192884403 wrote:surely one can't say complex conditional passive language is bad grammar ?
Round 1: Grave Titan Adaptive Automaton Onyx Mage Zombie Goliath Gravedigger Consume Spirit Drifting Shade Wring Flesh Gravedigger Mind Rot Blood Seeker Island Dark Favor Taste of Blood Forest
Round 2: Deathmark Child of Night Diabolic Tutor Sengir Vampire Duskhunter Bat Blood Seeker Gravedigger Sorin's Thirst Titanic Growth Tormented Soul Drowned Catacomb Devouring Swarm Demystify Taste of Blood Forest
Round 3: Mind Control Swiftfoot Boots Tormented Soul Doom Blade Dark Favor Warpath Ghoul Zombie Goliath Brink of Disaster Mind Rot Tormented Soul Brink of Disaster Dark Favor Dragonskull Summit Flight MountainUm, yeah... that's real. Wheeled Gravedigger, saw fourth pick vampires packs 2 and 3. Time to code a better draft sim.
76125763 wrote:Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
Round 1:Grave TitanAdaptive AutomatonOnyx MageBlood SeekerWring FleshConsume SpiritDrifting ShadeWring FleshGravediggerDisentombDistressKraken's EyeDark FavorTaste of BloodForest
Round 2:DeathmarkChild of NightDiabolic TutorSengir VampireDuskhunter BatBlood SeekerDrifting ShadeSorin's ThirstVisions of BeyondTormented SoulDrowned CatacombAven FleetwingJace's ErasureTaste of BloodForest
Round 3:Mind ControlSwiftfoot BootsBrink of DisasterSengir VampireWarpath GhoulWarpath GhoulZombie GoliathBrink of DisasterMind RotHideous VisageTormented SoulDark FavorZombie InfestationMountainMountain
Round 1:Grave TitanAdaptive AutomatonOnyx MageAuramancerGravediggerConsume SpiritDrifting ShadeDistressDevouring SwarmMind RotBlood SeekerKraken's EyeDark FavorTaste of BloodForest
Round 2:DeathmarkChild of NightDiabolic TutorSengir VampireSmallpoxBlood SeekerGravediggerSorin's ThirstTitanic GrowthTormented SoulDrowned CatacombDevouring SwarmJace's ErasureTaste of BloodForest
i decided to go mono black for the fun of it. in a real draft, i would never do this, however, i think it might actually be a viable deck. under normal cirtomstances, i'd have gone UB control. Round 3:Devouring SwarmTormented SoulTormented SoulDoom BladeWarpath GhoulWarpath GhoulZombie GoliathBrink of DisasterRootbound CragHideous VisageBrink of DisasterBountiful HarvestZombie InfestationFlightMountain
Round 1:Grave TitanPonderDrifting ShadeMerfolk MesmeristGravediggerSkywinder DrakeMana LeakUnsummonGravediggerDisentombBlood SeekerPride GuardianDark FavorTaste of BloodForest
Round 2:Visions of BeyondDivinationDrowned CatacombMerfolk LooterMerfolk MesmeristMerfolk MesmeristDisentombFrost BreathJace's ErasureAngel's MercyFlightElixir of ImmortalityJace's ErasureTaste of BloodForest
Round 3:PonderFrost BreathTormented SoulDoom BladeDark FavorFlightAmphin CutthroatBrink of DisasterArachnus WebTormented SoulBrink of DisasterUnsummonZombie InfestationDragon's ClawMountainI went into black, as I feel many will, due to the first pack Grave Titan. I paired it with blue because it has always been a fun color combo. My blue has a slight mill sub-theme to it. Any thoughts on my deck?
Hard to argue against P1P1 Grave Titan, even with a fireball in the pack.UB is probably the correct color combination but I think there was enough reason to stay in monoblack (albeit I might have been tempted to splash the Mind Control):
Creatures (14)1 x Grave Titan1 x Adaptive Automaton1 x Onyx Mage2 x Blood Seeker2 x Drifting Shade1 x Gravedigger1 x Child of Night2 x Sengir Vampire2 x Warpath Ghoul1 x Zombie GoliathSpells (8):2 x Wring Flesh1 x Consume Spirit1 x Disentomb1 x Diabolic Tutor1 x Sorin's Thirst1 x Swiftfoot Boots1 x Brink of Disaster18 x swampNotable Sideboard Cards1 x Distress2 x Dark Favor1 x Deathmark1 x Duskhunter Bat1 x Visions of Beyond2 x Tormented Soul1 x Drowned Catacomb1 x Aven Fleetwing1 x Mind Control1 x Brink of Disaster1 x Mind Rot1 x Hideous Visage1 x Zombie Infestation
Round 1:Grave TitanAdaptive AutomatonOnyx MageBlood SeekerGravediggerConsume SpiritDrifting ShadeWring FleshGravediggerRampant GrowthBlood SeekerPride GuardianDark FavorTaste of BloodForest
Round 2:Bloodrage VampireChild of NightDiabolic TutorSengir VampireDuskhunter BatBlood SeekerDrifting ShadeSorin's ThirstTitanic GrowthTormented SoulDrowned CatacombAven FleetwingDemystifyTaste of BloodForest
Round 3:Mind ControlSwiftfoot BootsTormented SoulDoom BladeWarpath GhoulWarpath GhoulZombie GoliathBlood OgreMind RotTormented SoulBrink of DisasterDark FavorDragonskull SummitFlightMountain[/sblock]DeckLand (17)17 Swamps (I am only running one 6 drop so I don't think I need 18 land)Creatures (17)Tormented Soul - I only want to run one as I only have one bloodthirst guy and this deck is too good to run Dark Favour.Onyx Mage3xBlood Seeker (these things are amazing)Child of NightDuskhunter BatAdaptive Automaton - zombies2xWarpath Ghoul2xDrifting Shade - amazing in mono black2xGravedigger (I want my Titan back if it dies)Sengir VampireZombie Goliath (it's a zombie)Grave TitanSpells (6)Wring FleshSorin's ThirstSwiftfoot BootsDoom BladeDiabolic TutorConsume Spirit(Note, no disentomb as I have two Gravediggers)
Round 1:Grave TitanPonderBlood SeekerPhantasmal BearDark FavorSorin's ThirstMana LeakWring FleshNegateCoral MerfolkDistressKraken's EyeHunter's InsightTaste of BloodForest
Round 2:Visions of BeyondChild of NightDrowned CatacombSorin's ThirstSmallpoxBlood SeekerGravediggerFrost BreathLevitationTormented SoulRampant GrowthAven FleetwingJace's ErasureTaste of BloodForest
Round 3:PonderFrost BreathCancelUnsummonAven FleetwingGarruk's HordeAmphin CutthroatBrink of DisasterRootbound CragAmphin CutthroatBrink of DisasterDark FavorZombie InfestationFlightMountain
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
...Round 3:Mind ControlSwiftfoot BootsTormented SoulDoom Blade...
Round 3:Mind ControlSwiftfoot BootsTormented SoulDoom Blade
Round 1:Grave TitanMind RotDrifting ShadeLureGravediggerConsume SpiritMana LeakUnsummonGravediggerPonderBlood SeekerGladecover ScoutDark FavorTaste of BloodForest
Round 2:Bloodrage VampireDivinationDivinationSengir VampireDuskhunter BatHideous VisageGravediggerSorin's ThirstTitanic GrowthTormented SoulDrowned CatacombDevouring SwarmSwampTaste of BloodForest
Round 3:GreatswordSwiftfoot BootsTormented SoulDoom BladeWarpath GhoulLureBrindle BoarLava AxeMind RotTormented SoulReclaimUnsummonDragonskull SummitFlightMountain
Well, somebody has to see how the draft goes if you take the Fireball:Round 1:FireballGoblin ArsonistGorehorn MinotaursPhantasmal BearGarruk's CompanionStormblood BerserkerMana LeakRampant GrowthRuneclaw BearRampant GrowthCircle of FlamePride GuardianDark FavorSwampForest
Round 2:Garruk's CompanionGarruk's CompanionRampant GrowthGoblin FireslingerLava AxeGoblin TunnelerBrindle BoarFrost BreathTitanic GrowthPlummetFlingAven FleetwingSwampIslandForest
Round 3:Arachnus WebOverrunArachnus WebDoom BladeDragonskull SummitLurking CrocodileBrindle BoarBlood OgreRuneclaw BearGoblin TunnelerReclaimUnsummonWarpath GhoulFlightMountainIt's not great. Of course, my waffling between green and blue as my second colour didn't help anything, but I don't think there was a great deck to be had there. Was the AI hardcoded not to take black or something? Even without me cutting off the black in pack 2, I still had my choice of Doom Blade and Sengir Vampire on pick four of pack three. (Plus Sorin's Thirst in there too.)
...Round 3:Mind ControlSwiftfoot BootsTormented SoulDoom Blade...Falcon_Uk, could you explain your reasoning for picking doom blade over sengir vampire?I have in my post above listed my explanations for my cards and I'm curious what puts the doom blade over the vampire for you.I know removal is key and that Doom Blade is considered the best common in limited, but I'd like to hear your take on it vs this evasive bomb.Feel free to make other comments on my selections if you like, but what I'm mainly curious about is P3p4 selection.Thanks.
Falcon_Uk, could you explain your reasoning for picking doom blade over sengir vampire?I have in my post above listed my explanations for my cards and I'm curious what puts the doom blade over the vampire for you.I know removal is key and that Doom Blade is considered the best common in limited, but I'd like to hear your take on it vs this evasive bomb.Feel free to make other comments on my selections if you like, but what I'm mainly curious about is P3p4 selection.Thanks.
Falcon made the right call.
Was going for a white artifact pick. Round 1:Gideon's LawkeeperSpirit MantleCrown of EmpiresAuramancerAngel's MercyDivine FavorMana LeakUnsummonNegatePonderStonehorn DignitaryPride GuardianPlainsTaste of BloodForest
Round 2:LifelinkAngel's MercyBenalish VeteranElixir of ImmortalityQuicksilver AmuletStave OffScepter of EmpiresDivine FavorPlainsBuried RuinDrowned CatacombAven FleetwingDemystifyIslandForest
Round 3:GreatswordAuramancerSpirit MantleBenalish VeteranGuardians' PledgeBenalish VeteranStonehorn DignitaryStave OffMighty LeapAmphin CutthroatForestUnsummonForestFlightMountain
Alright well, when I saw grave titan, I said "It's gonna be a black deck.", so once I saw mana ramp opportunitiesI picked land after land. After many picks, I started taking blue and white just for tech. Many colors plus hideous visage = good since they don't want to die. In all honesty it turned out to be a B/G deck.Round 1:Grave TitanSpirit MantleForestIslandPlainsSwampForestRampant GrowthPlainsPonderStonehorn DignitaryGladecover ScoutHunter's InsightReclaimWurm's Tooth
Round 2:PlainsBuried RuinDrowned CatacombSwampSwampHideous VisageBrindle BoarSwampTitanic GrowthDoubling ChantRampant GrowthStormfront PegasusDemystifyIslandForest
Round 3:PonderHideous VisageForestDoom BladeWarpath GhoulRuneclaw BearGladecover ScoutGreater BasiliskRootbound CragFogTormented SoulSwampLlanowar ElvesMountainMountain
[sblock Falcon_UK's comments]Griffyn, a few thoughts.Scepter of Empires is pretty much unplayable (outside of the dream of all 3 empire cards). It might, just, have a home in an all out bloodthirst deck but even then I wouldn't play it.I think the inclusion of the Green here is unnecessary, you have 3 black finishers (Shade, Sengir and Titan) and I think the cost of the 3 land slots for one green card is not right (don't get me wrong, Carnage Wurm is good but it is not so good as to have to include - if this was a Fireball or something then I would agree with including it).Generally, when you first pick a bomb creature like Titan you want some way to get it back if it goes into the graveyard (dispelled, discarded or just plain killed). There were a lot of Gravediggers running around and you should have prioritised picking these even over cards that might be stronger in a vacuum. Also, after second picking the automaton, zombies (the most prevalent black card especially when you make two with the Titan) should have been rated higher. Neither Warpath Ghoul or Zombie Goliath are great cards (nothing wrong with them) but if you suddenly have Warpath's as 4/3's for 3 mana then that is something pretty good. Incidentally with 5 vampires and 3 spirits I may have included it anyway.I guess there are two drafting points to note from this (sorry if this sounds condescending it is not meant to be and is designed to be helpful).1) The strength of some cards will vary quite dramatically depending on what you have picked before. Gravediggers are a good example of this. In a deck with a bomb creature, you want to pick these early to get back the bomb. You also want to do this when you have any creature that has a useful ETB (enters the battlefield) ability. For example, gravedigging a Borderland Ranger is generally going to be much better for you than digging up a Gray Ogre. 2) Work out what type of deck you are drafting. Without being too general, there are: aggro (lots of 2 and 3 mana aggressive creatures), mid-range (lots of efficient 3-5 mana creatures), bomb decks (decks that tend to win when playing their signature card), combo decks (decks that win when pulling out their combo). Cards that are good in aggro (tormented soul for example) are not necessarily good in a combo deck. Your deck is a mid-range/bomb deck, it has amazing late game finishers in Drifting Shade and Grave Titan (and to a lesser extent Sengir), it has a way to find those creatures (Diabolic Tutor) and enough removal and cheap creatures to keep you alive until you hit those finishers. However, your deck also runs 4 cards that are specifically geared towards aggro (two tormented souls and two dark favors). Dark favor is great when you want to kill your opponent before he lands a great card. In a bloodthirst deck I think there is definately a place for these cards but in your deck it may not help too much.Let's take the following example:Opening Hand 3xSwamps, Tormented Soul, Dark Favour, Great Sword and Sengir VampireTurn 1 Swamp - Tormented SoulTurn 2 Swamp - Dark Favour (hit for 4)Turn 3 Swamp - Great Sword (hit for 4)Turn 4 your opponent removes Tormented Sould (not difficult for a card with only 2 toughness)Although you have your opponent down to 12, you now have zero board position (depending on what you drew of course). If instead the Dark Favour had been, say, a Warpath Ghoul (or other vanilla creature) you have got in 2 damage instead of 8 but have two creatures to wield the greatsword so if your opponent removes one (lets say the Ghoul) you have a 4/1 wielding Tormented Soul and your opponent needs another removal spell.Compare to an aggro deck of 2xSwamps, 1 Mountain, Dark Favour, Tormented Soul, Blood Ogre, Great Sword (so I've just changed a mid range creature for aggro).Turn 3 your opponent is on 12 and you a 3/3 first striking ogre. Whichever one your opponent kills you are still probably taking them to 8/9 next turn with the potential to take them to 3 the turn after. Given that aggro decks run lots of burn to do the last points of damage this should be enough to sit back and wait for your incinerate,outrage etc.[/sblock]
Round 2:DeathmarkChild of NightDiabolic TutorSengir VampireDuskhunter BatHideous VisageGravediggerSorin's ThirstPlainsTormented SoulDrowned CatacombDevouring SwarmDemystifyTaste of BloodForest
Round 3:GreatswordOverrunBrink of DisasterDoom BladeZombie InfestationWarpath GhoulZombie GoliathBrink of DisasterMind RotHideous VisageTormented SoulDark FavorDark FavorFlightMountain
1x Blood Seeker
1x Child of Night
1x Duskhunter Bat
1x Onyx Mage
1x Adaptive automaton
1x Devouring Swarm
1x Warpath Ghoul
1x Drifting Shade
2x Zombie Goliath
1x Sengir Vampire
1x Grave Titan
Other Spells (8)
1x Wring Flesh
1x Sorin’s Thirst
1x Zombie Infestation
1x Hideous Visage
1x Diabolic Tutor
1x Consume Spirit
...Round 3:Mind ControlSwiftfoot BootsTormented SoulDoom Blade...Falcon_Uk, could you explain your reasoning for picking doom blade over sengir vampire?I have in my post above listed my explanations for my cards and I'm curious what puts the doom blade over the vampire for you.I know removal is key and that Doom Blade is considered the best common in limited, but I'd like to hear your take on it vs this evasive bomb.Feel free to make other comments on my selections if you like, but what I'm mainly curious about is P3p4 selection.Thanks.I hope Falcon doesn't mind if I leap in here. I also drafted monoblack and had the same choice.I instinctively took the vampire over the doom blade, but then immediately regretted it (if I could, I would have taken it back - but such is the finality of clicking). Granted the vampire is a bit of bomb sometimes, and even more playable for each wring flesh you possess (allowing you to kill, say, another sengir in combat) but I already have a sengir and a grave titan, a beefy 5 drop zombie, and two drifting shades that like to suck up mana. That diminishes the value of a second sengir and increases the value of early removal. Put it another way, if your deck doesn't get going until turn 5, you had better hope you can deal with threats turns 1-3.Also, by being in monoblack you are less likely to encounter other black creatures, which means doom blade is almost always a "kill target creature" spell.Falcon made the right call.
Falcon_Uk, could you explain your reasoning for picking doom blade over sengir vampire?I have in my post above listed my explanations for my cards and I'm curious what puts the doom blade over the vampire for you.I know removal is key and that Doom Blade is considered the best common in limited, but I'd like to hear your take on it vs this evasive bomb.Feel free to make other comments on my selections if you like, but what I'm mainly curious about is P3p4 selection.Thanks.Of course, this is an excellent question and it was not an easy pick. Highwayman has already summed up much of what I would say but I have set out my reasons when considering this pick.By this stage in the draft, I have 4 finishers (2xDrifting Shade, Sengir and Titan), a way to tutor for them (which is effectively another finisher) and even ways to bring my guys back from the dead (or redead or whatever it is that dead things do). I also have Consume Spirit as a back up plan if I end up flooding on mana (although not a plan I really want to rely on). Generally 3-4 finishers (especially with recursion) is enough for a mid-range/bomb deck and I already have more than thisIn contrast, I have very limited removal. Consume Spirit is very good in mono black but Wring Flesh and Sorin's Thirst both only deal with small creatures (or slightly bigger creatures in conjunction with combat etc). Doom Blade kills everything from a thirsty Blood Ogre to a mighty Sun Titan and while it doesn't deal with black, I have never ever had a draft where two people have ended up mono in the same colour (and given just how strong my black is the chances of anyone having another mono black deck anywhere near as powerful is very, very remote) so it is unlikely to be a dead draw for me. So, again, this was about looking at my deck and seeing what I needed. I am going to win nearly any game that goes long unless my opponent has some sort of ridiculous bomb (like a Sun Titan). Having a way to deal with that bomb (and even a way to tutor for my removal) makes my deck much more consistent than adding a 5th (or 6th or 7th) finisher.Hope this helps
My go at this doesn't look very different from others. Mono black, with a zombie emphasis. The only contentious thing was my choice of zombie infestation over either warpath ghoul or drifting shade in p3p5. I figured it offered my deck some consistency, and would help me deal with the effects of either mana flood or mana screw, why did other people pick the other options?Draft Picks:ShowRound 1:Grave TitanAdaptive AutomatonOnyx MageZombie GoliathGravediggerConsume SpiritDrifting ShadeWring FleshGravediggerMind RotBlood SeekerPride GuardianDark FavorTaste of BloodForestRound 2:DeathmarkChild of NightDiabolic TutorSengir VampireDuskhunter BatHideous VisageGravediggerSorin's ThirstPlainsTormented SoulDrowned CatacombDevouring SwarmDemystifyTaste of BloodForestRound 3:GreatswordOverrunBrink of DisasterDoom BladeZombie InfestationWarpath GhoulZombie GoliathBrink of DisasterMind RotHideous VisageTormented SoulDark FavorDark FavorFlightMountain
and Decklist:ShowDecklist1x Blood Seeker1x Child of Night1x Duskhunter Bat1x Onyx Mage1x Adaptive automaton1x Devouring Swarm1x Warpath Ghoul3x Gravedigger1x Drifting Shade2x Zombie Goliath1x Sengir Vampire1x Grave Titan Other Spells (8)1x Deathmark1x Wring Flesh1x Sorin’s Thirst1x Zombie Infestation1x Greatsword1x Hideous Visage1x Diabolic Tutor1x Consume Spirit