Modern & Futuristic Weapons and gear

Will there be modern and futuristic weapons and equipment like in all of the editions up to 4E which in my opinion did not live up to my expectations and caused my campain design to stall. I have this great concept but every time the rules change something always feels wrong. Either the futuristic equipment does not fit my design or the modern equipment just is not there. 

So i'm wondering will there be futuristic and modern  weapons & equipment in D&D next?
Will there be modern and futuristic weapons and equipment like in all of the editions up to 4E which in my opinion did not live up to my expectations and caused my campain design to stall. I have this great concept but every time the rules change something always feels wrong. Either the futuristic equipment does not fit my design or the modern equipment just is not there. 

So i'm wondering will there be futuristic and modern  weapons & equipment in D&D next?



Well, the stuff does sort of exist!  There have many many D20 Modern -> 4e conversions on the web and UltraModern4 (WHICH IS AWESOME), plus Gamma World had a lot of great stuff.  If 5e takes off quite well, I don't see why they can't make multi-genre modules like modern, sci-fi, and the like.

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Will there be modern and futuristic weapons and equipment like in all of the editions up to 4E which in my opinion did not live up to my expectations and caused my campain design to stall. I have this great concept but every time the rules change something always feels wrong. Either the futuristic equipment does not fit my design or the modern equipment just is not there. 

So i'm wondering will there be futuristic and modern  weapons & equipment in D&D next?



You could always gaet a hold of the gamma world stuff. Plenty of 4E friendly future tech there.

as for D&D next, there's so much other stuff that needs a greivous amount of attention that  Id be surprised if they were worried about rules for modern or futuristic technology.

The problem with modern weapons is that they institute massive paradigm shifts in how combat is done, for example the flamethrower and the machine gun, are both somewhat difficult using the same rules as swords and bows. 
This is exactly the sort of thing which is perfect for a module, possibly even several modules.

The metagame is not the game.

and UltraModern4 (WHICH IS AWESOME)



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Copper for the craftsman, cunning at his trade.

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Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

 

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and UltraModern4 (WHICH IS AWESOME)



Truefax.




...and thank you.
I would like a soucerbook about clockpunk or fantasy technology, but gunfighters are like vacian magic, when all the munition has been spent...what can the do?

(Let´s) Think about it, a monster like a Tyranosaurus rex or a horde of zombies can be killed with modern civil tecnology like explosive TNT or being run over by a truck/lorry.

If a DM would allow firearms... who gamer would choose a hand-to-hand warrior like barbarian or paladin?

Fiding a good balance of power martial artist versus gunfighters isn´t easy. Let´s imagine a counter-strike game with D&D classes.

Point two: If PCs can do it, humanoid monsters too. Be careful if steampunk goblins ride mechas (=giant robots) to fight your PCs.

 

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