Cattle die, kindred die, every man is mortal. But the good name never dies of one who has done well. Cattle die, kindred die, every man is mortal. But I know one thing that never dies: the glory of the great dead. - [i]Hávamál[/i] D&D 4th Edition Bard builds: The Dashing Swordsman, The Master of Sound and Illusions, The Warrior Skald Captain Morality! (No point in not having fun with it. )
As the title says. I ask because some of the numbers don't match exactly (for instance, the Dwarf Fighter's damage is +7, instead of the expected +5) and there are no explicit abilities to account for that. I think someone also mentioned the Human Cleric having an extra orison over the Dwarf Cleric. Are those instances intentional - the PCs use mechanics we haven't seen yet and which aren't shown in the sheets - or are they somehow wrong?