04/26/2012 Sealed Deck Builder

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.

This Deck was built in 0:15:33


Total Deck Size: 40
18 Lands
---------------
10 Plains
7 Swamp
1 Isolated Chapel



15 Creatures
---------------
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Falkenrath Torturer
1 Gallows Warden
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Geralf's Messenger
1 Mausoleum Guard
2 Midnight Guard
1 Ravenous Demon
1 Village Bell-Ringer



7 Other Spells
---------------
1 Gravepurge
2 Skillful Lunge
2 Smite the Monstrous
1 Tragic Slip
1 Undying Evil


This is the deck I made. I don't know if the demon is that great with only about 8 or 9 humans, but I decided to give it a shot. 

Kind of a boring sealed challenge, Black / White just seems too obvious. If we were lacking in removal you'd have to consider how best to work in a red splash, but as it is black and white have ample removal between them. That plus the double / triple coloured mana requirements, and no fixing, means splashing red isn't going to be necessary or advised. 


This Deck was built in 0:03:11


Total Deck Size: 40
17 Lands
---------------
8 Plains
8 Swamp
1 Isolated Chapel



17 Creatures
---------------
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Falkenrath Torturer
1 Farbog Boneflinger
1 Gallows Warden
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Geralf's Messenger
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Screeching Bat
1 Skirsdag Flayer
1 Village Bell-Ringer



6 Other Spells
---------------
1 Burden of Guilt
1 Faith's Shield
2 Smite the Monstrous
1 Tragic Slip
1 Undying Evil


 
I went pretty much full-on for the Humans deck. With 9 Humans, there should be enough food for Ravenous Demon and Skirsdag Flayer, which form the set of bombs together with Geist-Honored Monk. Heavy Mattock is usually bad (and probably still is), but the set of Humans makes it playable, and I really want to be able to make my creatures a little bit bigger. Gravepurge works very nicely in a deck like this.

This Deck was built in 0:08:34

Total Deck Size: 40
17 Lands
---------------
11 Plains
5 Swamp
1 Isolated Chapel


15 Creatures
---------------
1 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Farbog Boneflinger
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Ravenous Demon
1 Screeching Bat
1 Skirsdag Flayer
1 Village Bell-Ringer


8 Other Spells
---------------
1 Burden of Guilt
1 Faith's Shield
1 Gravepurge
1 Heavy Mattock
2 Smite the Monstrous
1 Tragic Slip
1 Undying Evil

76125763 wrote:
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
this was just okay. kinda difficult to figure something out.. but i think it kinda works... and in a tourney youd have the rest of the cards to work with too, so i guess it would just depend... (still better then the ending to mass effect 3.)

This Deck was built in 0:08:36

Total Deck Size: 41
19 Lands
---------------
3 Mountain
8 Plains
7 Swamp
1 Isolated Chapel


12 Creatures
---------------
1 Doomed Traveler
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Geralf's Messenger
1 Hinterland Hermit
1 Kruin Outlaw
1 Mausoleum Guard
1 Midnight Guard
1 Ravenous Demon
1 Skirsdag Flayer
1 Village Bell-Ringer


10 Other Spells
---------------
2 Break of Day
1 Burning Oil
1 Curse of Exhaustion
1 Faith's Shield
1 Ghoulcaller's Chant
1 Gravepurge
1 Tragic Slip
1 Undying Evil
1 Witchbane Orb

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Here's my deck, went with red/white mostly flying tokens.

This Deck was built in 0:06:46

Total Deck Size: 40
18 Lands
---------------
8 Mountain
10 Plains


12 Creatures
---------------
1 Abbey Griffin
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Gallows Warden
1 Geist-Honored Monk
1 Kruin Outlaw
1 Mausoleum Guard
1 Niblis of the Urn
1 Pitchburn Devils
1 Scourge of Geier Reach


10 Other Spells
---------------
1 Bar the Door
1 Burden of Guilt
2 Burning Oil
1 Curse of Bloodletting
2 Skillful Lunge
2 Smite the Monstrous
1 Wrack with Madness


Also, wish there was a sample starting hand generator along with the builder. That would be perfect.
:ubm: :brm: :rgm: :gwm: :wbm: :urm: :bgm: :rwm: :gum:
Coalition Wargame - Defend Dominaria and her allies, or advance the Phyrexian Invasion. You will lead legendary armies to battle, gain control of magical planes, and win ultimate glory.

Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
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Castle of FunTerisia City and Fan FictionD20 Modern
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!

Wow, this deck's colors were easy to choose, and the deck itself seemed to go quickly as well.


This Deck was built in 0:04:31

Total Deck Size: 40
17 Lands
---------------
11 Plains
5 Swamp
1 Isolated Chapel


16 Creatures
---------------
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Farbog Boneflinger
1 Gallows Warden
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Ravenous Demon
1 Skirsdag Flayer
1 Village Bell-Ringer


7 Other Spells
---------------
1 Burden of Guilt
1 Faith's Shield
2 Skillful Lunge
2 Smite the Monstrous
1 Tragic Slip

An alternate deck with WRb. Probably not superior to BW, also risky with black splash. Nevertheless 2 burning oils, 1 fling and some fatties can make nice surprises...


This Deck was built in 0:07:34

Total Deck Size: 40
17 Lands
---------------
7 Mountain
7 Plains
2 Swamp
1 Isolated Chapel


16 Creatures
---------------
1 Ashmouth Hound
2 Chapel Geist
1 Elgaud Inquisitor
1 Gallows Warden
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Hinterland Hermit
1 Kruin Outlaw
1 Mausoleum Guard
1 Midnight Guard
1 Niblis of the Urn
1 Pitchburn Devils
1 Scourge of Geier Reach
1 Skirsdag Flayer


7 Other Spells
---------------
1 Burden of Guilt
2 Burning Oil
1 Fling
1 Skillful Lunge
1 Smite the Monstrous
1 Tragic Slip



This Deck was built in 0:06:30

Total Deck Size: 40
17 Lands
---------------
11 Plains
5 Swamp
1 Isolated Chapel


14 Creatures
---------------
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Gallows Warden
1 Gavony Ironwright
1 Geist-Honored Monk
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Ravenous Demon
1 Skirsdag Flayer
1 Village Bell-Ringer


9 Other Spells
---------------
1 Curse of Exhaustion
1 Heavy Mattock
1 Night Terrors
2 Skillful Lunge
1 Smite the Monstrous
1 Spiteful Shadows
1 Tragic Slip
1 Undying Evil

Easy colour choose, mainly because the other colours had nothing special. I decided to go Humans and Spirits. If this was a tournament situation, I probably wouldof had some red with the nice big creatures ready to go if I needed. The Demon was a risk but went with it seeing my amounts of human
This Deck was built in 0:06:51

Total Deck Size: 40
17 Lands
---------------
9 Plains
7 Swamp
1 Isolated Chapel


17 Creatures
---------------
1 Abbey Griffin
1 Doomed Traveler
1 Elgaud Inquisitor
1 Falkenrath Torturer
1 Farbog Boneflinger
1 Gavony Ironwright
1 Geist-Honored Monk
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Ravenous Demon
1 Sanctuary Cat
1 Screeching Bat
1 Skirsdag Flayer
1 Vampire Interloper
1 Village Bell-Ringer


6 Other Spells
---------------
1 Burden of Guilt
1 Faith's Shield
2 Skillful Lunge
1 Tragic Slip
1 Undying Evil

Well, this wasn't exactly the hardest color choice I've ever had.
This pool was pretty deep.  White is clearly the deepest color. Originally I was going to go heavier black, but red seemed a lot stronger overall.  Isolated Chapel really allowed me to look at black as more of a splash color.  This color combination maximizes the use of the strongest cards in the pool.

This Deck was built in 0:03:43

Total Deck Size: 40
17 Lands
---------------
5 Mountain
8 Plains
3 Swamp
1 Isolated Chapel


17 Creatures
---------------
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Farbog Boneflinger
1 Gallows Warden
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Kruin Outlaw
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Pitchburn Devils
1 Skirsdag Flayer
1 Village Bell-Ringer


6 Other Spells
---------------
1 Burden of Guilt
2 Burning Oil
1 Fling
1 Tragic Slip
1 Wrack with Madness

Seriously, the power level of white black coupled with an alluring WB land made this kind of a no-brainer.

However, I think the following were the skill testing choices:


1 Doomed Traveler
1 Geralf's Messenger
1 Midnight Guard
1 Village Bell-Ringer
1 Smite the Monstrous
1 Undying Evil

The messenger's mana requirements are huge. This will quite possibly be a turn 6 or 7 drop. That said, at turn 6 or 7 with a torturer in play its 4 damage to the head.

Doomed traveller may seem weak in the slower sealed environment, but I think its synergy with the torturer and the demon make it very playable indeed.

Smite the monstrous - its an auto-include in this slow environment, but 2 not so much. You can afford to sit there with one in your hand facing 3/3 spirits, but not two.

Midnight guard - combat tricky with falkenrath torturer / flayer + humans that produce spirits. But then again, I'd rather have Village Bell-Ringer.

Undying Evil is just great, and never more so than when you have a sac outlet.

everyone seems to be in agreement on BW, but i see some differences in card choice. these are the two that seem most eveident:

boneflinger: some added it, some don't. the ability is nice, but for 5 mana i felt the slot could be better filled with another card.

messanger: three black? no thanks. depending ont he deck you face turn 6-7 could be game over. and the mana requirement clashed with the fact that my deck was heavy white, so adding the extra black mana  so summon it made summoning my large amount of white less likely. 
I know many people saw Isolated Chapel and saw all the white/black goodies but I saw a chance to control the board and have a 1/1 hexproof unblockable immulating the current standard Delver decks (but obviously unrefined) So here it is. I went u/w


This Deck was built in 0:08:18


Total Deck Size: 41 18 Lands --------------- 7 Island 11 Plains


14 Creatures --------------- 2 Chapel Geist 1 Delver of Secrets 1 Doomed Traveler 1 Elgaud Inquisitor 1 Galvanic Juggernaut 1 Gavony Ironwright 1 Geist-Honored Monk 1 Invisible Stalker 2 Midnight Guard 1 Niblis of the Urn 1 Sanctuary Cat 1 Village Bell-Ringer


9 Other Spells --------------- 1 Dissipate 1 Faith's Shield 1 Frightful Delusion 1 Lost in the Mist 1 Skillful Lunge 2 Smite the Monstrous 1 Think Twice 1 Thought Scour

I was almost tempted to try running mono-white, but decided against it in the end.
This Deck was built in 0:11:12


Total Deck Size: 40
18 Lands
---------------
12 Plains
5 Swamp
1 Isolated Chapel



9 Creatures
---------------
1 Doomed Traveler
1 Elgaud Inquisitor
1 Farbog Boneflinger
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Niblis of the Urn
1 Sanctuary Cat
1 Vampire Interloper
1 Village Bell-Ringer



13 Other Spells
---------------
2 Break of Day
1 Burden of Guilt
1 Chalice of Life
1 Curse of Exhaustion
1 Maw of the Mire
2 Skillful Lunge
2 Smite the Monstrous
1 Spiteful Shadows
1 Tragic Slip
1 Undying Evil

Decided to take a second look at the pool, since I basically ignored everything but black and white.  This go around I decided to go White and Red with a small black splash.  Not sure which is stronger of the two I made.

This Deck was built in 0:04:18


Total Deck Size: 40
14 Lands
---------------
4 Mountain
8 Plains
1 Swamp
1 Isolated Chapel



13 Creatures
---------------
2 Chapel Geist
1 Doomed Traveler
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Kruin Outlaw
1 Mausoleum Guard
2 Midnight Guard
1 Pitchburn Devils
1 Scourge of Geier Reach
1 Vampire Interloper
1 Village Bell-Ringer



13 Other Spells
---------------
2 Break of Day
1 Burden of Guilt
2 Burning Oil
1 Chalice of Life
1 Curse of Exhaustion
1 Fling
2 Skillful Lunge
1 Smite the Monstrous
1 Tragic Slip
1 Undying Evil

I know many people saw Isolated Chapel and saw all the white/black goodies but I saw a chance to control the board and have a 1/1 hexproof unblockable immulating the current standard Delver decks (but obviously unrefined) So here it is. I went u/w


This Deck was built in 0:08:18


Total Deck Size: 41 18 Lands --------------- 7 Island 11 Plains


14 Creatures --------------- 2 Chapel Geist 1 Delver of Secrets 1 Doomed Traveler 1 Elgaud Inquisitor 1 Galvanic Juggernaut 1 Gavony Ironwright 1 Geist-Honored Monk 1 Invisible Stalker 2 Midnight Guard 1 Niblis of the Urn 1 Sanctuary Cat 1 Village Bell-Ringer


9 Other Spells --------------- 1 Dissipate 1 Faith's Shield 1 Frightful Delusion 1 Lost in the Mist 1 Skillful Lunge 2 Smite the Monstrous 1 Think Twice 1 Thought Scour




i agree, the prospect of an unblockable is great, and the delver is a great card too, but there is not enough flow in your deck. i think people are going BW not only because of the good cards, but because the synergy. your delver and unblockable are your only game winning cards, and what happens when delver dies, or your 1/1 does't do enough dammage? i feel that the options are too small, but if you happen to summon your invisible man early and hold of with all your tokens it could work. just not enough kick for my taste. 

This Deck was built in 0:07:18


Total Deck Size: 40
17 Lands
---------------
2 Mountain
8 Plains
6 Swamp
1 Isolated Chapel
... 




is the one card worth risking a splash into red?

I decided to return one more time.  The U/W controly deck got me thinking.  This is my take on a U/W flier, with some semblance of control to it, black splashed for 2 cards.
This Deck was built in 0:05:03


Total Deck Size: 40
15 Lands
---------------
4 Island
10 Plains
1 Swamp



11 Creatures
---------------
2 Chapel Geist
1 Delver of Secrets
1 Doomed Traveler
1 Elgaud Inquisitor
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Invisible Stalker
1 Mausoleum Guard
1 Niblis of the Urn
1 Sanctuary Cat



14 Other Spells
---------------
2 Break of Day
1 Burden of Guilt
1 Curse of Exhaustion
1 Dissipate
1 Frightful Delusion
1 Hysterical Blindness
2 Skillful Lunge
1 Smite the Monstrous
1 Think Twice
1 Thought Scour
1 Tragic Slip
1 Undying Evil

Below are the 2 decks I came up with.  White wanted to be played as the main color, but I couldn't decide between red and black as the second.  I didn't feel there was a strong enough pool to play a tri-color or splash a color.  Red has some strong cards, and good amount of removal, that makes this deck very good.  Black has good synergy with the white cards, which may play better.


This Deck was built in 0:03:25

Total Deck Size: 40
17 Lands
---------------
7 Mountain
10 Plains


16 Creatures
---------------
1 Ashmouth Hound
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Hinterland Hermit
1 Kruin Outlaw
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Pitchburn Devils
1 Scourge of Geier Reach
1 Village Bell-Ringer


7 Other Spells
---------------
2 Burning Oil
1 Heavy Mattock
2 Skillful Lunge
1 Smite the Monstrous
1 Wrack with Madness

The white/red deck has a good creature base with plenty of removal.  The Burning Oil flashback cost being in color, just adds to the removal.  Some red creatures are stronger, making this deck a more aggro than my white/black deck.  This will play as an aggro beatdown down that will just pound your opponent.  Use the removal to eliminate blockers and it should be an quick win.  It does have a few combat tricks to aid the removal spells, not like this deck needs much help there.



This Deck was built in 0:02:15

Total Deck Size: 40
17 Lands
---------------
9 Plains
7 Swamp
1 Isolated Chapel


17 Creatures
---------------
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Falkenrath Torturer
1 Farbog Boneflinger
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Ravenous Demon
1 Screeching Bat
1 Skirsdag Flayer
1 Stromkirk Patrol
1 Vampire Interloper


6 Other Spells
---------------
1 Heavy Mattock
2 Skillful Lunge
1 Smite the Monstrous
1 Tragic Slip
1 Undying Evil

This deck has a slightly better creature base than the first deck.  The 2 colors work well together, creating plenty of synergy with the sacrifice abilities in black and the 1/1 spirit creature token producing humans in white.  It does lack a little on removal, but it has Skirsdag Flayer as reoccuring removal.  Plus with the demon in play, it should end the game quickly.  There are a few combat tricks which will be needed for the lack of removal.  The deck is a little more tempo based with a higher mana curve than the first deck.  It is strong, maybe stronger than the first, and should win games.

Let me know what you think of both decks.  How they compare?  Which has a better chance of winning?  Etc...
Also, wish there was a sample starting hand generator along with the builder. That would be perfect.


I AGREE!!!
everyone seems to be in agreement on BW, but i see some differences in card choice. these are the two that seem most eveident:

boneflinger: some added it, some don't. the ability is nice, but for 5 mana i felt the slot could be better filled with another card.

messanger: three black? no thanks. depending ont he deck you face turn 6-7 could be game over. and the mana requirement clashed with the fact that my deck was heavy white, so adding the extra black mana  so summon it made summoning my large amount of white less likely. 


Most of the decks are B/W, with a few W/R, or some variation of those colors.  I've noticed more difference in the non-creature spells than I have creatures.

For the creatures you mentioned:
Farbog Boneflinger - disagree.  It does have a high cost at 5cmc for a 2/2 creature, but black has limited removal already.  With only Tragic Slip and Skirsdag Flayer as black removal, it is needed.  I would also rate this card a higher than some other cards that made my deck, and definitely that are left in the sideboard.

Geralf's Messanger - agree.  It's high mana cost is to much for most decks I've seen listed.  Mine was light on black, making it a late cast or a dead card in hand while you lose to your opponent.  For that risk, I left it out.

This Deck was built in 0:07:31


Total Deck Size: 40
17 Lands
---------------
6 Mountain
11 Plains



17 Creatures
---------------
1 Ashmouth Hound
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Gallows Warden
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Hinterland Hermit
1 Kruin Outlaw
1 Mausoleum Guard
2 Midnight Guard
1 Niblis of the Urn
1 Scourge of Geier Reach
1 Village Bell-Ringer



6 Other Spells
---------------
1 Burden of Guilt
2 Burning Oil
1 Faith's Shield
1 Smite the Monstrous
1 Wrack with Madness


i went with the white red aggro, it had a lot of removal plus some solid dudes 

I know many people saw Isolated Chapel and saw all the white/black goodies but I saw a chance to control the board and have a 1/1 hexproof unblockable immulating the current standard Delver decks (but obviously unrefined) So here it is. I went u/w


This Deck was built in 0:08:18


Total Deck Size: 41 18 Lands --------------- 7 Island 11 Plains


14 Creatures --------------- 2 Chapel Geist 1 Delver of Secrets 1 Doomed Traveler 1 Elgaud Inquisitor 1 Galvanic Juggernaut 1 Gavony Ironwright 1 Geist-Honored Monk 1 Invisible Stalker 2 Midnight Guard 1 Niblis of the Urn 1 Sanctuary Cat 1 Village Bell-Ringer


9 Other Spells --------------- 1 Dissipate 1 Faith's Shield 1 Frightful Delusion 1 Lost in the Mist 1 Skillful Lunge 2 Smite the Monstrous 1 Think Twice 1 Thought Scour



Blue/White does have a control feel to it.  I don't think it is as strong as other color combinations.  You are definitely relying heavily on white for creatures.  I do like the Invisible Stalker, but that was the only reason I thought of blue.  What is better than a 1/1 hexproof unblockable creature?  A 3/3 hexproof unblockable creature.  Why not play Heavy Mattock with the Stalker?  Stalker out on turn 2, Mattock out and equipped to Stalker on turn 4.  With no other creatures an equipped Stalker can take care of your opponent in 7 rounds.  Add some other creatures or power boosting effects, for quicker result.  Mattock isn't a great card, but it is very good when on a Stalker.
-1 Sanctuary Cat
-1 Smite the Monstrous
+1 Heavy Mattock
This will get you down to a 40 card deck and keep your land count at 18. 


I decided to return one more time.  The U/W controly deck got me thinking.  This is my take on a U/W flier, with some semblance of control to it, black splashed for 2 cards.
This Deck was built in 0:05:03


Total Deck Size: 40
15 Lands
---------------
4 Island
10 Plains
1 Swamp



11 Creatures
---------------
2 Chapel Geist
1 Delver of Secrets
1 Doomed Traveler
1 Elgaud Inquisitor
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Invisible Stalker
1 Mausoleum Guard
1 Niblis of the Urn
1 Sanctuary Cat



14 Other Spells
---------------
2 Break of Day
1 Burden of Guilt
1 Curse of Exhaustion
1 Dissipate
1 Frightful Delusion
1 Hysterical Blindness
2 Skillful Lunge
1 Smite the Monstrous
1 Think Twice
1 Thought Scour
1 Tragic Slip
1 Undying Evil



This deck doesn't seem as strong as your other builds.  I would drop Curse of Exhaustion from all decks, as this isn't a very effective card in limited.  Usually doesn't do much to help you.  There are some changes you could make to make this deck stronger.


-1 Sanctuary Cat
-1 Skillful Lunge
-1 Break of Day
-1 Thought Scour
-1 Hysterical Blindness
-1 Plains

+1 Stitched Drake
+1 Fortress Crab or Headless Skaab
+1 Skirsdag Flayer
+1 Isolated Chapel
+1 Island
+1 Swamp

These changes will give you more power in the creature department and also more defense to slow your opponent down.  Cat is a weak creature, that doesn't fit a control theme.  Break won't be as effective with a lower creature count.  You are trying to fly over the defense, Drake is a great addition.  Crab or Skaab will slow down the opponent's attack.  Skaab can gives you a little power on the ground to take out some opposing creatures, but may be harder to cast with the additional requirements.  Flayer adds more control to your deck, and allows you to creature fliers by saccing your humans, also untapping the Juggernaut.  Scour is probably in the deck just for the card draw anyway and I'm sure you just overlooked the Chapel as this is an automatic inclusion with B/W.  Adding in the other lands will smooth your mana base and get your land count up to 17, making it play much better.

I would also think of replacing Frightful Delusion with Lost in the Mist if you are confortable with the double blue.  Mist is a 2 for 1 spell, a little slower but always effect where Delusion can be a dead card most of the time.  They are also good sideboard swaps depending on how the first game plays out.
This Deck was built in 0:05:51

Total Deck Size: 40
17 Lands
---------------
6 Mountain
8 Plains
2 Swamp
1 Isolated Chapel


16 Creatures
---------------
1 Ashmouth Hound
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Falkenrath Torturer
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Kruin Outlaw
1 Mausoleum Guard
1 Midnight Guard
1 Niblis of the Urn
1 Pitchburn Devils
1 Scourge of Geier Reach
1 Skirsdag Flayer
1 Village Bell-Ringer


7 Other Spells
---------------
2 Burning Oil
2 Skillful Lunge
1 Tragic Slip
1 Undying Evil
1 Wrack with Madness

Since so many people are trying black, white and red in different combinations, I thought I would give with a splash of a try.  This is how it turned out.  This may be stronger than just a straight  or .  Plenty of removal and flying.  Use the removal to take out opponent's fliers and any threat on the ground.  Should be able to fly over the top to deal plenty of damage, or will have a few creatures on the ground that could be a big threat.  This deck has a decent curve and should be ok with getting the right lands when I need them.  Turn 3 may be the only difficult mana requirement with 3 double costed mana creatures.

This Deck was built in 0:07:18


Total Deck Size: 40
17 Lands
---------------
2 Mountain
8 Plains
6 Swamp
1 Isolated Chapel
... 




is the one card worth risking a splash into red?

You can't look at Burning Oil as one card.  Having 2 copies gives the deck 4 more removal spells.  I would argue that because of these 2 spells red is stronger than black.  The Isolated Chapel can easily allow for a black splash and there are other really good red cards in the pool.
This Deck was built in 0:11:03

Total Deck Size: 40
17 Lands
---------------
8 Plains
8 Swamp
1 Isolated Chapel


16 Creatures
---------------
1 Brain Weevil
1 Doomed Traveler
1 Elgaud Inquisitor
1 Falkenrath Torturer
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Geralf's Messenger
1 Mausoleum Guard
2 Midnight Guard
1 Ravenous Demon
1 Screeching Bat
1 Skirsdag Flayer
1 Vampire Interloper
1 Village Bell-Ringer


7 Other Spells
---------------
1 Burden of Guilt
1 Heavy Mattock
2 Smite the Monstrous
1 Tragic Slip
1 Undying Evil
1 Witchbane Orb

With lots of humans to sacrfice ot the Ravenous DemonFalkenrath Torturer, and to the Elgaud Inquisitor, I thought White/Black was a good way to go.  There is also a black intimidator which is nice too, along with a nice Heavy Mattock for those humans to use as well.  Some of those humans also put out flying spirit tokens when they die.  Tragic Slip is a good removal card and Undying Evil can keep a creature out.  This to me seems to be a good selection.

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

Blue/White does have a control feel to it.  I don't think it is as strong as other color combinations.  You are definitely relying heavily on white for creatures.  I do like the Invisible Stalker, but that was the only reason I thought of blue.  What is better than a 1/1 hexproof unblockable creature?  A 3/3 hexproof unblockable creature.  Why not play Heavy Mattock with the Stalker?  Stalker out on turn 2, Mattock out and equipped to Stalker on turn 4.  With no other creatures an equipped Stalker can take care of your opponent in 7 rounds.  Add some other creatures or power boosting effects, for quicker result.  Mattock isn't a great card, but it is very good when on a Stalker.
-1 Sanctuary Cat
-1 Smite the Monstrous
+1 Heavy Mattock
This will get you down to a 40 card deck and keep your land count at 18. 




Thanks for the advice. I could see the sactuary cat being taken out. Reason I didn't use the mattock, and I thought a lot about it was, my premise for the deck was getting more creatures out and controlling you. But I'd agree to take cat out and put Mattock in but leave the smite as well.

If everyone is comparing my deck vs. your deck from the same cardpool I think that is silly. The same cardpool is very unlikely in limited. I think the black cards only truly midiocre for strength and a lot of risk and situational. most these b/w decks I think would fall to green/red of a better cardpool. But who knows, one reason I like limited, adds the element of randomness and deck building choices and then add in play style and whoosh explosive fun matches. 
I pulled up the slider on the card pool and the white kept spilling out. At the bottom was a Geist Honored Monk so I knew I was going to play white. I found about 15 white cards that were getting into the main deck. I noticed that there was an Isolated Chapel in the pool, and the black had some quality too! So I went White-Black.
Blue/White does have a control feel to it.  I don't think it is as strong as other color combinations.  You are definitely relying heavily on white for creatures.  I do like the Invisible Stalker, but that was the only reason I thought of blue.  What is better than a 1/1 hexproof unblockable creature?  A 3/3 hexproof unblockable creature.  Why not play Heavy Mattock with the Stalker?  Stalker out on turn 2, Mattock out and equipped to Stalker on turn 4.  With no other creatures an equipped Stalker can take care of your opponent in 7 rounds.  Add some other creatures or power boosting effects, for quicker result.  Mattock isn't a great card, but it is very good when on a Stalker.
-1 Sanctuary Cat
-1 Smite the Monstrous
+1 Heavy Mattock
This will get you down to a 40 card deck and keep your land count at 18. 




Thanks for the advice. I could see the sactuary cat being taken out. Reason I didn't use the mattock, and I thought a lot about it was, my premise for the deck was getting more creatures out and controlling you. But I'd agree to take cat out and put Mattock in but leave the smite as well.

If everyone is comparing my deck vs. your deck from the same cardpool I think that is silly. The same cardpool is very unlikely in limited. I think the black cards only truly midiocre for strength and a lot of risk and situational. most these b/w decks I think would fall to green/red of a better cardpool. But who knows, one reason I like limited, adds the element of randomness and deck building choices and then add in play style and whoosh explosive fun matches. 


Since you are trying to get more creatures out and controlling your opponent, you should look at putting in another creature or two.  I would suggest adding Stitched Drake as a first suggestion if you are looking for attackers.  It is a great creature and can do a lot of damage over the top.  If you are looking for a large bodied ground creature Headless Skaab would be the way to go.  It can be good either as an attacker or blocker.  If you want to stay away from the exile cost of the zombies, then I would say Fortress Crab.  Crab has a big defense that can hold off most creatures.

The reason I suggested removing one Smite the Monstrous is because most limited decks only have 1 or 2 4-power creatures, which would make your second Smite a dead draw.  If you see more in the first game, side in the second for the last two games.  You could also take out a land to get down to 40 cards, unsure how effect 17 lands would be in a control deck.  Never played a control deck in limited.  But 17 lands has always worked well for me in limited.
Isolated Chapel seems to help push people into a WB deck.  It has good synergy, but I do feel that red has stronger cards than black.  WB was my original thought, until I looked at Red.  I did build both WB and WR, but I would rather play the WR if I had a choice.  Or maybe the WRb build.  As this takes the strongest cards from black and red. 
3 Mountain
12 Plains
4 Swamp
1 Isolated Chapel
1 Ashmouth Hound
2 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Falkenrath Torturer
1 Galvanic Juggernaut
1 Gavony Ironwright
1 Geist-Honored Monk
1 Hinterland Hermit
1 Mausoleum Guard
2 Midnight Guard
1 Ravenous Demon
1 Skirsdag Flayer
1 Village Bell-Ringer
1 Burden of Guilt
2 Burning Oil
1 Faith's Shield
1 Night Terrors
2 Smite the Monstrous
1 Tragic Slip

This Deck was built in 6:39:23


Total Deck Size: 40
17 Lands
---------------
4 Mountain
7 Plains
5 Swamp
1 Isolated Chapel



16 Creatures
---------------
1 Abbey Griffin
1 Chapel Geist
1 Doomed Traveler
1 Elgaud Inquisitor
1 Farbog Boneflinger
1 Gallows Warden
1 Galvanic Juggernaut
1 Geist-Honored Monk
1 Kruin Outlaw
1 Mausoleum Guard
1 Midnight Guard
1 Niblis of the Urn
1 Pitchburn Devils
1 Screeching Bat
1 Skirsdag Flayer
1 Vampire Interloper



7 Other Spells
---------------
1 Burden of Guilt
2 Burning Oil
1 Skillful Lunge
2 Smite the Monstrous
1 Tragic Slip







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