iPad

Maybe this isn't the place for this, but I'd like to see applications for tablets and smartphones.  It would be great for dms and players to be able to look up rules, powers, even their own player information without having six laptops set up at the table. 
Maybe this isn't the place for this, but I'd like to see applications for tablets and smartphones.  It would be great for dms and players to be able to look up rules, powers, even their own player information without having six laptops set up at the table. 



There's actually a couple of pretty good 3rd party apps that do that (well, the compedium is already set up with a mobile option).  Mostly you just need dropbox on your iPad and then click on the dnd4e export and you can open up the character in the app. 

That said, they aren't "official".  And I think this could be a great way to actually offer people the rules they are looking for.  Just create an app and allow in app purchases for books that are released.   
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There's a lot of scope for this sort of tablet-based stuff, and it goes beyond just providing rulebooks in PDF or ebook format. I'm envisaging interactive rulebooks that help with rolling characters, creating balanced encounters, tweaking monster builds, creating random dungeons, and so on. They could contain explanatory voiceovers or videos to illustrate key points or provide examples of play. Being able to use a tablet as a client for a virtual table, or even simply to display a representation of the location, would be very useful, especially if the DM could use one in 'DM mode' and communicate wirelessly with any player tablets in the room (or elsewhere). Couple that with adventure journal or audio recording functions, and you'd have a nice way for players to record their sessions and perhaps get more out of them.

As well as rulebooks, WotC could sell interactive versions of adventure modules, complete with maps and art, sound effects and background music, and a library of tools and references required to speed play, bundled with each one.

Just a few ideas, but I think there's a lot more that could be done in this area.

EDIT: oh, and something else - a tablet app that helps DMs structure and plot their campaigns - somewhere between an offline wiki, a tag cloud generator and a mindmap application, allowing DMs to write / edit material wherever they are, but also access it instantaneously, jumping between NPC info, quest details, plot elements, background etc. as quickly as the PCs can demand it...
There's a lot of scope for this sort of tablet-based stuff, and it goes beyond just providing rulebooks in PDF or ebook format. I'm envisaging interactive rulebooks that help with rolling characters, creating balanced encounters, tweaking monster builds, creating random dungeons, and so on. They could contain explanatory voiceovers or videos to illustrate key points or provide examples of play. Being able to use a tablet as a client for a virtual table, or even simply to display a representation of the location, would be very useful, especially if the DM could use one in 'DM mode' and communicate wirelessly with any player tablets in the room (or elsewhere). Couple that with adventure journal or audio recording functions, and you'd have a nice way for players to record their sessions and perhaps get more out of them.

As well as rulebooks, WotC could sell interactive versions of adventure modules, complete with maps and art, sound effects and background music, and a library of tools and references required to speed play, bundled with each one.

Just a few ideas, but I think there's a lot more that could be done in this area.

EDIT: oh, and something else - a tablet app that helps DMs structure and plot their campaigns - somewhere between an offline wiki, a tag cloud generator and a mindmap application, allowing DMs to write / edit material wherever they are, but also access it instantaneously, jumping between NPC info, quest details, plot elements, background etc. as quickly as the PCs can demand it...



That would be awesome too bad WotC is too ignorant (based on past mistakes) to take this route, and they wouldn't know how if they did.
"Unite the [fan] base? Hardly. As of right now, I doubt their ability to unite a slightly unruly teabag with a cup of water."--anjelika
1-4E play style
The 4E play style is a high action cinematic style of play where characters worry less about being killed in one hit and more about strategy and what their next move is and the one after it. The players talk back and forth about planning a battle and who can do what to influence the outcome. 4E play is filled with cinematic over the top action. An Eladrin teleports out of the grip of the Ogre. The Fighter slams the dragons foot with his hammer causing it to rear up and stagger back in pain. The Cleric creates a holy zone where their allies weapons are guided to their targets and whenever an enemy dies the Clerics allies are healed. 4E is about knowing when to lauch your nova attack, whether its a huge arcane spell that causes enemies to whirl around in a chaotic storm, or if its a trained adrenaline surge that causes you to attack many many times with two weapons on a single target, or a surge of adrenaline that keeps you going though you should already be dead. Its about tactics and the inability to carry around a bag of potions or a few wands and never have to worry about healing. Its about the guy that can barely role play having the same chance to convince the king to aid the group as the guy that takes improv acting classes and regularly stars as an extra on movies.
Stormwind Fallacy
The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa. Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game. Generalization 1: One is not automatically a worse role player if he optimizes, and vice versa. Generalization 2: A non-optimized character is not automatically role played better than an optimized one, and vice versa. ...[aside]... Proof: These two elements rely on different aspects of a player's game play. Optimization factors in to how well one understands the rules and handles synergies to produce a very effective end result. Role playing deals with how well a player can act in character and behave as if he was someone else. A person can act while understanding the rules, and can build something powerful while still handling an effective character. There is nothing in the game -- mechanical or otherwise -- restricting one if you participate in the other. Claiming that an optimizer cannot role play (or is participating in a play style that isn't supportive of role playing) because he is an optimizer, or vice versa, is committing the Stormwind Fallacy.
The spells we should getLook here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. My 4E Fantasy Grounds game is currently full.