- "The theme you gain at 1st level isn’t the only theme you get. ... The first theme you choose is broadly descriptive and flexible. Think Leader, Sharpshooter, or Skirmisher. When you adopt your second theme at 6th level, you might choose another basic theme or you might choose something that grounds you a bit more in the game by selecting an advanced theme. Currently, advanced themes, in concept, resemble the prestige classes from 3rd Edition.... A Sharpshooter becomes an Arcane Archer. A Tempest becomes an Eldritch Knight. A Lurker becomes a Shadowdancer. A Mystic becomes a Necromancer or Enchanter or Abjurer. A Slayer becomes an Axe Specialist. A Guardian becomes a Dwarven Defender."
- 1st-level Themes mentioned: Slayer, Mystic, Guardian, Lurker, Leader, Sharpshooter, Skirmisher, Tempest, Weapon Master, Wild Talent, Domain Themes, Avenger, Werewolf, Revenant, Disciple of Tenser, Alchemist, Red Wizard, Commoner, Noble, Knight, Apprentice, Planetouched, Deva, Avenger, Pub-Crawler
- 6th-level themes mentioned: Arcane Archer, Eldritch Knight, Shadowdancer, Necromancer, Enchanter, Abjurer, Axe Specialist, Dwarven Defender
The designers just don't get it. Why should I have to wait until I'm 6th level to play a Necromacer or an Axe Specialist? No thank you WoTC! If that's the way you're going to design 5e I will not buy a single book.