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I find it slightly amusing there was an overwhelming amount of monocolored decks being shown in this trailer, when we're getting manual land tapping by the way. I wonder if some of these decks "unlock" extra colors or something.
WotC doesn't care about flavor. Their forum is the only place where an ORC can kill a troll...
Lost around 120 posts in the forum migration
Post #1000 on Feb 02, 2013
Post #2000 on Sep 04, 2013
I find it slightly amusing there was an overwhelming amount of monocolored decks being shown in this trailer, when we're getting manual land tapping by the way. I wonder if some of these decks "unlock" extra colors or something.I think that's the case, because I already saw people talking about 4 variations of white decks (2 monowhites, a BW and a WR), for example.
Hmmm at 40 seconds you can see someone editing Garruks deck. It says 99 cards in deck with 14 unlocked and zero locked suggesting more cards and less unlocks. Is it stated somewhere that 40 unlocks are confirmed?
Was just reading the youtube comments and one said "If it ain't broke, don't fix it"... Seriously?!
This trailer looks almost like the trailer for D12 last year. I was so excited for duels2012, but I couldn't be any less excited about this. It seems to me they are selling the exact same game with exact same problems again. Even the decks seem to be the same monocolor aggro decks we've had in every duels now.I beg you, please someone name something new that's in the game that will get me excited about it ?
Don't forget that 40 unlocks allow multiple deck builds and variatons. And yeah, I agree. From what we have already seen the decks look quite different. Mono :U: mill will have a lot of fans, finally Garruk's deck seems actually good this time and hybrid mana allows a wider card pool.I guess mono :B: vampires and maybe even :G: elves will miss this time?
Don't forget that 40 unlocks allow multiple deck builds and variatons. And yeah, I agree. From what we have already seen the decks look quite different. Mono :U: mill will have a lot of fans, finally Garruk's deck seems actually good this time and hybrid mana allows a wider card pool.I guess mono :B: vampires and maybe even :G: elves will miss this time?I hope you are right, there is a confirmed goblin tribal, which I am happy about. But I don't want to see too many more tribal aggro decks.. especially more elves / vamps.And I might be in the minority here, but I am hoping liliana is still a discard deck, I find that mechanic a lot of fun.
By the way I like the Emerald in Garruk's deck which is some kind of ramp.
'Card Synergy' entry also screams "Combo" as well.
'Card Synergy' entry also screams "Combo" as well.
I agree, but it would be great to know the scale of this. Like how many stars is Primeval Titan granting Pack Instincts when it "combos" with Rampaging Baloths and Howl of the Night Pack? And I'm sure tribal decks or decks potentially built around a mechanic (exalted) are considered highly synergistic.I wonder which attribute is better to have, card syngery or deck flexibility? Deck flexibility sounds like you're more open in deck editing because cards are more likely good in a vacuum, but having cards that work with each other sounds really good as well. I guess I'll have to hope for a deck to have a high stat in both categories and I will be unstoppable!
Planechase? It's Magic, what really changes besides new cards and decks?I want to disagree with your opinion of the decks, at least off the information we've seen. I feel like this game could answer what '09 advocates complained about the 2012 decks. Although, the amount of information we received is small, but there actually seems like there are distinct identity differences between these decks. BW built around the exalted mechanic? Monoblue mill? Garruk's deck actually looking like a decent monogreen midrange build? Sure, maybe things like this have been done before, but they look like they could be done right this time around. New and better cards with possibly proper builds from the start. Card-wise, I really like what I'm seeing. Maybe I'll change my tune when full decklists are spoiled, but we'll see.
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Well if nothing changes, then why couldn't this be a DLC? IT could, but probably it wouldn't give 40 cards unlock, so I'm for a new game. If they aren't going to change the mechanics. WE don't know what they'll change. We know they added Planechase, probably difficult as DLC. There's plenty of bugs because of the engine and the gameplay is far from perfect. True, some hope tyey'll fix some of them, maybe they'll somehow change the engine Also what about other features we've asked for? Random Deck mode, Attack Left mode, Draft mode? How about constructing your own deck from the pool of cards in the game? I'd hate it and I know many players would. I'm happy that now we'll have 40 unlocks, but on the other hand it could also alter the experience. Now you have decks that you can tweak - you know what to expect, even if there can be suprises, it's a kind of limited/restricted environmentthat works great. Now if you had the pool od hundreds of cards that's the different story - play MTGO for this, which engine is beeing refreshed. I tried MTGO, didn't like it, restricted is what I like with DOTP.I don't know anything about Planechase mode, so maybe it's what makes me wanna buy this, but as of now, this series seems to take the bloodsucking EA sports road, releasing the same game with something small added and something small removed every year. That's great, I'd argue that the additions are small - even that some decks are familiar, many cards differ, and there were completely new decks/thems in DOTP 2012 as I believe will be with 2013. I wanted DLC mainly to have a little (not too much) card variety. 40 unlocks is great, so now I'm in for yearly release - couple of new DLC deck through the year and a new game in summer. Especially, that the price is a steal, I'd pay full AAA price instantly (bought arkham asylum, got bored after 15-20 hours, played DOTP 20 times that). Of course I'd complain about the bugs even more (I'm not blind DOTP worshipper, i like the game very much but am furious at how they treat customers and don't deal with bugs).
Maybe I am overly cynical, but I get the feeling we are deliberately getting drip-fed important features rather than a mass implementation of what they know everyone wants.It took years of screaming and Wizards-denial before they finally put core deck editing into D12, which is probably the biggest/only playability improvement.This time it's just manual mana tap, again which everyone has been screaming for since day 1.I'm guessing D14 will have yet another one extra playability feature. I think they don't want to play all their cards at once.
Maybe I am overly cynical, but I get the feeling we are deliberately getting drip-fed important features rather than a mass implementation of what they know everyone wants.