[AVR-ICD] Descent into Madness

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Descent into Madness -

Enchantment(M)

At the beginning of your upkeep, put a despair counter on ~, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.

"The stairs lead down in both directions." 




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cool. how do i win with this? 
The Subversively Evil Yet Extraordinarily Helpful One.
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75932913 wrote:
Symo: you are a snake and i don't trust you as far as i can kick you to be honest. this is primarily because of how bad you can roflstomp as mafia and keep getting away with it.
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and why is this mythic? and where was it spoiled at?
The Subversively Evil Yet Extraordinarily Helpful One.
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75932913 wrote:
Symo: you are a snake and i don't trust you as far as i can kick you to be honest. this is primarily because of how bad you can roflstomp as mafia and keep getting away with it.
Mafia Games to Date: Scars of Mirrodin: Mafia Roleblocker/Don - Win KoS Mafia II: Town Vanilla - Win Orchard Mafia: Town Vanilla - Lost YMTC Summit of Null Moon II: Mafia - Win *I have never been lynched or NK'd in any of these games. That will probably change shortly.*
This card is just sick. I don't know what you are going to do with it, but there has got to be somewhere that you can put it to good use. Probably good with tokens decks.
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I think you have build leverage with resources that are easier to get than what your opponent is working with.

For example: it's easier to get cards in your hand than to get them on the table.  It's easier to get tokens into play than actual creatures.

Feed chumps to the machine, and watch your opponent(s) chuck away stuff that really matters to them.

It's kind of like Death Cloud.  I think you could build around it in a similar way.  The exiled aspect is a new twist.

Edit:  I think it's Mythic because it's one of the most brutal versions of this effect that they have printed to date.
During your upkeep, EACH player exiles... For me to poop on.
Well, I found what I'm building around in a few weeks.

UB?

WB?

WUB?
It's probably mythic to prevent it from clogging up too many limited games.
Black Smokestack is interesting... maybe this could work in some sort of Smallpox + Liliana deck. Undecided

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How are you going to build around your permanents getting exiled?
This is really cool.  And oddly similar to the Demon of Decay that I accidentally posted in here instead of You Make the Card.  What are the odds.  XP
How are you going to build around your permanents getting exiled?



By having more than my opponent, of course!
Yeh more I think about it some sort of BW tokens build is probably the best way to utilise it.

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How are you going to build around your permanents getting exiled?



By having more than my opponent, of course!


Brilliant! Good luck. Now, what about the cards in your hand? I admit, this is a powerful effect. But it's a resource drain for both players including yourself. It'll be tough to manage the loss of both permanents and your hand each turn.

My mistake, it looks like you have the option.
How are you going to build around your permanents getting exiled?



By having more than my opponent, of course!


Brilliant! Good luck. Now, what about the cards in your hand? I admit, this is a powerful effect. But it's a resource drain for both players including yourself. It'll be tough to manage the loss of both permanents and your hand each turn.




Ideally I'll have popped Tamiyo's ultimate by the time I play this card, so I'll have tons of extra cards in hand.




On a more serious note, I haven't really put a lot of thought yet into how to make this card work, specifically in Standard.  But I find the card very interesting, and plan to put some serious time into figuring it out. ;)
Oh snap.
It That Betrays is hungry now.

EDIT: Derp, no he's not. Exile, not sacrifice. It really is "I've got more than you have", isn't it?
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Why do you love black so much if you hate cards with drawbacks slaugh? Black is the classic high cost / high gain color. See Hatred.

Here's a way to use this in modern. Once things start disappearing at an alarming rate, suspend Riftwing Cloudskate and a bunch of other creatures that will take a few turns to hit play. Once everything is gone, your cloudskate will enter the battlefield bouncing the enchantment, then your other creatures will show up, and your opponents won't have anything to stop them with.

You can do something similar in standard by hiding an Emancipation Angel (from avr) under an Oblivion Ring and only exile the oblivion ring when you have run out of other cards to exile.


Edit - just realised it exiles itself so you won't need to bounce it. You can use any suspend creatures you like and you can hide whatever you like under the o-ring.

Another way to use this in standard is to use Sundial of the Infinite so you can prevent the trigger from resolving at will, and only let it resolve when you have enough cards to be able to have your enchantment, sundial and one land all survive. Hopefully this occasional boardwipe will stop your opponent from ever getting out enough stuff to kill you and they will die from milling themselves.    
You can just sac the enchantment...
Step 1: Get Endless Ranks of the Dead engine going
Step 2: Play this
Step 3: Cackle
Blackstack!

Not sure if this is going to end up in any constructed format, but I doubt it'll be from a lack of people trying to break it.
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Why do you love black so much if you hate cards with drawbacks slaugh? Black is the classic high cost / high gain color. See Hatred.



I love cards like this, especially when they're supported. This isn't a high gain card. Think about it, on turn 6 you'll have one counter. HOLY ****! Take that...

Also, a better exaple would have been death cloud.
Step 1: Get Endless Ranks of the Dead engine going
Step 2: Play this
Step 3: Cackle

The problems with these kinds of strategies is they can be made one step shorter:

Step 1: [anything]
Step 2: Win with your huge amount of board presence

So I don't see this doing too well unless some sort of weird combo happens.
I really like it and I'm not sure why but then again I've always had a soft spot for Magus of the Abyss. As for using it effectively, I like the suspend idea but it could also be used if nothing else as another piece for Barren Glory.dec.
seems fine in the Reanimator/FRites decks innewer formats, and it seems like an obvious include in legacy Pox decks...exept it isnt actually that good...I mean, if it cost BBB insted of 3BB it would be BUSTED, but at 5 mana, it seems WAY to slow...i mean, when is -2ing Liliana on turn 6 THAT good?

EDIT: This DOES play pretty sweet with gristlebrand...i still dont think the Heartless Summoning deck is gonna work, but i might atleast TRY this there lol 

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57183108 wrote:
56783528 wrote:
Meh, not sure whether this is entirely accurate, at least for concept decks. Sometimes an unrefined idea cannot beat the top dogs at first, but with a few suggestions and heavy playtesting, they might get there. Islands' diamond in the rough lists are a good rebuttal to your statement.
Islands' decks are more gazing into the abyss of madness and madness staring back at you. With Manamorphose.
You ever think of Helvault???? This card mixed with the Helvault let's you build up forces and unleash them when your board presence is beyond that of your opponent. 

I'm thinking B/G Aggro with Helvault, Naturlize (swords/Helvault), This, and tons of creatures...Birds/Elves/Geist/u name it, you play your creature helvault it, sac a land or some small creature. You hide your threats and exile your non-threats. Easily can make a B/G aggro really fun and destructive.
Green/Black ramp would probably be your best bet. Lot's of fatties, land and removal. I guess.
Interesting. The Abyss is back.

It's like a Smokestack that is worse and grows instead of shrinking. 
This will probably be my favorite flavor text from this set.
Hm.... This may see some play, but I doubt it's gonna be anything close to Tier 1....

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I don't know where this was spoiled, but I don't think it's real.  What really gets me about it is the "and/or" wording.  I mean, why would I exile X cards from both my hand AND the battlefield?  It doesn't make sense.  I could be wrong, but...it just doesn't feel right.

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Ghave + proliferate + tokens = profit

Not sure if you could crank enough tokens out in Standard to make this card with it.  Maybe by swinging with Grave Titan a few times...
Ghave + proliferate + tokens = profit

Not sure if you could crank enough tokens out in Standard to make this card with it.  Maybe by swinging with Grave Titan a few times...


exactly what i was thinking ^
in UB control it seems great, consecrated sphinx or grave titan will both do (depending on where you exile from) and eventually there will be no nonland permanents left, allowing for the mill strategy to work very well.

hey red players!  good luck having to exile that shrine with like 10 counters on it Laughing
Whoa. It's like a super Braids. If a deck doesn't arise using this I will be very surprised. If nothing else, I'll be running enchantment removal in all my sideboards just in case. This card is brutal and completely one-sided in the right deck.
I don't know where this was spoiled, but I don't think it's real.  What really gets me about it is the "and/or" wording.  I mean, why would I exile X cards from both my hand AND the battlefield?  It doesn't make sense.  I could be wrong, but...it just doesn't feel right.

What the and/or wording means is if it asks you to exile five things, you could exile three from your hand and two from the battlefield, for example. If you only had three cards in hand and two permanents, you'd have to do so.

Hmm...a lot of my first ideas just don't work, because they're graveyard interactions. So....yeah, token decks seem good. Except....if your opponent ratchet bombs you then you lose a lot of land or cards in hand. Dunno.

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I don't think this is going to be played it just requires to much work to make it good.
Fun card but ultimately it will most likely end up in the bulk bin.

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so,,, mythic enchantment,,, let's hope this is a cycle of some sort and the other colors get a cool one! Wink
I'm not really feeling this one.  Exiling your permanents just hurts.
Beautiful card... ugly, ugly rarity.  There is no reason for this at mythic, not even Limited.  This is a large set.  At rare, you wouldn't have the format warped by it.  Additionally, it is a build around card, much harder to pull of in Limited.  So why at mythic?  To make cards like the blue walker even rarer, raising her price and forcing more packs to be cracked to satisfy the demand for her.

You go Wizards!!!  Make money money, make money money money!!!

Seriously though, I will curse the heavens each time I crack one of these, because I could've bought one for a dollar, yet still not have a single Moonfolk walker.

Awesome card, but myhtic?  Lame. 



The number of mythics in a set are pre-determined, if I recall correctly, as are the number of cards at each rarity. This being Mythic won't make the other Mythics any more rare, since there would have been another mythic in this card's place if this wasn't mythic. And this one is Mythinc so it doesn't clog up limited games, because it is a build-around card, and build-around cards really don't work in limited at all.
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Not too thrilled about the playability of the card.

As a five mana spell, your opponent has five or six turns to kill you before you even have him exile one permanent.  Several decks can outright kill you, and others will be more than happy to exile lands while keeping their board position.

In a control shell, you're sacrificing your own resources, like your lands or your reactive cards in hand.  That's not in keeping with playing a control deck.  Karn Liberated costs two more, but can actually exile your opponent's best permanent, not his worst.

This card would shine in a deck with a lot of automatic token generation or card draw, but that's an engine that, when running, means you're already winning.