RGW or UGW Defender Deck in MP

17 posts / 0 new
Last post
Hi everyone,

So a mate of mine has a deck they wanna make based around;
Wall of Blossoms
Wall of Omens
He also has Overgrown Battlement & Carven Caryatid, but I'm not sure they'll make the cut. 
So I've made a few suggestions, but he's not too sure what else he wants for a strategy.
I used to run a wall deck based around Vent Sentinel but used to get owned by control.

SO!
I suggested he use Fracturing Gust and lots of creatures.
Now the rest of the deck really depends on what the main win-con is gonna be.
Vent Sentinel seems to be the obvious choice together with a few nasty creatures like Hydra Omnivore, Caldera Hellion and a few choice sorceries and instant's.

But I'm wondering what other choices there are;
What if I was to go with Blue instead of Red?
What would be the blue win-con, other than a big fatty like Stormtide Leviathan?    

What colur combination would you go with, and why? 
  
Hi everyone,

So a mate of mine has a deck they wanna make based around;
Wall of Blossoms
Wall of Omens
He also has Overgrown Battlement & Carven Caryatid, but I'm not sure they'll make the cut. 
So I've made a few suggestions, but he's not too sure what else he wants for a strategy.
I used to run a wall deck based around Vent Sentinel but used to get owned by control.

SO!
I suggested he use Fracturing Gust and lots of creatures.
Now the rest of the deck really depends on what the main win-con is gonna be.
Vent Sentinel seems to be the obvious choice together with a few nasty creatures like Hydra Omnivore, Caldera Hellion and a few choice sorceries and instant's.

But I'm wondering what other choices there are;
What if I was to go with Blue instead of Red?
What would be the blue win-con, other than a big fatty like Stormtide Leviathan?    

What colur combination would you go with, and why? 
  

I'm not quite sure how you make a deck around Wall of Blossoms and Wall of Omens. They are both good, cheap walls that give you card advantage but not really cards you make a deck around. If you are playing a wall based deck in GW you should probably include one, or both, of them everytime. 

I have seen a couple of different themes in wall based decks.

One is to just hide behind walls until you can power out fatties to pound your opponents into the ground. Overgrown Battlement would be a great addition to that deck as with just a couple of walls, it can provide significant mana acceleration. 

Another strategy is to play the control game. There are a number of walls that can bounce creatures, destroy creatures they block, or even destroy them directly (via combat damage). Aether Membrane and Rage Nimbus can really keep you safe from early threats. There are a number of ways to force opponents creatures to attack. You can use these to ensure they will lose creatures, be force to return to hand, etc. Worst case scenario.....they attack everyone else! Walls such as Plumeveil also deserve a mention. People won't be expecting that 4/4 wall at instant speed. The new Ludevic's Test Subject would be great if you went the blue route. Comes out early to fuel any wall/defender abilties (Overgrown Battlement) then can really lay down the hurt mid-late game. Smile

You're going to need some way to chip away at opponents life totals. Vent Sentinel might be a solid choice if you are going to run a lot of walls. You could also use instants/sorceries to kill opponents but you might have trouble killing multiple people. 

Walls are generally support/fodder for the main wincon of the deck. You really need to determine what you want your wincon to be then pick walls accordingly. Most of the time it is going to be hiding behind walls to power out fatties. That's what I would try. Control decks might throw you for a loop though. If you have lots of control-type decks at your table you may want to keep that in mind.
Leduvic's Test SUbject, Plumeviel are nice too.  Ta for the headsup.
After looking at a few different strategies, I think red may a few more ways to win, especially since popping in a couple Earthquake's can be done later on. 

I haven't played my defender deck for so long.
It got owned by control and sweepers just taunted it.
So my mate remembers it, and wants to see if I can build him one that is resilient for MP, cos he sucks at this deck design stuff.

Here's my list (version 1)
24 Lands

4 Perimeter Captain may get the cut - opinions?
4 Wall of Omens
4 Wall of Blossoms
4 Vent Sentinel
4 Overgrown Battlement
4 Rage Nimbus = suck it tribal lords!
Wall of Reverence
4 FATTY OF CHOICE 

4 Fracturing Gust
4 Ghostway for avoiding sweeps & card draw via omens/blossoms
2 Congregation at Dawn for finding fatty     

Yeah I know, a couple cards too many....I'll have to see how the deck plays before I see what else to cut out.

As far as fatties go, I'm thinking of making it kinda like a reanimator strategy, where you have a few options in there to combat different strategy.
Whilst Woolly Razorback fits the strategy very well, I'm not sure it's a good inclusion. Thoughts?
Myojin of Infinite Rage & Plated Slagwurm both look really good options. 
Maybe even Magma Phoenix, although it hoses the Rage.
I'm really keen on Myojin as it would be easy to keep using Overgrown & plop down a mountain and plains I've held onto after I've killed all the lands.
And then it would be easy.... 

What fatties would you guys and gals include - any of the above worthy of a spot or two?
 And would any of you make any changes to the deck so far? 
What other creatures should I look at?
Cheers.
I actually have a defender deck - I hide Manabarbs behind it.
See the Defendabarbs thread listed under "Now Playing" in my sig.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
I actually have a defender deck - I hide Manabarbs behind it.
See the Defendabarbs thread listed under "Now Playing" in my sig.



Cool.
Cheers for that, I'll have to have a really good look at some of the cards suggested in your link.  Thanks. 
I vote for Helix Pinnacle. Although you'd have to switch out the Fracturing Gusts.
I vote for Helix Pinnacle. Although you'd have to switch out the Fracturing Gusts.



That's an interesting idea.
Although, how would I make it work before turn ten in a deck like this?
I vote for Helix Pinnacle. Although you'd have to switch out the Fracturing Gusts.



That's an interesting idea.
Although, how would I make it work before turn ten in a deck like this?



Awakening, Vine Trellis
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
I vote for Helix Pinnacle. Although you'd have to switch out the Fracturing Gusts.



That's an interesting idea.
Although, how would I make it work before turn ten in a deck like this?



Awakening, Vine Trellis



Wow - that's pretty cool together with Helic Pinnacle
I do like that a fair bit more than the Rage Nimbus idea for MP games.
By playing Awakening, I could afford to put in some counter's and not have to worry about leaving mana open.

Okay, I'm gonna give it another go, see if I can improve it with these included.
Cheers.     
Just make sure that your deck has 4x Overgrown Battlement, 4x Vine Trellis and 4x Awakening. Remember, you can respond to each trigger as it's placed on the stack to tap out to fuel your Pinnacle. If you play Awakening on turns 4 and 5, then your turn 1-3 Pinnacle will easily hit 100.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
Just make sure that your deck has 4x Overgrown Battlement, 4x Vine Trellis and 4x Awakening. Remember, you can respond to each trigger as it's placed on the stack to tap out to fuel your Pinnacle. If you play Awakening on turns 4 and 5, then your turn 1-3 Pinnacle will easily hit 100.



Quest for Renewal would have to get a look-in here too, right?
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Just make sure that your deck has 4x Overgrown Battlement, 4x Vine Trellis and 4x Awakening. Remember, you can respond to each trigger as it's placed on the stack to tap out to fuel your Pinnacle. If you play Awakening on turns 4 and 5, then your turn 1-3 Pinnacle will easily hit 100.



Quest for Renewal would have to get a look-in here too, right?



Not untapping lands kills it for me personally. I don't think that anything comes close to Awakening as far as that ability is concerned.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
Awesome - cheers for suggesting those for me Infamado & Tich.

The Helix makes fatties all the easier to choose.
Verdant Force &/or Verdant Embrace togther with Culling the Weak
  I can't help it - black just has the best cards!!!!  Much as I try to make a non-black deck, I'm always putting black in every deck I make....
 
Tapping a couple defender's out for mana isn't gonna hurt me too much tactically.
Although not necessary, CUlling the Weak seems like a nice option, and as a way to milk an opponent's sweeper that would normally mean a deck like this eating it. 
By getting rid of the Red splash, and putting in black for Cull, I'd have access to Exsanguinate.  Well, there's my alternate win-con!!
If the deck ran smoothly....that'll be the challenge.
Do you guys think Black is worth persuing here, or should I just focus on W/G?  
You could add Black if you wanted, but I wouldn't touch Culling the Weak with a 50-foot pole personally. It's a horrible card and you're a bad person for wanting to play it. Even the baby seal clubbers are looking down on you at this point. My actual advice would be to build a Tron ramp deck and screw the other stuff. I hate overly defense do-nothing decks, and so I'd build something that will actually win games. Something along the lines of:



or even:

[deck]
Lands
4x Urza's Mine
4x Urza's Tower
4x Urza's Power Plant
4x Forbidden Orchard
8x Forest

Creatures
4x Overgrown Battlement
4x Wall of Roots
4x Eternal Witness
1x Darksteel Colossus
1x Blightsteel Colossus
1x Ulamog, the Infinite Gyre
1x Emrakul, the Aeons Torn

Spells
4x Expedition Map
4x Sylvan Scrying
4x Reap and Sow
4x Defense of the Heart
4x Tooth and Nail
[/deck]

I'm not expecting you to build these deck card-for-card or anything, but I'm mostly trying to hightlight the idea of ramping into worthwhile cards instead of relying on cheap gimmicks. You can play defensive decks that will have amazingly powerful end games that use Eye of Ugin and colorless creatures to do insane amounts of work. Both of the aforementioned decks could easily cut random ramp spells in favor of Vine Trellis, so you could still play 8-12 Walls in the deck, but at least the Tron + Eye of Ugin plan gives you a solid way to win in the end.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
You could add Black if you wanted, but I wouldn't touch Culling the Weak with a 50-foot pole personally. It's a horrible card and you're a bad person for wanting to play it. Even the baby seal clubbers are looking down on you at this point.



LOLz.
Yeah I know - it's not great for this deck - but that made laugh!   

If you're going with Verdant Force, I guess the mana-trick of choice would be Utopia Mycon. That said, what that trick produces is going to be peanuts compared to what you get from Awakening.
You all have very interesting points - I think I'm gonn ahave to rethink my options