05/08/2012 ReConstructed: "Deck Building for Barcelona"

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This thread is for discussion of this week's ReConstructed, which goes live Tuesday morning on magicthegathering.com.

"The downside, however, is significant: it's a creature. It turns on all of the <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Sever the Bloodline</a>s and <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Fiend Hunter</a>s sitting in the opponent's hand, and it also decidedly does not combo well with <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Terminus</a>. When I'm playing a control deck, I don't want to risk turning on my opponent's removal spells in the early game. I'm going to likely shy away from using these main deck, but I will definitely compliment Dustin on some good thinking here."



I'm not sure i get this argument. At least not all of it. If your opponent  cast a <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Sever the Bloodline</a> on your wall it means he cant cast it on Drogskol Reaver or on the angels
Seconded.

I would certainly run at least three maindeck with the sheer number of Delver of Secrets flapping around because I want to be dropping one as early as possible.  If it gets hit at the very least it is a spell that won't be hitting my reaver. 
100th post 29/01/12 500th post 19/05/12 1000th post 19/07/12 How many planeswalkers does it take to screw in a lightbulb?
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Better question, what does Nicol Bolas want with the lightbulb?
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"The downside, however, is significant: it's a creature. It turns on all of the <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Sever the Bloodline</a>s and <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Fiend Hunter</a>s sitting in the opponent's hand, and it also decidedly does not combo well with <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Terminus</a>. When I'm playing a control deck, I don't want to risk turning on my opponent's removal spells in the early game. I'm going to likely shy away from using these main deck, but I will definitely compliment Dustin on some good thinking here."



I'm not sure i get this argument. At least not all of it. If your opponent  cast a <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Sever the Bloodline</a> on your wall it means he cant cast it on Drogskol Reaver or on the angels



When the control deck plays the Reaver or Angels, it's probably in control and ready to start winning.

The problem is that if you let an aggro deck kill your Angelic Wall, you might not live that long.
Dayum, this was an outstanding article. Thank you.
Taking a proxy of the deck for a run or two against some of the aggro decks I've been considering, I have a few concerns.

1) Mana Consistency - This deck often has the case of "Wrong Land on the Wrong Turn" syndrome. This typically balances out by turn 5 or so, but there are strong probabilities that your early game is just hampered because you have a Plains when you wanted a Mountain, or your hand is just filled with block duallands and it just slows you down.

There really isn't much that can be done about this that hasn't already been done. It's just something you need to be aware of.

2) Early game - This deck has no early game. If you are lucky, you got the mana to be casting Pillars and Snapcasters while you are building your mana base, but with the wrong hand, you'll just sit there as werewolves and tokens eat your life total. If your opponent is on a turn 4 plan, you could be in serious trouble.

3) Desperate Ravings - I believe this is the wrong card for the job. I realize we want a card that lets us draw cards on an opponents turn, but the random discard is too detrimental when we are playing for the long game. I think Think Twice actually works out better for this deck.

... that said, when this deck rolls into about turn 9 (About 6 land drops), it performs beautifully, and dominates the game completely. Also, it *can* get to turn 9.  I just think you'd want to tune it a bit more if you want to make it to that turn consistently.
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"While that something you're looking for could be randomly discarded, the extra card is so valuable that it's a small risk worth taking."

You know how novice players never understand that self-mill doesn't mean they're reducing their chances of drawing their bombs? This looks to me like a more subtle instance of that same error.

Take the simple case where you have no cards in hand and flashback Ravings. Instead of thinking of it as draw two then discard one at random, think of it as draw one then mill one. So it's clear that in that case there is no "small risk", right?

In the more complex case where you already have N cards in hand, there's an N/(N+2) chance that you keep both the drawn cards. If you don't, it's just draw one and mill one again.

tl;dr - If all you care about is digging for a card, Desperate Ravings isn't a risk at all.
"While that something you're looking for could be randomly discarded, the extra card is so valuable that it's a small risk worth taking."

You know how novice players never understand that self-mill doesn't mean they're reducing their chances of drawing their bombs? This looks to me like a more subtle instance of that same error.

Take the simple case where you have no cards in hand and flashback Ravings. Instead of thinking of it as draw two then discard one at random, think of it as draw one then mill one. So it's clear that in that case there is no "small risk", right?

In the more complex case where you already have N cards in hand, there's an N/(N+2) chance that you keep both the drawn cards. If you don't, it's just draw one and mill one again.

tl;dr - If all you care about is digging for a card, Desperate Ravings isn't a risk at all.

If you're using it to try for Miracles on your opponent's turn, then there's the chance that you draw the Miracle first, but it's discarded before you get to cast it. If you have cards in your hand, and for the most part you don't care if you discard one but there is one you want to keep, then you're taking a risk by casting it.

It's not the same as milling, where you lose a card you'd never seen before. Random discard is the loss of a known card, and in many cases a card that you had the chance to use, but now don't.
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"The downside, however, is significant: it's a creature. It turns on all of the <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Sever the Bloodline</a>s and <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Fiend Hunter</a>s sitting in the opponent's hand, and it also decidedly does not combo well with <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Terminus</a>. When I'm playing a control deck, I don't want to risk turning on my opponent's removal spells in the early game. I'm going to likely shy away from using these main deck, but I will definitely compliment Dustin on some good thinking here."



I'm not sure i get this argument. At least not all of it. If your opponent  cast a <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/194" rel="nofollow">Sever the Bloodline</a> on your wall it means he cant cast it on Drogskol Reaver or on the angels



When the control deck plays the Reaver or Angels, it's probably in control and ready to start winning.

The problem is that if you let an aggro deck kill your Angelic Wall, you might not live that long.


But if you replace them with Dissipate andTamiyo, the Moon Sage]Tamiyo you are in no better possition then with Angelic Wall,
dont get me wrong, i think the replacements are good; i just dont think the argument is fine. And to be honost i liked the wall becoz it is not the standard: 'just-get-the-best-card-in-the-deck-type of thinking' but more: what does my deck need.
Anonymous really forgot what the best card for a deck in this block that ramps: Somberwald Sage. So much mana, and it can fix it to some extent. This allows you to have a much higher curve and still be viable. And, the deck that he built seems really good, but I am worried it might just fold to a Curse of Stalked Prey deck that moves too fast. Or any other really fast deck that can recover from a blasphemous act.
Angelic Wall was intended to stall aggro and force them to over commit to the board so he could wrath and gain card advantage. A better  card for this slot however would have been Feeling of Dread. It can be used twice, accomplishes everything the wall does, and gives you more card advantage when you do wrath. Just something that I thought he missed.

PS: What does this gain from red? I would think that a straight U/W Control build would do really well and not have as many mana issues.
  
On the topic of Treasure Mage: Hello planeswalkers. Look at your hand, now back to me, now back to your hand, now back to me. Sadly, your hand doesn't have a big game-winning bomb in it, but if you searched through your library for an artifact with converted mana cost of 6 or greater, you could get one. Look down, now back up, shuffle your library. Where are you? You're in a Magic game, and you're losing. What's that in your hand? It's a Wurmcoil Engine. Look again, the Wurmcoil Engine is now a ticket to Nagoya. Anything is possible when you cast Treasure Mage. I'm on a dragon. Currently Playing: U/R Burning Vengeance Control 10-2 http://tappedout.net/mtg-decks/ur-burning-vengeance-2/