CharOp perspective: Are they making just a revamped version of 3rd edition in DnD next???

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I was reading the interview made to the developing team of D&D next, and i was just horrified of what i saw: No Power sources, an almost fanatical devotion to "classic" stuff, and an open disregard for whatever classes did not appear initially on a PHB1, not to mencion a sickening amount of mentions to the "vancian" spellcasting, and focusing on wizards dealing damage. is this a "back to basics"? Is all the advanced game desing, character classes and choices, and modern overview of characters developed by 4th edition meant to dissapear to go back to LAME "classic" stuff?. because thats what i could understand from the interview. They also mentioned a multiclass system similar to 3rd edition. can i have your insight on this????
Power sources mostly restirct stuff and increase bloat (divine mastery + martial mastery).
Vancian isn't an issue.  Quadratic scaling is (i.e. what rangers do in 4e).
Blaster wizards do just fine in 4e.  Though i would be disapointed if they where the only kind.
The 4e multiclass system sucks.  As long as things arn't heavily front loaded, 3e is better.
4e Hybrids are high quality though.

"classic" and "back to basics" are meaningless buzzwords.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

This belongs in the very appropriately titled D&D Next forums, probably in the Mechanics subforum.
It does look like a pre-4e base but with heavy influence from 4e: focus on balance, adding at-will abilities and rituals, ditching racial ability penalities, simplified/consolidated skill-system, an (optional) martial maneuver system and so on. 4e gave the designers plenty of room for experimentation since they put aside the old structure almost entirely. Now they appear to want to synthesize elements from both structures. It's too early to tell whether it will be any good but I don't get the sense that 4e conventions and components are left out of the discussion.
Power sources mostly restirct stuff and increase bloat (divine mastery + martial mastery).
Vancian isn't an issue.  Quadratic scaling is (i.e. what rangers do in 4e).
Blaster wizards do just fine in 4e.  Though i would be disapointed if they where the only kind.
The 4e multiclass system sucks.  As long as things arn't heavily front loaded, 3e is better.
4e Hybrids are high quality though.

"classic" and "back to basics" are meaningless buzzwords.



4e multi-classing needs to not cost feats to swap powers, and maybe one or two more minor tweaks. Otherwise, it works fine. I prefer it to 3.5 by miles.
Skeptical_Clown wrote:
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
104340961 wrote:
Pine trees didn't unanimously decide one day that leaves were gauche.
http://community.wizards.com/doctorbadwolf/blog/2012/01/10/how_we_can_help_make_dndnext_awesome
Well, some people here speak as if they where the owners of this forum. i have been  participating here for a long time now, and yes, i have the right to say what i think, and ask the people here what they think. 
concerning other matters, i posted this here to see what te people in CO would think, since i know its not actually a CO matter, but i only post here since other forums are just too wide and full of ragenerds. to be honest, its to see the pointview of the people here, that i know are not "1st edition purists" at all.
to me, 4th edition gave DnD an elegance it lacked for so much time. the characters have an unique perspective from both the power system, the definition of the fluff and the aesthetical expectations. no game fullfilled my expectations more than this one. and now, what are they doing?? going back to unelegant stuff. yeah, unelegant................
Seems to me like you just want to complain about D&D Next. Like others have said, there's already a perfectly good subforum for that.
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