Page 2, section "Making a Saving Throw": The last word in the section perhaps shoud be "saving throw", not "check".
The wording feels wrong in the movement section when describing high jump and long jump. I would suggest changing the word "walk" (ie, you walk ten feet and then jump up ... ) to the word "move". Because I know I will have players who will saunter over to the chasm and them jump across it. I think they need to move a bit faster than the leisurely stroll that the word "walk" implies. Maybe that's just me.
I noticed that the rogue's dagger does 1d6 damage but the dagger in the equipment list is 1d4.
56816218 wrote:What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.