Optimization of an Elven Duskblade, any suggestions?

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Okay I've decided that my next character shall be a an Elven Duskblade.

His weapon of choice will most likely be your standard Longsword.
His fighting style will be in your face when possible, channeling magic into weapon strikes.

I plan on him obtaining feats focusing on augmenting his ability to channel magic into melee ability, and am considering taking Craft Magical Arms/Armor since he will not qualify for the Dragonmark of Making.

So far I'm planning on the following feats:
Eschew Materials, Rapid Spell, Empower Spell, Arcane Strike, Battle Caster.

Aside from this I'm looking for help to optimize his lvl layout and feat progression.

I know of only a few prestiges classes I'm even interested in so I am more than open minded on that front.

All books and even dragon magazines are allowing in this game, so long as anything used is passed by the GM and approved of course. There may be an exception to this, being that only eberron or faerun's materials may be allowed. We haven't received word back from the GM on this yet.

As always and all help is appreciated, and thank you for your time.
~Tet

Arctic (Dragon 306, p61) is a +0 LA template that gives +2 con, -2 cha.


Snow elf (Frostburn) would be a good sub-race. They get +2 dex, -2 cha instead of the standard elf's ability adjustments. Arctic snow elf makes sense to me, but I'm not sure if your DM will feel the same way. That would give you +2 dex, +2 con, -4 cha.


Sun elf (Forgotten Realm Campaign Setting) gets -2 con, +2 int. An arctic sun elf gets +2 int, -2 cha.


Wood elf (Monster Manual) gets +2 str, +2 dex, -2 con, -2 int. An arctic wood elf gets +2 str, +2 dex, -2 int, -2 cha. I'm not very familiar with duskblade, so I don't know if trading int for str is a good idea.


Fire elf (Unearthed Arcana) gets +2 dex, -2 con, +2 int, -2 cha. I think arctic fire elf strains credulity, but I'm throwing it out anyway. It would get +2 dex, +2 int, -4 cha.

Fire elf (Unearthed Arcana) gets +2 dex, -2 con, +2 int, -2 cha. I think arctic fire elf strains credulity, but I'm throwing it out anyway. It would get +2 dex, +2 int, -4 cha.

Maybe they live on an antarctic volcano?

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

MY favourite trick is simple.  Longsword and armour spikes for two weapon fighting (you can even throw in a braidblade from dungeon magazines if your into supercheese and have no dignity).  Then, get speed on said weapons.  Using a buckler, you still have a free hand to cast, two weapon fighting and the speed enchantment on both spikes and longword will end you up with 9 attacks per round, each on with a vampiric touch on it for up to 10d6 bonus damage on each attack that will heal you.  You will never run out of hp and your foes will take massive damage.

The real key to this accuracy.  A ring of blinking gives you permanent blink which means all foes are permanently flat-footed and you have a +2 to hit them because you strike as though invisible.  Ghost touch on your weapons would then make you strike their flatfooted touch AC, but you'll need a backup set of undead/construct bane weapons if you go that route.  If you go for rapier/armour spikes, you could take weapon finnesse since you'll be doing mostly magic damage anyway instead of strength and then you'll have super dex for both AC and attack, and you'll need good ac for TWF anyway.

Overall, I'd say arctic grey elf for weapon finnesse giving you +2 int/dex and -2 str/chr.  A 10 or 12 strength will work fine with finnesse for accuracy and the intelligence will give you more spells and better disintegrates.  If you don't go for finnesse, I'd say staight arctic snow elf for +2 dex +2 con -4 chr.

Just my build.  It dominates combat pretty cleanly in my experience. 
Just a note: twf, in addition to being very feat costly and reliant on Dexterity, takes a full attack to use. You need THIRTEEN duskblade levels to use that trick, and it will be weaker than normal (no Dex synergy) in addition to eating up nearly half your feats. Plus, temporary HP don't stack, and you remain vulnerable to spells which actually matter at those levels (since they ignore your HP). You would also fare poorly against any action-control warrior, particularly with reach. Check the Pinball Brothers in my sig; I don't think you'd stand a chance with that feat loadout.

You'd be better off with power attack, arcane strike, versatile spellcasting or knowledge devotion.

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

I love seeing requests for Duskblade.  The class is really, really fun to play.  I've done quite a few variants (accelerated casting, melee heavy...) but I think the most effective and fun one I've done utilized 13 levels.  

Don't be fooled; 13 levels is a very heavy investment to obtain your full attack channeling.  You have to decide if you want to invest into it or not.

If you're going at least 13 levels, here are some suggestions:

Assuming you're allowed to retrain feats, one of the best ones I find at first level (don't know your starting level) is Fascinating Illumination.  This allows you to use the Hypnotic Pattern spell a number of times based off your intelligence (and since you're intelligence based already, you'll have plenty of uses!).  Again, take this feat if retraining is allowed, otherwise I'd skip it (or if you're starting out higher than 1st level).

Are you sold on a longsword?  Aberrant Blood / Inhuman Reach or Willing Deformity / Deformity (Tall) are good ways to add extra reach to something like a spiked chain (or guisarme + spiked gauntlets).  I enjoyed using full attack channeling on anything I could hit within 30 feet!

For feats, you're a melee combatant.  Power Attack is a must.  If you're able to snag a ring of wizardy, Versatile Spellcaster is a solid choice.  Poison Spell (and especially if you take the Master of Poisons feat) allows for multiple saves for just one attack.  Arcane Strike is also a very solid selection since you'll have a decently large pool to fuel it.  Knowledge Devotion works great (since you're already int based) for additional free hit / damage.

One of the main problems with Duskblade is your pitiful spell list.  Arcane Disciple helps fix this (though may be tricky since you'll now be unable to dump wisdom).  You'll want to find ways to expand it as much as possible.  Drake Helms (IIRC) can add a few spells to your list.

From here, what else exactly would you want your character to do?
I am sold on the longsword or at least a good versatile handed sword. But no rapier.

I forgot to mention that I will be starting at 5th level to help catch me up to the group.

Also I have NO idea how I forgot Power Attack.

What book is Knowledge Devotion from again?

That Handbook is a good read, and he lists the locations of item sources but not feat sources.
The Devotion feats are in Complete Cheatyface.. I mean, Champion. What about an Elven Fullblade or Courtblade from RotW? They're Finessable 1- or 2H weapons. And if you have at least one Shadow Hand maneuver known, you could take the Shadow Blade & not have to worry about STR above 13.
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I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
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When she meets CJ's mom?
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Draco, neither of those are Shadow Hand weapons. Shadow Blade isn't a solve-all. Plus, duskblades really work well with Strength and have little to no synergy with Dexterity, so its just a bigger sunk cost in feats (much like TWF).

The only way I can see a turbo-dex duskblade working is with illumian and the dex/krau power word using a spiked.chain, and.even that takes a swordsage dip to not lose a ton of feats. If you're going illumian duskblade you should probably do aeshkrau anyway, since touch spells generally don't care about spell DCs and this would give you tier-1 style SAD.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Just learned that I have the option of one Flaw Feat at start, and that all books are open to me so long as everything passes GM inspection. The GM would prefer I stick to one expansion set if I utilize them (either Eberron or Faerun) but said it isnt a big issue.

For armor since I'm starting at 5th - I was thinking MW Hide - but I dunno - It seems off balance to me.

The real problem with my choice on armor is this: I don't know my stats yet. I'll be using the standard 4d6 rolls. But I wont be rolling them till possibly sometime near the end of the week. also at the same time if I choose one of my early feats to be the one to increase spell failure to no chance during heavy.... But then that cuts into my utilizing the Knowledge devotion and other such feats earlier on.

Also, I don't think I'm gonna stick with Duskblade till 13th... Let me explain.

It seems to me that the best way to utilize the greater weapon channeling is reach only with whirl like combat abilities to "reach out and touch" as many enemies as possible.

I really hadn't planned on him using a reach weapon. Now I undestand the greater channeling is still usefull, and in fact has great synergy with cleave and greater cleave. But it still just isnt really what I has looking for out of the class. But now that brings up the notion of what prestiges to look into.

What do you all think?
Well if you don't want the full channeling you could try Duskblade/Martial Adept/Jade Phoenix Mage?

 Advances your casting to a degree, allows you abilities that synergize with you smacking them up and then casting/channeling spells? Since maneuvres only use a single attack generally

I wouldn't take battle caster. You'll be able to use mithral or elven darkleaf (Arms and Equipment Guide) to get almost any armor down to medium anyway. That won't be cost-effective right away, but I'd still skip the feat.


Eschew material shouldn't be necessary if you restrict yourself to a light shield or no shield. You can use a longsword in two hands if you want, for the better power attack ratio. That still leaves you with a free hand when not attacking.


It would be easy for you to take abjurant champion (Complete Mage), though it doesn't provide that much benefit to you.


You could always put a level into sand shaper (Sandstorm) for the extra spells known.

Okay any suggestions on rods for a duskblade?

Okay any suggestions on rods for a duskblade?



If you've got money left over to spend on rods, you haven't invested enough in your primary offensive or defensive gear. Especially at level 5.

If you meant wands, there's a handbook for that. You're limited as a duskblade, due to a narrowly focused spell list, but eternal wands remain an option, particularly if they function with wand chambers (slot them in your weapon so it's always "in hand"). The handbook, however, is slightly off - see the comment thread below it and you'll see what I mean.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Okay any suggestions on rods for a duskblade?



If you've got money left over to spend on rods, you haven't invested enough in your primary offensive or defensive gear. Especially at level 5.




Oh another very handy handbook, you always have interesting reads Tempest.

No I meant what I said. BUT I wasn't saying I was looking to buy any at lvl 5. I have enough to worry on what to spend my 9k on, what with weapon abilities, a possible drake - helm and everything else.

BUT what got me was the fact that NO rods were listed in the handbook you showed me. That kinda threw me, after all the duskblade is a caster class still, and there are bound to be rods that fit the class well enough to be included in the handbooks equipment list - and yet there aren't any.

Even Runestaff's are talked about - but not rods.
Okay any suggestions on rods for a duskblade?



If you've got money left over to spend on rods, you haven't invested enough in your primary offensive or defensive gear. Especially at level 5.




Oh another very handy handbook, you always have interesting reads Tempest.

No I meant what I said. BUT I wasn't saying I was looking to buy any at lvl 5. I have enough to worry on what to spend my 9k on, what with weapon abilities, a possible drake - helm and everything else.

BUT what got me was the fact that NO rods were listed in the handbook you showed me. That kinda threw me, after all the duskblade is a caster class still, and there are bound to be rods that fit the class well enough to be included in the handbooks equipment list - and yet there aren't any.

Even Runestaff's are talked about - but not rods.


That's because rods are never really used for anything - they're explicitly for oddly unique effects rather than anything specific. This means that each one stands completley on its own most of the time, instead of dovetailing and synergizing with existing class features. I mean, things like the Rod of Lordly Might look cool, but really, that's a lot of money for what amounts to bling, when that money could be going for substance. There's a small handful of rods which are generically useful, like the Immovable Rod, but these are also almost never worth the expense when that money could be spent keeping you alive.

Unless a particular unique effect is critical to some other aspect of a build - the quintessential examples are the metamagic rods (see below), the Nightstick to Divine Metamagic users, or the Rod of Undead Mastery to minion-based necromancers - they're generally ignored. The only ones of these that work with duskblades are the metamagic rods, but since duskblades tend to favor two-handed attacks, they generally don't have a hand free for the rod! In your case, though, since you've insisted on a one-handed reach weapon, I might look into the Empower rod (since duskblades are all about Damage Damage Damage Damage, and that's the quintessential damage metamagic feat) as a good place to aim for. Quicken is also a good call, but duskblades get an inherent quickcast that tends to give you enough of that same resource when it really matters. (Not to mention Arcane Channelling already lets you cast a spell and do other stuff in the same round. The fact that the "other stuff" is limited to a simple attack and the spell is limited to a touch spell (typically a debuff or a damage blast) is balanced out by arcane channelling being at will and both of those things being exactly what you'd want to do anyway.)

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

A metamagic rod of Extend spell could be very handy (and relatively cheap for the lesser version for around 3k).  Also, isn't there a wand sheath or similar which could be used with Wraithstrike?
A metamagic rod of Extend spell could be very handy (and relatively cheap for the lesser version for around 3k).  Also, isn't there a wand sheath or similar which could be used with Wraithstrike?


Most duskblade spells aren't buffs, though, and since they don't pump their DCs (touch spells don't tend to allow saves and you get enough slots to not need much higher than 15 Intelligence anyway), debuff or damage-over-time spells aren't worth extending. That's why I suggested Empower over Extend.

The wand chamber (CAdv) allows you to "slot" a wand into your weapon so both are "in hand" at the same time. They really are wonderful choices, particularly with swift or immediate wands. The Rules Compendium makes it clear that activating these wands is a swift or immediate action respectively. (Check the comment thread in the wand handbook I linked above for examples of how we're using this in one of our current games.) 

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

I was thinking of extending wraithstrikes; granted, I doubt you'd need such a thing but it is fun to use. 

The wand chamber was exactly what I was talking about.  Those are extremely handy.
I'm still torn on what PrC's to go into - and while I have a bit of time before it would become an issue, I still bothers me. I don't plan on going all the way to 13th Duskblade to get full channeling but since I can't yet make up my mind on PrC's I do not know how soon I'll be switching classes.


I kind of like Bladesinger - its a good standard fit and meshes kinda well with the feel of the duskblade, However, it slows my spell progression.

Spellsword is basically just a continuation of duskblade and adds a new type of channeling...

Abjurant Champion would be awesome if more than 2 of the spells a duskblade uses were abjuration...

I'm still rumaging through all the side books we dont normally use but so far those three are the one ones really catching my eye.
I'm still torn on what PrC's to go into - and while I have a bit of time before it would become an issue, I still bothers me. I don't plan on going all the way to 13th Duskblade to get full channeling but since I can't yet make up my mind on PrC's I do not know how soon I'll be switching classes.


I kind of like Bladesinger - its a good standard fit and meshes kinda well with the feel of the duskblade, However, it slows my spell progression.

Spellsword is basically just a continuation of duskblade and adds a new type of channeling...

Abjurant Champion would be awesome if more than 2 of the spells a duskblade uses were abjuration...

I'm still rumaging through all the side books we dont normally use but so far those three are the one ones really catching my eye.

1-level dip into Spellsword.  I know you like the Longsword, but what about TWF daggers and going into the Daggerspell Mage from CAdv?

"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
I'm still torn on what PrC's to go into - and while I have a bit of time before it would become an issue, I still bothers me. I don't plan on going all the way to 13th Duskblade to get full channeling but since I can't yet make up my mind on PrC's I do not know how soon I'll be switching classes.


If you aren't going to 13, good breakpoints are 3 (Arcane Channelling), 5 (2nd level spells), and 6 (+2 Spell Power and a second attack), with the choice between 5 and 6 being dependent upon your base attack progression and how many CLs you lose. The choice between 3 and (5 or 6) depends on how many levels of other classes you want to fit in, largely.

I kind of like Bladesinger - its a good standard fit and meshes kinda well with the feel of the duskblade, However, it slows my spell progression.


It's also largely a trap PrC; it worked as a gish when there weren't other alternatives, but nowadays it is more or less ignored.

Spellsword is basically just a continuation of duskblade and adds a new type of channeling...


See Bladesinger. It's only really used for one level nowadays. The duskblade channelling is how spellswords should have done it; duskblades do it far better.

Abjurant Champion would be awesome if more than 2 of the spells a duskblade uses were abjuration...


It's the PrC to take, though - you get Combat Casting as a bonus feat, its other prerequisites are trivial, and the duskblade's abjuration spells at least exist. If you really want this to rock, consider Extra Spell or any other method of adding spells known.

...I don't like leaking details about these, but one of the two builds I'm posting tomorrow as part of my Weekly Optimization Series is a multiclass duskblade that uses this trick. The build itself won't work for you (it's race-restricted to a particular non-elf race) but a couple of the duskblade tricks I use certainly will be.

I'm still rumaging through all the side books we dont normally use but so far those three are the one ones really catching my eye.


Honestly, apart from the ones that have already been mentioned (Abjurant Champion is easily the standout, with an honorable mention going to the Jade Phoenix Mage), there aren't any standouts, and if you've nixed those choices, going straight duskblade is honestly your best option. (It's not a bad choice to stay single-classed, I have to say.)

Well, there is one other standout arcane gish prestige class, but good luck getting the duskblade to qualify. The cost of going duskblade is shoehorning yourself into DAMAGEDAMAGEDAMAGEDAMAGE and sometimes that shuts doors on you. Occasionally the battle sorcerer, psychic warrior, or ardent (CPsi) make better single-class gishes than the duskblade does, even though the duskblade was designed later and is overall a much slicker package.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

I suppose if you can use extra spell to get Haste but swiftblade entry will be very late. For single strikers I'd honestly recommend Jade Phoenix Mage. Abjurant Champion is increcdible too
I suppose if you can use extra spell to get Haste but swiftblade entry will be very late.


It just occurred to me that if Dungeonscape is allowed, you can grab Haste off the Trapsmith list (it's a 1st level spell there) and go to town.

Elf, Dex 13+
1 Duskblade - Dodge
2 Duskblade - [Combat Casting]
3 Duskblade - Mobility
4 Duskblade 
5 Duskblade 
6 Duskblade - Extra Spell (Trapsmith - Haste)
7 Swiftblade
Etc.

See the Swiftblade Handbook for more on this possible route. Sadly, the duskblade's arcane channelling won't work with the Spring Attack / Bounding Assault / Rapid Blitz line of feats, and the best benefits of Haste really only matter on Full Attack Arcane Channelling, but you're still getting into a prestige class, which is something you seem to want.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

If Psionics are open, going Warmind might not be a bad idea.  Sweeping strike, the various Chain techniques, d10 HD, DR/-, and psionic powers, what's not to like?  Sweeping Strike + Arcane channeling alone would be worth it, adding say...Cleave could get ugly.  Just get Wild or Hidden Talent (depending on your starting level), and you'll be set.  With Dragon magazine available, Cerbremetamagic and the Psi-Spell feats might help out greatly too, if not the Mind Mage PrC.  The Magic mantel from Complete Psionic might also catch your eye (think of mantels as psionic domains), as both the primary and secondary effects might be to your liking, if you have the feats to spend.  Getting the "Channel the Psychic Dragon" power from the book Dragon Magic, might also help you as would the other 3 powrs in there. 

Another thing would be to get the Skill Iaijutsu Focus from Oriental Adventures to add even more damage dice, though outside of Factotum and the two classes in the book that give it ( one base class and one PrC), I don't know how to get it on your class skill list.
On the note of the abjurant champion:

If I took Arcane Disciple - does anyone know what domain would work best if I went that route?
IE one that works well with duskblade and has abjuration spells of use.

At the moment I'm looking at weither it would be easier to go Jade Phoenix over Abj Champ or not and which one I like more - IF I'm not just going to end up going both.

In truth I don't know I might just end up going Full Duskblade. BUt after I look at the above I'll check on what your talking about with swiftblade as well.

Also would it be worth taking a 1st lvl dip of rogue for skills? I'm never a fan of it but at 2+Int - even with a class that focuses on Int - your not looking at a lot - in my eyes its not a great lack either.
My GM seems to think otherwise though.
I suppose if you can use extra spell to get Haste but swiftblade entry will be very late. For single strikers I'd honestly recommend Jade Phoenix Mage. Abjurant Champion is increcdible too



Not as bad as you think if you

1) Allow what the designer said which was that the intent of the requirement to cast haste was about the spell and the 3rd level slot was assumed rather than required.

2)  You take haste off of the trap smith (or whatever that PRC from dungeonscape was) which has haste as a 1st level spell.

THis is one of the few times I would be ok with the reading of allowing any spell to be chosen with the extra spell feat(haste should have been on the list in the first place).
I'm a little biased towards the Swiftblade;  Getting the requirements (really haste) isn't too difficult, it's rather the feats that I don't care for.  Instead of Dodge (required) pick up Expeditious Dodge (counts as Dodge for pre-reqs) as it's more useful, especially since you will get Spring Attack (and later Bounding Assault) for free.  

As was mentioned, Extra Spell will allow you to put Haste onto your list.  

Trapsmith is in Dungeonscape and is a very good way of meeting requirements.
So Far I've decided on Duskblade 6/ Abj CHampion 5

now I'm looking into the Jade Phoenix route but run into a hiccup.

Should I dip a lvl into a Nine Swords class to gain the manuever and stance prereqs for it, or do it with feats?

It would take seemingly too many feats - and yet at the same time - if I dip I am without a doubt going to lose a lvl in spellcasting.

With Crusader I'd keep my BAB up and Fort - and a small bit of Dmg boost.
With Swordsage I'd skip a BAB - but gain Initiative and Ref - which I am lacking at this point.
With Warblade I keep my BAB up and fort, a bonus to my Ref, AND some weapon change tricks to linked feats.

I'd think Warblade the best - even if it gives me the least number of manuevers.

What is your guys take on it?

I was looking into the haste and swiftblade route - but as tempest was saying - not going further duskblade and not having the real synergy with a number of the best tricks of the class - turned me off of it.

Still looking for the proper domain to go with arcane disciple to. I'm hoping for one that goes well with both channeling and abj champ. So far I'm thinking War or Retribution, though I don't even know if I can qualify for Retribution via Arcane Disciple (is Retribution Domain linked to ANY god at all?)
So we got:

Duskblade 6 / Abjurant Champion 5 / Warblade 1 / Jade Phoenix Mage 8

Final BAB: 20
Final Spellcasting : 17 (CL 20)

Feats:
Power Attack (Bonus - Flaw: Vulnerable)
Versatile Spellcaster (1st)
Combat Casting (Bonus - Class)
Knowledge Devotion (3rd)
Arcane Disciple (6th)
(9th)
(12th)
(15th)
(18th)

I'm contemplating some general weapon feats or some such - but atm am unsure.
Arcane Strike might not be the worst idea in the world
I have NO idea how I forgot that one.

Prereqs put its earliest at 9th.

3 more to select still.

Would Black Lore of Moil be good? or better yet - would it work with channeling?
Seems to me some of the best channels are necromancy spells...

Or even Touch Spell Specialization? Though the Weapon Focus (touch spells) would be of a little benefit...
I have NO idea how I forgot that one.

Prereqs put its earliest at 9th.

3 more to select still.


You've hit most of the key duskblade feats, although check how many of your spells rely on SR; even with your spell power ability, if you're stuck for feat choices and have a lot of SR spells, Spell Penetration isn't a poor choice.

Otherwise, I'm a fan of Extra Spell to give you better options, or Martial Study / Martial Stance (early on this can be used to give you key class skills like Diplomacy if you want). You'd naturally want boosts, counters, and stances more than strikes though; stances are especially desirable for you since you lack a recovery method.

You can also do an unusual route and pick up Obtain / Improved Familiar. You don't have any of the spells that make familiars badass, but you do have a full base attack bonus, decent HP, and - most importantly - plenty of touch spells. Charge up your familiar with a touch spell and have it deliver its attack; then move in with your actions and Channel another one. The familiar can then serve as a flanking partner for you. Familiars generally don't gain feats for increased HD (since they don't actually gain HD), but if you can retrain the feats an intelligent familiar's normal form would get, you can easily pick up some particularly fun boost effects (i.e. Island of Blades, where the familiar can flank with with you while being adjacent to you - which you'd want because you can Arcane Channel followed by Quick Casting another touch spell and designating the familiar as the toucher.)

Finally, since you're in Eberron, look for feats keying off of Action Points. Action Surge is perhaps my favorite, but then again I never find room for it on a melee character (the character of mine who's had the most success with that feat so far is a mage who focuses on summons, so she never has any other opportunity to spend her AP, really. Our meleeists tend to run short on AP by the time the level's over.) Or, if you want, you can even pick Favored in House - this is a deceptively useful feat mechanically, and a good way to anchor a non-marked character with a marked house. The elven houses - Phiarlan and Thuranni - are both amazing information sources (they're supposed to be in the entertainment business, but their real business is espionage), so having them owe you favors is a good way to bring something new to the table besides the duskblade's focus on damage.

As for other feat feedback, you don't need Power Attack at level 1, since most attacks at that point will miss and you don't have a high enough AB to convert to damage for it to be worth it; furthermore, you get a big damage boost through your channelling at 3rd. You can afford to delay that to 6th or drop it altogether - it really is not worth it if you don't use a two-handed weapon, and it doubly so isn't worth it if you have bonus damage that triggers on a hit, such as your channelling.

Would Black Lore of Moil be good? or better yet - would it work with channeling?
Seems to me some of the best channels are necromancy spells...


It's also a metamagic feat, and as a spontaneous caster that's a full-round action to cast, making it impossible to use with Arcane Channelling. Similarly, it requires an expensive material component (no two-handing your sword for you) and Spell Focus (not a bad choice, per se, but most of the duskblade's spells are touch spells with no save already). 

Or even Touch Spell Specialization? Though the Weapon Focus (touch spells) would be of a little benefit...


Same argument as above - wasted feat, and two feats for a tiny damage boost is not worth it.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

I had seen the familiar stuff and its trick by taking it and poison spell - with a familiar that you can gain poison from.

what about taking Arcane Preparation? - That would allow the Moil to be channeled - and open the use of other metemagic.

I understand that use of metamagics in't recommended for a duskblade though. Just trying to weigh options.

I figured someone would say that of touch specialization, but wanted to be sure I wasn't missing something.
I had seen the familiar stuff and its trick by taking it and poison spell - with a familiar that you can gain poison from.

what about taking Arcane Preparation? - That would allow the Moil to be channeled - and open the use of other metemagic.

I understand that use of metamagics in't recommended for a duskblade though. Just trying to weigh options.

I figured someone would say that of touch specialization, but wanted to be sure I wasn't missing something.

If you're going to use metamagic, Rapid Metamagic from Complete Mage is a must.
Also, expanding on Tempest's thoughts on taking Martial Study early to add a class skill: if you're an Aerenal Elf (you've never specified your region of origin), you could take Aereni Focus.  It's a 1st-level only feat in PGtE that lets you add a skill as a class skill for you, adds a +3 untyped bonus to all checks using that skill, and counts as Skill Focus for meeting prereqs.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Does Arcane Preperation work with the rapid metamagics? Because from the way I'm reading them, they wouldn't stack.

I hadn't actually chosen my home region yet.
Though I guess with my backstory (being from an elven village) theres not too many options in eberron really.

While Aereni Focus is awesome but it doesn't really seem to help me, as all the class skills I focus on are evidently class skills in each class I go in save Warblade. Now if I can find a feat I like that requires skill focus - then hell yeah - since I'd be getting a bonu as well.

Semantic Weapontry isn't a bad feat to allow you to cast with a weapon in your hand, then you could go sword and board if you don't go Abjurant Champion. I normally just go with a Greatsword personally. Also remember that you can go with a Animated Shield out of the DMG.

  I take it your GM doesn't care about Favored Class restrictions? Because your otherwise going to be taking a massive XP hit after you take Warblade. You /could/ go half-elf to avoid that, but I am partial to Snow Elf (from Frostburn) myself. As for Abjurant Champion, I would rather take one level of Wizard for Shield, because Shield is /the/ money maker. Mithral Chainshirt or Mithral armor with Twilight can take the spell failure out of the picture.

A buddy in my game went into Abjurant Champion from Warmage (He cast Shield as a second level spell with the alternet class feature) with a level of Warblade, then into Jade Phoenix Mage (he was Human). It is a pretty effective combo, specially with Arcane Strike and Arcane Wraith...Whirling Blade is his spell of choice. But he also has no preception to know a Combat is happening and low hit points. He does have a answer for any range though. I do feel bad your GM is effectivily punishing you by making you roll stats... hope you roll well.  
 
We did have to roll - and yes, I rolled well - 17, 13, 16, 11, 14, 16 - before racial modifiers - and we were able to place ours number where we choose.

And in the words of our GM - favored class, what? where do you see that? OHHHHHHH (takes out a black sharpy) I missed one of em.
Ahh... to bad. 3.5 is one of the most balanced games I ever played. I find Favored class to be important part of it, specially since without it, it dilutes races like Half-Elf to make them uplayable. But to each thier own. Good luck.
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