192884403 wrote:surely one can't say complex conditional passive language is bad grammar ?
Black/red, like many people.
Round 1:Chandra's PhoenixChandra's OutrageVampire OutcastsStormblood BerserkerReassembling SkeletonGoblin FireslingerBlood SeekerGoblin PikerSorin's ThirstSmallpoxBrink of DisasterGoblin ArsonistHideous VisageFirebreathingSwampRound 2:Stormblood BerserkerBlood OgreGoblin ArsonistBlood OgreReassembling SkeletonCrimson MageFiery HellhoundDungrove ElderGoblin TunnelerDark FavorBloodrage VampireBloodrage VampireWurm's ToothAngel's FeatherPlainsRound 3:Gorehorn MinotaursChandra, the FirebrandSengir VampireOnyx MageDoom BladeSlaughter CryGoblin PikerBloodrage VampireTormented SoulTormented SoulTormented SoulGladecover ScoutFogPersonal SanctuarySwamp
Creatures (20)Tormented Soul x 2Goblin FireslingerGoblin Arsonist x 2Stormblood Berserker x 2Reassembling Skeleton x 2Onyx MageCrimson MageBlood SeekerChandra's PhoenixBlood Ogre x 2Bloodrage Vampire x 2Gorehorn MinotaursVampire OutcastsSengir Vampire
Removal (4)Chandra's OutrageSorin's ThirstChandra, the FirebrandDoom Blade
Land (16)Mountain x 8Swamp x 8
Round 1: Chandra's Phoenix Chandra's Outrage Grand Abolisher Timely Reinforcements Quicksilver Amulet Goblin Fireslinger Goblin Tunneler Goblin Piker Unsummon Pride Guardian Stave Off Goblin Arsonist Lifelink Firebreathing Swamp
Round 2: Stormblood Berserker Blood Ogre Goblin Arsonist Blood Ogre Fling Armored Warhorse Manabarbs Griffin Rider Pride Guardian Dragonskull Summit Negate Unsummon Bountiful Harvest Angel's Feather Plains
Round 3: Gorehorn Minotaurs Chandra, the Firebrand Stonehorn Dignitary Stonehorn Dignitary Stormfront Pegasus Personal Sanctuary Goblin Piker Fling Stonehorn Dignitary Mighty Leap Goblin Tunneler Pride Guardian Demystify Wurm's Tooth Swamp
Round 1:Chandra's PhoenixChandra's OutrageVampire OutcastsStormblood BerserkerReassembling SkeletonGoblin FireslingerTaste of BloodCircle of FlameSorin's ThirstSmallpoxBrink of DisasterGoblin ArsonistHideous VisageFirebreathingSwamp
Round 2:Stormblood BerserkerBlood OgreManic VandalBlood OgreGoblin FireslingerGoblin War PaintManabarbsMind RotBrindle BoarGoblin GrenadeBloodrage VampireBloodrage VampireBountiful HarvestAngel's FeatherPlains
Round 3:Goblin ChieftainChandra, the FirebrandSengir VampireOnyx MageSengir VampireSlaughter CryTaste of BloodFlingTormented SoulGoblin GrenadeTormented SoulPride GuardianTaste of BloodPersonal SanctuarySwampBlack/Red seemed to me to be the best. That first pack really sucked other than the Phoenix. I also wound up with a couple of Goblin Grenades and Goblins which I think could lead to some impressive quick kills or at least activate Bloodthirst.
Round 1:Chandra's PhoenixChandra's OutrageVampire OutcastsStormblood BerserkerDuskhunter BatGoblin FireslingerBlood SeekerGoblin PikerSorin's ThirstSmallpoxBrink of DisasterGoblin ArsonistHideous VisageFirebreathingSwamp
Round 2:Stormblood BerserkerBlood OgreGoblin ArsonistBlood OgreChild of NightCrimson MageFiery HellhoundMind RotGoblin TunnelerDark FavorBloodrage VampireBloodrage VampireForestForestPlains
Round 3:Gorehorn MinotaursChandra, the FirebrandSengir VampireZombie GoliathDoom BladeStormfront PegasusGoblin PikerGoblin BangchuckersTormented SoulGoblin GrenadeGoblin TunnelerGladecover ScoutFogWurm's ToothSwampTaking red early and quickly moving into black because it seemed very open. Not only did I make myself a seemingly picture perfect red/black bloodthirst deck (could use 1 more minotaur, and maybe a dragon or two ;) ) If you went red/black early you got rewarded greatly in pack three, with chandra being the stone cold nuts and being passed two sengir vampires. I believe that the doomblade is the windmill slam over the second sengir because this deck is trying to be ultra aggressive in an already aggressive format. The doom blade allows you to clear blockers early if you need such a thing, or be able to kill basically anything because there will be MAYBE one other black drafter at the table, two is very very doubtful.
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
Round 1:Chandra's PhoenixChandra's OutrageVampire OutcastsStormblood BerserkerDuskhunter BatBloodrage VampireGoblin TunnelerGoblin PikerWarpath GhoulSmallpoxBrink of DisasterGoblin ArsonistHideous VisageFirebreathingSwamp
Round 2:Stormblood BerserkerBlood OgreDiabolic TutorDuskhunter BatDevouring SwarmLlanowar ElvesGoblin BangchuckersDevouring SwarmSundial of the InfiniteDragonskull SummitAuramancerBloodrage VampireWurm's ToothAngel's FeatherPlains
Round 3:Gorehorn MinotaursChandra, the FirebrandSengir VampireOnyx MageDoom BladeSlaughter CryBrink of DisasterBloodrage VampireTormented SoulTormented SoulTormented SoulGladecover ScoutTaste of BloodWurm's ToothSwamp
Chandra the Firebrand
Firebreathing(I feel like the amount of evasion I have actually merits this card)
Round 1:Chandra's PhoenixChandra's OutrageVampire OutcastsStormblood BerserkerReassembling SkeletonGoblin FireslingerBlood SeekerLifelinkSorin's ThirstSmallpoxGladecover ScoutGoblin ArsonistHideous VisageFirebreathingSwamp
Round 2:Stormblood BerserkerBlood OgreBloodrage VampireBlood OgreGoblin FireslingerCrimson MageFiery HellhoundDevouring SwarmGladecover ScoutDark FavorTurn to FrogBloodrage VampireWurm's ToothAngel's FeatherPlains
Round 3:Gorehorn MinotaursChandra, the FirebrandCombustDivine FavorDoom BladeSlaughter CryTrollhideBloodrage VampireTormented SoulTormented SoulTormented SoulGladecover ScoutTaste of BloodWurm's ToothSwampDeckLand (16)8 x Mountain8 x SwampCreatures (18)3 x Tormented Soul2 x Goblin Fireslinger1 x Goblin Arsonist2 x Stormblood Berserker1 x Reassembling Skeleton3 x Bloodrage Vampire2 x Blood Ogre1 x Chandra's Phoenix1 x Fiery Hellhound1 x Vampire Outcasts1 x Gorehorn MinotaursSpells (5)1 x Doom Blade1 x Smallpox1 x Chandra's Outrage1 x Dark Favor1 x Sorin's ThirstPlaneswalker (1)1 x Chandra, the FirebrandSideboard1 x Combust 1 x Bloodseeker1 x Firebreathing1 x Hideous Visage 1 x Crimson Mage1 x Taste of Blood 1 x Slaughter Cry
Thought I would try something completely different for my 2nd draft. Knowing this was a gimme R/B bloodthirst draft, I chose to follow a different path, using the first two picks to lead me in a different direction.p1p1, has a very good non-R/B option in Azure Mage. For p1p2 we see Elvish Archdruid, which is actually a much stronger early pick than it is a pack 3 pick-up because you can now build around him. Also the combo of needing 4 mana to draw cards from the mage and having a potentially big mana producer is nice. So in M12 drafting if you find yourself going U/G you really are looking for something specific, hexproof and boosts. So that is what I did.[sblock Draft]Round 1:Azure MageElvish ArchdruidTrollhideTrollhide ----- I found it really hard to pass the Belltower Sphinx, but you NEED all these you can find for your hexproofsChasm DrakeLureCoral MerfolkIce CageUnsummonGladecover ScoutGladecover ScoutPhantasmal BearHideous VisageFirebreathingSwampRound 2:OverrunGarruk's CompanionTurn to FrogUnsummonGreater BasiliskAven FleetwingLlanowar ElvesPonderGladecover ScoutUnsummonGlacial FortressBloodrage VampireWurm's ToothAngel's FeatherPlainsRound 3:Aether AdeptChandra, the FirebrandFrost BreathGladecover ScoutDoom BladeBelltower SphinxFrost BreathSacred WolfNaturalizePlummetTormented SoulDivine FavorTaste of BloodWurm's ToothSwamp[/sblock]So my deck ended up with 6 1cc creatures and 4 1cc spells. There wasn't as many Llanowar Elves as I would like to create real acceleration, so the acceleration all will fall on the Elvish Archdruid. He is more of one option than really relying on the mana acceleration, and honestly as I stated before he is more to be comboed with Azure Mage than to really bring out your bigger cc creatures faster, but when he is out, he is your biggest threat. You should NEVER attack or block with him unless it is for the finishing move. He pumps your 5 1/1 elves as well as being a big mana source.This deck will likely weenie rush a bit, but it is really lying in wait for Trollhide to show up to really do the damage, then finish with either Lure or Overrun. I sideboarded the frost spells to keep the deck focused. Must be careful in using the 3 Unsummon, too. They are the real board control cards. The Greater Basilisk and the Belltower Sphinx are also stall/board control more than aggro, allowing it to set-up for the kill with regenerating hexproofs doing the chipping away.Creatures (16):Gladecover Scout x 4 --- Critical card, don't just throw them awayLlanowar Elves --- can be big earlyPhantasmal Bear --- The fact that ability targeting from other creatures can kill him make him very fragile, but good early beaterGarruk's Companion --- being able to drop him on turn 2 can have big dividensCoral Merfolk --- worst creature in deck, you need a chump blocker use him first.Azure Mage --- As with all Mages, power in his ability, don't forget it is polySacred Wolf --- I would say he is your best candidate for Trollhide because a 5/3 regenerator is going to cause problemsElvish Archdruid --- He is your best single creature because mana-gen and pumps all your other elves.Aether Adept --- Ever notice how bounce is more troublesome than counter in draft environmentsAven Fleetwing --- 2nd best Trollhide optionGreater Basilisk --- With so many hexproofs, don't just windmill Lure on him and attack at first chance, beware the Doom BladeChasm Drake --- Make them fly Tinkerbell!Belltower Sphinx --- Even as a 1 of, they turn any deck into a potential Mill deck.Spells (9):Ponder --- Dig deep, find that combo!Unsummon x 3 --- Alot of power in this card. "With great power comes great responsibility!"Turn to Frog --- Watch out for the tounge when you kiss the frogTrollhide x 2 --- Key card in deck, use only on hexproofs and then be care to keep them alive!Lure --- Finisher #1Overrun --- Finisher #2Lands (15):Forest x 8Island x 7
how on earth is lure a finisher? I must be missing something, but it doesn't seem like a finisher to me.