


15 Creatures
---------------
1 Borderland Ranger
1 Druid's Familiar
1 Emancipation Angel
1 Farbog Explorer
1 Flowering Lumberknot
1 Geist Trappers
1 Goldnight Redeemer
1 Moonlight Geist
1 Nearheath Pilgrim
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Seraph of Dawn
1 Sigarda, Host of Herons
1 Trusted Forcemage
1 Voice of the Provinces


8 Other Spells
---------------
1 Bladed Bracers
2 Blessings of Nature
1 Bower Passage
1 Cathars' Crusade
1 Defang
1 Sheltering Word
1 Zealous Strike

76125763 wrote:
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.