Sad at support for multi-color lands

66 posts / 0 new
Last post
Greetings,

I wanted to take some time to talk about multi-colored lands and their general effect on the economy.

As a deckbuilder, I love dabbling in multicolor decks, particularly, I love shard and wedge decks. Sadly, in many cases, to make a REALLY GOOD shard or wedge deck, the biggest cost doesn't usually come from obtaining the biggest, baddest creatures, those impossible to find mythic rares or even those highly sought after commons. It always comes down to the lands.

From the Innistrad enemy colored lands to the Zendy Fetch Lands to the Lorwyn Combo Lands to the Ravnica Pain Lands, all of them cost too dang much on the resell market and it all funnels down to one reason: they aren't printed enough; there isn't enough support for multi-colored decks through the lack of these lands being on readily market.

I find it rather anti-climatic that in going back to build some fun decks from blocks past, I'm not shelling out money for the big baddy creature or that one game changing spell, it always comes down to the lands, the fundamental thing that makes or breaks a deck. These lands frankly cost more then even planeswalkers. Its very sad when I can buy 3 Ajani Goldmanes or 3 Gideons for what many of the duel colored lands cost these days in modern. 

I'd like to ask Wizards to do something special for the upcoming M13 and RTR that tackles this problem. It seems like many of these lands should just straight be reprinted or cards like this in the future should be shifted down to uncommon and made more readily availible. Moreover, I'd love to see *SOMETHING* that reinforces shard and wedge land retrival too. Frankly, something like Ghost Quarter or Terramorphic Expanse would be powerful enough in a deck if you also had say a Zendy Land version of Shard or Wedge land retrival.

Here's a comparison - 

Going straight down the list of Ravnica Lands:


  • Hallowed Fountain: Release - $12.50Low - $10.00 (M11 Release)High $35.00 (M12 Release)

  • Watery Grave: Release - $10.00Low - $8.00 (M11 Release)High $25.00 (M12 Release)

  • Blood CryptRelease - $10.00Low - $8.00 (M11 Release)High $25.00 (M12 Release)

  • Stomping Ground: Release - $10.00Low - $10.00 (M11 Release)High $35.00 (M12 Release)

  • Temple Garden: Release - $8.00Low - $8.00 (M11 Release)High $25.00 (M12 Release)

  • Godless Shrine: Release - $10.00Low - $8.00 (M11 Release)High $25.00 (M12 Release)

  • Steam Vents: Release - $10.00Low - $9.00 (Zendy Release)High $30.00 (Innistrad Release)

  • Overgrown Tomb: Release - $8.00Low - $8.00 (M11 Release)High $20.00 (M12 Release)

  • Sacred Foundry: Release - $8.00Low - $7.00 (M11 Release)High $25.00 (M12 Release)

  • Breeding Pool: Release - $12.50Low - $10.00 (M11 Release)High $35.00 (M12 Release)


Here's the full list:
docs.google.com/spreadsheet/ccc?key=0Ajd...

My point is modern is driving these prices up to insanely stupid prices.

 
I agree.  Something like dual lands should be uncommon.  They are a staple of ANY deck that is not mono(Heck, they are great in monos for off color flashbacks in some cases).  It is quite silly that they are still making them rare.  Wolf run land a rare?  Sure.  Sulfur falls a rare?  Not so much.  

I had left the game after ravnica and recently came back.  To my dismay they now have Plainswalkers and mythic rares.  Really?  Mythic rares?  I think we could have done without that.  Mythics and Planeswalkers have really taken a lot of the fun out of sealed formats.  I have seen way to many games where the winner was determined by whomever was fortunate to get a Planeswalker or rediculous mythic.  Sorry, went off on a tangent there .  I've played since Revised and have not seen the game get any better over the years.  Makes me sad.
I'm not sure I can agree that dual lands should be common, but they should absolutely be uncommon. If we are to use Terramorphic Expanse as a template for what a common should be, I think that fits well enough with something like Arid Mesa being an uncommon. It's just hard to swallow that the Ravnica Pain Lands are almost $30 a card at present and the Zendy fetch lands range from $10 - $20 while many planeswalkers pre-innistrad are sitting around the $5 with a handful being around the $10 mark.

I think its fair to echo what Lavacon has said about some mythics. I've seen plenty of drafts and sealed that were won for no other reason then someone pulling an incredible mythic. This last weekend, two nights in a row at my card shop, the winner was the person each night who pulled Temporal Mastery. Heck, for the M12 release, I won exclusively because I some how was able to pull three Angelic Destinties (one foil). If I wasn't the person who pulled them, I would have accused me of cheating >.>

Although I'm not willing to sit back and say Mythics are a bad thing for the game, they can hurt sealed and draft formats. I almost feel like it might not be a bad idea to sell boxes that don't have mythics for that reason (and of course it should be made absolutely clear they don't have mythics from the packaging). 
It's a miracle that duals haven't been converted to mythic rarity.

Duals "sells" displays.

Common "duals" also traditionally have a drawback of either destroying the land when you get the mana or by delaying you with 1 turn before the mana is available.

I don't think we will ever see good common duals.  
     
It's a miracle that duals haven't been converted to mythic rarity. 



Don't give them any ideas!!  Cry

On the contray ---- Wizards doesn't benefit at all from cards being sold second hand at ridiculously high prices.

Do you think Wizards makes any money from that $20 land card that got pulled from a pack of that cost $3.99? No, they made the $3.99, all the additional value of that card is lost to them.

Yes, Wizards does have an interest in making cards that have a high enough value that people feel like they are investing in the cards they are buying, but not so much that they have an interest in making cards continue to be sold for such a high value 5-10 years after they are printed.

On many of the columns, Wizards has talked about the notion of card values spinning out of control. Even a card like Jace the Mind Sculpter illustrated a clear violation of their intended value when, it it's peak it was worth $120.

When cards get to stupid high values, they are doing the community a disservice by alienating players, they are doing themselves a diservice by losing profit to third party resellers and they are hurting the games ingretity by making it difficult to build strategies that should otherwise be easy to do.

I feel dual colored lands have hit the point where they have become far too valueable and expensive for the average gamer to reasonably obtain and use them.

Going into RTR is the perfect time to tackle this problem. Throughout that block there are both ally color facitons and enemy color factions. Its a great time to *REALLY* drive down the price of dual land cards to open up strategy for modern, extended and standard.

Although its not a super place to do it, I would really love to see M13 feature tri-colored lands for Wedges since Innistrad really felt like the place we'd finally get that kind of support and, well didn't. We have Alara for shard lands, but really lack support for wedge lands.  
On the contray ---- Wizards doesn't benefit at all from cards being sold second hand at ridiculously high prices.

Do you think Wizards makes any money from that $20 land card that got pulled from a pack of that cost $3.99? No, they made the $3.99, all the additional value of that card is lost to them.



But they do make money off of the people who will buy 4, 5, 6 (or more) boosters looking for those cards. There are lots of reasons for card rarity.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

On the contray ---- Wizards doesn't benefit at all from cards being sold second hand at ridiculously high prices.

Do you think Wizards makes any money from that $20 land card that got pulled from a pack of that cost $3.99? No, they made the $3.99, all the additional value of that card is lost to them.


They don't benefit directly from it but saying that they don't benefit at all is just plain wrong. Cards become expensive because a lot of players want them and there aren't a lot available. Cards like that sell packs both to people who like to open boosters and to stores who want to get more of those expensive cards to sell to people. Even Mark Rosewater admitted on Reddit that rare duals sell packs.

Anyway, if you want duals just for casual decks, there are plenty of good and pretty inexpensive options. For example, painlands (Karplusan Forest etc) are pretty cheap nowadays and are totally worth playing. For multiplayer, even lands that come into play tapped or the Ravnica block common duals that bounce a land are fine because with more players the decks won't need to be so fast.


Of course if you want strong dual lands for a tournament deck you'll need money, but I don't see how that's so terrible really. There's much more to this game than just tournaments and at least in small and less serious tournies like FNM you probably won't need to always have all the fancy lands to compete.

Anyway, if you want duals just for casual decks, there are plenty of good and pretty inexpensive options. For example, painlands (Karplusan Forest etc) are pretty cheap nowadays and are totally worth playing. For multiplayer, even lands that come into play tapped or the Ravnica block common duals that bounce a land are fine because with more players the decks won't need to be so fast.

Of course if you want strong dual lands for a tournament deck you'll need money, but I don't see how that's so terrible really. There's much more to this game than just tournaments and at least in small and less serious tournies like FNM you probably won't need to always have all the fancy lands to compete.



Dual lands are almost key to any competetive deck using more than 1 color tourny or not.  Something as obviously vital as this shouldn't be rare for the sake of being rare.  If you pop packs expecting to get a certain card you are just asking for disappointment or a hole in your wallet.  It's like buying scratch tickets...

Supply and demand.

/getoverit

For someone wanting to build "fun decks", you certainly have a way of being Spike-ish in your demand for dual lands. If you really want a multicolor deck but aren't willing to pay the price, run Vivid Lands and Shard Lands. Hell, even the M10 Lands are only like two bucks a pop.

That being said, I am on a very strict budget. However, I still plan to play Magic and construct decks. My latest project is a Modern deck, and wouldn't ya' have it, I actually managed to get the shock lands and fetch lands first. Before anything else. In the meantime, I'm still hunting for $3 Demigods...

When there's a will, there's a way. You're being lazy and cheap and pissy and moany. And you need to get over it.

lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
If you pop packs expecting to get a certain card you are just asking for disappointment or a hole in your wallet.  It's like buying scratch tickets...



Yes but people will do it anyway. Also, your argument isn't true for stores. They will open packs because they pay less for them than individuals and because they will need singles to sell.


I can see the argument that something so important for decks like mana base shouldn't cost a lot, but I'm not sure if making them uncommon would be all that great for the health of the game. As I said, they sell a lot of packs which is obviously good for the game and at least casual players don't usually care about their price much. Making them uncommon (or common) would satisfy a lot of players, but I'm not sure what it would really do to the sales.

This last weekend, two nights in a row at my card shop, the winner was the person each night who pulled Temporal Mastery.



I can't see how Temporal Mastery would be overwhelming in Limited.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

That being said, I am on a very strict budget.



It's true, he has to raid his mom's closet for clothing that fits.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

It's true, he has to raid his mom's closet for clothing that fits.


That coat is smashing, and don't you try to deny it!
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO

For someone wanting to build "fun decks", you certainly have a way of being Spike-ish in your demand for dual lands. If you really want a multicolor deck but aren't willing to pay the price, run Vivid Lands and Shard Lands. Hell, even the M10 Lands are only like two bucks a pop.

That being said, I am on a very strict budget. However, I still plan to play Magic and construct decks. My latest project is a Modern deck, and wouldn't ya' have it, I actually managed to get the shock lands and fetch lands first. Before anything else. In the meantime, I'm still hunting for $3 Demigods...

When there's a will, there's a way. You're being lazy and cheap and pissy and moany. And you need to get over it.



Also painlands seem to be like a buck or less. They're easily good enough for most casual decks and I'm planning on getting a set or two of each for that purpose.

Also painlands seem to be like a buck or less. They're easily good enough for most casual decks and I'm planning on getting a set or two of each for that purpose.


And on that note, I'm also still looking for a singleton Shivan Reef.
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
Also painlands seem to be like a buck or less. They're easily good enough for most casual decks and I'm planning on getting a set or two of each for that purpose.


And on that note, I'm also still looking for a singleton Shivan Reef.



Mental note: Before I leave state I need to check my stuff to see if I have an extra. I know I'm rocking some in my Minotaur deck.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Mental note: Before I leave state I need to check my stuff to see if I have an extra. I know I'm rocking some in my Minotaur deck.


Dear God I hate that deck...

Anyway, yeah, I'm going to the second draft tomorrow and it might be my last draft in Bridgewater for a lil' bit. I might be moving over towards Scituate.
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
You just don't like it when the Battle-Cattle stampede.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

If you pop packs expecting to get a certain card you are just asking for disappointment or a hole in your wallet.  It's like buying scratch tickets...



Yes but people will do it anyway. Also, your argument isn't true for stores. They will open packs because they pay less for them than individuals and because they will need singles to sell.


I can see the argument that something so important for decks like mana base shouldn't cost a lot, but I'm not sure if making them uncommon would be all that great for the health of the game. As I said, they sell a lot of packs which is obviously good for the game and at least casual players don't usually care about their price much. Making them uncommon (or common) would satisfy a lot of players, but I'm not sure what it would really do to the sales.




I understand your point on stores.  It's expected that a store will pop packs if they sell singles.  

I really don't feel that making dual lands uncommon will effect sales much since the advent of Planeswalkers and mythics.  

Jellydonut, I don't know if you are speaking at me or not, but I play standard so the older lands you speak of don't apply to me unless they are reprints.  That said, I find the Innistrad dual lands very reasonable currently going for $3-$6ea.

Frankly, I don't know anyone these days who pop pack after pack for the random chance of getting a single card they are looking for except for one of my friends who has no concept of money (and spends money he doesn't really have).

That doesn't mean people don't do it, but I just don't see it.

Most people I see these days are either going to just buy a box and trade off what they don't want for what they do want or aquire cards through formats like sealed or draft.

I'll concede, maybe my network isn't the norm, but that's what I see happening by and large.

That being said though, as a finner point for the play experience, I do find it very anti-climatic attempting to build decks and generally having the largest chunk of the cost be the lands you're trying to aquire and not the other 36 - 40 cards.

Deck building should be about finding ways to make the deck flow and not about the need to drop $80 on lands.

Modern is a damned fun format, but it's existance has caused so many lands to sky rocket in price almost unjustifably so. Lets face it, if someone is buying a box of Ravnica today for its dual pain lands that are going for $20 a pop today, Wizards is *NOT* seeing a penny of that. Those boxes are long since out of print. The same is true for Zendikar too.

The best way to to up the value on the new up and coming set and downplay the old ones is to simply reprint or print new cards that makes these new sets really worth while for those looking for them. I'm ok with lands being $2-3 a pop. I'm not ok with them $10-$25. But in a better world, Wizards would really see this as a problem that is cascading on itself and do something with M13 and RTR to mitigate those lands being so costly.  
Jellydonut, I don't know if you are speaking at me or not, but I play standard so the older lands you speak of don't apply to me unless they are reprints.


It was directed to the OP specifically, but it also applies to you. Also, if you find the current Standard dual lands perfectly reasonable, then why are you QQing?

Anyway, dual lands are rares. I'm not sure why this is such an issue suddenly. Would you prefer to go back to the good ol' days where your W/U mana base was Costal Tower, Adarkar Wastes,City of Brass, and maybe Treva's Ruins if you were desperate? Or maybe the older days where it was just City of Brass and Adarkar Wastes for fixing? Or maybe even the still older days where you used the dual lands?

Today is better than yesterday. Up until Invasion, Standard said ???dual lands??? and hoped to god they didn't desire to go enemy colors. Savage Lands is what you get for uncommon. Woodland Cemetary is what you get for rare.
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
Modern is a damned fun format, but it's existance has caused so many lands to sky rocket in price almost unjustifably so. Lets face it, if someone is buying a box of Ravnica today for its dual pain lands that are going for $20 a pop today, Wizards is *NOT* seeing a penny of that. Those boxes are long since out of print. The same is true for Zendikar too.


And what if the people who support the secondary market get angry and stop playing and/or dealing? Just because Wizard's doesn't directly profit off the secondary market doesn't mean they don't care.
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
ya the prices of duel lands is rediculous, there is no reason a resource used to play the cards should cost more than the majority of cards or combination of cards in a deck. if they want to keep them rare then print them at the same rate as the junk rares you can open 18 of out of a box of 36 boosters. or even better every year rotate an entire set of good duels(alpha-new sets) each main set i.e. m13 gets the original duels, m14 gets the ravinica/whatever and rotate each set of paired/off colors like that, until you get to where they have all been reprinted(probably something like 5-6years for all the good ones not including new versions) then start over.

seriously the original duels are not selling packs for stores or people to open to try and find one giving wotc any more money so that is strictly a secondary market thing right there and the only reason not to do it is to avoid the epic tears of collectors. luckily i have a bomb printer and photoshop(you can tell if you remove from plastic and look REAL hard but for the most part people never notice) so wotc can EAFD on outrageous prices for a land due to their pinting practices for something that shouldnt be more than a u3 or a junk rare.

just my opinion.

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

i.e. m13 gets the original duels


Stopped reading.
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
i.e. m13 gets the original duels


Stopped reading.



/clap hands awe isnt that so cute, it thinks i care......awe youcutelittlenerdypersonhavea

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

Jellydonut, I don't know if you are speaking at me or not, but I play standard so the older lands you speak of don't apply to me unless they are reprints.


It was directed to the OP specifically, but it also applies to you. Also, if you find the current Standard dual lands perfectly reasonable, then why are you QQing?



The Innistrad dual lands are much cheaper than the M12/New Pherexia block ones.  Did you really just say QQ?  Are you 8?  

If you read anything I wrote you would understand the concern with lands as rares.  If you are just going to "Troll" please leave the thread as you are not adding anything constructive to the conversation and taking jabs at folks for no good reason that I can see.  You are missing the point of the thread entirely.  It's about competitive balance, but this seems to elude you.

ya the prices of duel lands is rediculous, there is no reason a resource used to play the cards should cost more than the majority of cards or combination of cards in a deck. if they want to keep them rare then print them at the same rate as the junk rares you can open 18 of out of a box of 36 boosters.


All cards of the same rarity are equally common/rare within a set. A single crap rare isn't any easier to get than a single chase rare.

It's about competitive balance, but this seems to allude you.


Yes, I guess competitive balance does seem to "suggest or call attention to indirectly; hint at" me.

SEE WHAT I DID THERE.

Blackcleave Cliffs, Copperline Gorge, and Razorverge Thicket are all a solid $5. Only Seachrome Coast and Darkslick Shores command a premium, and even then they're about $10. As for the M12 lands, they've been printed three times and are of the same quality as the Innistrad lands. As is tradition, only the W/U and U/B versions are $5. The other three M12 lands are less than or equal to the Innistrad lands.

Seriously, get over it. Common lands exist. Uncommon lands exist. Rare lands exist. If you wish to be competetive, you're going to have to get your hands dirty and work for it.
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO

ya the prices of duel lands is rediculous, there is no reason a resource used to play the cards should cost more than the majority of cards or combination of cards in a deck. if they want to keep them rare then print them at the same rate as the junk rares you can open 18 of out of a box of 36 boosters.


All cards of the same rarity are equally common/rare within a set. A single crap rare isn't any easier to get than a single chase rare.




im just going by what i have noticed when i would open a box and get a ton of the same crap rare with a small handfull of actually useful rares.

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

It's about competitive balance, but this seems to allude you.


SEE WHAT I DID THERE.

If you wish to be competetive, you're going to have to get your hands dirty and work for it.



I do see what you did there. Good Job. I fixed it for you, but I am sure you know what I meant.  

As far as "If you wish to be competetive, you're going to have to get your hands dirty and work for it" goes; you are kidding me right?  How much work is it to order a bunch of over priced cards?

Now see, I took one sentence out of your post, yet still replied to the entirety of the post. You took two sentences and responded to those two sentences. So, let me reiterate...

Blackcleave Cliffs, Copperline Gorge, and Razorverge Thicket are all a solid $5. Only Seachrome Coast and Darkslick Shores command a premium, and even then they're about $10. As for the M12 lands, they've been printed three times and are of the same quality as the Innistrad lands. As is tradition, only the W/U and U/B versions are $5. The other three M12 lands are less than or equal to the Innistrad lands. 
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
I agree with Lavacon through and through with your performance in this thread iamajellydonut, but I don't feel the need to bash you directly, you just make it easier for me to make points =).

That being said, you're essentially pulling the "I can afford it and you can't boo hoo hoo" attitude.

Would it surprise you to know my day time job nets me more then enough money to not really cry about forking out $100 for a deck?

This isn't necessary a quesiton of affordability, its a statement modern has created a microcosm where cards that in any situation wouldn't be worth a lot are magically sky rocketing.

Did you read Mark's post modurm of Jace The Mind Sculpter spinning out of control? This is a prime example of the same problem just with a whole different set of cards. The cards have gotten too desireable because of lack of developement towards make the mechanic more availible. Yes, its not exactly the same thing when Jace's price span out of control, but its a very parallel issue.

What has Wizards done in the past when the cost of a card spins out of control?

They either:


  • Reprint it.

  • Ban it.

  • Make another version of it.


This is one of those situations where I really think the rarity has made these cards spin out of control and reprinting the Ravnica pain lands in RTR with a downgraded rarity would really help to keep the cost of dual colored lands under control.

I see M13 is a good way to tie up what a lot of people were really hoping to get out of Avacyn (at least in my area) and thats to give us wedge lands similar to Alara.

These few things would really go along way to help the state of the game. 
+1 to the OP, I agree completely. Uncommon dual lands should be standard staples, not something we see now and again. Needing five-to-ten-dollar cards to make any multicolor deck consistent is silly.
That being said, you're essentially pulling the "I can afford it and you can't boo hoo hoo" attitude.


My point was that I can't afford it, but hard work achieved my goal of owning them within a week of sticking out my thumb for Shocks and Fetches.

Demand is price. What cards that shouldn't be valuable are? Even Shock lands maintained a value of about $10-20 depending on the colors because they were effective Legacy replacements or supplements and huge casual crowd pleasers.

Also, Wizards has never banned a card due to price alone. $25 is not unheard of for an eternal format staple. Gonna need some $30 Thoughtseizes, $100+ Tarmogoyfs, $15 Ravagers, $20 Snapcaster Mages... All more or less must-have staples of their respective colors. If you want to make a multicolor deck in Modern, Shock lands are honestly one of your least concerns.
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
Also, Wizards has never banned a card due to price alone. $25 is not unheard of for an eternal format staple. Gonna need some $30 Thoughtseizes, $100+ Tarmogoyfs, $15 Ravagers, $20 Snapcaster Mages... All more or less must-have staples of their respective colors. If you want to make a multicolor deck in Modern, dual lands are honestly one of your least concerns.



One fellow down at the FLGS will practically mortage vital organs for dual lands. I sold him a slightly beat Underground Sea for some cash, some cards, and some unopened boosters... And that was with me cutting him a deal.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

One fellow down at the FLGS will practically mortage vital organs for dual lands. I sold him a slightly beat Underground Sea for some cash, some cards, and some unopened boosters... And that was with me cutting him a deal.


Shock lands* :P 
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
Thats an Alpha land. I think thats a little bit off topic here.

An Alpha card, land or not, is gonna go for something insane.  
Thats an Alpha land. I think thats a little bit off topic here.

An Alpha card, land or not, is gonna go for something insane.  


WRONG! It was Revised. If it was an Alpha copy, I could have gotten twice as much from him and still have given him a great deal.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

WRONG! It was Revised. If it was an Alpha copy, I could have gotten twice as much from him and still have given him a great deal.


8x!
lel♯ jenk♯ ∞


I'm the world's leading astrophysicist. You can trust me, because I said I was.
92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
WRONG! It was Revised. If it was an Alpha copy, I could have gotten twice as much from him and still have given him a great deal.



WRONG! It is an alpha card. 

Note:

 - The black border.  Alpha, Beta were black border, Unlimited and Revised were white bordered.  Also note how unlike Beta, and black bordered sets beyond, how the upper and lower horizontal borders are much fatter than on later black bordered cards.
 - The ROUNDED EDGES of the card, seen ONLY to my knowledge in Alpha - Beta, Unlimited, Revised onwards have the same corners as today's cards
 - It says TAP - lands had that from Alpha to Unlimited [only talking base sets for now] Revised had a tap symbol.
 - The card title text - from Alpha to Unlimited, it was darker than Revised onward [again, not talking about anything other than base sets]


Going by price alone to determine which set it is from clearly doesn't work :P