[AVR-ICD] Killing Wave

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Killing Wave

Sorcery (R)
For each creature, its controller sacrifices it unless he or she pays X life.


Note: This is the Avacyn Restored Game Day promo.

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So awesome. Soooo so awesome.
Ouch! Nice tool vs. the token decks currently roaming through Standard.
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Comparable to Damnation ?
This is amazing I need 4 asap definitely constructed playable.

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this seems really cool but eh, it still might be horrible.
Worse than Black Sun's Zenith by a wide margin.
Methinks this will be the regular art:

At 4 mana (Damnation)

Pay three mana for every creature or sace it.

Yeah this can get mean.

I'm not above saying possibly better than Damnation: Splashable, and can be payed at a time where you can make it one sided. 
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Cool name, bad card.
At 4 mana (Damnation)

Pay three mana for every creature or sace it.

Yeah this can get mean.

I'm not above saying possibly better than Damnation: Splashable, and can be payed at a time where you can make it one sided. 



It's life, not mana.
Cool name, bad card.



.



I think it's better than that personally I guess we will see

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Yeah, I don't think this is very good. Giving your opponent choices is always bad. But it's cool as hell.
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Cool name, bad card.

I wouldn't call it bad. Usually offering a choice is bad because they will obviously choose the less damaging choice, but I can see this looking like a choice between getting Wrathed and paying 10-15 life..neither one exactly a winning prospect. You will probably end up playing it like a sort of wonky Fireball. You cast it not even really hoping they will sac the creatures. If they do, GREAT, if they don't KILL 'EM.
I see Lili on both card arts, and boy do they look good.

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At 4 mana (Damnation)

Pay three mana for every creature or sace it.

Yeah this can get mean.

I'm not above saying possibly better than Damnation: Splashable, and can be payed at a time where you can make it one sided. 



It's life, not mana.



I also thought it was mana at first sight. Went from WTF!!! to sigh...
If Limited gets in the way of printing good Constructed cards... Screw limited
You can't think of it as giving you opponent a choice, because you are also given the choice and you might benefit more from it.
In black deck (i.e. not very creature heavy), imagine if you drop a turn 4 Bloodline Keeper, then your opponent is chuckling with his 4 tokens from Lingering Souls on his turn, you can shove this card down his throat by paying X for 4.  if he doesn't sac his tokens, he takes a crap ton of damage, if he does, that's awesome.  You'd pay 4 life to keep the bloodline keeper regardless.  The point is, your opponent always suffers more than you do.
At 4 mana (Damnation)

Pay three mana for every creature or sace it.

Yeah this can get mean.

I'm not above saying possibly better than Damnation: Splashable, and can be payed at a time where you can make it one sided. 



It's life, not mana.



I also thought it was mana at first sight. Went from WTF!!! to sigh...



Yeah reading comprehension...not as fun anymore. May still be good but disregard this.
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This card is going to cause a LOT of Analysis Paralysis...
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I'm definitely going to use ~this~ and Death's Shadow together...somewhere.

"We wlll kill them all."

I'm not sure how I feel about this card.

It seems quite good for Aggro mirrors, actually; you combination remove blockers or burn them to the face. But it may just turn out to be Browbeat. 
The new board cleaner. Isn't that good since this won't kill the creature you want, but at least you can make them pay a fair amount of life to keep it around. 
I see this working quite well with green's Undying creatures and Deadly Allure.
I think this card is far better than what people think. I think I'll play this in a zombie deck for sure, burn/removal in one effect. It's primarily a sideboard card, but still very potent.
I always liked Browbeat, so this is a definite welcome addition... I can't help but think it's a wee bit undercosted though.

For standard playability- that will wax and wane with the importance of token clearance. Right now it's easy to overvalue it because everytime I go to an FNM I get a hard matchup against tokens when playing control. But at the same time, I predicted Avacyn Restored would have several means of token punishment, so how this chalks up remains to be seen.
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I want 4 of these, at least 1 of them being the gameday promo. I don't care how playable they are, I just want them.
What happens if I have Grave Pact out and cast this?
I'm definitely going to use ~this~ and Death's Shadow together...somewhere.



That was the first thing that came to my mind, lol.
This isn't that great.  If they have a big creature, they can just take the life hit to save that one.  If they have a bunch of little ones, they're probably playing aggro and can afford the life.  If they're playing tokens, you can play Ratchet Bomb.  Anti-aggro is the best use I can think of, but I still don't think it's good enough.
I love the card. The original art is especially incredible. But it's just not very good. This will almost never kill the creature you really need it to kill. It will be great in limited though, where it will often be a Divine Reckoning + Lava Spike.
I suppose in a pinch you could cast it with X=0 and use it to sacrifice any creatures you need to get rid of.

Slip it into an archenemy deck with that scheme that lets you steal all creatures and attack their owners.  Drop this after the attack for minimum cost and clean out all their creatures.
I can definitely see this being a favorite for ub control and superfriends. 
This isn't that great.  If they have a big creature, they can just take the life hit to save that one.  If they have a bunch of little ones, they're probably playing aggro and can afford the life.  If they're playing tokens, you can play Ratchet Bomb.  Anti-aggro is the best use I can think of, but I still don't think it's good enough.

I mean, this is only not strictly worse than Damnation if you have both creatures and life to spare. Thus, maybe if you are the aggro deck?

If you have guys, and they have guys, and you have life, and they don't have very much, then this card might make it impossible for them to avoid a deadly attack.

But that's pretty damned specific, and when black aggro has Geralf's Messenger and Diregraf Captain providing reach it doesn't need a wonky X spell.
If you play a nearly no creature deck and can drop this one after another, say in UB or esper control, I could see this wreaking havoc against things like tokens and other similar decks. I see it being sideboard only.
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Then again... Black sun is still better against tokens...
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This isn't that great.  If they have a big creature, they can just take the life hit to save that one.  If they have a bunch of little ones, they're probably playing aggro and can afford the life.  If they're playing tokens, you can play Ratchet Bomb.  Anti-aggro is the best use I can think of, but I still don't think it's good enough.

I mean, this is only not strictly worse than Damnation if you have both creatures and life to spare. Thus, maybe if you are the aggro deck?

If you have guys, and they have guys, and you have life, and they don't have very much, then this card might make it impossible for them to avoid a deadly attack.

But that's pretty damned specific, and when black aggro has Geralf's Messenger and Diregraf Captain providing reach it doesn't need a wonky X spell.


The reach messenger and captain give is not that great. Messenger, motarpod and volley have much more reach. This card in a zombie deck will be amazing, especially at turn four or five when they have less than 10 life and a few blockers in play. Killing wave is another finisher.
[C=Geralf's Messenger]Giraffe Massager[/c]
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I misread this I thought it said X mana life makes it total rubbish in my eyes.

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I feel like they thought that making it life would be a harder choice, and more flavourful

Instead by making it life they made it a worse card.

The only really good situation for this is where you have more mana than they do life, in which case you probably dont need it anyway. 
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This isn't meant to go against decks with a really big creature.  It's meant to punish tokens and it does that EXTREMELY well.