Doesn't the level 10 feature let druid's cast non-beastform spells in beastform?
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
A basic attack-fix for battleminds?Or I am missreading something?
You get an at-will primary-stat MBA while in the theme's beast form. At 10 you can stay in the form all encounter long with no penalty.edit: crosspost
A basic attack-fix for battleminds?Or I am missreading something?...What fix? Half-elves aside that is.
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Imagine a storm sorcerer who uses a resounding dagger(+2/3/4 thunder damage, +1 forced movement) with savage rend and uses a lightning power. Use an action point, deal dex damage, then use savage rend to deal damage and slide him adjacent to you dealing 2d6+dex+mods per square.
You guys missed the best part of these themes......you can be a vampire werewolf! What else do you need? :P
Just noticed that this theme gives Brawler Fighters who MC Druid access to Brutal Grappler Form for perma-CA against grabbed enemies. This theme really enables a lot of awesome stuff.
Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.
King Fisher Optimized net user. Moderate.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.
Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight with items, making it far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
I might be going a little too deep here, but Werebear also allows every class to play like a Brawler Fighter. Round 1, activate Blood Fury Weapon to start the next round "bloodied", change form or move, and charge/attack. Round 2, activate Bear Up and start grabbing enemies. Oh, and you gain regeneration 2 while bloodied as a sweet little bonus. Even better for Shifters who also gain effects from their Shifting powers. Does cost a lot of minors though.
For example, Druids can use non-beast form powers in beast form and still get their beast form bonuses.
Rogues all can add claw gloves to their melee damage.
All three themes can add significantly to monks:Bear- Power bonus to AC and claw glovesRat- Goblin Totem and claw glovesWolf- Speed bonus and claw gloves.
Btw, Claw gloves boost FoB damage, as they don't require a hit or damage roll. So yeah, monks, even AoE specialists, will benefit a ton from these themes. Melee builds will be adding 2d10 to all powers. All they need is CA, and CB monks manufucture it.
People also need to stop trying to use Claw Gloves from these themes while using non beast form powers, the way the powers are written hybrid form is NOT beast form and as such you can't utilise Claw Gloves while using the hybrid form
People also need to stop trying to use Claw Gloves from these themes while using non beast form powers, the way the powers are written hybrid form is NOT beast form and as such you can't utilise Claw Gloves while using the hybrid formThe level 10 feature modifies the level 1 beast form power. In no place does it say that hybrid form doesn't qualify as a beast form as the original power does.