The Recent Ranger blog post got me thinking about TWF, and its place in previous editions and possible future use.
For the sake of this post, when I talk about TWF im talking only about the basic normal run of the mill TWF. That is using a normal one handed weapon in your primary hand, and a small/lighter weapon in your off hand ( for instance daggers, parry dagger, nets, hand axes, and shortswords). I am NOT talking about TWF with two longswords, or similiar weapons.
In 3.5, TWF was considered so powerful that it reguired the expenditure of a feat to be remotely useful, and even then there still where negatives involved. The fact that it cost you feat (unless you played a ranger), made it a subpar choice compared to the other two foundamental styles of combat. Sword and board and two handed weapon fighting both require no extra training (no expenditures of feats) to use, making them that much better of a choice then TWF.
Granted Im basing the following on previous edition knowledge, but in a world where casters can cast wishes, resurrections, miracles, and every other 8th and 9th level spell. Doing so as part of thier class abilities only, spending zero extra character creation assets. It seems pretty funny that melee types have to spend extra (feats or other character creation resources) to be able to just TWF with out a penalty. Again, Im talking about basic run of the mill TWF..... basic one handed weapon and a lighter/smaller weapon in the off hand.
I also dont by the argument that its impossible to TWF, or that it takes some level of insane master level training to be possible. Wielding a one handed weapon with a shield in a combat situation isnt exactly easy either. Wielding a two hander and still being able to defend yourself reasonably well enough, cant be easy either. In a realm of supernatural creatures and beings of godlike might, fighting with two weapons isnt that insane.
All melee classes (barbarians, fighters, rangers, paladins, rogues, monks, and even bards) should be able to use all three of the basic combat styles, without penalty. Melee is what they do, you dont ask casters to spend other character creation resources (feats, themes, etc..) to cast high level spells. So why should melee types have too.
Lastily, lets keep all mention of the "Drow" out of this post. He serves no purpose and adds nothing to the discussion.