76125763 wrote:Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
The way we are envisioning it right now, green falls quite a bit behind colors like black and red in terms of its ability to just kill a creature. But we're trying to give it the tools to leverage its creatures to fight those on the other side—and to leverage its size advantage into something meaningful.
Burn at the Stake
Avacyn Restored Limited features several powerful Equipment, and this card was originally envisioned to offer a narrow but potent solution to those. With Standard being defined, to a degree, by certain other fliers wielding certain other Pikes and Swords, I expect this card to make at least a few sideboard appearances.
As I'm sure everyone's been able to tell with decks like Burning Vengeance and Gnaw to the Bone in Innistrad draft, we're trying to make certain aspects of Limited a little more "Constructed-like" in terms of archetypes, strategies, and power along a linear axis (which is basically a fancy way of saying "do something very specific very well").
I'm very glad to see more "marginal" removal spells, rather than "auto-pick the removal card". Hopefully this trend can mean (as Jay Treat realised) that you can stop needing creatures to be so irritatingly noninteractive (hexproof) or so absurdly powerful (Titans).
I also like finding the pockets of deep synergies (such as "lots of Humans ETBing") in Limited (or in few-boosters-opened Casual, which sometimes looks similar).
But... "Sleeper"? "Sleeper"? In what sense is Wolfir Silverheart a "sleeper"? It's absolutely ludicrously sized. Yes, it's no Titan (which is a very good thing), but it still seems far more power and toughness than any five-mana card ought to be supplying.
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
I really don't understand the desire to nerf removal in limited. I can understand that in this particular set you don't want instant speed removal because it kind of kills the whole point of the soulbond mechanic, but sorcery speed removal seems not only fine for the set but just necessary for limted play.