04/12/2012 Sealed Deck Builder

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.

This is a pretty awkward pool. There is a strong pull towards blue white with drogskol captain, a few spirits, a few spirit token produces including the bomb monk and even avacyn's collar. The problem is the number of playables is very low requiring the build to include two splashes and play cards like sefless cathar and shriekgeist which while having some synergy with the deck, are very low impact on their own. That said the deck has a reasonable curve, some card advantage and removal as well as a strong late game. The mana is not great, but it will get there, and the splashes are quite powerful cards.

This Deck was built in 0:07:53

Total Deck Size: 40
17 Lands
---------------
6 Island
1 Mountain
6 Plains
1 Swamp
1 Clifftop Retreat
1 Evolving Wilds
1 Shimmering Grotto


15 Creatures
---------------
1 Civilized Scholar
1 Drogskol Captain
1 Geist-Honored Monk
1 Mausoleum Guard
1 Niblis of the Mist
1 Pitchburn Devils
1 Rage Thrower
1 Relentless Skaabs
1 Selfless Cathar
1 Shriekgeist
1 Silverchase Fox
1 Silverclaw Griffin
1 Stitcher's Apprentice
1 Thraben Heretic
1 Village Bell-Ringer


8 Other Spells
---------------
1 Avacyn's Collar
1 Chant of the Skifsang
1 Claustrophobia
1 Forbidden Alchemy
2 Griptide
1 Spare from Evil
1 Tragic Slip


The other deck i built was very straight forward, just all the red and green playables, a full 20 creatures, which can maintain early and constant pressure all the way up to essence of the wild. It is weak on interaction and its game plan is just to overwhelm the opponent.

This Deck was built in 0:04:30

Total Deck Size: 40
17 Lands
---------------
8 Forest
9 Mountain


20 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Russet Wolves
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald


3 Other Spells
---------------
1 Hunger of the Howlpack
2 Ranger's Guile

Pretty much just RG beatdown, with a tiny bit of ramp

Splashed B for a couple removal spells and the utility land.

This Deck was built in 0:15:32


Total Deck Size: 40
16 Lands
---------------
6 Forest
6 Mountain
1 Swamp
1 Evolving Wilds
1 Grim Backwoods
1 Shimmering Grotto



19 Creatures
---------------
1 Afflicted Deserter
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Erdwal Ripper
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald



5 Other Spells
---------------
1 Corpse Lunge
1 Helvault
1 Hunger of the Howlpack
1 Mulch
1 Tragic Slip

I'm using the spirit and skaab tribal tendancies.  I built it bigger than normal because my strategy invilves self-milling and I don't want to accidentally kill myself that way.

This Deck was built in 0:23:25


Total Deck Size: 48
19 Lands
---------------
7 Island
5 Plains
5 Swamp
1 Evolving Wilds
1 Shimmering Grotto



17 Creatures
---------------
1 Civilized Scholar
1 Drogskol Captain
1 Geist-Honored Monk
1 Ghoulraiser
2 Headless Skaab
1 Highborn Ghoul
1 Mausoleum Guard
1 Morkrut Banshee
1 Niblis of the Mist
1 Relentless Skaabs
1 Screeching Skaab
1 Selfless Cathar
1 Shriekgeist
1 Sightless Ghoul
1 Thraben Heretic
1 Village Bell-Ringer



12 Other Spells
---------------
1 Avacyn's Collar
1 Cellar Door
1 Claustrophobia
2 Corpse Lunge
1 Dream Twist
1 Forbidden Alchemy
1 Ghoulcaller's Chant
2 Griptide
1 Spare from Evil
1 Tragic Slip

1 Evolving Wilds
1 Grim Backwoods
1 Shimmering Grotto
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Civilized Scholar
1 Drogskol Captain
1 Essence of the Wild
1 Gatstaf Shepherd
1 Geist-Honored Monk
2 Headless Skaab
1 Mausoleum Guard
1 Niblis of the Mist
1 Relentless Skaabs
1 Scorned Villager
1 Screeching Skaab
1 Selfless Cathar
1 Shriekgeist
1 Silverchase Fox
1 Silverclaw Griffin
1 Stitcher's Apprentice
1 Thraben Heretic
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald
1 Avacyn's Collar
1 Chant of the Skifsang
1 Claustrophobia
1 Clinging Mists
1 Dream Twist
1 Favor of the Woods
2 Griptide
1 Helvault
1 Mulch
1 Purify the Grave
2 Ranger's Guile
1 Spare from Evil

Grim Backwoods was too good not to splash, especially with a Tragic Slip also available. I really wanted to get white in here with Clifftop Retreat and Avacyn's Pilgrim, but it didn't really work out.

This Deck was built in 0:10:16

Total Deck Size: 40
17 Lands
---------------
6 Forest
7 Mountain
1 Swamp
1 Evolving Wilds
1 Grim Backwoods
1 Shimmering Grotto


19 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Erdwal Ripper
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Ulvenwald Bear
1 Villagers of Estwald


4 Other Spells
---------------
1 Cellar Door
1 Helvault
1 Ranger's Guile
1 Tragic Slip

76125763 wrote:
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.

This was a weird pool, the Drogskol Captain makes you want to play WU spirits but there aren't really enough playables.  You could splash but I'd rather splash for bombs or removal instead of splashing to get enough playables for my deck, which feels kinda weird.


Looking at the other colours I notice Red and Green had some pretty good finishers especially in a deck with lots of creatures: Essence of the Wild, Hellrider, Markov Warlord, Rage Thrower.

I think I got a bit greedy with the black splash for Tragic Slip and Grim Backwoods.

Even though the black cards are very good you are probably better of going for the more consistent deck playing 18 land, cutting Grim Backwoods and Shimmering Grotto. Especially because you are playing three 6 drop finishers, you can add 1 pump spell or 1 more creature.

I am also not sure if Avacyn's Collar is right in this deck with only 7 humans, but I simply love this card. Giving vigilance to one attacker might be quiet relevant in a deck that has lots of creatures and not so much removal.

Upping your landcount to 18 also increases the possibility of getting Helvault online for removal.


This Deck was built in 0:20:28


Total Deck Size: 40
17 Lands
---------------
6 Forest
7 Mountain
1 Swamp
1 Evolving Wilds
1 Grim Backwoods
1 Shimmering Grotto



19 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald



4 Other Spells
---------------
1 Avacyn's Collar
1 Crushing Vines
1 Helvault
1 Tragic Slip

Keeping the mana base simple, especially because I have a couple of RR cards and the Essence - both being very mana-type intensive. This deck is almost all beats. Very little direct removal in red in this pool.


This Deck was built in 0:05:37

Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Mountain
1 Evolving Wilds


19 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald


4 Other Spells
---------------
1 Avacyn's Collar
1 Helvault
1 Hunger of the Howlpack
1 Ranger's Guile

This Deck was built in 0:02:16


Total Deck Size: 40
18 Lands
---------------
10 Mountain
7 Plains
1 Clifftop Retreat


Really like the Red bombs, tried black green and white.  Decided the white tokens played best.  Almost spashed blue for the captian but went for the 18th land and the helvault instead
19 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Erdwal Ripper
1 Geist-Honored Monk
1 Hellrider
1 Markov Warlord
1 Mausoleum Guard
1 Niblis of the Mist
1 Pitchburn Devils
1 Rage Thrower
1 Russet Wolves
1 Scourge of Geier Reach
1 Selfless Cathar
1 Silverchase Fox
1 Silverclaw Griffin
1 Skirsdag Cultist
1 Thraben Heretic
1 Torch Fiend
1 Village Bell-Ringer



3 Other Spells
---------------
1 Avacyn's Collar
1 Helvault
1 Spare from Evil

This Deck was built in 0:08:51

Total Deck Size: 40
17 Lands
---------------
6 Forest
2 Island
7 Mountain
1 Evolving Wilds
1 Shimmering Grotto


15 Creatures
---------------
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Erdwal Ripper
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist


8 Other Spells
---------------
1 Avacyn's Collar
1 Cellar Door
1 Cobbled Wings
2 Griptide
1 Hunger of the Howlpack
1 Mulch
1 Mystic Retrieval

Red looked like it has the deepest selection.  I really wanted a spirit deck, since we have Drogskol Captain, but that wasn't going to happen with this pool.  Blue has some decent cards, but limited on the creatures.  Black has several cards to choose from, but none that stand out making me want to play black.  Although I did think about splashing black for Tragic Slip.  That left green.  Green has a couple of good early creatures to add to the deck.  I threw in the Griptide for more control late game, great tempo card.  Mystic Retrieval will work well to get some of the good spells back, and the flashback cost is in color.

After looking over the decklist, I was unhappy with it.  The curve is off.  It looks like the deck is pulled in two directions of aggressive and tempo, and only 1 card at a 3-drop.  Ulvenwald Bear and Villagers of Estwald are decent creatures, but nothing that stands out, that is why I didn't include them.  I guess Erdwal Ripper is the same, not so great.  Better with flying, that is why Cobbled Wings is in the deck, it will give evasion to a creature that most needs it.  Green did give some good early creatures and mana acceleration with the Pilgrim, Villager and Mulch.  These cards may have blinded me to the fact that green isn't that deep either.

I think may be the way to go.  I will lose some of the acceleration from green, making it a much more controling deck.  Not sure there is enough in the colors to give it control, but let me redo it.

Ok, here is the new list.  Curve is balance better, and I'm happy with the feel of this deck.  I was able to throw in Tragic Slip since I was running a swamp for a flashback cost.  1 Swamp felt like enough because of the Evolving Wilds and Shimmering Grotto.

This Deck was built in 0:02:39

Total Deck Size: 40
18 Lands
---------------
7 Island
8 Mountain
1 Swamp
1 Evolving Wilds
1 Shimmering Grotto


15 Creatures
---------------
1 Ashmouth Hound
1 Civilized Scholar
1 Erdwal Ripper
2 Forge Devil
1 Headless Skaab
1 Hellrider
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Relentless Skaabs
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Stitcher's Apprentice
1 Torch Fiend


7 Other Spells
---------------
1 Avacyn's Collar
1 Claustrophobia
1 Forbidden Alchemy
2 Griptide
1 Mystic Retrieval
1 Tragic Slip

Let me know what you think of the different builds.

This Deck was built in 2:43:25

Total Deck Size: 40
19 Lands
---------------
1 Island
8 Mountain
7 Plains
1 Clifftop Retreat
1 Evolving Wilds
1 Shimmering Grotto


16 Creatures
---------------
1 Ashmouth Hound
1 Drogskol Captain
2 Forge Devil
1 Geist-Honored Monk
1 Hellrider
1 Mausoleum Guard
1 Pitchburn Devils
1 Rage Thrower
1 Selfless Cathar
1 Silverchase Fox
1 Skirsdag Cultist
1 Stitcher's Apprentice
1 Thraben Heretic
1 Torch Fiend
1 Village Bell-Ringer


5 Other Spells
---------------
1 Avacyn's Collar
1 Helvault
1 Infernal Plunge
1 Purify the Grave
1 Spare from Evil


This deck rely on geist monk and captain to whack some early damage...and finish it of with fiery red direct dmgs~ hellrider awesome~and most of the red cards have dying trigger so having a rage thrower is really a good addition....

Red is the best color here, despite being thin on removal. The forge devils will take care of small creaures, and crushing vines is useful enough to main deck. Green was great with mana dorks (that make Helvault more feasible) and gatstaff + briarpack alpha. I just had to squeeze Geist-honored monk in, and with it came the niblis and bellringer. Splashing a double-white becomes more doable with shimmering, evolving + pilgrim. Bellringer might have a higher chance of catching the opponent off guard, since it's white will only be splashed, and so is included as a hopeful removal spell.

This Deck was built in 0:09:01


Total Deck Size: 40
17 Lands
---------------
6 Forest
6 Mountain
2 Plains
1 Clifftop Retreat
1 Evolving Wilds
1 Shimmering Grotto



21 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
2 Forge Devil
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Mausoleum Guard
1 Niblis of the Mist
1 Pitchburn Devils
1 Rage Thrower
1 Russet Wolves
1 Scorned Villager
1 Skirsdag Cultist
1 Torch Fiend
1 Village Bell-Ringer
1 Villagers of Estwald



2 Other Spells
---------------
1 Crushing Vines
1 Helvault

Does Black Lotus put you on a 20 turn clock? Does Tarmogoyf fly? Does Bob survive a gutshot? Can you pitch Emrakul to Force of Will? Yeah. Didn't think so.

This seemed like the best list.  I value creatures very highly.  It is a little removal light, but I think it has plenty of ways to win still.

This Deck was built in 0:09:45

Total Deck Size: 40
17 Lands
---------------
5 Forest
6 Mountain
3 Plains
1 Clifftop Retreat
1 Evolving Wilds
1 Shimmering Grotto


21 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
2 Forge Devil
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Mausoleum Guard
1 Niblis of the Mist
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Skirsdag Cultist
1 Torch Fiend
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald


2 Other Spells
---------------
1 Avacyn's Collar
1 Helvault


Wow, I didn't like this grouping.


I felt that Green was a must because it's creatures seem the best overall quality, but very little removal except through creature effects/abilities.

Finally settled on white, because I really like Geist-Honored Monk and Mausoleum Guard
Red was the other option.  Black and blue didn't seem to have enough punch.  I am betting most will go with 3-color deck.  I splashed in U only for Drogskol Captain who will help with the spirits I hope have.  Also the combo of Spirits from creatures dying becoming Essence of the Wild is a nice one.

This Deck was built in 0:11:15

Total Deck Size: 40
18 Lands
---------------
8 Forest
1 Island
7 Plains
1 Evolving Wilds
1 Shimmering Grotto


17 Creatures
---------------
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Drogskol Captain
1 Essence of the Wild
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Kessig Recluse
1 Mausoleum Guard
1 Niblis of the Mist
1 Scorned Villager
1 Selfless Cathar
1 Silverchase Fox
1 Silverclaw Griffin
1 Thraben Heretic
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald


5 Other Spells
---------------
1 Avacyn's Collar
1 Cobbled Wings
1 Hunger of the Howlpack
1 Ranger's Guile
1 Spare from Evil

This Deck was built in 0:04:54


Total Deck Size: 40
18 Lands
---------------
8 Forest
9 Mountain
1 Evolving Wilds



18 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Ulvenwald Bear
1 Villagers of Estwald



4 Other Spells
---------------
1 Cobbled Wings
1 Helvault
1 Hunger of the Howlpack
1 Ranger's Guile

Think the choice in this one was obvious. Very little removal in the pool aside from the creatures which is where this deck focuses. 



Let me know what you think of the different builds.




The R/G/u raises the question of why add blue?  You added it for Griptide and Mystic Retrieval ?  I guess to help balance the lack of removal, but hardly cards I am looking to push into just any deck.  Now if you spalsh B for Tragic Slip or some more permanent removal I can see, but while Griptide is a nice disruptor, the threat you dealt with WILL return.  But maybe you are hoping to finish them off before they get that chance.  I do like the agro R/G combo and you have some nice cards that definitely fit that theme.  Hellrider is one of those cards that I think people overlook because it is sneaky powerful.  I think he is the best overall card we have to choose from this week, and with Rage Thrower in a creature heavy deck makes these very strong indeed.  I like the ramp, but I think you should probably add back in those 3-drops you mentioned leaving out, and drop blue.

The U/R just seems clunky (not a smooth ramp, creatures don't work together, disjointed connections).  The addition of Avacyn's Collar when you only have 4 humans seems questionable.  Also you have too many double color 4+ cc creatures to make this deck run consistently.  I normally love looking U/R because the disruption normally associated with burn/control/bounce is always hard to play against, but here you don't have enough of that, and what you do have is expensive, which doesn't mesh well with expensive creatures... you really are going to put yourself into too many 1 card per turn situations.  I can either do A or B, almost never both.




Think the choice in this one was obvious. Very little removal in the pool aside from the creatures which is where this deck focuses. 



I think this is probably the best deck overall (even better than the one I made), but I would swap Helvault for Avacyn's Collar  You have lots of humans, meaning the collar will be useful just about everytime you draw it.  Helvault is really going to be tough unless you have ways of killing it yourself.  I think you only have one in deck with Afflicted Deserter but you have no way to force his flip to detroy the vault when you want to.  Other than that, I like your deck.


Although Red and White have the strongest cards, the deck when put together looked horrid with almost no good 2 or 3 drops.  Green/White (with a black splash for Tragic Slip) while not as strong in card quality is a much better deck that curves out much better and still has late game bombs.


This Deck was built in 0:05:04


Total Deck Size: 40
17 Lands
---------------
8 Forest
Plains
1 Swamp
1 Evolving Wilds



16 Creatures
---------------
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Essence of the Wild
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Kessig Recluse
1 Mausoleum Guard
1 Niblis of the Mist
1 Scorned Villager
1 Selfless Cathar
1 Silverchase Fox
1 Silverclaw Griffin
1 Thraben Heretic
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald



7 Other Spells
---------------
1 Avacyn's Collar
1 Crushing Vines
1 Helvault
1 Hunger of the Howlpack
1 Ranger's Guile
1 Spare from Evil
1 Tragic Slip

This Deck was built in 0:11:11

Total Deck Size: 40
16 Lands
---------------
6 Forest
7 Swamp
1 Evolving Wilds
1 Grim Backwoods
1 Shimmering Grotto


16 Creatures
---------------
1 Avacyn's Pilgrim
2 Brain Weevil
1 Briarpack Alpha
1 Chosen of Markov
1 Essence of the Wild
1 Falkenrath Torturer
1 Gatstaf Shepherd
1 Ghoulraiser
1 Highborn Ghoul
1 Kessig Recluse
1 Morkrut Banshee
1 Scorned Villager
1 Sightless Ghoul
1 Ulvenwald Bear
1 Villagers of Estwald


8 Other Spells
---------------
1 Avacyn's Collar
2 Bump in the Night
1 Cellar Door
1 Cobbled Wings
1 Crushing Vines
1 Hunger of the Howlpack
1 Tragic Slip

I'm amazed how few people went with green/black as their primary colors.  Green and Black are loaded with intimidators which I often find do very well in this format of game.  I've never been a big fan of the Helvault, specially in this game format.  It may be very useful in some constructed formats, but not with the card limitations that you have here.  Because of reds lack of direct damage instants and sorceries I stayed cleared of it.  Avacyn's Collar is very useful when sacrificing humans to Falkenrath Torturer.

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

The R/G/u raises the question of why add blue?  You added it for Griptide and Mystic Retrieval ?  I guess to help balance the lack of removal, but hardly cards I am looking to push into just any deck.  Now if you spalsh B for Tragic Slip or some more permanent removal I can see, but while Griptide is a nice disruptor, the threat you dealt with WILL return.  But maybe you are hoping to finish them off before they get that chance.  I do like the agro R/G combo and you have some nice cards that definitely fit that theme.  Hellrider is one of those cards that I think people overlook because it is sneaky powerful.  I think he is the best overall card we have to choose from this week, and with Rage Thrower in a creature heavy deck makes these very strong indeed.  I like the ramp, but I think you should probably add back in those 3-drops you mentioned leaving out, and drop blue.


I splashed blue for Griptide and threw in Mystic Retrieval because it could give me a third Griptide.  Tide not only removes the creature, but it slows the opponent down by a turn.  It may not be suited for this deck, I included it because how much of a hassle it could be.  Splashing any of the other colors could work for the deck, but not sure how strong a straight deck would be.  I will redo this first deck with a splash of black, like suggested.  Also one with a splash of white, as I feel white combos well with red and Essence of the Wild.  The splash black is the closests to a 2-color deck I will get.

[sblock RGb]Total Deck Size: 40
18 Lands
---------------
7 Forest
7 Mountain
1 Swamp
1 Evolving Wilds
1 Grim Backwoods
1 Shimmering Grotto


17 Creatures
---------------
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Erdwal Ripper
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Ulvenwald Bear
1 Villagers of Estwald


5 Other Spells
---------------
1 Avacyn's Collar
1 Mulch
2 Ranger's Guile
1 Tragic Slip[/sblock]

[sblock RGw]Total Deck Size: 40
18 Lands
---------------
6 Forest
8 Mountain
2 Plains
1 Clifftop Retreat
1 Evolving Wilds


20 Creatures
---------------
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Erdwal Ripper
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Hellrider
1 Markov Warlord
1 Mausoleum Guard
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald


2 Other Spells
---------------
1 Avacyn's Collar
1 Mulch[/sblock]

The U/R just seems clunky (not a smooth ramp, creatures don't work together, disjointed connections).  The addition of Avacyn's Collar when you only have 4 humans seems questionable.  Also you have too many double color 4+ cc creatures to make this deck run consistently.  I normally love looking U/R because the disruption normally associated with burn/control/bounce is always hard to play against, but here you don't have enough of that, and what you do have is expensive, which doesn't mesh well with expensive creatures... you really are going to put yourself into too many 1 card per turn situations.  I can either do A or B, almost never both.


This build is definitely clunky.  I was trying to go for a more controlling deck, but as you mentioned there is very little of burn/control/bounce.  With the environment being fast, I think this deck would lose most games. I like how the Apprentice combos with the Thrower.  Although it is only a 1 per turn use, a creature could block a large creature sac it to make a 2/2 token and deal 2 damage to kill another creature.  I included the Collar for the Vigilance ability more than anything else.  Being able to attack and still have a blocker is huge for this deck.  After seeing some other decks, maybe white would have been better than blue.
Total Deck Size: 40

23 Lands
---------------
14 Mountain
6 Plains
1 Clifftop Retreat
1 Evolving Wilds
1 Shimmering Grotto



Definitely want to reduce the number of lands in your deck.  Just over half of you deck is land, which means you will be land flooded almost every game.  Typically you want to run 17 or 18 lands in a limited deck.  Less if you have mana acceleration.

I stuggled to find something strong, green/black seemed to have potential, but I liked green/white's potential with the Essence blowing up the board.  With one artifact removal I threw in helavault just because I didn't know what else to put in, better choice would've been hunger of the howlpack but this deck is packing a lot of land so an active helavault gives this deck some much needed help.
This Deck was built in 0:07:25


Total Deck Size: 41
18 Lands
---------------
9 Forest
1 Island
6 Plains
1 Evolving Wilds
1 Shimmering Grotto



15 Creatures
---------------
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Drogskol Captain
1 Essence of the Wild
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Kessig Recluse
1 Mausoleum Guard
1 Scorned Villager
1 Selfless Cathar
1 Silverchase Fox
1 Thraben Heretic
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald



8 Other Spells
---------------
1 Avacyn's Collar
1 Clinging Mists
1 Cobbled Wings
1 Crushing Vines
1 Helvault
1 Mulch
2 Ranger's Guile


Hello, I have never done a sealed deck before.  This is what I came up with.

Thanks for feedback.




This Deck was built in 0:14:21


Total Deck Size: 40
18 Lands
---------------
7 Forest
7 Mountain
3 Swamp
1 Evolving Wilds



13 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Briarpack Alpha
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald



9 Other Spells
---------------
2 Bump in the Night
1 Corpse Lunge
1 Crushing Vines
1 Hunger of the Howlpack
1 Mulch
2 Ranger's Guile
1 Tragic Slip