Backward compatible? Check !

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I just noticed that the core mechanics of this iteration of D&D make backward compatibility very, very easy ! You take the Abilities scores, you ajust the HP and give the appropriate spells and skills to the characters!
wouldnt doing all of that work with any edition of d&d?
wouldnt doing all of that work with any edition of d&d?



With different values for base attack bonus, saves & numbers of attack per rounds changing with every editions it could mess up a character really badly. The core mechanics that seems to be proposed here won't mess things up as badly. But you are right editions were pretty much backward compatible. The process was just less straith foward and longer.
Converting a 3.5 to a 4 is a nightmare.
wouldnt doing all of that work with any edition of d&d?



With different values for base attack bonus, saves & numbers of attack per rounds changing with every editions it could mess up a character really badly. The core mechanics that seems to be proposed here won't mess things up as badly. But you are right editions were pretty much backward compatible. The process was just less straith foward and longer.



I used a conversion manual from the old 3.0 days to convert an old 2nd ed character. The elf wizard/fighter came out with a 26 STR because of the the old 18/00 rules used to work and how they translated over. It was pretty silly.
Lots-O-RPG's Played: D&D (Advanced 2nded, 3.0, 3.5, 4thed & Pathfinder), StarWars (RCR & Saga), Scion, Shadowrun (4thed), Call of Cthulhu (Original % & d20), Warhammer, BESM (d20-3.5 compatable), Fudge (Fudge on the fly variant).