This list highlights 75 of the 4000 Heroic powers. Over 75% of it was generated by the community so far.
All information is presented with a bias, and none of the information is to be considered definitive as there
are just to many variables including battle maps, DMs, Players, Rule Interpretations, Errata Etc.
The opinions here will not 100% coinside with your own. It is just one of many views of the non-linear Heroic Powers.
Whenever creating an OP character, it is always a good idea to check many guides.
Heavily Contested Powers
Information on the List
This is Baja's list of the best powers for heroic tier.
Ardent - Mindlink Strike - 2 augments - close burst 1 ~2w and one 1w
Artificer - Punishing Eye - moving 48sq area adds mod damage to all pc attacks, denys concealment
Battlemind - Lodestone Lure - 2 augments - melee 5, 1w, pull 4, knock prone, can't move away from you
Cleric - Moment of Glory - knock an enemy away and down and sustain resist 5 for all party members
Druid - Grasping Tide - at-will, burst 1 in 10 vs fort, d6+mod, restrict enemy movement or prone
Druid - Grasping Claws - because this
Fighter - Come and Get It - close burst 3, brings enemies to you for 1w damage
Fighter - Thicket of Blades - 3w damage close burst 1 following Come and Get It
Fighter - Rain of Steel - spend one minor to deal 1w to any enemy starting near you during the encounter
Fighter - Bedeviling Assault - 2w+mod, 1 free mba against that target per round for the encounter
Fighter - Rain of Blows - 2 potentially 3 attacks, can instant kill most Heroic monsters with modifier damage
Paladin - Astral Thunder - Close burst 3, 2d8 and attack penalties, as an encounter
Paladin - Wrath of the Gods - Close burst 1 utility minor action, buffs damage by charisma mod for encounter
Ranger - Twin Strike - two attack at-will, ranged or melee
Ranger - Spitting Cobra Stance - 1w any enemy that moved toward you
Rogue - Knockout - knock enemy unconscious
Sorcerer - Adamantine Echo - AoE w/ongoing damage, +2-7 ac bonus w/support
Swordmage - Sword Burst - close burst at-will vs reflex
Wizard - Sleep - knock enemies unconscious
Wizard - Summon Succubus - debuff enemies, dominate enemies, fly
Wizard - Visions of Avarice - burst 5 in 10 trap your enemy in a zone sustain minor
Warlock - Decree of Khirad - almost dominate close blast 3, consolation damage
Warlord - Lead the Attack - 3w + mod, party bonus to attack rolls on the target
Warlord - Stand the Fallen - 3w+mod and allies healed surge+mod
Warlord - Lamb to the Slaughter - Pull enemy 5, enable three allies a free charge attack
This thread was made for fun, keep it fun!