Psion House Rules?

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I've been playing in a campaign with a few psions and, as there are no rules for a lot of cool stuff that a psion could potentially do - like scan someone's mind - we've had to introduce a few house rules, i.e. a mind scan would be an Arcana check to invade someone's brain and then an Insight to withdraw the correct information.  I'm just wondering if anybody else has house rules that might be fun to introduce into this campaign.  More interested in the pisonic stuff but really house rules for any class that would improve gameplay and aren't already governed by existing rules are welcome.
I've been playing in a campaign with a few psions and, as there are no rules for a lot of cool stuff that a psion could potentially do - like scan someone's mind - we've had to introduce a few house rules, i.e. a mind scan would be an Arcana check to invade someone's brain and then an Insight to withdraw the correct information.  I'm just wondering if anybody else has house rules that might be fun to introduce into this campaign.  More interested in the pisonic stuff but really house rules for any class that would improve gameplay and aren't already governed by existing rules are welcome.



Be careful with these effects. Once your players know how to use them well, they will break any plot that requires any kind of intrigue. This is why the Psion has none of these abilities by default, and requires houseruling to add back in.

I would consider situational bonuses to Insight, Bluff, Diplomacy or Intimidate following a successful Arcana check. Remember that manifesting any Psionic ability generates a corona around the Psion, so savvy NPCs may realize that something is up, and really savvy ones may know exactly what is going on.

Remember that manifesting any Psionic ability generates a corona around the Psion, so savvy NPCs may realize that something is up, and really savvy ones may know exactly what is going on.




Is this expressly stated as rules text anywhere, or is it just fluff?
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I've been playing in a campaign with a few psions and, as there are no rules for a lot of cool stuff that a psion could potentially do - like scan someone's mind - we've had to introduce a few house rules, i.e. a mind scan would be an Arcana check to invade someone's brain and then an Insight to withdraw the correct information.  I'm just wondering if anybody else has house rules that might be fun to introduce into this campaign.  More interested in the pisonic stuff but really house rules for any class that would improve gameplay and aren't already governed by existing rules are welcome.


www.wizards.com/dnd/Article.aspx?x=dnd/d...

Basically there's a lot of optional stuff already published, allowing for minor (mostly-fluff-wise) manipulations doable via psionics, whereas there's also "dangerous" psionic manipulations that allow for additional benefits but with significant drawbacks especially on a failure.
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Remember that manifesting any Psionic ability generates a corona around the Psion, so savvy NPCs may realize that something is up, and really savvy ones may know exactly what is going on.




Is this expressly stated as rules text anywhere, or is it just fluff?




So ... Corona is made with psionics ... ;P? 

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