My first thoughts

I plan on taking the play test out for a spin tonite. I have a group that is both experienced in 4E and Pathfinder. I bring the AD&D and 2e experience to the table. Some things I love so far, I love the simplicity and improvise section, instead of the powers. I love the play with out a grid stuff. Now things I think could be improved, have PC blocks be stacked with the so what factor. Meaning take “Ray of Frost” make it a spell stat block like a Power. This way when you use the magic system you can check off the spell block. Also for the Wizard, if you select spells for day, have them be in way that fits situation. These are the initial thoughts on it. 


Cool. Can't wait to hear from people who actually playtest the thing
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