Grand Prix Manchester 2012 Sealed Deck Exercise Discussion

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Hi Everyone,

In our last limited Grand Prix before Avacyn Restored comes out, we bring you one more Sealed Deck Building Exercise. Coming straight to you from GP Manchester; Build, compare, and  share your decks with others. You can use the Sealed Deck Builder right here or use the included the card list. This time the sealed deck list is pretty awesome. Have fun all.

-John

[Edited for spoiler tag and permalink to the builder]

[spoiler]

INNISTRAD


WHITE (7)


Avacynian Priest


Bonds of Faith


Chapel Geist


Doomed Traveler


Unruly Mob


Slayer of the Wicked


Geist-Honored Monk


 


BLUE (8)


Armored Skaab


Deranged Assistant


Dream Twist


Silent Departure


Stitched Drake


Invisible Stalker


Murder of Crows


Laboratory Maniac


 


BLACK (8)


Dead Weight


Vampire Interloper


Bump in the Night


Victim of Night


Walking Corpse


Falkenrath Noble


Unburial Rites


Bloodline Keeper


 


RED (5)


Brimstone Volley


Geistflame


Bloodcrazed Neonate


Rakish Heir


Burning Vengeance


 


GREEN (10)


Avacyn’s Pilgrim


Caravan Vigil


Mulch


Moonmist


Travel Preparations


Gnaw to the Bone


Spider Spawning


Daybreak Ranger


Garruk Relentless


Kessig Cagebreakers


 


OTHER (4)


Butcher’s Cleaver


Blazing Torch


Traveler’s Amulet


Shimmering Grotto


DARK ASCENSION


 


WHITE (8)


Burden of Guilt


Gather the Townsfolk


Niblis of the Mist


Midnight Guard


Elite Inquisitor


Lingering Souls


Increasing Devotion


Loyal Cathar


 


BLUE (10)


Griptide


Chant of the Skifsang


Nephalia Seakite


Saving Grasp


Screeching Skaab


Shriekgeist


Stormbound Geist


Thought Scour


Dungeon Geist


Mystic Retrieval


 


BLACK (6)


Death’s Caress


Falkenrath Torturer


Highborn Ghoul


Tragic Slip


Undying Evil


Skirsdag Flayer


 


RED (6)


Fling


Forge Devil


Faithless Looting


Fires of Undeath


Wrack with Madness


Pyreheart Wolf


 


GREEN (5)


Dawntreader Elk


Wild Hunger


Young Wolf


Briarpack Alpha


Wolfbitten Captive


 


OTHER (7)


Evolving Wilds


Stromkirk Captain


Immerwolf


Avacyn’s Collar


Wolfhunter’s Quiver


Huntmaster of the Fells


Vault of the Archangel
[spoiler]

There is no link to the Sealed Deck Builder in the linked thread yet. Could you please post a direct, permanent link to the deck builder so that we have access to it now as well as when the link is removed from the coverage page later?
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
Oh well, Here is a permanent link for those who care.

The pool is absolutely bananas. Here is my take on it...
Show
I decided to go straight B/W as these are the deepest colors, and there are lots of very powerful cards in here. Not playing Garruk or Huntmaster is sad, but Green and Red were not as good colors in their entirety, whereas I actually had trouble cutting this deck down to 40...

This Deck was built in 0:03:07

Total Deck Size: 40
17 Lands
---------------
10 Plains
6 Swamp
1 Vault of the Archangel


11 Creatures
---------------
1 Avacynian Priest
1 Bloodline Keeper
1 Chapel Geist
1 Doomed Traveler
1 Elite Inquisitor
1 Falkenrath Noble
1 Geist-Honored Monk
1 Loyal Cathar
1 Skirsdag Flayer
1 Slayer of the Wicked
1 Walking Corpse


12 Other Spells
---------------
1 Avacyn's Collar
1 Blazing Torch
1 Bonds of Faith
1 Burden of Guilt
1 Butcher's Cleaver
1 Dead Weight
1 Gather the Townsfolk
1 Increasing Devotion
1 Lingering Souls
1 Tragic Slip
1 Unburial Rites
1 Undying Evil
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
I got kinda greedy with my deck, green has a lot of mana fixing though and i was able to avoid all double costed cards.

This Deck was built in 0:02:37


Total Deck Size: 40
17 Lands
---------------
7 Forest
1 Island
5 Mountain
1 Plains
1 Swamp
1 Evolving Wilds
1 Shimmering Grotto



12 Creatures
---------------
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Dawntreader Elk
1 Daybreak Ranger
1 Forge Devil
1 Huntmaster of the Fells
1 Immerwolf
1 Invisible Stalker
1 Pyreheart Wolf
1 Slayer of the Wicked
1 Wolfbitten Captive
1 Young Wolf



10 Other Spells
---------------
1 Blazing Torch
1 Brimstone Volley
1 Butcher's Cleaver
1 Faithless Looting
1 Fires of Undeath
1 Geistflame
1 Unburial Rites
1 Wild Hunger
1 Wolfhunter's Quiver
1 Wrack with Madness



1 Planeswalkers
---------------
1 Garruk Relentless


Maybe it will have some bad draws but this is the deck and i think it's nuts =) 



Just trying to go aggro with as much mana fixing as possible. The pool looked good for a beatdown deck so I made a beatdown deck.                                

"This list much made Niche barf a lil' in his mouth, so I can be proud of that." -rstnme

This Deck was built in 0:25:49

Total Deck Size: 40
17 Lands
---------------
5 Forest
4 Plains
5 Swamp
1 Evolving Wilds
1 Shimmering Grotto
1 Vault of the Archangel


12 Creatures
---------------
1 Avacyn's Pilgrim
1 Avacynian Priest
1 Bloodline Keeper
1 Dawntreader Elk
1 Daybreak Ranger
1 Doomed Traveler
1 Falkenrath Noble
1 Geist-Honored Monk
1 Kessig Cagebreakers
1 Skirsdag Flayer
1 Vampire Interloper
1 Wolfbitten Captive


10 Other Spells
---------------
1 Blazing Torch
1 Caravan Vigil
1 Dead Weight
1 Gather the Townsfolk
1 Increasing Devotion
1 Lingering Souls
1 Tragic Slip
1 Travel Preparations
1 Traveler's Amulet
1 Unburial Rites


1 Planeswalkers
---------------

1 Garruk Relentless



---



Maybe a little too much mana fixing for a three-color deck without that many double costed cards ... but dying from mana problems is never fun.


Not splashing red was a tough choice to make but probably the good one, imho.

This Deck was built in 0:37:56


Total Deck Size: 41
17 Lands
---------------
8 Plains
7 Swamp
1 Evolving Wilds
1 Vault of the Archangel



13 Creatures
---------------
1 Avacynian Priest
1 Bloodline Keeper
1 Chapel Geist
1 Doomed Traveler
1 Elite Inquisitor
1 Falkenrath Noble
1 Falkenrath Torturer
1 Geist-Honored Monk
1 Midnight Guard
1 Niblis of the Mist
1 Skirsdag Flayer
1 Slayer of the Wicked
1 Unruly Mob



11 Other Spells
---------------
1 Avacyn's Collar
1 Bonds of Faith
1 Burden of Guilt
1 Dead Weight
1 Death's Caress
1 Gather the Townsfolk
1 Increasing Devotion
1 Lingering Souls
1 Tragic Slip
1 Unburial Rites
1 Victim of Night

This reminds me of the broken pools from vaious WotC events.
Some tough choices to make. So I went with maximum synergy. Unburial rites had a huge impact on my choices, with geist honored monk and bloodline keeper, it was hard to resist. The deck really wants butcher's cleaver, but something had to be cut. And I'm already running 41 cards.  Almost everything synergizes with each other in this deck. Falkenrath noble is actually a must kill in there, and torturer gives you a lot of options.  Avacyn'S collar is going to be even better than usual. And Skirsdag flayer is a machine gun.

I regret huntmaster, but given the massive synergy, it's an acceptable loss. 

I decided to go Naya colors to get the best rares. This deck should have some crazy bombs and still be capable of huge comebacks. 


This Deck was built in 0:08:40


Total Deck Size: 40
19 Lands
---------------
6 Forest
2 Mountain
7 Plains
1 Swamp
1 Evolving Wilds
1 Shimmering Grotto
1 Vault of the Archangel



13 Creatures
---------------
1 Avacyn's Pilgrim
1 Avacynian Priest
1 Briarpack Alpha
1 Dawntreader Elk
1 Daybreak Ranger
1 Geist-Honored Monk
1 Huntmaster of the Fells
1 Immerwolf
1 Kessig Cagebreakers
1 Midnight Guard
1 Pyreheart Wolf
1 Slayer of the Wicked
1 Wolfbitten Captive



7 Other Spells
---------------
1 Bonds of Faith
1 Butcher's Cleaver
1 Gather the Townsfolk
1 Increasing Devotion
1 Lingering Souls
1 Travel Preparations
1 Traveler's Amulet



1 Planeswalkers
---------------
1 Garruk Relentless


 

This reminds me of the broken pools from vaious WotC events.


Some tough choices to make. So I went with maximum synergy. Unburial rites had a huge impact on my choices, with geist honored monk and bloodline keeper, it was hard to resist. The deck really wants butcher's cleaver, but something had to be cut. And I'm already running 41 cards.  Almost everything synergizes with each other in this deck. Falkenrath noble is actually a must kill in there, and torturer gives you a lot of options.  Avacyn'S collar is going to be even better than usual. And Skirsdag flayer is a machine gun.

I regret huntmaster, but given the massive synergy, it's an acceptable loss. 



   
i disagree with the synergy of WB. i think the vampires of RB are a better choice, especially with all of the removal options. it is tempting to want that rare land though. 



Fair enough, let's see. 
(Geist honored monk Synergizes with any creature so, no point pointing that one out everytime, except when the synery very high or exponential)

Bloodline Keeper: Synergy with: Falkenrath Noble, Geist-Honored Monk, Unburial Rites and the battlefield

Doomed Traveler: Synergy with: Falkenrath Torturer,Falkenrath Noble, Skirsdag Flayer,Unruly Mob,Avacyn's Collar, Bonds of Faith ,Tragic Slip

Elite Inquisitor , Synergy with: Avacyn's collar,Skirsdag Flayer

Falkenrath Noble, Synergy with: Doomed Traveler,Bloodline Keeper, Falkenrath Torturer(creates "burn" range situations for your deck),Geist-Honored Monk,Skirsdag Flayer,Gather the Townsfolk, Increasing Devotion,Lingering Souls.

Falkenrath Torturer: Synergy with: Falkenrath Noble,Doomed Traveler,Gather the Townsfolk, Increasing Devotion,Tragic Slip, Avacyn's collar.

Geist-Honored Monk, synergy with:Falkenrath Noble,Bloodline Keeper,Gather the Townsfolk, Increasing Devotion,Tragic Slip,Unruly Mob,Lingering Souls, Unburial Rites and every creature.

Niblis of the Mist: Synergy with:Unburial Rites.

Skirsdag Flayer; Synergy with:Avacyn's collar,Doomed Traveler,Falkenrath Noble,Gather the Townsfolk, Increasing Devotion,Tragic Slip,Unruly Mob and every human.

Midnight Guard, Synergy with: Bloodline Keeper,Gather the Townsfolk, Increasing Devotion,Lingering Souls, Avacyn's Collar.

Slayer of the Wicked,Synergy with: innistrad block.

Unruly Mob, Synergy with: Bloodline Keeper,Gather the Townsfolk, Increasing Devotion,Lingering Souls,Falkenrath Torturer,Geist-Honored Monk, Skirsdag Flayer


Avacyn's Collar, Synergy with: So much, but Gather the Townsfolk and Increasing Devotion the most.

Bonds of Faith: Synergy with: The deck's humans.

Gather the Townsfolk, Synergy with: Skirsdag Flayer,Geist-Honored Monk,Falkenrath Torturer,Avacyn's Collar,Midnight Guard,Tragic Slip,Bonds of Faith,Unruly Mob.

Increasing Devotion,Synergy with:Skirsdag Flayer,Geist-Honored Monk,Falkenrath Torturer,Avacyn's Collar,Midnight Guard,Tragic Slip,Bonds of Faith,Unruly Mob.

Lingering Souls,Synergy with: The format

Unburial Rites,Synergy with: Geist-Honored Monk, Bloodline Keeper, Niblis of the Mist,Slayer of the Wicked.

Vault of the Archangel: Synergy with: The deck.

They're pretty hard to miss.

B/R doesn't even compare.

Now, for black red, the only synergy I see, is the chance of having blodline keeper and stromkirk captain in play at the same time and casting the flashback cost of fires of undeath, keeping in mind that red only has 2 vampires, 1 of which often compulsively kills itself.
Not splashing red was a tough choice to make but probably the good one, imho.



You have shimmering grotto

It will cost you two mana to activate daybreak ranger, but it's still possible. 

Hard to sack the Huntmaster, not sure if it's the right choice...


This Deck was built in 0:16:44


Total Deck Size: 40
17 Lands
---------------
5 Forest
7 Plains
3 Swamp
1 Evolving Wilds
1 Shimmering Grotto



13 Creatures
---------------
1 Avacyn's Pilgrim
1 Avacynian Priest
1 Bloodline Keeper
1 Briarpack Alpha
1 Chapel Geist
1 Dawntreader Elk
1 Daybreak Ranger
1 Elite Inquisitor
1 Geist-Honored Monk
1 Kessig Cagebreakers
1 Loyal Cathar
1 Niblis of the Mist
1 Slayer of the Wicked



9 Other Spells
---------------
1 Bonds of Faith
1 Dead Weight
1 Increasing Devotion
1 Lingering Souls
1 Tragic Slip
1 Travel Preparations
1 Traveler's Amulet
1 Unburial Rites
1 Undying Evil



1 Planeswalkers
---------------
1 Garruk Relentless

What's insane with this pool is that it has 12 rares. And of those, only 1 wouldn't see play if you were playing the colors.

So either you go with primarily RG, for Huntmaster, Garruk, Daybreak, Kessig Cagebreakers, Wolfbitten. Or WB for Bloodline Keeper, Geist Honored, Increasing Devotion, Elite and Vault

I made up my first deck as RGb, but there are so many good ones with this pool -

This Deck was built in 0:18:46


Total Deck Size: 40 16 Lands --------------- 7 Forest 5 Mountain 2 Swamp 1 Evolving Wilds 1 Shimmering Grotto


13 Creatures --------------- 1 Avacyn's Pilgrim 1 Bloodline Keeper 1 Briarpack Alpha 1 Dawntreader Elk 1 Daybreak Ranger 1 Falkenrath Noble 1 Forge Devil 1 Huntmaster of the Fells 1 Immerwolf 1 Kessig Cagebreakers 1 Pyreheart Wolf 1 Wolfbitten Captive 1 Young Wolf


10 Other Spells --------------- 1 Blazing Torch 1 Brimstone Volley 1 Fires of Undeath 1 Geistflame 1 Spider Spawning 1 Tragic Slip 1 Traveler's Amulet 1 Undying Evil 1 Wild Hunger 1 Wrack with Madness


1 Planeswalkers --------------- 1 Garruk Relentless


This is exactly why I don't like Sealed as a competitive event. Ineveitably they'll be someone that drafts this pool, and unless that person is completely inept they have a straight shot at no loses in day 1.
I actually think most of the builds posted so far will have a fair share of losses to their own manabases. I feel like going straight B/W still leaves enough power available to have a better shot than these 4- or 5-color ones.
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
What's insane with this pool is that it has 12 rares. And of those, only 1 wouldn't see play if you were playing the colors.

So either you go with primarily RG, for Huntmaster, Garruk, Daybreak, Kessig Cagebreakers, Wolfbitten. Or WB for Bloodline Keeper, Geist Honored, Increasing Devotion, Elite and Vault

I made up my first deck as RGb, but there are so many good ones with this pool -

This Deck was built in 0:18:46


Total Deck Size: 40 16 Lands --------------- 7 Forest 5 Mountain 2 Swamp 1 Evolving Wilds 1 Shimmering Grotto


13 Creatures --------------- 1 Avacyn's Pilgrim 1 Bloodline Keeper 1 Briarpack Alpha 1 Dawntreader Elk 1 Daybreak Ranger 1 Falkenrath Noble 1 Forge Devil 1 Huntmaster of the Fells 1 Immerwolf 1 Kessig Cagebreakers 1 Pyreheart Wolf 1 Wolfbitten Captive 1 Young Wolf


10 Other Spells --------------- 1 Blazing Torch 1 Brimstone Volley 1 Fires of Undeath 1 Geistflame 1 Spider Spawning 1 Tragic Slip 1 Traveler's Amulet 1 Undying Evil 1 Wild Hunger 1 Wrack with Madness


1 Planeswalkers --------------- 1 Garruk Relentless


This is exactly why I don't like Sealed as a competitive event. Ineveitably they'll be someone that drafts this pool, and unless that person is completely inept they have a straight shot at no loses in day 1.



You'd be surprised how many people manage to misbuild with a pool like that.
Wow, I hope my Avacyn Restored sealed is this great.


17 Lands
6 Forest
3 Plains
6 Swamp
1 Evolving Wilds
1 Vault of the Archangel

11 Creatures
1 Young Wolf
1 Avacyn's Pilgrim
1 Bloodline Keeper
1 Briarpack Alpha
1 Dawntreader Elk
1 Daybreak Ranger
1 Falkenrath Noble
1 Falkenrath Torturer
1 Slayer of the Wicked
1 Vampire Interloper
1 Wolfbitten Captive

9 Other Spells
1 Caravan Vigil
1 Dead Weight
1 Gather the Townsfolk
1 Increasing Devotion
1 Lingering Souls
1 Tragic Slip
1 Travel Preparations
1 Traveler's Amulet
1 Unburial Rites

1 Planeswalker
1 Garruk Relentless

I actually think most of the builds posted so far will have a fair share of losses to their own manabases. I feel like going straight B/W still leaves enough power available to have a better shot than these 4- or 5-color ones.



I think RG plus splash is very solid. R/G is insanely good at the top end, but lacks enough filler cards to make an entire 40 card deck. But the pool has 3 fixers, so there's no reason not to splash for another color. It really is an insane pool. 
I agree with silentbobus here, look at my build at first page.. to hell with all tokens ping them with wolfhunter's quiver, race them, or overpower them.. You can deal everything with a pool like that.

Red/Green seemed to have a lot of potential, but I think a conservative Black/White will get the consistent win.  Difficult not to splash green for Garruk, probably would've been better had I put him in.

This Deck was built in 0:07:02


Total Deck Size: 40
17 Lands
---------------
9 Plains
6 Swamp
1 Evolving Wilds
1 Vault of the Archangel



13 Creatures
---------------
1 Avacynian Priest
1 Bloodline Keeper
1 Chapel Geist
1 Doomed Traveler
1 Elite Inquisitor
1 Falkenrath Noble
1 Falkenrath Torturer
1 Geist-Honored Monk
1 Loyal Cathar
1 Niblis of the Mist
1 Skirsdag Flayer
1 Slayer of the Wicked
1 Unruly Mob



10 Other Spells
---------------
1 Avacyn's Collar
1 Bonds of Faith
1 Butcher's Cleaver
1 Dead Weight
1 Gather the Townsfolk
1 Increasing Devotion
1 Lingering Souls
1 Tragic Slip
1 Unburial Rites
1 Undying Evil


Red/Green seemed to have a lot of potential, but I think a conservative Black/White will get the consistent win.  Difficult not to splash green for Garruk, probably would've been better had I put him in.

This Deck was built in 0:07:02


Total Deck Size: 40
17 Lands
---------------
9 Plains
6 Swamp
1 Evolving Wilds
1 Vault of the Archangel



13 Creatures
---------------
1 Avacynian Priest
1 Bloodline Keeper
1 Chapel Geist
1 Doomed Traveler
1 Elite Inquisitor
1 Falkenrath Noble
1 Falkenrath Torturer
1 Geist-Honored Monk
1 Loyal Cathar
1 Niblis of the Mist
1 Skirsdag Flayer
1 Slayer of the Wicked
1 Unruly Mob



10 Other Spells
---------------
1 Avacyn's Collar
1 Bonds of Faith
1 Butcher's Cleaver
1 Dead Weight
1 Gather the Townsfolk
1 Increasing Devotion
1 Lingering Souls
1 Tragic Slip
1 Unburial Rites
1 Undying Evil




Very similar to my build.

But I'm surprised at one thing.

1. You left death's caress out of the deck. It's the format's best removal. Garanteed to kil bombs. I wouldn't leave home without it.

Also, I think the rpesence of unburial rites lets you play a threat rather than undying evil. So I played blazing torch instead, which doubles as evasion.
I personally preffered midnight guard to selfless cathar, due to the decks weakness in blocking, especially doing so without trading.


This Deck was built in 0:06:55

Total Deck Size: 40
16 Lands
---------------
6 Forest
3 Mountain
5 Plains
1 Evolving Wilds
1 Shimmering Grotto


14 Creatures
---------------
1 Avacyn's Pilgrim
1 Avacynian Priest
1 Briarpack Alpha
1 Dawntreader Elk
1 Daybreak Ranger
1 Doomed Traveler
1 Geist-Honored Monk
1 Huntmaster of the Fells
1 Immerwolf
1 Kessig Cagebreakers
1 Pyreheart Wolf
1 Slayer of the Wicked
1 Wolfbitten Captive
1 Young Wolf


9 Other Spells
---------------
1 Bonds of Faith
1 Brimstone Volley
1 Caravan Vigil
1 Geistflame
1 Increasing Devotion
1 Lingering Souls
1 Traveler's Amulet
1 Wild Hunger
1 Wrack with Madness


1 Planeswalkers
---------------

1 Garruk Relentless


White had the stronger finishers and creature base. Green had fixing, Cagebreakers, Ranger, and Garruk. The red splash gets me removal which doesn't require double-color, unlike half of the black removal. Creature count appears low, but Increasing Devotion, Lingering Souls (flashback via Grotto), and Garruk are all really creatures.


Red/Green seemed to have a lot of potential, but I think a conservative Black/White will get the consistent win.  Difficult not to splash green for Garruk, probably would've been better had I put him in.

This Deck was built in 0:07:02


Total Deck Size: 40
17 Lands
---------------
9 Plains
6 Swamp
1 Evolving Wilds
1 Vault of the Archangel



13 Creatures
---------------
1 Avacynian Priest
1 Bloodline Keeper
1 Chapel Geist
1 Doomed Traveler
1 Elite Inquisitor
1 Falkenrath Noble
1 Falkenrath Torturer
1 Geist-Honored Monk
1 Loyal Cathar
1 Niblis of the Mist
1 Skirsdag Flayer
1 Slayer of the Wicked
1 Unruly Mob



10 Other Spells
---------------
1 Avacyn's Collar
1 Bonds of Faith
1 Butcher's Cleaver
1 Dead Weight
1 Gather the Townsfolk
1 Increasing Devotion
1 Lingering Souls
1 Tragic Slip
1 Unburial Rites
1 Undying Evil




Very similar to my build.

But I'm surprised at one thing.

1. You left death's caress out of the deck. It's the format's best removal. Garanteed to kil bombs. I wouldn't leave home without it.

Also, I think the rpesence of unburial rites lets you play a threat rather than undying evil. So I played blazing torch instead, which doubles as evasion.
I personally preffered midnight guard to selfless cathar, due to the decks weakness in blocking, especially doing so without trading.



Death's Caress is expensive removal if you're not staring into the eyes of a human, with only 6 swamps I was concerned about not hitting the double black needed.
I didn't follow your comment on unburial rights vs undying evil.  I wanted to be able to recur various creatures like the flayer if someone geistflamed him and having multiple ways to bring him back seemed appealing.
Not knowing if I was going to be running into any zombies or vampires I skipped the torch, although there was definate debate.  It is definately powerful in sealed depending what you run in to.
I ran with the Selfless Cathar since I wanted to be on the agressive, I have lots of baby tokens and sometimes that extra +1 does a whole lot of magic, even the threat of it can push people to make bad decisions.  I am looking to race and I was afraid the midnight guard would just sit on the board waiting to be sacrificed. 



Death's Caress is expensive removal if you're not staring into the eyes of a human, with only 6 swamps I was concerned about not hitting the double black needed.
I didn't follow your comment on unburial rights vs undying evil.  I wanted to be able to recur various creatures like the flayer if someone geistflamed him and having multiple ways to bring him back seemed appealing.
Not knowing if I was going to be running into any zombies or vampires I skipped the torch, although there was definate debate.  It is definately powerful in sealed depending what you run in to.
I ran with the Selfless Cathar since I wanted to be on the agressive, I have lots of baby tokens and sometimes that extra +1 does a whole lot of magic, even the threat of it can push people to make bad decisions.  I am looking to race and I was afraid the midnight guard would just sit on the board waiting to be sacrificed. 



My point was that unburial rites brings back 2 creatures with a single card at any time, vs undying evil, that HAS to be in your hand with black mana open when the creature dies.  Given that rites is in your deck, you can use U. evil's spot for something that's either a threat, or modifies the game state without timing restrictions.

On Death's caress. Unconditional removal is well worth 5 mana, you really don't care if the target is human or not. And it's something you save for dangerous creatures, so by the time you need it, you're unlikely to not have the double black. It' like bloodline keeper. You won't always be able to cast it turn 4, but it's worth being there reguardless.

For blazing torch. even if your opponent doesn't have any zombies or vampires, you can still use it to kill anything with 2 toughness after blocking with the equipped creature, which lets you deal with 2 threats during the attack phase.

The deck can't be completely agressive, it has a lot of control elements and synergies, that lets you stay ahead without having to attack every turn. It isn't a deck that you can easily race with, but it will win anyway.  

If you look at all the creatures you have available, only 2 of them have a toughness higher than 2, and you probably won't be blocking with bloodline keeper, that's what makes midnight guard valuable.  I don't see why it would sit waiting to be sacrificed. If you can attack with a 2/2, then you can attack with a 2/3, and since selfles is double white, it usually comes down on turn 3, like midnight guard. With 13 creatures and the token producers, it's always going to be untapped, so in that context, they're very similar, except midnight guard is a better blocker. 2/3 creatures are very valuable in the format, due to the amount of 2 power creatures around. You yourself would find it annoying on the other side, as it blocks and kills most of your own creatures, and attacks into them safely (at the same time).
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