I have no idea where I’m supposed to put this as I obviously only joined to give feedback on the playtest so I hope I’m doing this right.
Having never played anything other the 4e I can’t really comment on the nostalgic feel this is supposed to be going for. I do think the streamlining and simplifying makes this easer to remember but more challenging to play.
Having no opportunity attacks and spilt movement did let you have a feeling of more movement in the game and not being bogged down in one place.
My main problem was with the disadvantage when using ranged attacks into a foe engaged in melee combat.
My character was a cleric and my staff attack was abysmal so my main attack was a ranged light blast (I can’t recall it’s name) and it did good damage when it hit, but that wasn’t often.
I don’t like the idea that range attacks are worthless. It feels like the game is pushing for only two types of game play, run in and attack or ambush everyone. I hope there’s a feat or something available that negates this or else all characters might as well just focus on close combat.
The other problem that occurred in the game I played was the only member of the party the was in any way sneaky, the rogue, didn’t have very high perception, because of the random stats, so sending them ahead to scout was pretty much worthless.
I don’t think I can add much more as I only played one game at first level and I still consider myself to be a relative newcomer to d&d but I hope it helps.
I’ll just say that at the moment I think I prefer 4e.