The devils cackled and laughed as they pulled the messenger's body out of sight. "My Lord," spoke the cultist, "News is spreading of Avacyn's return. Perhaps we should retreat--"
"NO!" Degard bellowed, "We have laid seige to Torpor for weeks, I will not retreat." He shot a billowing cloud of death into the air. At his sign, the devils across the city wall detonated thier payloads. The city walls crumbled, and a sea of devils and lesser demons poured into the city of Torpor.
The moon rose over the final Night of the city of Torpor.
Welcome to Hell breaking loose, a flavorful voting game based around Avacyn Restored. It is Angels vs. Demons in this game.
Anyone can join anytime.
How to Play:
A voting game is very simple. Choose a faction you wish to join, Angels or Demons. Then choose a specality
Each day (Starting from when Wizards.com gets updated), each player can attack one city block, and reinforce a different city block. Attacking a city block reduces it's strength by 1, while reinforcing a block increases it's strength.
Each specality has a bonus ability that allows you to effect the game in a unique way.
Last Faction standing wins!
Angel: Skip your attack and reinforcement and choose an angel-controlled block. It gains 1 strength for each demon-controlled block adjacent to it.
Wolfir: If your attack reduces a block's strength to 0, you automatically claim it with 1 strength. (You can then reinforce that block if you haven't reinforced any block this day.)
Cathar: If your attack reduces an unbolded block's strength to a factor of 3, bold the entire row or column. Each Angel aligned block in that row gains 1 strength. (Factors of 3 are 3, 6, 9, 12...)
Demon: Skip attack and reinforce: choose a demon controlled block. all adjacent blocks with at least one strength (regardless of who controls them) lose one strength and the chosen block gains that much strength
Cultist: If you attack a block, you may also attack an adjacent block.
Devil: Skip attack and reinforce: choose a demon controlled block. It and each adjacent block lose 2 strength.
City blocks and Tally:
Hell Breaking loose introduces a new type of tally, instead of having a list, HBL introduces a pictoral tally.
This tally represents 25 city blocks, 5 by 5. Blocks marked with  are neutral. Any player can skip both thier attack and reinforcement for the day to capture a block for thier team. A captured block starts with 3 strength.
Blocks marked with [AX] are angel aligned blocks with X strength. Blocks marked with [DX] are demon aligned with X strength.
The location of a block doesn't effect what you can attack and reinforce. An angel can attack a block surrounded by demon aligned blocks. But location does factor into some Bonus abilities.
A block can have a maximum of 13 strength.
Additional Tally stuff
If i attack the bottom-most left block while supporting the top-right most block, the tally will look like this.
The next day i want to capture the second block on the top row. I can show that this way: (Note the change in color)
Note: Formatting can be important for keeping track of various abilities. So remember to copy over formatting as well.
Note: If you are planning on adding flavor, first post just the updated tally and then go back and edit your post. Otherwise someone might update the tally while you are writing flavor.
Refering to blocks: When refering to blocks used basic X,Y coordiantes. That is, columns and rows. The numbers start at 1 to 5 starting at the bottom left. For example
adjacent blocks: Some abilities care about adjacent blocks. These are blocks that are next to a block horizonatally and vertically but not diagonally.
The bolded blocks are adjacent to block X.
The tally can be difficult to make sense of so to ease the players, the tally is colorcoded. Unclaimed blocks remain black, demon aligned blocks are colored red, and angel aligned blocks are blue.
Starting on day 20 and going forward, whenever a block becomes neutral it becomes innert and can no longer be claimed. Mark it with [--]. Also at the start of the day, each territory loses 1 strength.
Flavor and storytelling:
Hell breaking loose is a flavorful voting game. And we encourage roleplaying and storytellnig. But if you don't feel like it, don't worry, role playing is not required, nor is writing flavorful posts. What someone writes has no impact on the game, and should just be used to immerse yourself into the world.
And as always, Have fun. :D