whats your signature character

When i first started paying dungeons and dragons with a full group i started with 3.5 edition, rumors of 4th edition where all over the web and people where expressing their excitment and concern(just like right now). When i was reading the players handbook my friend gave me to read and look over a couple of days before he helped me make my first character one class and race combination got my attention. And thus my signature character was born, the Half-elf/Ranger who took all the bow specialization feats, uimaginatevely his name was sal(the first three letters of my name).

 He was chaotic good, aloof, didnt have the best stats but his personality and deeds made up for it. For a bow specialist he was always on the front lines somehow yet he never met death. he tried things seasoned adventurers would never do(like talking to an orc hunting party alone on top of a tree branch, the orcs had range weapons
) He never died and he brought a sense of humor to the games(also partly because i misread some of the feats and thought that endurance was a better feat than it actually is). Sal has become the character i create when i play a new tabletop rpg for the first time, whether it be a new dungeons and dragons edition or pathfinder. And he will be the character i hope to create in D&D Next, the roleplaying shall be easy the mechanics i will have to wait and see if they will support him(although it sounds promising so far).

So this thread is part nostalgia thread and part D&D next discussion, simply what signature character of yours(or character that you want to make) do you want to be possible to make with the core rules(the first players handbook if they use that model). Seeing as there are people with more imagination than me i want to see your answers for fun.
I've never really had a "Signature" character, though I do know what character I want to make in the next game I play. However, as this is about remaking old characters, I'd have to say 'Irthir' my dragonwrought kobold Archivist who was completely devoted to fusing a section of Kurtulmak's plane with the section of his prime material plane containing the largest concentration of gnomes. He was rule bounded, hated the unexpected, and had almost no regard for the lives of sentient creatures save those who served with him. Those being a CE Souleating Diabolus (Dragon Magazine) and a CG ninja Vanaran (he was foreign and didn't know we were evil, as  Irthir went out of the way to hide it from him). In his mind they were his bodyguards, cowled by his might. (Or so he told himself, he really just like thier company.)

My most personal amusing story is when our Vanaran raced up a ziggerat we were climbing to go fight a Lizardfolk tribe trying to do something evil. (I don't remember what as our DM didn't really rp it. He just said something to the effect of: this person tells you this tribe is doing this evil thing and you go to where it is and now you need to kill them!)  Anyway, we were both a little slower than the Vanaran and when we got up there he was peroccupying the guards. So we charged towards the enemy shaman who Bigby'd me back down he steps. When I got back up the steps the fight was over, but me and the Diaboulus sent the Vanaran on ahead to go search for traps and treasure in the tunnels beneath the ziggerat. In the interm until he returned to give us the status report we resurrected the lizardfolk shaman, hung him upside down and skinned him alive. Then we stuck the body into a bag of holding. Later we turned him into rations and wore him as clothes. We told the Vanaran we bought them when he asked us where we got the new duds.

I guess that character was so much fun purely because of some of the other people at the table that time, but I'd like to be able to make the little guy again.

Anyway, thanks for making this thread. I think it'll help mello everyone out. It seems the more everyone tries to discuss thier views on NEXT, the more it starts seeming like warring parties again. And I think this might just be the Christmas in the field during a world war that we need.
Mine is Ashkelon. He was a young red dragon that ambushed travelers at a mystic waypoint to steal their stuff and build up his dragon hoard. The goddess of travelers became angry at me for taking advantage of the travelers at her waypoint so she cursed me to live in human form until I could learn te error of my ways. Mechanically, I was an evil dragon born barbarian|sorcerer who could not perform evil acts without divine retribution. I would constantly tell tales of how dragon kind was superior to humankind, and I was slowly trying to rebuild my dragon hoard. With the at will flame powers of the sorcerer and mc monk for unarmed attacks (dragon claws) I really felt like a dragon stuck in a humans body. I even got a small tribe of kobolds to worship me. The character had a ton of role play ability and was effective in and out of combat with lots of fiery blasts and a high charisma. I definitely want to be able to re create this character in 5e.
My signature character would be a thief, hence my name on the boards, however I am very interested to see how D&Dn could in some way "resurrect" a very old character of mine. He was a human noble, a prince actually however he was the second-born son of the king and therefore would not inherit the throne. He was not interested in the throne in the slightest, and his education was as most young men of nobility, parts etiquette, fencing, heraldry and diplomacy.


  He had an interest in minor magicks, and his mother the queen sent for a mage from the local college of wizardry to start tutoring and teaching her young, son in magecraft and spellcasting. Her hope was that perhaps he would excel in the "art" and become an advisor or court vizier to his elder brother, the son who would one day be king.


  After learning enough spells, arcane lore and spellcraft to get himself into trouble through cantrips, illusions and enchantments my character grew bored. He then began carousing, drinking, smoking halfling pipeweed and generally employing his arcane talents to seduce, cajole and intrigue the fine young ladies found within the royal courts and without.


    After the hundreth scolding and tongue-lashing from his mother and father, my character decided that royal life was not for him. Too many rules and social niceties to adhere to. So, fatefully one mid-day while the king and queen were holding court to visiting nobles, he hatched his plan. I literally entered my mothers' chambers within the palace, stole a bagful of her jewelry..necklaces, pendants, rings and the like and absconded with them to a gem and jewelry merchants' shop in the city proper.


    I tried to sell the stolen jewelry to the merchant, as I knew I would need money to fund my burgeoning lifestyle as a free man without my royal inheritance and title to live off of. I had exchanged my normal, royal garb for that of one of the peasant youths that handled our carriage house and livery.


  I thought my plan was brilliant, as I had also wove a minor illusion to alter my actual face. Needless to say, I was surprised to find the merchant unwilling to purchase my ill-gotten gains, as he recognized the jewels as belonging to the queen and not only that, he called me "my young Prince"!    Apparently, he was in fact a "fence" for the Thieve's Guild, had spells emplaced within his jeweler's glass to recognize illusions, and had been in attendance in the royal court many times as he had actually designed a few of the pieces I was now attempting to sell off!


  What happened next was the first, few tenative steps into what would be a long career in thievery and skullduggery. He threatened to reveal my misdeeds to my parents, the king and queen, unless I was willing to part with a majority of the jewelry and of course the gold value in worth. Secondly, I would apprentice myself to his teachings and that of the Thieve's Guild. I would remain hidden of course, and live the next few years within the shadowed walls of the Guild and use the underground sewer passages that crisscrossed the city as a means of travel when required of me.


  Above all, my first loyalty was to the Guild and the words of the master thieves that trained me were as law. In return for my fealty to the Guild, I would be fed (gruel at first), clothed(sackcloth) and have a straw pallet to call my own. I also would be trained in all aspects of thievery...picking pockets, how to blend into shadow and be as silent as the grave, climb any wall, techniques of locksmithing and how to foil any lock placed before me and how to find, avoid or remove the most devious of death-traps among other skills.


  Needless to say, I was overwhelmed with curiosity and the sense of adventure inherent in this deal (or extortion).


  I jumped at the chance to leave my life of wealthy, royal boredom behind and continue my path of mis-adventure!! (or at the very least, save myself from a dagger in the back, slit throat or both by saying NO! to this not so subtle offer from a perfectly respectable gem merchant who just happened to be an old, master thief retired Guildmaster slumming his way through the royal courts for his old Thieves' Guild, which was now ran by his son!)


  At first, I felt betrayed by my old, wizened Dungeon Master who rubbed his palms together, gleefully rolling dice unseen behind his DM Screen and conveyed the arched eyebrow unnerving gaze that all good DM's practice before uttering such phrases as, "...so which door does the party want to open?" or suddenly exclaiming "Wait!! Who is on watch right now?!" as everyone groans aloud because the only party member on watch currently is the half-elven druid who decided to go speak with a gopher just outside the light of the campfire.


  Then as a player, I embraced this new possibility that lay before me in regards to a roleplaying and character defining moment. Not too mention, I really loathed the idea of rolling up a new character, since I had rolled amazing stats for my current one.

  I embraced destiny, and chose the path of thievery. I have never looked back!  

  This is the kind of character story that I want backed up by mechanics and choices in D&Dn. A thief with minor spellcasting ability, and skills that reflect this history. Through themes, background choice and multi-classing if need be.  I hope that every player who loves a good story and rich character detail, can finally craft the character they want not only through roleplay, but back it up with mechanics that don't make you feel woefully inadequate in other areas of the game.

  Just my old, tarnished and memorable two-pence! (or my first worn coppers lifted from that tavern wench)   

   
The character's birth-name was stricken from record by royal decree, as of course the theft was discovered and he was branded a traitor to the crown when it was believed that he had poisoned his father, the King a few days after the theft (actually, his elder brother, the crown-prince used the situation to his benefit and hastened his rise to the throne by murdering his own father). Eventually, due to all of this, my character was known as the "devil of grey-salt manse" as the primary stone used in construction of the palace was basalt. He chose a new name, befitting his new life as a thief and scoundrel, and chose Devlin VonGreysal. Typically using the moniker of Greysal.

     


My signature D&D character is the dwarven fighter Lord Butcha of Ironhouse.

He is probably the character I have with the worst background... only reason he is my signature character is because he was the first D&D character I ever created and he has miraculously remained alive when so many have perished.

He came to be in 1988 when I created my first character in the D&D CRPG Pool of Radiance. His cruddy name comes from a misspelled Butcher which 9 year old me thought was really cool. I gave him a black plate armor and a greatsword (because it was the biggest weapon) and set out to kick butt.

When I recreated him in AD&D, he got the last name Ironhouse, which I nabbed from the PHB suggestion list I think, since I really did not know what last names dwarves had. I also made him extremely tall for a dwarf towering over all others because I thought the concept was cool. When he turned 9th level or something he became Lord, according to the rules I believe and got a bunch of followers. Clueless of campaign settings at that age I made him Lord of Snowmantle, since it had a cool name.

With time he got to higher levels and started fighting for the gods, ending up being one of the champions of Tempus when helping the deities to kill Bane. Finally, he reached his peak and the gods sent him in spirit to another world to kill the first orc who had spent ages travelling across planes locking out gods and destroying worlds. The journey carried nothing but his spirit with him, so he started off at level 1 in the new world again.

Later on I finally wrote him a decent background explaining his past, how his misspelled name came to be, the experiences of growing up tall in a dwarven village etc. 

In 4th edition he was lost to the world when he sealed himself in his mines with horrible creatures that had gotten loose due to the spellplague breaking ancient seals. His son was raised in secrecy by allies to protect him from his fathers many enemies and gained a few levels adventuring.

I have not decided how to deal with him in 5th edition yet. The old tough grouch was after all favored by the gods... maybe he straggles out of the mines many years laters without recollection of his past (at level 1). Maybe we choose to play in a timeline pre-spellplague before his sacrifice.

Either way, I think recreating him will be pretty simple whatever the rules will look like. He is just a simple dwarven fighter who wacks at stuff with his greatsword and knows no fear. The only problem will be if the rules somehow enforces platemail fighters to be sword and board tanks.

If I can't recreate him it will not bother me. Longevity doesn't really make for a good character concept, and he has played his part. Half of the fun in an RPGs for me is writing character backgrounds so I have no real need to play old characters with cruddy backgrounds based on my first CRPG. :P 


The Character Initiative


Every time you abuse the system you enforce limitations.
Every time the system is limited we lose options.
Breaking an RPG is like cheating in a computer game.
As a DM you are the punkbuster of your table.
Dare to say no to abusers.
Make players build characters, not characters out of builds.




My signatures include: 


  • Halflings

  • Rogues

  • Sometimes, halfling rogues 


I suspect that will be the true test of D&D Next for me: what does a halfling rogue build look like?

Returned from hiatus; getting up to speed on 5e rules lawyering.

Hmm.  Probably my most memorable character was a priest of Anubis named Alexander I played for a while.  The big draw was that he was a Lawful Good Wizard(Necromancer)/Cleric (and eventually Mystic Theurge).  He was pretty unashamed of calling himself a necromancer, which of course ruffled a lot of feathers, but (for obvious reasons) he never created undead or cast Evil spells, so there was no reason.

He was also very cheerful and personable for a priest of the Judge of the Dead (and a necromancer), and helpful to a fault, which was just fun, with everybody expecting this gaunt, grim nihilist.
Another day, another three or four entries to my Ignore List.
Gah... So many characters to choose from--it's just like the Chinese "alphabet".

Just to keep things simple, I'll choose the first character I played (he's pretty special to me, anyway). Gideon, a good-natured Chaotic Fighter (back from the Mentzer-edition BXCMI D&D). He was a lowborn commoner that took up adventuring to avaoid the deadend commoner lifestyle. Eventually found a two-handed sword of flaming that became his signature weapon and a blunderbuss. Made it to some pretty high levels, but decided not to go the immortal route like some of his companions and eventually opened a tavern. I use him as an NPC (in a scaled-back fashion) in my current campaign where he has a wife and children and is known for telling what most people think are tall tales.
My signature character was a 3.5e tiefling cleric named Vash (she had succubus wings, but they were vestigial).  She was a bit nonstandard in that she was a cleric of the cult of herself.  Once she was at an appropriate level to take the Leadership feat, it was decided that she had established a cult that worshipped her as their fiendish messiah; the cohort she earned with her Leadership feat was her high-priest.  She kept a diary, in which she worte about her adventures in the best possible light, and she intended to have it published as the bible of her cult.

Although she was evil, she wasn't stupid-evil.  She traveled with a group of adventurers and helped them defeat other evil beings and groups.  Her theory was that it made her look more heroic, and thus helped her attract more followers, and that it was a convenient way to clear out the evil competition (like other cults, liches, and chormatic dragons, and such).  The concerns of managing a cult and maintaing the appearance of divinity was an interesting challenge.  It was also fun that I kept my player notes as if my character had written them in her diary.  So when the DM asked us to read our notes about last session and explain what we were doing in our down-time, it was always funny to see what made the other players say "That didn't happen like that."

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

If you mean what have I mostly played then I'll say rogue/thieves.  In fact I've maybe played a cleric once.  I'm proof you can still play and enjoy the game with a class that isn't the absolute best.  

If you mean what am I inspired by then perhaps Emerikol the Chaotic is a fun trope for me.  I can imagine him riding out of town blasting guards as he goes.  A classic image from 1e.  

I like Paladins and Clerics too.  I've had some great ones played in my campaigns that I've DM'd.   
Mine have been Rangers, usually a re-imagining of my AD&D ranger from the late 70's.  We weren't big on backgrounds then, but he ended up controling a good portion of The Valley of the Ancients (Judge Guild map).

IMAGE(http://www.nodiatis.com/pub/20.jpg)

I've always been a fan of wizards in almost every edition, though usually multi-classed.

Morikai - BECMI magic-user, intensely curious about the world and prone to getting distracted by scientific and magical oddities.  But also quite well-groomed and charming. 

Metrinus - AD&D 2nd Edition Elven Fighter/Magic-User/Thief with the Collector kit from the Complete Book of Elves, an Indiana Jones type of character with a rather vicious vindictive streak.  Ie, he'd take what didn't rightly belong to you and then kill you to make sure you didn't do it again.

Grimm Spellsmith - 3.5 Dwarven Fighter/Wizard working toward the Spellsword prestige class.  His primary goal in life was to open a smithy and make a tidy profit crafting magic arms and armor.  Problem was he wouldn't wield or wear any weapon or armor he hadn't crafted himself as he didn't trust anyone else's workmanship.  So, the money he was trying to save to open his shop always ended up being spent on raw materials for his own gear.

All around helpful simian

Elenestil AD&D elven paladin who sacrificed herself by marrying a cambion necromancer for a peace treaty.

Mithwen AD&D half-elven illusionist/assassin died in a botched rescue of her master Spellbinder.

Spellbinder AD&D half-elven/half-drow magic user/illusionist imprisioned by those nasty drawven gods.

Alquarandir AD&D wild elf ranger she's somewhere chilling in the woods.

Tasha AD&D half-elven thief she's greedily counting her coins.

Earendil AD&D Cavalier a typical male fascist philandering bastard.


3.0/3.5 Far too many to list, however, Warlocks were fun.



 
I don't have a signature D&D character, I try and make a new build and personality with every character I play. Overall I'm the clown making people laugh (sometimes I'm even INTENTIONALLY funny!) but that's about all my characters tend to have in common.


P.S. My longest running D&D character was my 3e gnome wizard necromancy specialist named Bodyknock. Hence my forum name. Laughing
So this thread is part nostalgia thread and part D&D next discussion, simply what signature character of yours(or character that you want to make) do you want to be possible to make with the core rules(the first players handbook if they use that model). Seeing as there are people with more imagination than me i want to see your answers for fun.

I've never had a signature character.  At most, I've used the name Mathos a few times over the years.  It's an amalgam of my family name, Thomas.  Funny though, nobody makes the association 'til after I bring it up ;).

= = =

DDN is likely to tickle my nostalgia bone, big time.  So, the first character I create is prolly gonna be pretty straight-forward.  I'm already imagining an interesting story for the PC though.  He'd be an extremely long-lived half-orc.  Maybe a mundane fighter that's already lived for centuries, longer than elves even (with no magic involved).

Story aside, the PC would be easy enough to carry from game to game (rules for fighters are straigt-forward, whatever edition is being played).  So my signature character would in essence, be an excuse to explore the  concept an average joe who just happened to be immortal.  Sounds like fun ;).
/\ Art
While, I've never had a "signature" character, there are several archtypes that have always resonated strongly with me and have made re-appearances in various forms:



  • The staff-wielding monk - Merging martial arts and weaponry.  Monk style that is enhanced (rather than limited) by the use of a staff.

  • The shadowmancer or magic-using assassin - A combination of stealth and magical utility that is greater than the sum of the parts.

  • The "Good" priest of Death - Defending the sanctity of life and death through necromancy.


These are examples of three archtypes that can be challenging for a system to implement, but have successfully brought fun and flavor to my games.

call me boring, but i favour human fighters above all.



at least im becming interested in playing a barbarian (although im trying to think of a way he can be a barbarian without acting like a barbarian).  but, again, human.  ;)


call me boring, but i favour human fighters above all.



at least im becming interested in playing a barbarian (although im trying to think of a way he can be a barbarian without acting like a barbarian).  but, again, human.  ;)




He can act however you want him to act.  Classes don't come with built-in personalities.
Another day, another three or four entries to my Ignore List.
Dalamar Bramin del Svartalfheim my drow assassin I started in August of 1987 while stationed in Germany. My first AD&D character as an adult. He's been remade in every edition since and is currently represented by the Essentials thief in an Eberron campaign that is on hiatus.

In his original form he was the last survivor of a patriarchal house of Drow that worshipped Malar and borrowed heavily from the Unearthed Arcana snippets on Drow Culture (IIRC Assassins where described there as having the same status as champion fighters in human culture). He was Chaotic Evil (ignore whatever I wrote on the character sheet to make the DM happy) with a strong personal code of honor, loyalty to his new "house" [his adventuring company] and a literal homicidal lunatic.

Most fun  I've ever had.

call me boring, but i favour human fighters above all.



at least im becming interested in playing a barbarian (although im trying to think of a way he can be a barbarian without acting like a barbarian).  but, again, human.  ;)




He can act however you want him to act.  Classes don't come with built-in personalities.




oh, i know that.  im just saying on MY side of things.  im trying to think about how my charactor would have learned to fight like a barbarian.  im still in character creation mode mentally..


its hard to throw out the whole conan the barbarian cliche for a d&d barbarian.  ;)

I've nearly always been a cleric, even when I played a sacred fist he was still part cleric.

The main one is my forum moniker, Alynn. He changed over the years from basic, but he has always been human, always a cleric.

He gained the psudoname The Yellow Eyed when we played around with wild talents one game which gave him glowing eyes, he had to keep them shut during ambushes. He's always been either Chaotic, or Neutral Good. Sometimes Kord, sometimes Pelor, but eventually he took on the goddess of wine and opiates.

He drank in worship, he once spiked a monks tea pouch for giggles and to honor his goddess. When we played with criticle fumble rules he seemed to drop his weapon often, the dice just fell that way, but it worked so well with his drunken antics. If he was unable to drink and sobered up he was a real serious and not at all fun, the Paladin liked it when he was sober.

But that is Alynn the Yellow Eyed someone I've built over and over again for as long as I've been playing.

Signature? Don't really have one. But memorable, probably my first character Youtsuba. She started out as a *bit* of a joke characcter. She was a follower of moot (the owner of 4chan,) a little girl who used a "ban hammer," and more internet meemness along those lines. She also gained some rage issues because of everyone's newbness.


By the end of it, She was an angry lil eldritch disciple who believed in the chaos of life. My friend's character was a monk who became a death knight (class he found on D&D Wiki) who believed in the lawfulness of death. That happened because he was the DM for a later campaign and let some of us continue our characters, but wanted to say what happened with his character. His character and mine bumped heads a lot, so they became each other's nemesis at this point.


His character was immortally undead and followed in the law of death, mine was immortally young and followed in the chaos of life. (soosh, I know that El Dis doesn't work that way now.) They were sworn enemies who actually believed in the same thing, death = law and life = chaos. It just turned out that way and we eventually were like, "woah wait."

---

oh, i know that.  im just saying on MY side of things.  im trying to think about how my charactor would have learned to fight like a barbarian.  im still in character creation mode mentally..

its hard to throw out the whole conan the barbarian cliche for a d&d barbarian.  ;)


Well, when I think barbarian I think brutal. But you don't have to be an ignorant thug to be brutal. If you want to avoid the barbarian stereo type, emphasize the opposite.

Have your character be interested in the "art of brutality." Either flat out use a lighter blade, or just fluff a great sword as one of those swords that are like half handle. (I'm sure there's a name for it but I don't know it.) Take pride in decimating your enemies while leaving them "ironically still in one piece." (Cuz it sure as heck doesn't look like they're in one piece.) If you like to have a little mechanical crunch to back your character up, I'd grab History somehow. If your character is fascinated with the gritty details about fighting, he/she probably has done a bunch of research on past wars.

My "signature" character has done a bit of evolving since I started playing regularly in 2006, but always involved "human wizard" somehow.  Complete Arcane made me like abjurers, and a flash game called Adventure Quest got me very interseted in necromancy (i tend to take enchantment and illusion as prohibited if playing 3.5, now).  I think the clearest version is in 4th, a necromancy mage with student of artifice who wants to go self-forged and archlich, with a shadow skeleton named Steve, who came into his service to get revenge on the nebulous evil group that killed his family (the necromancer is generally anti-sentient undead, but is a big supporter of informed consent). Amusingly enough, the character's name has varied due the the numerous 2-session false starts our group is prone to, but the skeleton is always Steve (immediate edit)
My all time favorite characters are:

Gnarl Goldthirst: A multiclass AD&D fighter/cleric and king of Mount Dwarfpic. I know, all the names suck, I was only 18 back then. I wanted to create this huge underground dwarven empire.

Clarisse Levalois: An AD&D single-class thief in Ravenloft (Lamordia). She was a cold, meticulous, calculating assassin. She gained her title of nobility after killing an entire family and bribing a notary to recognize her as the rightful heir to this family.

Homer Newton: This guy started as an AD&D Planescape wizard and later became a 3rd edition Guild Wizard. This character was a tinker both mechanical and magical. This dude was such a cliché but so much fun to play. Using spells, skills and gadgets was really fun.
My signature character is a half elf horizon walker that shares my username. He devolved into a fighter/wizard in an earlier edition and a ranger/wizard in the lastest edition.

He drank a lot and collected poison from every poisonous enemy he found. Once he confused the two. His bow rarely saw action in true combat, only as an openet or sniping. Death came from his axe and falling trees. Timber!

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

fighting man
At this point I do not have one particular type of character that I play.  I would say the most common type of character for me is a fighter or barbarian that is grapple based.  I enjoyed the first character I built in that format (Goliath Barbarian) but it died off too quick for me to fully work out how the character should be played.  
Through the ages I've played more Fighters, Bards, & Wizards, in that order, than anything else combined.
My favorite being Bards of all varieties.

Infact I have one bard that's been played in multiple games of AD&D, AD&D2e, 3.5 (I wasn't playing D&D for a few years & skipped 3.0), Pathfinder, 4e (3 sessions), and several other game systems (IE; what I was playing when 3.0 was out)
He's even had a 1 evening cameo in a Star Wars game.
Same character, just appropriate paperwork & a backstory that 100% allows him to edition/campaign jump.
So I imagine he'll turn up in 5e.      
I've DM'd more than I've played, and when I play I tend to always do somethign different.  My Iconic pc is probably the very first one I made, who was an 'evil' Wizard  (Evil alignment is debatable, but this was my first D&D game so the concept of a nonevil damage-spell-throwing wizard was rather alien to me).  Oddly, I haven't played a wizard in any long-standing campaign since.  I've done an Elan Shaper Psion fond of insane bluffs (I once got the party in to inspect a house by claiming we were rat catchers), a fighter dual-weilding bastard swords (probably my personal favorite), a binder dedicated to Leraje, and a Githzerai cleric who got retired for being just that useless with the LA.

As a DM though, I've developed a "Signature character"  -- the inevitable Lich.  There is basically always a Lich in my campaigns.  He's not always the Big Bad (And in fact is very often a minor villian of some sort), but somewhere along the line there will be a lich.  Out of three running campaigns of mine, one has no Lich planned yet, the other two have Liches in central positions.  Each Lich so far has been a rather different character, from the stereotypical cackling evil mage, to the total creep, to an ultimatley pathetic and almost sympathetic villian... but there's always a Lich.

"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
On Worldbuilding - On Crafting Aliens - Pillars of Art and Flavor - Simulationism, Narritivism, and Gamism - Shub-Niggurath in D&D
THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

Whether it's a shadowdancer, 4e assassin, monk or something else, I'm all about the shadowy, teleporting magical skirmisher. Swords, spiked chain, staff, whatever. It's the teleporting and the dark magic that really does it.
Skeptical_Clown wrote:
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
104340961 wrote:
Pine trees didn't unanimously decide one day that leaves were gauche.
http://community.wizards.com/doctorbadwolf/blog/2012/01/10/how_we_can_help_make_dndnext_awesome

Rogue/clerics.  Always with the rogue/clerics.



I like 4e, but I've been pretty underwhelmed by the ability to really bring that hybrid to life in 4e.


Rogue/clerics.  Always with the rogue/clerics.



I like 4e, but I've been pretty underwhelmed by the ability to really bring that hybrid to life in 4e.




Hmmm ... it sure is an obscure one, assuming the model is a god of thieves and deception like Loki maybe? I like helping concept builds btw and you have me intrigued.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

ADnD 2nd ed was a human fighter with vorpal longsword who was cursed with lyconthropy of the werewolf He congqured half of ravenloft with his band of adventures :D

3.5 there was a human wizard, a halfling rogue, and a human dread necromancer. But I dabbled around alot in other classes such as monk, ranger and cleric. The human wizard was the longest played, with the dread necromancer being my favorite (he had a very interesting backstory and motivation). 

4th ed my signiture character has been a dwarf rogue (origianly a rogue with fighter multi class feats but it ended up sucking to much so I droped the multi class feats since, really, they then add to my melee fighting ability as much as additional rogue feats could. No edition has seemed to be able to make multi classing work, IMO). This guy was one of the last surviving Harpers after the spell plague and was working to reestablish the order, while tring to prevent an allied invastion of thayvians, giants, drow, and titans. 

Also in 4th ed, I seem to be on a dwarven and elven kick, playing dwarven fighters and elven magicky/melee types (really liked the sword mage or spell sword, or what ever it was in the niverwinter night campagin supplement).

For DnDN I am looking foward to playing dwarven fighter, half-orc ranger, or, if they get it right, a battle cleric that can actually melee and not be relegated to a pure caster by default out of a lack of fighter feats or enough viable melee based powers. I also might see if my Dm will let me re awake one of my old wizard clones that i had in stasis in the depts of another player's castle. He would be very weak from the sleep (level one). Cross fingers :D

Then, I know its not DnD but, in the new Hackmaster I have a elven mage/thief that is pretty fun, but have barely had the chanch to play it.  
Ahh... nostalgia... 

1E/Basic, 1981 - 6 years old. A succession of blurry bits and pieces. Blue maps, +3 weapons. Stereotypical munchkin. I can't remember much of anything from this period.
1E/Oriental Adventures, 1985 - 10 yrs old. Niiinnnnnjaaaaaa!
2E -1995 - 20 yrs old. Bard Kit from 2e, a Jester called Pierrot (Pierrot is the deadpan, white-faced clown of Commedia Dell'Arte). He was murderously insane, but funny with it. Tall, skinny, the black & white Pierrot outfit. His specialty was pantomime, and he enjoyed being fairly acrobatic in combat, and using Burning Hands at odd moments.
1997 - 22 yrs old. Fire Genasi Fighter/Fire Elementalist Darak Cinderwash - was a character played through the Rod of 7 Parts boxed set, then an NPC in my Planescape campaign.
2001 - Brannigan Goerhardt - Halfling Thief. Not a rogue. Thief. Did the early 3e modules.
2009 - Nail Hoek - A good/bad guy I made for my 4E Primals campaign. Had a rotating series of alternately comic or menacing henchmen, using elements of the martial controller class I put together back in '09. Was my favorite villain, usually hired by the forces arrayed against the Heroes of the Wilderlands. Since he was in it for the money, he'd surrender, or bargain, or run for it when the running was good. Lasted long enough to be turned 'good', near the end of the campaign, and become something of an ally.
AD&D - Half-Ogre Fighter
4e, Past - Longtooth Shifter Warden: Werewolves made of rock, kicking butt for the Earth
4e, Present - After taking a break from 4e, and perusing Pathfinder/3.5/Fantasy Craft, and realizing what type of character I really want to play : Warforged Barbarian, magical super-soldier full of rage 
In 2e my signature character was a Swashbuckler.  I played a few.  ;)  In 3.5, it started as a Rogue and sort of evolved into whatever odd combination I could come up with.  The stranger the better in most cases and I spent more time on concept than worrying over how awesome I would be.  Sometimes I wasn't.    That bled into 4e, too.  Once Hybrid came out I had to play with it.  Anyhoo, I guess my signature today would be any complex or strange concept.  As an example, if I were ever to play 3.5 again (and I'd love to - just not to DM it! ), my character would be a concept I have long wanted to try but have never been able to: a Telepath/Unbodied/Thrallherd.  Something about a mind manipulating mote of energy with a legion of devoted followers with some both powerful and willing to die for me makes me smile.    Don't care about how powerful or not it'd be, just how interesting.  That's my style today.

If I were to list notable characters I've had over the years, it'd take quite some time.  Too long, in fact.  They do tend to have a few things in common, though: they weren't really combat powerhouses, they relied on my RP to do well, they were funny, they were never Wizards, Sorcerors or Clerics and they always had an impact on the game world.
Resident Prophet of the OTTer.

Section Six Soldier

Front Door of the House of Trolls

[b]If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.[/b]

I think my true signature character, given that I DM 99% of the time, is a fellow named Piper.

Piper is a half-elf bard who started off as a villain and became my "DM voice" character who nudged PCs in the right direction when they needed it.  He's also a master manipulator, scheming and plotting and always about five steps ahead of the bad guys and the player characters combined.

He's also generally about three steps ahead of me.  My wife often jokes that I have "Piper moments" where I realize that something in the campaign is falling into place just as Piper planned, even though I, the DM, hadn't actually planned for it to happen that way.

Authors sometimes comment about how their characters seem to take on a life of their own.  When its a NPC in a D&D campaign that does that it gets a little creepy.  :P     

All around helpful simian

Let's see... started in '81 with Triconn, who was my Elf / Elven Fighter Magic User / Elven Fighter Magic User Thief for an eternity.  Since 3e, my signature PC has been Psions, using their subtle, long forgotten old-world mind magics.  Laughing
Let's see.  My recurring characters (not the one-shots played at tournaments or other one-time games) have been

Akron the human magic-user (BECMI)
Endo Bluehand, halfling thief (1e)
Marrus, human assassin (1e)
Petruchio the half-elven cleric/ranger (2e)
Darienne the human illusionist (2e)
Foglio, the gnome illusionist (2e)
Wrecan the human fighter (2e)
Corvus the human druid (3e)
Bacch, the elven bard (3e)
Calver, human fighter (3e)
Miltiades, the eladrin warlord (4e)

Looking back, it seems I really like to play humans.  Looking back, my favorite characters were Endo, Calver, and, of course wrecan.

I guess I don't really have much of a preference.  Most of the time I DM, so I guess being a DM is my signature!