Malboro, Unlimited Miasmic Breath PEACH

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All right, this is probably one of the most annoyingly broken builds I have ever made. The worst part is this build can be done starting from the ground up. It was originally a Warlord. I give you Malboro of the Endless Miasmic Breath:

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Malboro, level 30
Dragonborn, Executioner|Warlock, Ninefold Master, Arcane Sword
Arcane Admixture Damage Type: Arcane Admixture Lightning
Draconic Resistance: Draconic Resistance Poison
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Reflex
Guild Attacks (Hybrid): Red Scales (Hybrid)
Hybrid Executioner: Hybrid Executioner Will
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Poison
Arcane Admixture: Dragon Breath
Adaptable Breath: Dragon Breath Cold
Adaptable Breath II: Dragon Breath Acid
Spellsword Perfection: Dragon Breath
Background: Dragonborn - Brush with the Past (+2 to History)


FINAL ABILITY SCORES
Str 10, Con 28, Dex 12, Int 21, Wis 12, Cha 17.

STARTING ABILITY SCORES
Str 8, Con 18, Dex 10, Int 13, Wis 10, Cha 13.


AC: 40 Fort: 45 Reflex: 42 Will: 40
HP: 184 Surges: 15 Surge Value: 55

TRAINED SKILLS
Bluff +23, History +29, Endurance +29, Arcana +25

UNTRAINED SKILLS
Acrobatics +16, Diplomacy +18, Dungeoneering +16, Heal +16, Insight +16, Intimidate +20, Nature +16, Perception +16, Religion +20, Stealth +21, Streetwise +18, Thievery +16, Athletics +15

FEATS
Level 1: Draconic Spellcaster
Level 2: Blade Initiate
Level 4: Bolstering Breath
Level 6: Improved Defenses
Level 8: Hurl Breath
Level 10: Improved Initiative (retrained to Venom Hand Master at Level 11)
Level 11: Toxic Breath
Level 12: Arcane Admixture
Level 14: Frost Breath
Level 16: Adaptable Breath
Level 18: Corrosive Breath
Level 20: Adaptable Breath II
Level 21: Thundering Breath
Level 22: Debilitating Breath
Level 24: Freezing Breath
Level 26: Concussive Breath
Level 28: Dissolving Breath
Level 30: World Serpent's Grasp

POWERS
[UNDER CONSTRUCTION]

ITEMS
[3,125,000 gp]    Periapt of Wound Closure +6
[2,625,000 gp]    Starleather Armor of Dark Deeds +6
[1,625,000 gp]    Arkhosian Scepter +6
[525,000 gp]    Boots of Caiphon (epic tier)
[425,000 gp]    Eye of Awareness (epic tier)
[425,000 gp]    Greater Ring of Invisibility (epic tier)
[325,000 gp]    Mage's Bastard Sword +5
[125,000 gp]    Diamond Cincture (paragon tier)
[65,000 gp]    Tattoo of the Wolverine (paragon tier)
[45,000 gp]    Gloves of Accuracy (paragon tier)
[25,000 gp]    Tiamat's Bloody Bulwark (paragon tier)
[25,000 gp]    Ring of the Dragonborn Emperor (paragon tier)


[Random Junk] Handy Haversack (heroic tier), Bag of Holding (heroic tier), Potion of Regeneration (epic tier) (3), Astral Mead (epic tier) (2), Bedroll, Flint and Steel, Grappling Hook (10), Hempen Rope (50 ft.) (2), Sunrod (20), Cask of Liquid Gold (heroic tier), Portable Hole (paragon tier), Endless Canteen (heroic tier)



Backstory
I originally built this as an answer to a challenge. I signed up for a Lv30 one shot adventure in GitP and we were given permssion to go wild so I did. I had been playing around with Dragonborn ideas and I stumbled across the Ninefold Master PP/Arcane Sword ED combo. With Ninefold Master my breath became an arcane attack belonging to my Arcane classes. And with Arcane Sword I go t to pick 1 encoutner swordmage power to become at-will. Guess what I picked? }:D So with the issue of not being able to use my ability often enough, I turned to the issue of whether to go for alot of damage or alot of side effects. I chose side effects. Because my breath was now an arcane attack power, I was able to use Arcane Admixture to add Cold, Acid, and Lightning to my breath attack. And of course take the corresponding feats to go with them. When it was all said and done, my Dragon Breath had the following features:

Ranged Area Burst 2 in 10 squares<br /> Minor Action<br /> <br /> Target: All enemies in burst<br /> <br /> Attack:1d20+39 vs Reflex<br /> <br /> Hit: 3d6+15 Poison, Cold, Acid, Lightning and Thunder damage. Targets are slowed, immobilized, weakened and dazed until EONT. Targets also take -3 to AC and an additional -2 to all defenses until EONT. If a target was slowed or immobilized, you knock it prone. Targets are also pushed [Con] squares twice.<br /> <br /> Effect: Allies within the burst get +1 to their attack rolls until EONT<br />



The thing is, the Dragon Breath feats and their superior versions, dont say anything about whether they overwrite the lesser versions. So I get all the status effects including a double push from Thunderous and Concussive breath, albiet small since my Con modifier is only 1.


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Ranged Area Burst 2 in 10 squares
Minor Action

Target: All enemies in burst

Attack:1d20+39 vs Reflex

Hit: 3d6+23 Lightning/Thunder Damage + Main Breath Type(Varies)
 

  • Cold Breath: + Cold Damage/Keyword. Target is slowed, immobilized, and dazed until EONT. Targets are also pushed [Con] squares twice. If the target was slowed or immobilized already, it is knocked prone.

  • Poison Breath: +Poison Damage/Keyword. Targets are Weakened and Dazed until EONT. Additionaly select one target to be Weakened(Save Ends). Targets are also pushed [Con] squares twice. If the target was slowed or immobilized already, it is knocked prone.

  • Acid Breath: +Acid Damage/Keyword. Targets take a -3 to AC, an additional -2 to all defenses and  are dazed until EONT. Targets are also pushed [Con] squares twice. If the target was slowed or immobilized already, it is knocked prone.



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Effect: Allies within the burst get +1 to their attack rolls until EONT




So thats Malboro. What do you think?
The weakening is probably the best of those status effects...but it's also the biggest problem for you, because it means your breath has the Poison keyword. Any enemy that is immune to poison (there's a lot of them) is immune to all the conditions you're imposing because that's how the Poison keyword works.

If you lose Toxic/Debilitating Breath, then it's fairly good. Since this is a theoretical build anyway, might as well go Revenant Dragonborn with Death's Quickening and Ghostly Vitality for the extra actions.

Also, it shocks me that Resounding Thunder didn't make it in.
Well the best part about this is that I can pick ANY class to be my main, and just switch the primary attribute for my Dragon Breath. Need Poison Immunity Bypass? Then Ill just go Assassin (or Executioner) and take Venom Hand Master over.... well I'd probably retrain the Heavy Blade Proficiency since a)Its the old one and b) Ill be spamming my breath weapon, who needs a sword, amirite? Well I'd fit it somewhere, likely get rid of the Weaken everything and just have weaken 1 target. Either way, Poison issue resolved. He's just a Warlord here because thats how I played him in the adventure.

Hmm I could also go hybrid to get access to Assassin while keeping my primary in either Str, Con or Cha
Slight problem with your multiple Arcane Admixtures: "You can’t apply this feat to the same power more than once."
AAAAA! When did that get there! Damn, it wasn't there when I first put this together... agggh. Errata be damned. Ok, well I can still work with Dazed+Weakened(Poison+Lightning) Maybe with the breath admixture feats I can work others in, swapping them out each time Iuse the breath.

Edit: Yes that works. Ill just take Adaptable Breath twice for Cold and Acid. Keep daze as my staple and spread the effects among three attacks instead of just 1 :D Will edit OP soon
You may want to look to include Opportunity Breath in there.  I mean, you're already doing dragon breath at-will.  Might as well be making off-turn attacks while you're at it.
AAAAA! When did that get there! Damn, it wasn't there when I first put this together... agggh. Errata be damned. Ok, well I can still work with Dazed+Weakened(Poison+Lightning) Maybe with the breath admixture feats I can work others in, swapping them out each time Iuse the breath.

Edit: Yes that works. Ill just take Adaptable Breath twice for Cold and Acid. Keep daze as my staple and spread the effects among three attacks instead of just 1 :D Will edit OP soon



I'm not sure you can use Admixture breath the way you are trying to with Arcane Admixture, in fact I think by strict wording you can't even use it fully with Thundering breath to get 3 damage types.  Admixture breath permits you to make your dragon breath power deal 2 types of damage, which you were basically already doing with arcane admixture.  The only reason to use admixture breath here is to give yourself some flexibility in what the 2 damage types are.  In fact not using admixture breath but just using arcane admixture and thundering breath gives you 3 types which is better. 

Also, not sure what Ninja's issue is with using poison, using admixture breath you can always swap it out.
@Franger: When I posted, the build used Arcane Admixture to get multiple breath types (I didn't notice the issue monkeygentleman pointed out).

@Genjin: Yeah, Admixture Breath doesn't work well either, because it's worded in such a way that rules out combining it with more types. So...

I'd say use the lightning and acid feats, then also Daunting Breath, Keep Them Close (requires Gladiator theme), and World Serpent's Grasp. You'll do multiple attacks per round, so the first one marks (and thus slows), then the second one knocks prone. That's just as good as immobilize.

Don't forget: Resounding Thunder makes it a burst 3.
I have just 2 questions:

1) What level are you starting this guy at?  As in, what level are you going to start playing him?
 
2) Have you read any of the other dragon breather builds (specifically the machine gun breather... jesus I need to work on that guide...)? 
Currently working on making a Dex based defender. Check it out here
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
I have just 2 questions:

1) What level are you starting this guy at?  As in, what level are you going to start playing him?
 
2) Have you read any of the other dragon breather builds (specifically the machine gun breather... jesus I need to work on that guide...)? 

Level 30 1-shot. It is in the second spoiler.

@OP Warlord|Sorcerer/Swordmage would be better imo. Go Str/Cha. Your damage is a little better and you have access to Sorcerous Flux and all the feats that Sorcs have that straight-up increase their at-wills (which DB is).
TY Alcestis, I completely missed that part.

Carry on sir. 
Currently working on making a Dex based defender. Check it out here
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here

@OP Warlord|Sorcerer/Swordmage would be better imo. Go Str/Cha. Your damage is a little better and you have access to Sorcerous Flux and all the feats that Sorcs have that straight-up increase their at-wills (which DB is).



If he could fit Wizard in there somewhere (oh Windrise Ports we knew ye well) then he can apply Enlarge Spell.  That gets him to Burst 4.

If he then becomes a dead Dragonborn/Genasi he can apply Elemental Empowerment. 
@Alcestis: So, what is Warlord in there for?  It doesn't seem to do anything except give you a little bit of an INIT boost?  Am I missing something else?
Useful things to do with your standard action while you're breath spamming, mostly.
D&D Next = D&D: Quantum Edition
Sorcerer is neat because you can then apply the Spellfury feats, since Dragonbreath would be a Sorcerer At-Will in this set up.

Arcane Spellfury and White Lotus Enervation is a great combo too.  -1 Reflex on hit targets, and +1 to hit them again until end of your next turn.  Also helps out anyone else in the party targetting Reflex.

Bargle wrote:
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
 

Zelink wrote:
You're already refluffing, why not refluff to something that doesn't suck?
Spellfury feats are horrifically overrated.
D&D Next = D&D: Quantum Edition
@Alcestis: So, what is Warlord in there for?  It doesn't seem to do anything except give you a little bit of an INIT boost?  Am I missing something else?

Useful standards/great powers. The number of builds where DB is worth using every action on is pretty small and they are damage builds, not debuff builds (which this is). Debuff builds once the monster is slowed/weakened/prone/immobilized/whatever, you don't need to do it again till next turn.

What about a Revenant Dragonborn Wizard|Swordmage/Fighter?

Oh, can't believe I forgot: Ring of Free Time is an absolute must for this build.
What is Fighter doing in that?  Sorcerer|Swordmage/Wizard seems like it'd work much better for both damage and defenses.
Probably Draconic Arrogance for more damage on push/prone.

Bargle wrote:
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
 

Zelink wrote:
You're already refluffing, why not refluff to something that doesn't suck?
But to get that +Str to damage he's forgoing the 4+Str from Sorcerer...
Woah, so many comments. Ok

1) My items aren't fully optomized because a) It was for a 1 shot and was limited by funds and b)I like to budget my builds so that I can use them not just display them :P

2)I started as a Warlord because we needed a leader and I needed more solid Standards in  the full party. I chose to redo as a Lock|Assassin due to the Con/Cha synergy so that you could theoretically take this build from 1-30 and I wanted VenomHandMaster so I could keep the Weakened feats. Hell you could take the Warlord Build from 1-30 as long as you knew how to play Warlords correctly. I really wanted to get all the debuff feats in which left little room for anything else. However you're right. I completely forgot about the Sorcerer class for some bizzare reason. It synergizes with Cha and Str very well.

Funny story. After the first encounter (of 3) I was asked to Nerf Malboro. I ended up saccing the Immobilize, Weaken all and Dazing Feats and made him more of the Tac lord he was posing to be. Though if the DM was smart he would have let me keep the feats as is then called poison immune on the final boss to spank me lol.

Edit: THe other benefit of goin Con for the breath is you get free damage from that as its the default damage stat for the power AND it makes the Thunderous+Concussive Push effects monsterous. Push 9 x2? lololol. I wonder how many prone creatures I can shove into a single tile? Someone who is Dazed, Immobile and Prone imo should be considered helpless }:D
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