06/07/2012 Sealed Deck Builder

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.

Green is too good to pass up here, Champion of Lambholt is the only real bomb in the pool and it has great synergies with the green cards available in the double timberland guide, the wandering wolf, druid familiar and the equipment. It also semi-combos with the next best rare, being the dragon, which is nice since red also brings a bunch of very good humans and some removal. 

The 23rd card ended up being dangerous wager, though it could've been a vigilante, sheltering word or a delve, possibly another devil to have something to do with excess mana. I think the wager is fine here (its usually pretty bad) due to our very low curve.

The curve is low enough that on the draw siding out a land for a vigilante or sheltering word would probably work out well.


This Deck was built in 0:02:58


Total Deck Size: 40


17 Lands
---------------
9 Mountain
8 Forest

18 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Gloomwidow
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Pathbreaker Wurm
1 Scalding Devil
2 Timberland Guide
1 Wandering Wolf
1 Wildwood Geist



5 Other Spells
---------------
1 Bladed Bracers
1 Dangerous Wager
2 Pillar of Flame
1 Tormentor's Trident

R/G looks the best choice but I would try G/B/r . Champion of Lambholt, Wandering Wolf, Timberland GuideDruid's Familiar looks well enough (with Tormentor's Trident) , some support with 2  Demonic Taskmaster and  Barter in Blood might prove useful. (I went 2-1 with my B/G draft deck and my deck was worst then this pool

This Deck was built in 0:08:18

Total Deck Size: 40
17 Lands
---------------
8 Forest
2 Mountain
7 Swamp


17 Creatures
---------------
1 Blood Artist
1 Bloodflow Connoisseur
1 Butcher Ghoul
1 Champion of Lambholt
2 Demonic Taskmaster
1 Dread Slaver
1 Druid's Familiar
2 Gloomwidow
1 Pathbreaker Wurm
1 Searchlight Geist
2 Timberland Guide
1 Undead Executioner
1 Wandering Wolf
1 Wildwood Geist


6 Other Spells
---------------
1 Angelic Armaments
1 Barter in Blood
1 Triumph of Cruelty
2 Pillar of Flame
1 Tormentor's Trident

G/R seems like the best choice. There's lots of nice interactions with Champion of Lambholt and Wandering Wolf. Tormentor's Trident, especially, is just insane. I also decided to play Uncanny Speed because it's just so good with Champion and Wandering Wolf.

This Deck was built in 0:03:44

Total Deck Size: 40
17 Lands
---------------
7 Forest
10 Mountain


17 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Gloomwidow
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Pathbreaker Wurm
2 Timberland Guide
1 Tyrant of Discord
1 Wandering Wolf


6 Other Spells
---------------
1 Angelic Armaments
2 Pillar of Flame
1 Sheltering Word
1 Tormentor's Trident
1 Uncanny Speed

76125763 wrote:
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
Green Red seemed to be where the power cards lay, but I couldn't help trying to get the human boros build up and running. Even running subpar creatures like Midnight Duelist, the deck seemed frighteningly quick.

Plus, 2 x cloudshift with the malcontents, cathar and 2 x lancers seemed almost rude.


This Deck was built in 0:07:53


Total Deck Size: 40
16 Lands
---------------
9 Mountain
7 Plains



16 Creatures
---------------
1 Archwing Dragon
1 Emancipation Angel
1 Fervent Cathar
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Midnight Duelist
1 Moorland Inquisitor
1 Nearheath Pilgrim
1 Scalding Devil
2 Somberwald Vigilante
1 Thraben Valiant



8 Other Spells
---------------
1 Bladed Bracers
2 Cloudshift
2 Pillar of Flame
1 Righteous Blow
1 Tormentor's Trident
1 Uncanny Speed

Champion of Lambhalt makes a very compelling arguement to go green. Red for the pillar. There is a lot of synergy in these two colors as well. I feel this is a very strong combo for this sealed

This Deck was built in 0:08:25


Total Deck Size: 40
18 Lands
---------------
9 Forest
9 Mountain


18 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
2 Gloomwidow
2 Hanweir Lancer
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Pathbreaker Wurm
2 Somberwald Vigilante
2 Timberland Guide
1 Tyrant of Discord
1 Wandering Wolf
1 Wildwood Geist


4 Other Spells
---------------
1 Angelic Armaments
1 Bladed Bracers
2 Pillar of Flame

WR humans agro with some angels and red boms to seal the deal. The green looks really good 2, but you can do some nasty things with the cloudshifts in White.


This Deck was built in 0:04:14


Total Deck Size: 40
17 Lands
---------------
10 Mountain
7 Plains



16 Creatures
---------------
1 Archwing Dragon
1 Emancipation Angel
1 Fervent Cathar
1 Goldnight Redeemer
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Moorland Inquisitor
1 Nearheath Pilgrim
2 Somberwald Vigilante
1 Thraben Valiant
1 Tyrant of Discord



7 Other Spells
---------------
2 Cloudshift
1 Defy Death
2 Pillar of Flame
1 Righteous Blow
1 Tormentor's Trident

This Deck was built in 0:03:21


Total Deck Size: 41
18 Lands
---------------
4 Forest
6 Mountain
8 Plains



18 Creatures
---------------
1 Angelic Wall
1 Champion of Lambholt
1 Fervent Cathar
1 Goldnight Redeemer
2 Hanweir Lancer
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Midnight Duelist
1 Moorland Inquisitor
1 Nearheath Pilgrim
2 Somberwald Vigilante
1 Thraben Valiant
2 Timberland Guide
1 Wandering Wolf



5 Other Spells
---------------
2 Cloudshift
1 Defy Death
2 Pillar of Flame

I decided to go RWG.  Cloudshift would help Champion of Lambholt get big, and you gain life by flickering the Goldnight Redeemer.  


Blue seemed to be the weakest of the card pool and I wasn't particularly pleased with the Black either.  I thought about R/G but it seemed like it was too dependent on winning with a few cards that if they weren't drawn might cause issues.  R/W seemed the best play with the fliers and quick beats, plus Archwing can break open a stall in this game.  I eschewed the Tyrant as I had no accelerants and didn't want to be stuck with it in my hand, though thinking about it after the build, I might have cut the Scrapper for a Cloudshift.

This Deck was built in 0:22:00


Total Deck Size: 40
17 Lands
---------------
8 Mountain
9 Plains



17 Creatures
---------------
1 Archwing Dragon
1 Emancipation Angel
1 Fervent Cathar
1 Goldnight Redeemer
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Moorland Inquisitor
1 Narstad Scrapper
1 Nearheath Pilgrim
1 Scalding Devil
1 Spectral Gateguards
1 Thraben Valiant
1 Voice of the Provinces



6 Other Spells
---------------
1 Angelic Armaments
1 Bladed Bracers
1 Defy Death
2 Pillar of Flame
1 Righteous Blow

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
This Deck was built in 0:06:35

Total Deck Size: 40
17 Lands
---------------
6 Forest
7 Mountain
4 Plains


17 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Emancipation Angel
1 Fervent Cathar
2 Gloomwidow
2 Hanweir Lancer
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Pathbreaker Wurm
2 Somberwald Vigilante
2 Timberland Guide


6 Other Spells
---------------
2 Cloudshift
2 Pillar of Flame
1 Righteous Blow
1 Tormentor's Trident

I went G/R/w so that Cloudshift and Emancipation Angel could be run.
I'm a little surprised to be the only one looking at a grindy black/red control deck. I think the red/green deck is the most obvious in the pool, but it still leaves you with a distinctly mediocre looking r/g deck to my mind. The B/R list is probably much higher variance, but I feel like you're more likely to win a tournament with the power in B/R than the consistency in R/G which is just going to run into a better "pile of creatures" type deck sooner or later. I don't think any deck from this pool is going to be amazingly powerful, so I'd probably go nutty with something a bit like this (mostly because i love demonic taskmaster);
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Total Deck Size: 40
18 Lands
---------------
10 Mountain
8 Swamp


15 Creatures
---------------
1 Archwing Dragon
1 Blood Artist
1 Bloodflow Connoisseur
1 Butcher Ghoul
2 Demonic Taskmaster
1 Dread Slaver
1 Fervent Cathar
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Searchlight Geist
1 Tyrant of Discord
1 Undead Executioner


7 Other Spells
---------------
1 Angelic Armaments
1 Barter in Blood
1 Grave Exchange
2 Pillar of Flame
1 Rite of Ruin
1 Scroll of Griselbrand

On the topic of Treasure Mage: Hello planeswalkers. Look at your hand, now back to me, now back to your hand, now back to me. Sadly, your hand doesn't have a big game-winning bomb in it, but if you searched through your library for an artifact with converted mana cost of 6 or greater, you could get one. Look down, now back up, shuffle your library. Where are you? You're in a Magic game, and you're losing. What's that in your hand? It's a Wurmcoil Engine. Look again, the Wurmcoil Engine is now a ticket to Nagoya. Anything is possible when you cast Treasure Mage. I'm on a dragon. Currently Playing: U/R Burning Vengeance Control 10-2 http://tappedout.net/mtg-decks/ur-burning-vengeance-2/
I went with R/B too.  I thought black had plenty of good cards and red was best to play with all of blacks removal.  I feel though that Tormentor's Trident is a must card for a R/B deck with lots of sacrifice and removal.

This Deck was built in 0:11:15

Total Deck Size: 40
17 Lands
---------------
9 Mountain
8 Swamp


15 Creatures
---------------
1 Archwing Dragon
1 Blood Artist
1 Bloodflow Connoisseur
1 Butcher Ghoul
2 Demonic Taskmaster
1 Dread Slaver
1 Hanweir Lancer
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Searchlight Geist
1 Somberwald Vigilante
1 Tyrant of Discord
1 Undead Executioner


8 Other Spells
---------------
1 Barter in Blood
1 Descent into Madness
1 Grave Exchange
2 Pillar of Flame
1 Rite of Ruin
1 Tormentor's Trident
1 Triumph of Cruelty


Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

This Deck was built in 0:08:35

Total Deck Size: 40
16 Lands
---------------
9 Mountain
7 Plains


18 Creatures
---------------
1 Archwing Dragon
1 Emancipation Angel
1 Fervent Cathar
1 Goldnight Redeemer
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Moorland Inquisitor
1 Nearheath Pilgrim
2 Somberwald Vigilante
1 Spectral Gateguards
1 Thraben Valiant
1 Tyrant of Discord
1 Voice of the Provinces


6 Other Spells
---------------
1 Angelic Armaments
2 Cloudshift
2 Pillar of Flame
1 Righteous Blow

Green seems fine in this pool, but the large amount of low drops, coupled with the synergy of Cloudshift/Emancipation Angel and Kessig Malcontents/Goldnight Redeemer/Voice of the Provinces/soulbond dudes seems like it could make for some quick wins with R/W, even without Thatcher Revolt or Goldnight Commander. Even though Tyrant of Discord was a bomb, I was on the fence about including it over Tormentor's Trident, since we have some beefy fliers to go with it. Maybe include it over the 2nd Somberwalde Vigilante?

This Deck was built in 0:23:32


Total Deck Size: 40
18 Lands
---------------
6 Forest
12 Mountain



16 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Fervent Cathar
2 Gloomwidow
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
2 Somberwald Vigilante
2 Timberland Guide
1 Tyrant of Discord



6 Other Spells
---------------
1 Bladed Bracers
1 Grounded
2 Lair Delve
2 Pillar of Flame

Looks like many others are thinking similarly. Red has a lot to choose from, including ways to end in a hurry, and nice cheap removal. Green adds nice support, particularly defense against flying, and the delicious Champion of Lambholt.

Ah, red-green aggro

I love the curve out of this pool in red-green.

I even don't mind grabbing the two green draw spells, but that might be due to how well Lead the Stampede has treated me in the past.

This Deck was built in 0:16:48

Total Deck Size: 40
16 Lands
---------------
8 Forest
8 Mountain


18 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Pathbreaker Wurm
2 Somberwald Vigilante
2 Timberland Guide
1 Tyrant of Discord
1 Wandering Wolf
1 Wildwood Geist


6 Other Spells
---------------
2 Lair Delve
2 Pillar of Flame
1 Sheltering Word
1 Uncanny Speed

R/G is the NUTZ!  I don't understand how you could go any other color combination?
Archwing dragon- 4mana, 4 damage, repeating burn spell
Champion of Lambholt- I win, also a nice combo with the dragon
Druid's Familiar-stupid efficient power
Fervent Cathar-Push through
Hanweir Lancer-Monstrously difficult to deal with in combat
Heirs of Stromkirk-Most of the time this is just unblockable and it keeps getting bigger...
Kessig Malcontents-Burn spell on legs
Kruin Striker-We have 11 humans out of 19 creatures
Lightning Mauler-Hasty bombs steal games
Pathbreaker wurm-he's big, he tramples, he gives somthing else trample too
scalding devil-unblockable damage for endgame reach to the finish
somberwald vigilante-small, efficient, has firstest first strike
timberland guide-pumps for my guys, very useful for all of my combat oriented creatures (don't get me started on champion of lambholt)
Tyrant of Discord-If for some insane reason the game goes long this WILL close things out.
Wandering wolf- between the two equipment and the timberland guides (and the bear), this guy can hit for a LOT of unblockable damage
Angelic Armaments-power boost AND FLYING!!
Pillar of Flame-kills/exiles for :R:
Tormentor's Trident-Have I mentioned the damage this deck is capable of yet?


This Deck was built in 0:06:24

Total Deck Size: 40
17 Lands
---------------
7 Forest
10 Mountain


19 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Pathbreaker Wurm
2 Scalding Devil
2 Somberwald Vigilante
2 Timberland Guide
1 Tyrant of Discord
1 Wandering Wolf


4 Other Spells
---------------
1 Angelic Armaments
2 Pillar of Flame
1 Tormentor's Trident

If I don't have you dead by turn 6 something's  gone wrong, but it doesn't really matter because you'll be so close to dead that only a miracle could save you.

Edit: I missed the Lair Delves.  I should probably cut a land and a scalding devil for the pair of spells.  I don't feel like I'll miss the 17th land in this deck too much.

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From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

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Post #777

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MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.

you know i really wanted to avoid building R/W human decks but they r just so easy to make and the cards are always there i have read some of the other posts and say that this sealed draft goes to R/W humans, here is my version

This Deck was built in 0:13:04


Total Deck Size: 40
18 Lands
---------------
11 Mountain
7 Plains



14 Creatures
---------------
1 Angelic Wall
1 Fervent Cathar
1 Goldnight Redeemer
2 Hanweir Lancer
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Moorland Inquisitor
1 Nearheath Pilgrim
2 Somberwald Vigilante
1 Spectral Gateguards
1 Thraben Valiant



8 Other Spells
---------------
1 Angelic Armaments
1 Banners Raised
1 Bladed Bracers
1 Cursebreak
2 Pillar of Flame
1 Righteous Blow
1 Uncanny Speed

6 Forest
12 Mountain
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Gloomwidow
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Lightning Mauler
1 Pathbreaker Wurm
2 Somberwald Vigilante
1 Timberland Guide
1 Tyrant of Discord
1 Wandering Wolf
1 Wildwood Geist
1 Banners Raised
1 Dangerous Wager
2 Pillar of Flame

This was settled so fast. R/G aggro is very good, but I always, always want eighteen lands in every deck I make.

Lands:
10 Forests
8 Mountain

Creatures:
1 Lightning Mauler-hasty bombs (I played w/this once and it was my best card)
1 Fervent Cathar-hast, and punches through more damage
2 Hanweir Lancer-first strike! what is not to like
1 Archwing Dragon-combo and a beat
1 Heirs of Stromkirk-growing beat
1 Tyrant of Discord-great bomb
2 Timberland Guide-pump my creatures
1 Wandering Wolf-often unblockable
1 Champion of Lambholt-makes lots of stuff unblockable
2 Gloomwidow-a 3/3 for three (not that great)
1 Druids Familiar-busted

Other:
1 Angelic Armaments-bomby
1 Banners Raised-boost formaking us unblockable
1 Sheltering Word-hexproof and life
2 Pillar of Flame-removal
1 Rite of Ruin-sweeper for whatever we want
2 Lair Delve-find stuff 

18 Lands


--------------
8 Forest
10 Mountain



18 Creatures
---------------
1 Archwing Dragon BEAST!!!
1 Champion of Lambholt BEAST #2!!!
1 Druid's Familiar a great pumper
1 Fervent Cathar good evasion
2 Gloomwidow meh, i needed more creatures to deal with flying
2 Hanweir Lancer yay for first strike
1 Heirs of Stromkirk evasion and grows
1 Kessig Malcontents direct damage
1 Kruin Striker grows from the archwing
1 Lightning Mauler haste is good. period.
1 Pathbreaker Wurm love this card
2 Somberwald Vigilante an okay 1 drop
2 Timberland Guide pumper
1 Wandering Wolf sometimes its evasive, which helps my strategy



4 Other Spells
---------------
1 Angelic Armaments a generaly okay equipment
2 Pillar of Flame great removal for undying 
1 Sheltering Word hexproof and life? sure i'll take that

i always have loved R/G aggro and avacyn restored has brought some great cards to play with. the champion and the archwing mae up the center of my deck, the plan being to drop the archwing every turn to keep raising the champions counters thus making my hoard of other creatures practically unblockable. 

This Deck was built in 0:03:28

Total Deck Size: 40


20 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Gloomwidow
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Pathbreaker Wurm
1 Scalding Devil
2 Somberwald Vigilante
2 Timberland Guide
1 Tyrant of Discord
1 Wandering Wolf


3 Other Spells
---------------
1 Angelic Armaments
2 Pillar of Flame

17 Land
---------------
10 Mountain
7 Forest


Ideal play is turn 3 Champion followed by a turn 4 Druid's Familiar. Swinging for at least 4 on turn 4 and at least 8 more on turn 5 could easily kill some slower decks (especially if I had a Vigilante and Guide out early).

My Main Deck



















































1Alchemist's Apprentice
1Angelic Wall
1Emancipation Angel
1Galvanic Alchemist
1Goldnight Redeemer
1Mist Raven
1Moorland Inquisitor
1Nearheath Pilgrim
1Scrapskin Drake
1Tandem Lookout
1Voice of the Provinces

11 Creatures
















9Island
9Plains

18 Lands









































2Amass the Components
1Angelic Armaments
2Cloudshift
1Defy Death
1Geist Snatch
1Ghostly Touch
1Righteous Blow
1Spectral Prison
1Tormentor's Trident

11 Other Spells

This Deck was built in 0:05:04

Total Deck Size: 23


18 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Pathbreaker Wurm
2 Somberwald Vigilante
2 Timberland Guide
1 Tyrant of Discord
1 Wandering Wolf
1 Wildwood Geist


5 Other Spells
---------------
1 Angelic Armaments
1 Bladed Bracers
2 Pillar of Flame
1 Tormentor's Trident



R/G was the best two color pair.  Maybe a splash of white? for Blow and Nearheath, but I wasn't into it.

This Deck was built in 0:14:58


Total Deck Size: 40 17 Lands --------------- 8 Mountain 8 Plains 1 Seraph Sanctuary


15 Creatures --------------- 1 Angelic Wall 1 Emancipation Angel 1 Fervent Cathar 1 Goldnight Redeemer 2 Hanweir Lancer 1 Kessig Malcontents 1 Kruin Striker 1 Lightning Mauler 1 Moorland Inquisitor 1 Nearheath Pilgrim 2 Somberwald Vigilante 1 Thraben Valiant 1 Voice of the Provinces


8 Other Spells --------------- 1 Angelic Armaments 2 Cloudshift 1 Defy Death 2 Pillar of Flame 1 Righteous Blow 1 Uncanny Speed

Lots of god stuff and tons of ways to go...  

This Deck was built in 0:14:34

Total Deck Size: 41
17 Lands
---------------
7 Forest
10 Mountain


18 Creatures
---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Gloomwidow
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Lightning Mauler
2 Scalding Devil
2 Somberwald Vigilante
2 Timberland Guide
1 Wandering Wolf

6 Other Spells
---------------
1 Dangerous Wager
1 Lair Delve
2 Pillar of Flame
1 Sheltering Word
1 Tormentor's Trident

This is a straight aggro beatdown deck.  Plenty of creatures to keep the pressure on.  If the deck stalls out from attacking it has the Scalding Devils to deal damage to opponent.  Which will be very useful since there is nothing in the deck over 4 cmc.  Still with the low cmc, it has plenty of threats.  Add in the soulbond and this deck really packs a punch.  With 18 creatures and a recuring Dragon, the Champion of Lambholt will be a strong card.  Attach the Trident to it, pump it up with Timberland Guide (for +2/+2) or bond it with the Druid's Familiar and it will be virtually unblockable.

I thought of including the Tyrant of Discord, but it fit well in this deck.  Maybe if I could splash in white to add Cloudshift, it would be worth while.  Without a mana fix in the deck, splashing white for 2 Cloudshift will only hurt the deck.  Even though they would fix perfectly in a deck with all the soulbond and cards like Timberland Guide, Kessig Malcontents, Fervent Cathar and definitely the Tyrant.

I would be very happy to play this in a sealed tournament.  I would expect to win all my matches with a deck like this, and almost every game.  The only weakness I can see against another aggro deck with lots of fliers.  Let me know what you think of this build!
Boros was the way to go for me. So many nice creatures and plenty of bombs. Would have liked to splash green, even if just for Champion of Lambholt, but I was liking the Boros build I had too much to change it. It is very creature-heavy, though. Too bad there was no Goldnight Commander in the pool!


This Deck was built in 0:19:12


Total Deck Size: 40
17 Lands
---------------
10 Mountain
7 Plains


18 Creatures
---------------
1 Archwing Dragon
1 Emancipation Angel
1 Fervent Cathar
1 Goldnight Redeemer
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents
1 Kruin Striker
1 Lightning Mauler
1 Moorland Inquisitor
1 Nearheath Pilgrim
2 Scalding Devil
2 Somberwald Vigilante
1 Thraben Valiant
1 Tyrant of Discord


5 Other Spells
---------------
2 Cloudshift
1 Dangerous Wager
2 Pillar of Flame






I made a nice R/G/U deck. 2 pillar of flames, and 2 amass the components. Mana curve ends at 4. Seems nicely aggroy, with a human subtheme. Would be happy to run this deck.

This Deck was built in 2:02:17 Total Deck Size: 40 17 Lands ---------------
4 Forest
4 Island
9 Mountain
16 Creatures ---------------
1 Archwing Dragon
1 Champion of Lambholt
1 Druid's Familiar
1 Fervent Cathar
2 Hanweir Lancer
1 Heirs of Stromkirk
1 Kessig Malcontents 1
Kruin Striker
1 Lightning Mauler
1 Mist Raven
2 Somberwald Vigilante
1 Tandem Lookout
2 Timberland Guide
7 Other Spells ---------------
2 Amass the Components
1 Angelic Armaments
1 Dangerous Wager
2 Pillar of Flame
1 Spectral Prison
I like my beatdown decks, so I took a look at what was to offer and ultimately decided on a G/W/R deck based on what was to offer.  Here's what it looks like:


This Deck was built in 0:12:46


Total Deck Size: 40 19 Lands --------------- 3 Forest 10 Mountain 5 Plains 1 Seraph Sanctuary


16 Creatures --------------- 1 Archwing Dragon 1 Champion of Lambholt 1 Druid's Familiar 1 Fervent Cathar 1 Hanweir Lancer 1 Heirs of Stromkirk 1 Kessig Malcontents 1 Lightning Mauler 1 Moorland Inquisitor 1 Narstad Scrapper 1 Raging Poltergeist 1 Spectral Gateguards 1 Timberland Guide 1 Tyrant of Discord 1 Voice of the Provinces 1 Wildwood Geist


5 Other Spells --------------- 1 Angelic Armaments 1 Bladed Bracers 1 Defy Death 1 Tormentor's Trident 1 Uncanny Speed