04/19/2012 Sealed Deck Builder

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.

Well, you've got to play Sorin, but looking at black white you are quite stretched for playables, especially in the creature department. I've gone with an optimistic build of black / white splashing red. There is no mana fixing available, but fortunately we play only one double coloured mana spell. With an abundance of removal and some bombs so I like how this deck turned out, even the weaker cards like black cat will actually work pretty well with our game plan and there is a fair amount of synergy in the deck such as falkenrath noble and doomed traveller/gather the townsfolk, the cleaver with the humans, the torturer and brain weevil with the thraben sentry, etc.


This Deck was built in 0:04:38


Total Deck Size: 40
17 Lands
---------------
3 Mountain
7 Plains
7 Swamp



12 Creatures
---------------
2 Black Cat
1 Brain Weevil
1 Chosen of Markov
1 Doomed Traveler
1 Falkenrath Torturer
1 Farbog Boneflinger
1 Gavony Ironwright
1 Hollowhenge Spirit
1 Manor Gargoyle
1 Slayer of the Wicked
1 Thraben Sentry



10 Other Spells
---------------
1 Blasphemous Act
1 Blazing Torch
1 Brimstone Volley
1 Burden of Guilt
1 Butcher's Cleaver
1 Fires of Undeath
1 Gather the Townsfolk
1 Increasing Ambition
1 Victim of Night
1 Warden of the Wall



1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad

Hey guys, i'm pretty new to limited and trying to improve a lot, so any constructive criticism would be great. To dusk007, I got the impression limited was a creature format, so i'm curious about how you have few creatures. Would that deck hold it's own you think?
Yeah, you really can't ignore Sorin. BWu could have worked too, but Red's removal made it the best choice.

This Deck was built in 0:11:12

Total Deck Size: 41
18 Lands
---------------
5 Mountain
5 Plains
7 Swamp


12 Creatures
---------------
1 Afflicted Deserter
2 Black Cat
1 Doomed Traveler
1 Farbog Boneflinger
1 Forge Devil
1 Gavony Ironwright
1 Hollowhenge Spirit
1 Manor Gargoyle
1 Rotting Fensnake
1 Slayer of the Wicked
1 Thraben Sentry


10 Other Spells
---------------
1 Blasphemous Act
1 Blazing Torch
1 Brimstone Volley
1 Burden of Guilt
1 Fires of Undeath
1 Gather the Townsfolk
1 Increasing Ambition
1 Into the Maw of Hell
1 Undying Evil
1 Victim of Night


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad

IMAGE(http://i1.minus.com/jbcBXM4z66fMtK.jpg)

192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
This Deck was built in 0:10:49

Total Deck Size: 40
17 Lands
---------------
8 Island
2 Plains
7 Swamp


10 Creatures
---------------
2 Armored Skaab
2 Black Cat
1 Farbog Boneflinger
1 Headless Skaab
1 Ludevic's Test Subject
1 Manor Gargoyle
1 Relentless Skaabs
1 Stitcher's Apprentice


12 Other Spells
---------------
1 Blazing Torch
1 Bone to Ash
1 Butcher's Cleaver
1 Increasing Ambition
1 Mask of Avacyn
1 Reap the Seagraf
2 Think Twice
1 Undying Evil
1 Victim of Night
1 Warden of the Wall
1 Zombie Apocalypse


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad

Had to cut one of my favourite cards (Haunted Fengraf) to make this work, but I think this deck works pretty okay. There's so many Zombie synergies in this pool, BUw seems like the strongest combination.
76125763 wrote:
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.

This Deck was built in 0:04:32


Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Mountain
1 Swamp



14 Creatures
---------------
1 Afflicted Deserter
1 Avacyn's Pilgrim
1 Bloodcrazed Neonate
1 Boneyard Wurm
1 Dawntreader Elk
1 Forge Devil
1 Kessig Recluse
1 Lambholt Elder
1 Manor Gargoyle
1 Russet Wolves
1 Somberwald Dryad
1 Somberwald Spider
1 Village Survivors
1 Villagers of Estwald



9 Other Spells
---------------
1 Blasphemous Act
1 Blazing Torch
1 Brimstone Volley
1 Butcher's Cleaver
1 Curse of Stalked Prey
1 Fires of Undeath
1 Into the Maw of Hell
1 Warden of the Wall
1 Wild Hunger

I'm really surprised to see everyone force themselves into a BW deck when they don't have the creatures just because there's a Sorin available.  Especially when GR is in such a great position. Aside from a couple forced creatures in GR (Boneyard Wurm, Russet Wolves) I certainly can't complain. The removal suite is quite solid and Wild Hunger allows you to close games fast.

The other option is to pair up a UR deck. It's a little more defensive than the GR setup, might be harder to trigger Curse of Stalked Prey and has less defense against fliers however.

I can understand not wanting to pass over Sorin, but both black and white seem to be lacking in creatures and strong supporting spells. White only has 5 creatures and black only has 4 playable with Farbog Boneflinger being the only real stand out.

I looked at Sorin, then the BW combonation and was like "It's a TRAP!" I did end up putig it in my deck because splashing some white and Black was good for flashback and had some cards that would go nicely (Including Sorin). I decided to go with an aggro-beatdown deck, which probably wasn't the best option.

This Deck was built in 0:07:54

Total Deck Size: 40
17 Lands
---------------
7 Forest
3 Mountain
4 Plains
3 Swamp


13 Creatures
---------------
1 Afflicted Deserter
1 Avacyn's Pilgrim
1 Black Cat
1 Chosen of Markov
1 Dawntreader Elk
1 Doomed Traveler
1 Farbog Boneflinger
1 Kessig Recluse
1 Lambholt Elder
1 Somberwald Spider
1 Thraben Sentry
1 Village Survivors
1 Villagers of Estwald


9 Other Spells
---------------
1 Bar the Door
1 Blazing Torch
1 Brimstone Volley
1 Curse of Stalked Prey
1 Favor of the Woods
1 Fires of Undeath
1 Gather the Townsfolk
1 Naturalize
1 Wild Hunger


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad

"I looked at Sorin, then the BW combonation and was like 'It's a TRAP!'"

Lol, awesome.  I thought so too.  I didn't even bother to include him.  Lots of cards and removal here for the Burning Vengeance deck.  Another Burning Vengeance would be nice, but Headless Skaab and the Test Subject seem like fine alternatives.  Probably best to play the Subject late in the game when your opponent's removal is burned out and you don't think flashback will win it for you.  I like it.

Total Deck Size: 40
17 Lands
---------------
1 Swamp
1 Forest
7 Island
8 Mountain


9 Creatures
---------------
2 Armored Skaab
1 Deranged Assistant
1 Forge Devil
1 Headless Skaab
1 Ludevic's Test Subject
1 Relentless Skaabs
1 Screeching Skaab
1 Selhoff Occultist


14 Other Spells
---------------
1 Blasphemous Act
1 Blazing Torch
1 Brimstone Volley
1 Burning Vengeance
1 Chant of the Skifsang
1 Desperate Ravings
1 Fires of Undeath
1 Into the Maw of Hell
1 Shattered Perception
1 Silent Departure
2 Think Twice
1 Tracker's Instincts
1 Wild Hunger

I looked at Sorin, then the BW combonation and was like "It's a TRAP!" I did end up putig it in my deck because splashing some white and Black was good for flashback and had some cards that would go nicely (Including Sorin). I decided to go with an aggro-beatdown deck, which probably wasn't the best option.

This Deck was built in 0:07:54

Total Deck Size: 40
17 Lands
---------------
7 Forest
3 Mountain
4 Plains
3 Swamp


13 Creatures
---------------
1 Afflicted Deserter
1 Avacyn's Pilgrim
1 Black Cat
1 Chosen of Markov
1 Dawntreader Elk
1 Doomed Traveler
1 Farbog Boneflinger
1 Kessig Recluse
1 Lambholt Elder
1 Somberwald Spider
1 Thraben Sentry
1 Village Survivors
1 Villagers of Estwald


9 Other Spells
---------------
1 Bar the Door
1 Blazing Torch
1 Brimstone Volley
1 Curse of Stalked Prey
1 Favor of the Woods
1 Fires of Undeath
1 Gather the Townsfolk
1 Naturalize
1 Wild Hunger


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad


Favor of the Woods + [Card]Curse of Stalked Prey[/card] seems pretty funny
Fairly obvious UWb build, although I feel I should cut something to fit in at least one think twice to get more value from all the self-milling zombies.


  • U gives you plenty of solid guys, silent departure and Test Subject.

  • W fills out the curve nicely and gives some decent removal and Humans for the cleaver.

  • Sorin is good enough that the B splash seemed worth it.

  • B and R were too short on creatures to be a main colour, and green doesn't offer much better creature quality the U or W with no bombs or removal.



This Deck was built in 0:05:57

Total Deck Size: 40
17 Lands
---------------
8 Island
7 Plains
2 Swamp


15 Creatures
---------------
1 Armored Skaab
1 Deranged Assistant
1 Doomed Traveler
1 Drogskol Captain
1 Gavony Ironwright
1 Headless Skaab
1 Hollowhenge Spirit
1 Ludevic's Test Subject
1 Manor Gargoyle
1 Relentless Skaabs
1 Screeching Skaab
1 Selhoff Occultist
1 Slayer of the Wicked
1 Stitcher's Apprentice
1 Thraben Sentry


7 Other Spells
---------------
1 Blazing Torch
1 Burden of Guilt
1 Butcher's Cleaver
1 Chant of the Skifsang
1 Feeling of Dread
1 Gather the Townsfolk
1 Silent Departure


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad

I am done trying my luck with splash so I forced 2 colors. Also I think Feeling of Dread and Silent Departure are really worth trying a UW deck, and Butcher's Cleaver is also awesome with enough humans. So...


This Deck was built in 0:16:28

Total Deck Size: 40
16 Lands
---------------
8 Island
7 Plains
1 Haunted Fengraf


14 Creatures
---------------
1 Armored Skaab
1 Doomed Traveler
1 Drogskol Captain
1 Gavony Ironwright
1 Headless Skaab
1 Hollowhenge Spirit
1 Ludevic's Test Subject
1 Manor Gargoyle
1 Relentless Skaabs
1 Screeching Skaab
1 Selhoff Occultist
1 Slayer of the Wicked
1 Stitcher's Apprentice
1 Thraben Sentry


10 Other Spells
---------------
1 Blazing Torch
1 Burden of Guilt
1 Butcher's Cleaver
1 Feeling of Dread
1 Gather the Townsfolk
1 Silent Departure
1 Skillful Lunge
1 Spectral Flight
2 Think Twice

It looks like it's low on creatures, but you have tokens from sorin, tokens from gather the townsfolk and you have the gargoyle, so I think this is the best option with tons of removal


This Deck was built in 0:09:34



Total Deck Size: 40
17 Lands
---------------
6 Mountain
7 Plains
4 Swamp


11 Creatures
---------------
1 Afflicted Deserter
1 Bloodcrazed Neonate
1 Doomed Traveler
1 Farbog Boneflinger
1 Feral Ridgewolf
1 Gavony Ironwright
1 Hollowhenge Spirit
1 Manor Gargoyle
1 Russet Wolves
1 Slayer of the Wicked
1 Thraben Sentry


11 Other Spells
---------------
1 Blasphemous Act
1 Blazing Torch
1 Brimstone Volley
1 Burden of Guilt
1 Butcher's Cleaver
1 Fires of Undeath
1 Gather the Townsfolk
1 Increasing Ambition
1 Into the Maw of Hell
1 Skillful Lunge
1 Warden of the Wall


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad
I looked at the creature count, because whenever i lose it's usually a lack of creatures. i am still new to this format, so if you feel i mde any mistakes let me know. i went UG because it had the best creature count. 

 

This Deck was built in 0:32:10


Total Deck Size: 40
16 Lands
---------------
7 Forest
8 Island
1 Haunted Fengraf



16 Creatures
---------------
1 Armored Skaab
1 Avacyn's Pilgrim
1 Boneyard Wurm
1 Dawntreader Elk
1 Headless Skaab
1 Kessig Recluse
1 Lambholt Elder
1 Ludevic's Test Subject
1 Manor Gargoyle
1 Relentless Skaabs
1 Selhoff Occultist
1 Somberwald Dryad
1 Somberwald Spider
1 Stitcher's Apprentice
1 Village Survivors
1 Villagers of Estwald



8 Other Spells
---------------
1 Bone to Ash
1 Cellar Door
1 Chant of the Skifsang
1 Curse of the Bloody Tome
1 Naturalize
2 Think Twice
1 Warden of the Wall

Hey guys, i'm pretty new to limited and trying to improve a lot, so any constructive criticism would be great. To dusk007, I got the impression limited was a creature format, so i'm curious about how you have few creatures. Would that deck hold it's own you think?

While I would normally go straight into black/white, due in large part to Sorin, I find deck building very fun and try to think outside the box when I deck build. I knew that a lot of people would post decks with Sorin in it, so I figured I would avoid that route all together. Instead, I looked at a color combination I don't normally run, red/blue, and decided to try my hand at making a deck with those colors. Will it play? Who knows. It would all depend on what the others in the tournament got for cards. I just like to have fun playing Magic. As my fiance described me, I sit in the grey area between casual and competive play.
Ok, I admit it, I saw Sorin, Lord of Innistrad and built my deck B/W the best I could... found I was short on some cards, so I spashed red, because... well... I needed removal and red is good with that.

Think I am creature light, and aside from Sorin, Lord of Innistrad and Manor Gargoyle I don't have many finishers.  The lack of mana fixing is also a concern because I would like to see an early Curse of Stalked Prey to help pump up my limited creatures so they might stick around longer, assuming I don't get Sorin early.

This Deck was built in 0:57:29

Total Deck Size: 40
18 Lands
---------------
3 Mountain
7 Plains
8 Swamp


11 Creatures
---------------
2 Black Cat
1 Chosen of Markov
1 Doomed Traveler
1 Falkenrath Torturer
1 Farbog Boneflinger
1 Gavony Ironwright
1 Hollowhenge Spirit
1 Manor Gargoyle
1 Slayer of the Wicked
1 Thraben Sentry


10 Other Spells
---------------
1 Blazing Torch
1 Brimstone Volley
1 Burden of Guilt
1 Curse of Stalked Prey
1 Fires of Undeath
1 Gather the Townsfolk
1 Increasing Ambition
1 Mask of Avacyn
1 Undying Evil
1 Victim of Night


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad


I'm really surprised to see everyone force themselves into a BW deck when they don't have the creatures just because there's a Sorin available.



I agree with your comment, I was suckered by Sorin and forced a B/W.  I agree that R/G looks to be the better option, but that is because I don't like the U Zombie self-mill outside of constructed with the possible exception of U/B where you might be able to get back the creature you accidentally mill.  And when I went back and re-built with a R/G concept, I found it to be identical to yours.

I do love U/R Burning Vengeance combo in this grouping though.


This Deck was built in 0:16:39

Total Deck Size: 40
17 Lands
---------------
7 Forest
8 Plains
2 Swamp


12 Creatures
---------------
1 Avacyn's Pilgrim
1 Dawntreader Elk
1 Doomed Traveler
1 Gavony Ironwright
1 Hollowhenge Spirit
1 Kessig Recluse
1 Lambholt Elder
1 Manor Gargoyle
1 Slayer of the Wicked
1 Somberwald Dryad
1 Thraben Sentry
1 Villagers of Estwald


10 Other Spells
---------------
1 Break of Day
1 Burden of Guilt
1 Butcher's Cleaver
1 Feeling of Dread
1 Gather the Townsfolk
1 Increasing Ambition
1 Mask of Avacyn
1 Skillful Lunge
1 Warden of the Wall
1 Wild Hunger


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad

This cardpool was very interesting.  It was a tough decision to decide which colors to play.  Obviously, Sorin was a definite.  So I had to find at least one main color in either black or white.  White offered the most between the 2 colors.  I did try a at first, but was way short of enough playable cards.  I decided to keep white as a main color and splash black.  I choose green as my second main color for the creatures and mana fixing.  I did think about blue, but I really want to focus on Sorin.  Green will be more consistent with helping find a swamp to cast him.  Blue does offer some card draw and nice creatures, which is nice, but a less consistent.  (I may try another deck with Blue instead of Green when I have more time.)  Red has some splashable cards, but not enough for a main color.  I didn't want 2 splash colors, so the deck may be weaker, but consistency won this battle.  I did focus a little more on defense with the limited number of creatures, but hopefully some later plays can make up for that.  This was more troublesome than other sealed deck simulators have been.  Give me your opinions.
Ok tuned the  number down a bit. Advice is always good. I'm new to this so I don't know if I did it right.

This Deck was built in 0:56:13

Total Deck Size: 55
28 Lands
---------------
10 Forest
10 Mountain
8 Swamp


15 Creatures
---------------
1 Afflicted Deserter
1 Avacyn's Pilgrim
2 Black Cat
1 Boneyard Wurm
1 Brain Weevil
1 Chosen of Markov
1 Falkenrath Torturer
1 Feral Ridgewolf
1 Kessig Recluse
1 Lambholt Elder
1 Russet Wolves
1 Somberwald Spider
1 Village Survivors
1 Villagers of Estwald


12 Other Spells
---------------
1 Ancient Grudge
1 Blasphemous Act
1 Brimstone Volley
1 Clinging Mists
1 Curse of Stalked Prey
1 Favor of the Woods
1 Fires of Undeath
1 Furor of the Bitten
1 Mask of Avacyn
1 Victim of Night
1 Wild Hunger
1 Wreath of Geists


This Deck was built in 0:19:56


Total Deck Size: 40
17 Lands
---------------
10 Island
6 Mountain
1 Haunted Fengraf



12 Creatures
---------------
1 Afflicted Deserter
1 Armored Skaab
1 Bloodcrazed Neonate
1 Deranged Assistant
1 Feral Ridgewolf
1 Forge Devil
1 Headless Skaab
1 Ludevic's Test Subject
1 Manor Gargoyle
1 Relentless Skaabs
1 Screeching Skaab
1 Stitcher's Apprentice



11 Other Spells
---------------
1 Blazing Torch
1 Bone to Ash
1 Brimstone Volley
1 Burning Vengeance
1 Curse of Stalked Prey
1 Desperate Ravings
1 Fires of Undeath
1 Silent Departure
1 Spectral Flight
2 Think Twice

What cards do you think are bad?



With only choosing 2 colors, you are forcing yourself to play several mediocre or below average cards.  I'm surprised you are playing red as a main color.  Also, why are you not playing Sorin?  By the looks of the pool, no one color dominates on it's own.  To get enough playables, you almost need to have at least 2 color with a splash.  Tri-color or 2 color w/2 splashes would give you the best cards, but also be inconsistent and dangerous to play.  Maybe use red as a splash, since the red creatures are below average, and pick another color for your second.
Ended up U/W/b.  I think it's a pretty successful mid-range deck.  B and W are obviously primarily for Sorin.  Following that U seemed to offer the most synergy with my remaining cards.  specifically it enables flashback on Reap the Seagraf and Feeling of Dread, and it also gives me two huge bombs in the form of Relentless Skaabs and Ludevic's Test subject.

The creature count looks low, but it's really not b/c I also have: Gather the Townsfolk, Reap the Seagraf, Warden of the Wall, and Sorin, Lord of Innistrad that make creatures so I actually have 16, which is a good number.


This Deck was built in 0:28:38

Total Deck Size: 40
17 Lands
---------------
7 Island
7 Plains
3 Swamp


12 Creatures
---------------
1 Doomed Traveler is aweseome
1 Drogskol Captain is a 2/2 flyer for 3 that *might* buff something
1 Farbog Boneflinger is also removal
1 Gavony Ironwright ...okay I admit, it's just a body with a large backside
1 Headless Skaab beefy
1 Hollowhenge Spirit flies and is a combat trick
1 Ludevic's Test Subject Bomb.
1 Manor Gargoyle Bomb.
1 Relentless Skaabs Bomb.
1 Slayer of the Wicked removal
1 Stitcher's Apprentice can reduce the impact of an opponent's removal spells
1 Thraben Sentry Bomb.


10 Other Spells
---------------
1 Blazing Torch Removal
1 Burden of Guilt Removal
1 Butcher's Cleaver turns any creature into a threat
1 Chant of the Skifsang Removal
1 Feeling of Dread Win Condition
1 Gather the Townsfolk Creatures
1 Increasing Ambition Find Sorin or some other necessary answer
1 Reap the Seagraf Creatures
1 Think Twice Draw is nice
1 Warden of the Wall good blocker, works as mana source too


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad I don't really need to say anything do I?

Creatures (16)
1-1
2-3
3-5
4-4
5-3

Non-Creatures (7)
1-2
2-2
3-2
4-0
5-1


The creature curve is a little top heavy, but it's got great quality there at the top end, and I have enough cheap removal to make it there.

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

***************************************************************************************

Post #777

***************************************************************************************

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.


This Deck was built in 0:11:29


Total Deck Size: 40 17 Lands --------------- 6 Mountain 6 Plains 5 Swamp


14 Creatures --------------- 1 Afflicted Deserter 2 Black Cat 1 Chosen of Markov 1 Doomed Traveler 1 Farbog Boneflinger 1 Feral Ridgewolf 1 Forge Devil 1 Gavony Ironwright 1 Hollowhenge Spirit 1 Manor Gargoyle 1 Russet Wolves 1 Slayer of the Wicked 1 Thraben Sentry


8 Other Spells --------------- 1 Blasphemous Act 1 Blazing Torch 1 Brimstone Volley 1 Burden of Guilt 1 Butcher's Cleaver 1 Fires of Undeath 1 Gather the Townsfolk 1 Undying Evil


1 Planeswalkers --------------- 1 Sorin, Lord of Innistrad


Hey guys, i'm pretty new to limited and trying to improve a lot, so any constructive criticism would be great. To dusk007, I got the impression limited was a creature format, so i'm curious about how you have few creatures. Would that deck hold it's own you think?


Red is a little weak and playing them forces you into tri-color.  This will make your deck inconsistent and tough getting the correct mana with the early drops.  Especially with no mana fix.  Red has some good spells.  Drop the red creatures, ad some more black creatures to replace some of them, and make red a splash.  This will allow you to drop down you mountain count, making your earlier rounds more consistent. Manor Gorgoyle is a good card, and one of the best larger creature options in the pool.  Being colorless, makes it easy to include this in your deck.  Skillful Lunge is a good combat trick, that can act as removal and keep a creature alive.  And with all the humans in the deck Falkenrath Torturer is another good creature to include.  He will help transform Thraben Sentry and can give you a 1/1 flier by sacing Doomed TravelerRotting Fensnake can be a strong creature with a toughness boost, Mask of Avacyn for example.

Limited is more of a creature format, but when your card pool is limited you have to focus on what you have that is good.  You don't want to throw in creatures, just because they are creatures like Feral Ridgewolf.  With some control elements, like good removal, it can give a deck with limited creatures
a good chance at winning matches.
This Deck was built in 0:05:28

Total Deck Size: 41
17 Lands
---------------
8 Island
6 Plains
3 Swamp


12 Creatures
---------------
1 Doomed Traveler
1 Falkenrath Torturer
1 Gavony Ironwright
1 Headless Skaab
1 Hollowhenge Spirit
1 Ludevic's Test Subject
1 Manor Gargoyle
1 Relentless Skaabs
1 Selhoff Occultist
1 Slayer of the Wicked
1 Stitcher's Apprentice
1 Thraben Sentry


11 Other Spells
---------------
1 Bone to Ash
1 Curse of the Bloody Tome
1 Feeling of Dread
1 Gather the Townsfolk
1 Increasing Ambition
1 Mask of Avacyn
1 Reap the Seagraf
1 Silent Departure
2 Think Twice
1 Warden of the Wall


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad

Second build.  I wanted to try a deck with blue.  This is a tempo deck that has an alternative win condition, decking.  Although not as likely to win with decking, it has some potential.  Selhoff Occultist works well with Stitcher's Apprentice and Falkenrath Torturer that is fueled by Sorin and token producing spells.  These cards also work well to get a creature in the yard for the blue zombies.  I didn't include the self milling, because I wanted to avoid the possibility of milling Sorin with no way of getting him back.  A couple of Think Twice spells should help dig into the deck.  With other various spells to stalling the opponent will give me the chance to deck them or establish my board to win the common way, creature attack.

I'm happy with the build, and wish I could play it to see how it does in a match.  This is the first deck I've built with a focus of an alternative win condition in limited.  Let me know the flaws and/or successes of the deck.  Constructive insight please.
In sealed, you have to play your best cards, which in this case are Sorin and Blasphemous Act. I tried RWb to do both, but it didn't really work, and in choosing only one I think Sorin is better. WB is pretty bad here so he has to be a splash.

This Deck was built in 0:05:38

Total Deck Size: 40
17 Lands
---------------
9 Forest
7 Plains
1 Swamp


15 Creatures
---------------
1 Avacyn's Pilgrim
1 Boneyard Wurm
1 Dawntreader Elk
1 Doomed Traveler
1 Gavony Ironwright
1 Hollowhenge Spirit
1 Kessig Recluse
1 Lambholt Elder
1 Manor Gargoyle
1 Slayer of the Wicked
1 Somberwald Dryad
1 Somberwald Spider
1 Thraben Sentry
1 Village Survivors
1 Villagers of Estwald


7 Other Spells
---------------
1 Blazing Torch
1 Break of Day
1 Burden of Guilt
1 Butcher's Cleaver
1 Gather the Townsfolk
1 Skillful Lunge
1 Wild Hunger


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad
blah blah metal lyrics
This Deck was built in 0:14:58

Total Deck Size: 40
16 Lands
---------------
7 Plains
8 Swamp
1 Haunted Fengraf


13 Creatures
---------------
2 Black Cat
1 Brain Weevil
1 Chosen of Markov
1 Doomed Traveler
1 Falkenrath Torturer
1 Farbog Boneflinger
1 Gavony Ironwright
1 Hollowhenge Spirit
1 Manor Gargoyle
1 Rotting Fensnake
1 Slayer of the Wicked
1 Thraben Sentry


10 Other Spells
---------------
1 Blazing Torch
1 Burden of Guilt
1 Butcher's Cleaver
1 Cellar Door
1 Gather the Townsfolk
1 Mask of Avacyn
1 Reap the Seagraf
1 Undying Evil
1 Victim of Night
1 Warden of the Wall


1 Planeswalkers
---------------
1 Sorin, Lord of Innistrad

Well at first glance black and white seems to have a lack of creatures, artifacts, instants, and sorcery cards give me ways to put out creatures to bring me back to an adaquate number of creatures. I went with black/white mainly because of Sorin, Lord of Innistrad but black has removal and a card that works well with humans which white has plent of.  Black also has an intimidater that tends to do well in this format and an Undying Evil which is almost like getting another creature.  My only mistake maybe puting in Victim of Night.  Yes it is removal, but you'll be playing against others who are playing from the same 2 sets that have lots of the cards that can't be targeted with Victim of Night. I'm thinking Corpes Lunge would have been better to make use of the power on the Rotting Fensnake and Sorin's plus tokens.

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

YES I CAN IGNORE SORIN.

Green red control. I didn,t even know it existed, but it's the only choice. I'm not going down the "draw sorin or lose" path. I could always splash him if my opponent's deck is slow.



This Deck was built in 0:30:43


Total Deck Size: 40
17 Lands
---------------
9 Forest
7 Mountain
1 Plains



14 Creatures
---------------
1 Afflicted Deserter
1 Avacyn's Pilgrim
1 Dawntreader Elk
1 Feral Ridgewolf
1 Forge Devil
1 Kessig Recluse
1 Lambholt Elder
1 Manor Gargoyle
1 Russet Wolves
1 Slayer of the Wicked
1 Somberwald Dryad
1 Somberwald Spider
1 Village Survivors
1 Villagers of Estwald



9 Other Spells
---------------
1 Blasphemous Act
1 Blazing Torch
1 Brimstone Volley
1 Clinging Mists
1 Fires of Undeath
1 Into the Maw of Hell
1 Naturalize
1 Warden of the Wall
1 Wild Hunger


 
Kill everything that comes out early and destroy stuff until you win. Trade, stall, wreck your opponents. 
Was i the only one who chose UG? does anyone else think this is a viable option? why or why not? 

This Deck was built in 0:45:10


Total Deck Size: 40 16 Lands --------------- 7 Island 2 Plains 7 Swamp


14 Creatures --------------- 2 Armored Skaab 2 Black Cat 1 Brain Weevil 1 Deranged Assistant 1 Farbog Boneflinger 1 Headless Skaab 1 Ludevic's Test Subject 1 Manor Gargoyle 1 Relentless Skaabs 1 Screeching Skaab 1 Slayer of the Wicked 1 Stitcher's Apprentice


9 Other Spells --------------- 1 Blazing Torch 1 Bone to Ash 1 Chant of the Skifsang 1 Reap the Seagraf 1 Spectral Flight 1 Undying Evil 1 Victim of Night 1 Warden of the Wall 1 Zombie Apocalypse


1 Planeswalkers --------------- 1 Sorin, Lord of Innistrad



You don't HAVE to ignore your Sorin temptations with this decklist. It has Victim of Night, Slayer, Chant, Bone to Ash, Torch, and Bonefligner for anything that threatens Sorin. It has a solid two and three CMC creature base, including three defenders for Sorin. It has three discard spells (including Undying Evil to recycle them) for putting Sorin's threats into the graveyard - before they hit the battlefield. But don't take this list the wrong way: Sorin's easily accesable ultimate isn't a draw-or-lose situation. With 8 strong zombies including three self-mills to put more into your graveyard, Zombie Apocalypse is nearly a six CMC win in box. That's two nearly unstopable wins (yes, you could throw a lucky morbid Brimestone at Sorin) in one decklist. Next to the two best creature rares in the pool, Manor Gargoyle and Test Subject, Sorin's Esper Zombies has no match it can't go up against.
Was i the only one who chose UG? does anyone else think this is a viable option? why or why not? 

Yes. And Yes. But why do UG when you can do UB, splash white for Sroin, keep the creature rares, and establish strong zombie synergy?

Was i the only one who chose UG? does anyone else think this is a viable option? why or why not? 



It's not unplayable, it's just weak and risky. Boneyard wurm an relentless skaab get the most out of the color's synergies.  You have a TON of mil leffects, but no way to ensure you draw them rather than mill them, and it's only two creatures. If you compare what red offers to green rather than blue, you'll notice that you get some actual threats that your opponent will not like. Armored skaab and co. are more of an annoyance, whereeas red's burn and creatures (though few) all have a serious impact on the game.  That's my opinion anyway.

Looking at that pool, I'd trust my chances of winning with red/green a lot more than with blue/green. There's a lot less luck involved.

You don't HAVE to ignore your Sorin temptations with this decklist. It has Victim of Night, Chant, Bone to Ash, Torch, and Bonefligner for anything that threatens Sorin. It has a solid two and three CMC creature base, including three defenders for Sorin. It has three discard spells (including Undying Evil to recycle them) for putting Sorin's threats into the graveyard - before they hit the battlefield.
 


Your 2 costcreatures are not exactly strong. Black cats, stitcher's apprentice, which doesn't do much here ,skreeching skaab  and deranged assistant. (Ludevic's isn't really a 2 drop) most of them can't even stop a 2/2.

You say it isn't a draw or lose situation, but if you look at what you wrote, everything references Sorin.

Zombie apocalypse is not close to being a win. You have to consider what is likely to be in your graveyard, and what they do for you when they come back. Armored skaa, ,black cat, aren't going to do much for you, headless skaab comes back tapped, so it's not even a blocker that turn. Which leaves bonefligner and relentless skaabs, which is the least likely to be in your graveyard. It wouldn't exactly gie you an unbeatable board position.

Looking at the deck in general. If your opponent gets a 3/3 out, you're in trouble without an armored skaab in play. You're forced to either chump it, or throw your removal at it, until you draw either one of your 5 cost creatures.
Was i the only one who chose UG? does anyone else think this is a viable option? why or why not? 



It's not unplayable, it's just weak and risky. Boneyard wurm an relentless skaab get the most out of the color's synergies.  You have a TON of mil leffects, but no way to ensure you draw them rather than mill them, and it's only two creatures. If you compare what red offers to green rather than blue, you'll notice that you get some actual threats that your opponent will not like. Armored skaab and co. are more of an annoyance, whereeas red's burn and creatures (though few) all have a serious impact on the game.  That's my opinion anyway.

Looking at that pool, I'd trust my chances of winning with red/green a lot more than with blue/green. There's a lot less luck involved.

You don't HAVE to ignore your Sorin temptations with this decklist. It has Victim of Night, Chant, Bone to Ash, Torch, and Bonefligner for anything that threatens Sorin. It has a solid two and three CMC creature base, including three defenders for Sorin. It has three discard spells (including Undying Evil to recycle them) for putting Sorin's threats into the graveyard - before they hit the battlefield.
 



Your 2 costcreatures are not exactly strong. Black cats, stitcher's apprentice, which doesn't do much here ,skreeching skaab  and deranged assistant. (Ludevic's isn't really a 2 drop) most of them can't even stop a 2/2.

You say it isn't a draw or lose situation, but if you look at what you wrote, everything references Sorin.

Zombie apocalypse is not close to being a win. You have to consider what is likely to be in your graveyard, and what they do for you when they come back. Armored skaa, ,black cat, aren't going to do much for you, headless skaab comes back tapped, so it's not even a blocker that turn. Which leaves bonefligner and relentless skaabs, which is the least likely to be in your graveyard. It wouldn't exactly gie you an unbeatable board position.

Looking at the deck in general. If your opponent gets a 3/3 out, you're in trouble without an armored skaab in play. You're forced to either chump it, or throw your removal at it, until you draw either one of your 5 cost creatures.
A 3/3? Without Sorin, Deranged Assistant, or Sticher's Apprentice online, I have 4 non-removal creatures under 5 CMC that can take it on easily: 2 Armored Skaab, Headless Skaab, and Slayer of the Wicked. With a Sorin, many of my creatures can block with +1 power. With a Deranged Assistant, I can play any 5 CMC creature the same time an opponent's 3/3 hits the board. With Sticher's Apprentice, I can keep a 10/10 at bay for as long as I want: chump, then sacrifice for a new chumper, then repeat. Without any of those seven cards, I still have two black cats to chump, which is their purpose in the first place: while my opponent is discarding, I have more turns to draw one of six other cards.

Sticher's Apprentice does a lot here: it creates infinite blockers, it turns my dead black cats into 2/2's after they've blocked and terrorized the opponent, it replaces zombies with tokens as I build my graveyard for Zombie Apocalypse...


And to emphasize the fact that I can win. The main goal of the deck would be to lock the board for Sorin's ultimate. If I don't draw him, the board can stay locked until I do. With 6 removals, 5 defenders, and 3 chumpers, I can sit for as long as I want. Given that I don't get tired of sitting, I have options. I can drop Undying Evil on Brain Weevil and make them discard their hand. I can put Spectral Flight on any creature over 1 toughness to make an unburnable flyer that dominates the sky. Or I could make it simple and attack with Manor Gargoyle or Test Subject.         

This Deck was built in 0:17:32


Total Deck Size: 40
17 Lands
---------------
9 Island
8 Swamp



12 Creatures
---------------
2 Armored Skaab
2 Black Cat
1 Brain Weevil
1 Deranged Assistant
1 Farbog Boneflinger
1 Headless Skaab
1 Ludevic's Test Subject
1 Manor Gargoyle
1 Relentless Skaabs
1 Screeching Skaab



11 Other Spells
---------------
1 Blazing Torch
1 Bone to Ash
1 Chant of the Skifsang
1 Reap the Seagraf
1 Silent Departure
2 Think Twice
1 Undying Evil
1 Victim of Night
1 Warden of the Wall
1 Zombie Apocalypse 


It's very easy to splash for Sorin and Slayer here, so you might as well. -1 Island, -1 Swamp, -2 Think Twice, +1 Sorin, Lord of Innistrad, +1 Slayer of the Wicked, +2 Plains.

This Deck was built in 0:17:32


Total Deck Size: 40
17 Lands
---------------
9 Island
8 Swamp



12 Creatures
---------------
2 Armored Skaab
2 Black Cat
1 Brain Weevil
1 Deranged Assistant
1 Farbog Boneflinger
1 Headless Skaab
1 Ludevic's Test Subject
1 Manor Gargoyle
1 Relentless Skaabs
1 Screeching Skaab



11 Other Spells
---------------
1 Blazing Torch
1 Bone to Ash
1 Chant of the Skifsang
1 Reap the Seagraf
1 Silent Departure
2 Think Twice
1 Undying Evil
1 Victim of Night
1 Warden of the Wall
1 Zombie Apocalypse 


It's very easy to splash for Sorin and Slayer here, so you might as well. -1 Island, -1 Swamp, -2 Think Twice, +1 Sorin, Lord of Innistrad, +1 Slayer of the Wicked, +2 Plains.

Ah yes, I thought of splashing a little white but eventually decided against; I enjoyed the idea of ignoring Sorin. Not exactly a good idea, but it humored me at the time.