[M13-ICD] Wild Guess

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Wild Guess
Sorcery (C)

As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
Excellent. Finally. Some true card drawing in Red!

I wish it would have drawn an additional card, so it would be genuine card advantage, but at this point, I'll take what I can get.
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I like this one.
Seems good. Discard excess lands(or something you want in the graveyard) for a divination. I really hope Grim Lavamancer is reprinted.

"This list much made Niche barf a lil' in his mouth, so I can be proud of that." -rstnme

Yeah, this is some decent red looting.
Now THIS is good red draw. Should see constructed play.
Y'know what would be a neat reprint?  Gamble.

This is cool too I guess. 

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Solid card. Good to see Red getting help in the draw department.
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147048523 wrote:
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it." Repeat. Obstinance?
56790678 wrote:
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived. You haven't lived.
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Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
57062508 wrote:
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
56760448 wrote:
Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
158710691 wrote:
D&D definitely improves mental health; Just as long as you stay away from these forums ;)
Wow this might see play. That's some decent card draw for red.
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Seems pretty solid for red.
very good card.
Excellent. Finally. Some true card drawing in Red!

I wish it would have drawn an additional card, so it would be genuine card advantage, but at this point, I'll take what I can get.




More like a big cantrip, You lose 2 you get 2
Solid.  I can see this in a deck with Thunderous Wrath and Bonfire of the Damned (neither of which are bad cards anyway).  It's good for pitching miracles.  :3
This seems pretty sweet I think it will definitely see play.

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It's like they want my mono red deck to get better.
This is siick. Hopefully this becomes a core set staple but I look forward to trying this in a few formats.
so...

how many red card-draw spells does that make 6 ?...
I don't really see why you guys think this is good, to be honest.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

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I don't really see why you guys think this is good, to be honest.

+1

I don't really see why you guys think this is good, to be honest.


Well...if Careful Study was good at 1 mana, this seems worth a look.  One more mana, but discard one less card.


Granted, on the flip side, I can see the argument that this card is kind-of like casting two cards which are "R: draw a card".  Although...the advantage of this card is that it lets you dump dead cards; give any card in your hand R: cycling, including lands and miracles (not to mention potential graveyard setups).

I dunno--I'm leaning on the side of "constructed playable but not dominant".

Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision.

I'd hate to be top decking and pull this. But good card is good even though it a 2 for 2 eh.
Excellent with a lot of the phoenix cards.
This is good!

Really powerful with stuff like [C]Faithless Looting[/C], [C]Think Twice[/C], [C]Geistflame[/C]. This is awesome card advantage.

IMAGE(http://oi39.tinypic.com/14mvxh5.jpg)

This is good!

Really powerful with stuff like [C]Faithless Looting[/C], [C]Think Twice[/C], [C]Geistflame[/C]. This is awesome card advantage.


This isn't card advantage unless you manage to flash it back with Snapcaster, and then it only nets you +1 over both casts. Unlike Faithless Looting, though, it isn't card disadvantage, so the filtering might be worth it.

Edit: Ignore me, discarding flashback spells. That does get you card advantage, however minor. Except Faithless Looting. Discarding that STILL doesn't net card advantage, it just cranks your filtering up to 11.
Rules Nut Advisor
I don't really see why you guys think this is good, to be honest.


Well...if Careful Study was good at 1 mana, this seems worth a look.  One more mana, but discard one less card.


I don't really think you can compare them, Careful Study has a big benefit in choosing what ends up in your grave.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

What do you mean? You get to choose what to discard with this. It's not random
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What do you mean? You get to choose what to discard with this. It's not random


Technically, the cards given to you are distributed in a random fashion, meaning anything you discard is based on randomness.

No, I won't admit that I misread it.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

You guys are confusing me. There is no card advantage period.

You discard 1 card and play this card costing 2 cards to use. Even if you discard a land card you don't need.

It is more for sifting then advantage... like careful study in that aspect but not as good.

Even if you discard a flashback card you still losing the first cast of that card. And typically flashback is more expensive (except some cases I know).

Though there are some cards that could interact with this nicely. Like discarding a Gravecrawler and being able to bring out to play using Then you actually net 1 whole card! Of course that being you are playing at least r/b and building your deck almost around using the card this way which doesn't seem advantagious.
Not good. The double Red is what really kills it. 

There is no good Red-based deck in standard; all of the decks using Red use it as a secondary color. RDW is currently pretty terrible. The effect seems nice, but it really isn't much (If any) better than Ponder, which is 1 mana and is splashable. At least Faithless Looting is a lot of filtering that you have more choice over and is only [m]R[/m].

The sad thing is, this card is probably the best new Red card spoiled in Magic 2013. 
You guys are confusing me. There is no card advantage period.

You discard 1 card and play this card costing 2 cards to use. Even if you discard a land card you don't need.

It is more for sifting then advantage... like careful study in that aspect but not as good.

Even if you discard a flashback card you still losing the first cast of that card. And typically flashback is more expensive (except some cases I know).

Though there are some cards that could interact with this nicely. Like discarding a Gravecrawler and being able to bring out to play using Then you actually net 1 whole card! Of course that being you are playing at least r/b and building your deck almost around using the card this way which doesn't seem advantagious.


Hypothetically, you cast this, discarding Think Twice, and then you flash it back. You start out with 2 cards in hand, and end up with 3. That's card advantage. If you discard somethign with less obviously card-advantage Flashback, you might get only partial card advantage. That Faithless Looting you pitched isn't going to gain you any "card advantage" in the strictest sense, but you're still getting value out of it (and you'll essentially be getting card advantage if it lets you pitch a land you didn't need). If you chuck a Geistflame and kill a 1-toughness critter with the Flashback, you're still getting card advantage. Same number of cards in hand plus one enemy critter dead. You aren't getting maximum potential value on the card you pitched, but Wild Guess is CA-neutral even without pitching a useful card to it, so anything you get from the discarded card is straight CA.
Rules Nut Advisor
"Wild Guess" sounds more green then red, but I like the effect. 
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Okay, they're going slow for red looting, but was the double red really necessary?
Every single red looting spell they print makes me happy. Love it. 
Okay, they're going slow for red looting, but was the double red really necessary?



I imagine the current mindset for costing red looting is "Better safe than sorry."
You guys are confusing me. There is no card advantage period.

You discard 1 card and play this card costing 2 cards to use. Even if you discard a land card you don't need.

It is more for sifting then advantage... like careful study in that aspect but not as good.

Even if you discard a flashback card you still losing the first cast of that card. And typically flashback is more expensive (except some cases I know).

Though there are some cards that could interact with this nicely. Like discarding a Gravecrawler and being able to bring out to play using Then you actually net 1 whole card! Of course that being you are playing at least r/b and building your deck almost around using the card this way which doesn't seem advantagious.


Hypothetically, you cast this, discarding Think Twice, and then you flash it back. You start out with 2 cards in hand, and end up with 3. That's card advantage. If you discard somethign with less obviously card-advantage Flashback, you might get only partial card advantage. That Faithless Looting you pitched isn't going to gain you any "card advantage" in the strictest sense, but you're still getting value out of it (and you'll essentially be getting card advantage if it lets you pitch a land you didn't need). If you chuck a Geistflame and kill a 1-toughness critter with the Flashback, you're still getting card advantage. Same number of cards in hand plus one enemy critter dead. You aren't getting maximum potential value on the card you pitched, but Wild Guess is CA-neutral even without pitching a useful card to it, so anything you get from the discarded card is straight CA.



Ok I'll give you that, but that is a lot of work. And to be fair I did say this for example:

Though there are some cards that could interact with this nicely. Like discarding a Gravecrawler and being able to bring out to play using
Not good. The double Red is what really kills it. 

There is no good Red-based deck in standard; all of the decks using Red use it as a secondary color. RDW is currently pretty terrible. The effect seems nice, but it really isn't much (If any) better than Ponder, which is 1 mana and is splashable. At least Faithless Looting is a lot of filtering that you have more choice over and is only [m]R[/m].

The sad thing is, this card is probably the best new Red card spoiled in Magic 2013. 

This will probably improve RDW.  It also has synergy with miracles and flashback, which is good because that kinda deck could have as many as 16 of those.
This will probably improve RDW.  It also has synergy with miracles and flashback, which is good because that kinda deck could have as many as 16 of those.


RDW doesn't really exist right now due to Timely Reinforcements and the fact that other colors do aggro better, and it probably won't be good any time soon unless Return to Ravnica is especially nice, since the majority of its decent/good cards are leaving with rotation.

If you're going for synergy with flashback, Faithless Looting seems better and doesn't require double Red.

And how does this synergize with Miracles?


If you're going for synergy with flashback, Faithless Looting seems better and doesn't require double Red.

Yes, but Faithless Looting naturally gives card disadvantage, and this does not. I don't know if it's worth the double-red, but it's important to think about.

And how does this synergize with Miracles?


Pitching that Thunderous Wrath that you're never gonna get the 6 mana to use and (hopefully) drawing something useful, mostly.
Rules Nut Advisor
Constructed playable. Especially with Reanimator still viable.

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Red is looking really GOOD when it comes to card quality. Certainly moving it away from the popular concept of red herp derp and turn dudes sideways that it has the current reputation for.

Note: Mono-red is a difficult deck to pilot. Getting that in before the nasty remarks start.

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Opens the door for a Sign in Blood kind of cycle?