05/03/2012 Sealed Deck Builder

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.

I went with just blue red

8 Island
8 Mountain
1 Archwing Dragon
1 Elgaud Shieldmate
1 Fettergeist
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Mist Raven
2 Rotcrown Ghoul
2 Stern Mentor
1 Angel's Tomb
1 Bladed Bracers
2 Crippling Chill
2 Ghostform
1 Ghostly Touch
1 Pillar of Flame
1 Spirit Away
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident
1 Tamiyo, the Moon Sage

I was hoping they didn't include a gold angel in the build to not make this an auto-pilot exercise, but even without a gold angel this pool is a no-brainer since blue is a must include with tamiyo and spirt away and white fills out the curve the best whilst bringing with it decent removal.


This Deck was built in 0:01:29


Total Deck Size: 40
17 Lands
---------------
8 Island
9 Plains



13 Creatures
---------------
1 Angelic Wall
1 Devout Chaplain
1 Elgaud Shieldmate
1 Holy Justiciar
1 Midvast Protector
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Seraph of Dawn
2 Stern Mentor



9 Other Spells
---------------
1 Amass the Components
1 Bladed Bracers
2 Crippling Chill
1 Divine Deflection
1 Ghostly Touch
2 Righteous Blow
1 Spirit Away



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

This Deck was built in 0:10:57

Total Deck Size: 40
17 Lands
---------------
8 Island
9 Plains


15 Creatures
---------------
1 Angelic Wall
1 Devout Chaplain
1 Elgaud Shieldmate
1 Holy Justiciar
1 Midvast Protector
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Rotcrown Ghoul
2 Seraph of Dawn
2 Stern Mentor


7 Other Spells
---------------
1 Cloudshift
1 Commander's Authority
1 Defang
1 Divine Deflection
1 Ghostly Touch
1 Spectral Prison
1 Spirit Away


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage


With two Stern Mentors and two rotcrown ghouls, I just gotta make a mill deck.

This Deck was built in 0:09:26


Total Deck Size: 40
18 Lands
---------------
8 Island
9 Plains
1 Seraph Sanctuary



12 Creatures
---------------
1 Devout Chaplain
1 Elgaud Shieldmate
1 Fettergeist
1 Holy Justiciar
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Seraph of Dawn
2 Stern Mentor



9 Other Spells
---------------
1 Amass the Components
1 Cloudshift
1 Defang
1 Divine Deflection
2 Righteous Blow
1 Spectral Prison
1 Spirit Away
1 Tormentor's Trident



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

This pool has a ton of white removal in a format that is regarded as removal poor. This deck can easily win via evasive beatdown or mill via the two stern mentors

Or you could just go make an all three drop beatdowb


This Deck was built in 0:03:04


Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Mountain
1 Plains



14 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Diregraf Escort
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
1 Wildwood Geist
2 Wolfir Avenger



9 Other Spells
---------------
1 Abundant Growth
1 Divine Deflection
1 Guise of Fire
1 Lightning Prowess
1 Pillar of Flame
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident
1 Uncanny Speed


 

U/W is the only choice here I think.
Didn't play the mill since I'm not sure how strong it is. I mean, four cards a turn is alot. But the engine is very fragile. Not quite enough creatures but hopfully the removal and draw will help with that.

This Deck was built in 0:03:55

Total Deck Size: 40
17 Lands
---------------
8 Island
9 Plains


11 Creatures
---------------
1 Angelic Wall
1 Elgaud Shieldmate
1 Fettergeist
1 Havengul Skaab
1 Holy Justiciar
1 Midvast Protector
1 Mist Raven
2 Moorland Inquisitor
2 Seraph of Dawn


11 Other Spells
---------------
2 Amass the Components
1 Cloudshift
2 Crippling Chill
1 Defang
1 Divine Deflection
2 Righteous Blow
1 Spectral Prison
1 Spirit Away


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

Grow old or die trying.
Heh.  If I could ever actually open a pool at a real event that was as playable as this...  Seriously, I think I might have the most awful luck when cracking 6 packs to build a deck.

UW seems pretty obvious and strong.
Photobucket My Trade Thread: The_Fringer's Mercantile Plane (Updated: 1/13/11)
this couldve gone either a tri-colour RUG or WUR or a couple different dual colours. here's my atempt at one of the tri-colour combos.

This Deck was built in 0:08:20

Total Deck Size: 40
20 Lands
---------------
6 Forest
6 Island
8 Mountain


9 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf


10 Other Spells
---------------
1 Abundant Growth
1 Amass the Components
2 Crippling Chill
1 Ghostform
1 Grounded
1 Pillar of Flame
1 Spirit Away
1 Thunderbolt
1 Thunderous Wrath


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage
______________________________________________________________________________
here's the other tri-colour deck i could think of...

This Deck was built in 0:11:06

Total Deck Size: 40
20 Lands
---------------
5 Island
8 Mountain
7 Plains


8 Creatures
---------------
1 Angelic Wall
1 Archwing Dragon
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Midnight Duelist
1 Moonlight Geist
1 Seraph of Dawn


11 Other Spells
---------------
1 Amass the Components
1 Cloudshift
2 Crippling Chill
1 Defang
1 Pillar of Flame
2 Righteous Blow
1 Spirit Away
1 Thunderbolt
1 Thunderous Wrath


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage


_______________________________________________________________________________
is it just me, or does anyone else feel like tri-colour decks is the next big thing?

Basically I'm seeing GR beatdown and UW control (with mill).
Blue and red are the only colors that really call to you in this sealed pool but they don't neccesarily have a ton of synergy.

Also nice to see that people aren't forgetting their Stern Mentors. Pair it with a creature and you can mill for 4 cards of a 40 card deck every turn. Get two out and double that. A single rotcrown takes out 1/8 of an opponent's deck. I see mill being very viable in this format.


This Deck was built in 0:10:10


Total Deck Size: 38
18 Lands
---------------
9 Island
9 Plains



10 Creatures
---------------
1 Angelic Wall
1 Fettergeist
1 Midnight Duelist
2 Moorland Inquisitor
1 Rotcrown Ghoul
2 Seraph of Dawn
2 Stern Mentor



9 Other Spells
---------------
2 Amass the Components
1 Bladed Bracers
2 Crippling Chill
1 Defang
2 Righteous Blow
1 Spirit Away



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

I'm a little worried that this deck lacks teeth if the mill strategy fails. All I'll have are a couple decent fliers. With all the disruption though it might be enough. The good creatures in other colors were either at the same mana costs as the blue ones or hard to splash.

What's everyone's thoughts on that white X spell? It can buy you a turn and act as removal but it's not exactly consistent.


 
Went for an ultra-defensive UW mill strategy.

This Deck was built in 0:07:48

Total Deck Size: 23


15 Creatures
---------------
1 Angelic Wall
1 Devout Chaplain
1 Elgaud Shieldmate
1 Holy Justiciar
1 Midvast Protector
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Rotcrown Ghoul
2 Seraph of Dawn
2 Stern Mentor


7 Other Spells
---------------
1 Amass the Components
1 Commander's Authority
1 Defang
1 Divine Deflection
2 Righteous Blow
1 Spirit Away


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

76125763 wrote:
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.

This Deck was built in 0:04:42


Total Deck Size: 40
17 Lands
---------------
8 Island
9 Plains



14 Creatures
---------------
1 Angelic Wall
1 Devout Chaplain
1 Elgaud Shieldmate
1 Fettergeist
1 Holy Justiciar
1 Midvast Protector
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Seraph of Dawn
2 Stern Mentor



8 Other Spells
---------------
1 Amass the Components
1 Cloudshift
2 Crippling Chill
1 Defang
1 Divine Deflection
1 Spectral Prison
1 Spirit Away



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

I saw the planeswalker but I figured I'd just go with the aggro on this one.  Plus, the miracle's awesome.  Because I didn't like how the mana was working out, I cut the Wolfir Avengers last-minute for the Midnight Duelists.  I'm still not sure on this point.  Maybe it would be better to include that mana-fixing card or another land.  Could someone give tips on this please?

This Deck was built in 0:22:56


Total Deck Size: 40
15 Lands
---------------
3 Forest
7 Mountain
5 Plains



14 Creatures
---------------
1 Borderland Ranger
1 Diregraf Escort
1 Hanweir Lancer
1 Lightning Mauler
3 Midnight Duelist
1 Midvast Protector
2 Moorland Inquisitor
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Wandering Wolf



11 Other Spells
---------------
2 Banners Raised
1 Lightning Prowess
1 Pillar of Flame
2 Righteous Blow
1 Thatcher Revolt
1 Thunderbolt
1 Thunderous Wrath
2 Uncanny Speed

I haven't figured out tamiyo yet so i decieded not to use her. The white looked satisfying with it's removal and lot of humans. The red looked nice with the soulbonding. These colours were what I played at the pre-realse, with a splash of green. With 11 Creatures, there should be enough to out play tamiyo.

This Deck was built in 0:07:00

Total Deck Size: 40
17 Lands
---------------
8 Mountain
9 Plains


11 Creatures
---------------
1 Devout Chaplain
1 Hanweir Lancer
1 Holy Justiciar
1 Lightning Mauler
3 Midnight Duelist
1 Midvast Protector
2 Moorland Inquisitor
1 Riot Ringleader


12 Other Spells
---------------
1 Bladed Bracers
1 Commander's Authority
1 Divine Deflection
1 Pillar of Flame
2 Righteous Blow
1 Thatcher Revolt
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident
2 Uncanny Speed

Well this was a welcome surprise.  I loaded this up expecting to Dark Ascenison / Innistrad and got AVR restored.  Also, a very difficult pool. 

My first drop was white as I didn't think it was that impressive.  Black was the next to go, which left Red, Green and Blue.  Of course, blue had Tamiyo but I thought the rest of blue was quite weak so I ended up in Red/Green.

Despite initial thoughts that the deck would be slow, this is very aggressive and can pull out wins turn 6 fairly reguarly. 


This Deck was built in 0:06:49


Total Deck Size: 40
17 Lands
---------------
9 Forest
8 Mountain



14 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Geist Trappers
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
1 Wildwood Geist
2 Wolfir Avenger



9 Other Spells
---------------
1 Abundant Growth
1 Bladed Bracers
1 Guise of Fire
1 Lightning Prowess
1 Pillar of Flame
1 Thatcher Revolt
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident

I went with White-blue, with the included milling. It seemed like the right choice, since Tamiyo can win games in the longterm.
I just don't see myself going three colours with only a single borderland ranger and a single abundant growth as mana-fixing.

This Deck was built in 0:11:09


Total Deck Size: 40
18 Lands
---------------
9 Island
9 Plains



11 Creatures
---------------
1 Angelic Wall
1 Elgaud Shieldmate
1 Holy Justiciar
1 Midvast Protector
1 Mist Raven
2 Rotcrown Ghoul
2 Seraph of Dawn
2 Stern Mentor



10 Other Spells
---------------
2 Amass the Components
1 Cloudshift
2 Crippling Chill
1 Divine Deflection
1 Ghostly Touch
2 Righteous Blow
1 Spirit Away



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

I am using Firefox with 1366 x 768 screen resolution, and I cannot see the bottom bar at all. Please fix this.

If I was actually able to add basic lands to my deck, I would have gone UG, splashing white for removal. Double Wolfir Avenger plus Tamiyo is hard to pass up.
This Deck was built in 0:09:08

Total Deck Size: 40
17 Lands
---------------
10 Island
7 Plains


11 Creatures
---------------
1 Angelic Wall
1 Elgaud Shieldmate
1 Fettergeist
2 Havengul Skaab
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Seraph of Dawn


11 Other Spells
---------------
2 Amass the Components
1 Bladed Bracers
2 Crippling Chill
1 Defang
1 Divine Deflection
2 Righteous Blow
1 Spectral Prison
1 Spirit Away


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

Seems pretty decent, some removal, some card draw, and win with Tamiyo =P

I went RUW for this deck.  I like the way white and red ran together, providing a nice early game for the deck, coming in late with Tamiyo and Spirt Away as game enders. There is some draw to help the mana base, and Heirs of Stromkirk can get out of hand quickly.
This Deck was built in 0:17:04


Total Deck Size: 45
18 Lands
---------------
6 Island
6 Mountain
6 Plains



14 Creatures
---------------
1 Angelic Wall
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
3 Midnight Duelist
2 Moorland Inquisitor
1 Riot Ringleader
2 Rotcrown Ghoul
2 Stern Mentor



12 Other Spells
---------------
1 Banners Raised
2 Crippling Chill
1 Divine Deflection
1 Ghostform
1 Ghostly Touch
1 Pillar of Flame
2 Righteous Blow
1 Spirit Away
1 Thunderbolt
1 Thunderous Wrath



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

Not playing Tamiyo seems madness, considering how strong the blue cards are in this pool. I initially wanted to splash red, but white had enough good cards. I like this controllish semi-mill deck.

This Deck was built in 0:08:37

Total Deck Size: 40
17 Lands
---------------
10 Island
6 Plains
1 Seraph Sanctuary


11 Creatures
---------------
1 Angelic Wall
1 Elgaud Shieldmate
1 Fettergeist
1 Mist Raven
1 Moonlight Geist
2 Rotcrown Ghoul
2 Seraph of Dawn
2 Stern Mentor


11 Other Spells
---------------
1 Amass the Components
1 Bladed Bracers
2 Crippling Chill
1 Defang
1 Divine Deflection
1 Favorable Winds
2 Righteous Blow
1 Spectral Prison
1 Spirit Away


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

IMAGE(http://i1.minus.com/jbcBXM4z66fMtK.jpg)

192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
UW was my first choice too.  can't decide if i should be playing a couple of the protection from vampires dudes.  The 2 lifelink angels and Tyamo make this pool almost a no-brainer


This Deck was built in 0:10:47


Total Deck Size: 47
23 Lands
---------------
9 Island
14 Plains



10 Creatures
---------------
1 Angelic Wall
1 Devout Chaplain
1 Elgaud Shieldmate
1 Holy Justiciar
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Seraph of Dawn



13 Other Spells
---------------
2 Amass the Components
1 Angel's Tomb
1 Cloudshift
2 Crippling Chill
1 Defang
1 Divine Deflection
2 Righteous Blow
1 Spectral Prison
1 Spirit Away
1 Tormentor's Trident



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage


 

This Deck was built in 0:04:45


Total Deck Size: 40
17 Lands
---------------
6 Island
10 Plains
1 Seraph Sanctuary



10 Creatures
---------------
1 Angelic Wall
1 Elgaud Shieldmate
3 Midnight Duelist
1 Midvast Protector
2 Moorland Inquisitor
2 Seraph of Dawn



12 Other Spells
---------------
2 Amass the Components
1 Angel's Tomb
1 Bladed Bracers
1 Cloudshift
1 Commander's Authority
1 Defang
1 Divine Deflection
1 Ghostform
1 Ghostly Touch
2 Righteous Blow



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

I decided to go with a blue white control deck. Being a fanboy of angels I was drawn to the two 4 drop angels and decided to run with it. Blur was the obvious color to add. Side note I would have killed to have this be my sealed pool at the prerelease 

Mono Blue Delver in Legacy

Garrin, The Valiant, Noble Cleric of Heironeous

 

I thought White was clearly the strongest color, but the strength of the rares in blue and the burn in red couldn't be ignored.  As such, I eliminated some of the weaker removal from white and put in the stronger removal from red, as well as the very strong creatures.  Lemme know what you think.

This Deck was built in 0:20:12


Total Deck Size: 40
17 Lands
---------------
5 Island
4 Mountain
8 Plains



14 Creatures
---------------
1 Angelic Wall
1 Devout Chaplain
1 Elgaud Shieldmate
1 Fettergeist
1 Hanweir Lancer
1 Holy Justiciar
1 Lightning Mauler
1 Midvast Protector
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Seraph of Dawn



8 Other Spells
---------------
1 Bladed Bracers
1 Divine Deflection
1 Pillar of Flame
1 Righteous Blow
1 Spirit Away
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

U/W was an easy choice. Wish I had this cardpool @ my prerelease. Not sure if my deck has enough power but it would be fun!


This Deck was built in 0:03:43


Total Deck Size: 40
18 Lands
---------------
6 Island
11 Plains
1 Seraph Sanctuary



12 Creatures
---------------
1 Angelic Wall
1 Devout Chaplain
1 Elgaud Shieldmate
3 Midnight Duelist
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Seraph of Dawn



9 Other Spells
---------------
1 Amass the Components
1 Bladed Bracers
1 Cloudshift
2 Crippling Chill
1 Defang
1 Divine Deflection
2 Righteous Blow



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

This Deck was built in 0:15:03

Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Plains
1 Seraph Sanctuary


15 Creatures
---------------
1 Angelic Wall
1 Devout Chaplain
1 Diregraf Escort
1 Flowering Lumberknot
1 Geist Trappers
1 Holy Justiciar
1 Moonlight Geist
1 Moorland Inquisitor
2 Seraph of Dawn
1 Timberland Guide
1 Trusted Forcemage
1 Wandering Wolf
2 Wolfir Avenger


8 Other Spells
---------------
1 Abundant Growth
1 Angel's Tomb
1 Bladed Bracers
1 Commander's Authority
1 Defang
1 Divine Deflection
2 Righteous Blow

There was a temptation to go with blue because of the planeswalker, but blue lacked decent creatures and most of its best guards I thought were a bit to pricey with the mana.  White/green seemed to be the best bet for me.  While this deck does seem to be a bit defensive, I could always try to sideboard in some big green creatures if I find that I need to be more aggresive.

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

What is really interesting here is that everyone on the Limited Forum (who have a similar thread to this every week) have all gone for RG decks from this pool.
UR. I thought I'd try something different Undecided


This Deck was built in 0:08:30


Total Deck Size: 40
16 Lands
---------------
8 Island
8 Mountain



11 Creatures
---------------
1 Archwing Dragon
1 Elgaud Shieldmate
1 Fettergeist
1 Hanweir Lancer
1 Havengul Skaab
1 Heirs of Stromkirk
1 Lightning Mauler
1 Mist Raven
1 Riot Ringleader
2 Stern Mentor



12 Other Spells
---------------
2 Banners Raised
1 Favorable Winds
1 Ghostform
1 Ghostly Touch
1 Guise of Fire
1 Pillar of Flame
1 Spectral Prison
1 Spirit Away
1 Thatcher Revolt
1 Thunderbolt
1 Thunderous Wrath



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

live on

UW was almost no contest.  The combination of 2x Seraph + 2x Amass + 2x Crippling Chill means it will be the most consistent list that you can get.  Couple this with solid W removals and Tamiyo + Spirit Away bringing up the top end and there's really no reason not to go UW. 

Also good luck racing Seraph + Trident.

The only thing I'd change around would be taking out the Equipments for 2 more dorks (2/3 one and probably Wall against aggro). 

This Deck was built in 0:08:55

Total Deck Size: 40
17 Lands
---------------
8 Island
9 Plains


11 Creatures
---------------
1 Devout Chaplain
1 Elgaud Shieldmate
1 Holy Justiciar
1 Mist Raven
1 Moonlight Geist
2 Moorland Inquisitor
2 Seraph of Dawn
2 Stern Mentor


11 Other Spells
---------------
2 Amass the Components
1 Bladed Bracers
2 Crippling Chill
1 Defang
1 Divine Deflection
2 Righteous Blow
1 Spirit Away
1 Tormentor's Trident


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

I started out U/W, but then decided the U was just too underwhelming.  Yes you have Tamiyo and Spirit away, but the mill just isn't going to work in these numbers.  Also white is good, but it wants aggro, whilst blue wants to sit back and control to a mill victory.  It's just not going to work

I ended up R/W aggro, but I'm going to take another look at green to see if that might be the better second color choice.  I eschewed almost all of my removal for an aggressive strategy that I think will be able to win before the opponent can get off the ground.

This Deck was built in 0:20:54

Total Deck Size: 40
17 Lands
---------------
9 Mountain
8 Plains


13 Creatures
---------------
1 Archwing Dragon
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Holy Justiciar
1 Lightning Mauler
2 Midnight Duelist
1 Moonlight Geist
2 Moorland Inquisitor
1 Riot Ringleader
2 Seraph of Dawn


10 Other Spells
---------------
1 Angel's Tomb
2 Banners Raised
1 Bladed Bracers
1 Commander's Authority
1 Divine Deflection
1 Guise of Fire
1 Thatcher Revolt
1 Thunderous Wrath
1 Tormentor's Trident

Hm...I'm second guessing on Commander's Authority here.  I should probably cut it for either a removal spell or another creature.  Sure it's token swarm, but it's just so expensive.  On the other hand if I do get stalled out, it gives me an ever increasing board position to eventually break the stalemate.  Decisions, decisions... I'll keep it and just call it my backup plan.  On the other-other hand I can't deal with bombs anyway...I dunno.

Let's see what Green's got for me.

It's really hard to fill in the last two creature slots, but I guessDiregraf Escort and Wildwood Geist will do in a pinch.  I don't like flowering lumberknot with only 5 soulbond creatures.  Sure when it works it will be a 5/5 beater, but when it doesn't work, it will be a dead card.

I still think R/W is the way to go.

This Deck was built in 0:07:13

Total Deck Size: 40
17 Lands
---------------
9 Forest
8 Mountain


15 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Diregraf Escort
1 Geist Trappers
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
1 Wildwood Geist
2 Wolfir Avenger


8 Other Spells
---------------
1 Angel's Tomb
1 Grounded
1 Pillar of Flame
1 Sheltering Word
1 Thatcher Revolt
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident


If someone could share their opinion on my decks (and on my opinions on my decks) this week I'd be greatly appreciative.
Thanks.

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

***************************************************************************************

Post #777

***************************************************************************************

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.

[sblock Initial WG deck]This Deck was built in 0:08:08

Total Deck Size: 40
16 Lands
---------------
8 Forest
8 Plains


14 Creatures
---------------
1 Borderland Ranger
1 Devout Chaplain
2 Midnight Duelist
2 Moorland Inquisitor
2 Seraph of Dawn
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
2 Wolfir Avenger


10 Other Spells
---------------
1 Abundant Growth
1 Angel's Tomb
1 Bladed Bracers
1 Cloudshift
1 Commander's Authority
1 Divine Deflection
1 Lair Delve
2 Righteous Blow
1 Tormentor's Trident[/sblock]
This Deck was built in 0:05:26

Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Island
1 Plains


11 Creatures
---------------
1 Borderland Ranger
1 Elgaud Shieldmate
1 Fettergeist
2 Havengul Skaab
1 Mist Raven
1 Timberland Guide
1 Trusted Forcemage
1 Wandering Wolf
2 Wolfir Avenger


11 Other Spells
---------------
1 Abundant Growth
1 Amass the Components
1 Angel's Tomb
1 Commander's Authority
1 Crippling Chill
1 Divine Deflection
1 Ghostform
1 Ghostly Touch
1 Lair Delve
1 Sheltering Word
1 Spectral Prison


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage



There are several ways to construct a deck from this pool.  Overall the weekest color looked to be black.  Initially I went with WG because it looked like it comboed well together.  I also though about UW, but Wolfir Avenger pushed me into green as a definite color.  I like the flying in white, but it only offers 3 fliers.  There are 2 white cards that I really want to play, so decided to splash white and UG as my main colors.  This makes the strongest deck.

Blue has a couple of fliers, but several forms of control that will eliminate the blockers.  It doesn't have the aggro creatures white has, but it should be able to hold the opponent's creatures off long enough to establish my board.  Green has some aggressive creatures that can get some early damage in, and can slow opponent's attacks down.  Havengul Skaab combos will with Timberland Guide, Borderland Ranger and Angel's Tomb.  Although not as fast as cloud shift, it stays for more than a 1-of spell.  With the Skaab and the Guide comboing, it can make Wandering Wolf a very large threat.

A RW deck may be interesting to play.  Red has some cards that would combo well with the white humans.  It also looks to be a very good aggro deck.  Although black is the weakest color overall, it has one of the best creatures in the pool, Demonlord of Ashmouth.  It may make a nice deck with blue or red.  Either UB or BR would be a control/tempo deck.  Not sure they would win as many games, but it would be fun to build them.

Give me your opinions!

This Deck was built in 0:03:35


Total Deck Size: 40
17 Lands
---------------
9 Island
8 Plains



11 Creatures
---------------
1 Angelic Wall
1 Elgaud Shieldmate
1 Fettergeist
1 Mist Raven
1 Moonlight Geist
2 Rotcrown Ghoul
2 Seraph of Dawn
2 Stern Mentor



11 Other Spells
---------------
2 Amass the Components
1 Commander's Authority
2 Crippling Chill
1 Defang
1 Divine Deflection
2 Righteous Blow
1 Spectral Prison
1 Spirit Away



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

I feel that the blue rares are a trap- the rest of U is not gonna do much. Red looked great and I haven't had the chance to try it yet but a deck with a critical mass of soulbound creatures has got to be good- so R/G. 2 wolfir avengers! I fell about 2 cards short though so splashed one plains with the ranger for the kill spells- and that X spell can win games by itself. 

I noticed a lot of people built blue decks- here's why I didn't. 1. all that ghostly and chilly stuff really doesn't change the board state- can only help if you are already in good shape. 2. Fettergeist, Tamiyo, and Grasp are good but fetter is going to mess with your curve terribly and the rares are slow.  

My only regret is that it's light on creatures and can probably get dumb draws that don't do anything, but that's Magic for you.


This Deck was built in 0:17:57


Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Mountain
1 Plains



13 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Flowering Lumberknot
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
2 Wolfir Avenger



10 Other Spells
---------------
1 Angel's Tomb
1 Divine Deflection
1 Lightning Prowess
1 Pillar of Flame
2 Righteous Blow
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident
1 Uncanny Speed

I just finished and realized my list was practically the same as yours, nice. There are a few changes:

1. Having 2 white sources isn't enough to support your three white cards, especially because two of them are early-game cards. Half the time you'll be waiting into mid/later game to draw a white source, when you'd much rather be casting bigger creatures than bad Shocks. Also, you're missing one good soulbond creature in the pool for your Flowering Lumberknot. -2 Righteous Blow +1 Wildwood Geist +1 Geist Trappers

2. Uncanny Speed isn't great; Pillar of Flame, Thunderbolt and Thunderous Wrath will almost always be more useful. Swap it for the sneaky and always playable land-aura to ensure that, with three white sources, you can always cast Divine Deflection. Like you said, it wins games, and making those game-wins more reliable is key when it comes to limited. -1 Uncanny Speed +1 Abundant Growth

3. Hitting your Wolfs on turn three is more important (on average) than your turn four vampire or dragon. You have more green than red anyway, and with Abundant Growth in the mix you have more flexibility. To make a long story short, -1 Mountain +1 Forest

I love 

[b]This Deck was built in 0:07:03[/b 


Total Deck Size: 40
15 Lands
---------------
6 Forest
9 Island



16 Creatures
---------------
1 Borderland Ranger
1 Elgaud Shieldmate
1 Fettergeist
1 Flowering Lumberknot
1 Geist Trappers
1 Havengul Skaab
1 Mist Raven
2 Rotcrown Ghoul
2 Stern Mentor
1 Timberland Guide
1 Vorstclaw
1 Wandering Wolf
2 Wolfir Avenger



8 Other Spells
---------------
1 Abundant Growth
2 Amass the Components
1 Angel's Tomb
1 Crippling Chill
1 Ghostly Touch
1 Spectral Prison
1 Spirit Away



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

This deck is terrible, even worse that I'm going to a midnight release tonight.  Guess I'd better build something better there.  I don't think mill is possible, but I put it in, then added green for creature support, and continued on to white since it had such good cards.  I should know better, less is generally more.


This Deck was built in 0:09:02


Total Deck Size: 40 17 Lands ---------------
8 Forest
6 Island
3 Plains


12 Creatures ---------------
1 Borderland Ranger
1 Geist Trappers
2 Rotcrown Ghoul
2 Stern Mentor
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
2 Wolfir Avenger


10 Other Spells ---------------
1 Abundant Growth
2 Amass the Components
1 Cloudshift
1 Commander's Authority
1 Divine Deflection
1 Natural End
2 Righteous Blow
1 Spirit Away


1 Planeswalkers ---------------
1 Tamiyo, the Moon Sage

I was keeping green in my deck for ages during the build (double Wolfir Avengers <3) but decided to cut them for this very aggressive red-white build.

I do not understand why everybody is so amazed by the blue in the pool. Tamiyo is good when she is good and Spirit Away can obviously win games if you can get to play it (which means you have to build a deck that stalls, which the pool has mediocre support for). But what more is there that is properly playable in blue? Two Amass the Components and one Mist Raven is pretty much all I can find.

(I have very little experience of building mill decks so I'm not going to evalute the potential for a mill strategy.)

I'd be happy to hear people criticize my deck and my choices. Please tell me how wrong I am somehow...

This Deck was built in 0:55:14


Total Deck Size: 40
17 Lands
---------------
8 Mountain
9 Plains



13 Creatures
---------------
1 Archwing Dragon
1 Devout Chaplain
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Holy Justiciar
1 Lightning Mauler
1 Midvast Protector
1 Moonlight Geist
2 Moorland Inquisitor
1 Riot Ringleader
2 Seraph of Dawn



10 Other Spells
---------------
1 Bladed Bracers
1 Cloudshift
1 Defang
1 Divine Deflection
1 Pillar of Flame
2 Righteous Blow
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident

I chose Green-Red for mana stability and lots and lots of creatures!

This Deck was built in 0:08:56


Total Deck Size: 40
17 Lands
---------------
9 Forest
7 Mountain
1 Seraph Sanctuary



16 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Diregraf Escort
1 Flowering Lumberknot
1 Geist Trappers
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
1 Wildwood Geist
2 Wolfir Avenger



7 Other Spells
---------------
1 Abundant Growth
1 Angel's Tomb
1 Bladed Bracers
1 Pillar of Flame
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident


This Deck was built in 0:20:54

Total Deck Size: 40
17 Lands
---------------
9 Mountain
8 Plains


13 Creatures
---------------
1 Archwing Dragon
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Holy Justiciar
1 Lightning Mauler
2 Midnight Duelist
1 Moonlight Geist
2 Moorland Inquisitor
1 Riot Ringleader
2 Seraph of Dawn


10 Other Spells
---------------
1 Angel's Tomb
2 Banners Raised
1 Bladed Bracers
1 Commander's Authority
1 Divine Deflection
1 Guise of Fire
1 Thatcher Revolt
1 Thunderous Wrath
1 Tormentor's Trident

Hm...I'm second guessing on Commander's Authority here.  I should probably cut it for either a removal spell or another creature.  Sure it's token swarm, but it's just so expensive.  On the other hand if I do get stalled out, it gives me an ever increasing board position to eventually break the stalemate.  Decisions, decisions... I'll keep it and just call it my backup plan.  On the other-other hand I can't deal with bombs anyway...I dunno.



I'm also unsure what I think about Commander's Authority. But I'm even more sure what I think about Banners Raised and Thatcher Revolt. Especially over good removal. I do understand that you are going for an even more aggressive angle than my deck, but aren't you going too far? Giving a few extra damages with no real affect on your board position instead of putting in removal that can actually keep care of threats sounds a bit to all-out going to me. 

Angel's Tomb

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