From what we’ve been told about D&D Next, modular rules are going to make it possible to craft a campaign like a player would make a character. What I am interested in knowing is how the community would feel about them releasing genre books to cover rules modules for using the core D&D Next rules to play a modern or scifi game. Similar to what, I hope I don’t get banned for this, Savage Worlds has done with their companion books.
Obviously since I’m starting this thread I would personally love books like this. Being able to add or remove which rules and sub systems you don’t need to play your scifi, high magic, pirate game would be a great way for WotC to keep their product line moving without having to focus on books that relate to a specific genre.
Ok that’s just my 2 cents, but ultimately I just want to know if the community would be interested in these kinds of books.