Creatures getting wiped, anyway to stop?

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Title says it. Im doing pretty decent with a casual deck Ive build up but everytime I play a friend of mine he has cards that can wipe my board and destroy all my creatures. Specific deck im trying to find a card to prevent this from happening is my mono white knight deck. Any cards that can help me out?
Darksteel Plate could save one at the very least, and if there's any green in there, mass regenerate like Asceticism could really screw him over.
If it's damage that is clearing your board

bathe in light
brave the elements

ghostway
eldrazi monument for destroy board sweeps

mana tithe is like the only counter white has

lol


Its not damage at all. Its cards like [C]Day of Judgment[/C]
Emeria, the Sky Ruin provides slow, free recovery... eventually.

Consider your play style - only play 2-3 creatures at a time, keeping the rest in hand to speed your resets along.  Depending on the rest of your opponent's deck, 2-3 creatures may be all you need to kill him.  Your friend likes sweepers for the card advantage it provides - he loses one card (the spell) and you lose your whole team.   By not overextending yourself, your opponent may not play that sweeper until too late.

Please, post your decklist, so we can see what we are dealing with.

Cheers!
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Its not damage at all. Its cards like [C]Day of Judgment[/C]



run ghostways and monuments then
hmm, mono-white knights you say?.... im not sure if there is a better card for this situation than this: knight exemplar.  youre welcome.
Okay heres my deck.


Land
18- [C]Plains[/C]
4- [C]Windbrisk Heights[/C]    

     
Creatures:
4- [C]Caravan Escort[/C]
4- [C]Knight Exemplar[/C]
4- [C]Kinsbaile Cavalier[/C]
4- [C]Accorder Paladin[/C]
4- [C]Mirran Crusader[/C]
4- [C]Student of Warfare[/C]
2- [C]Knight of Meadowgrain[/C]
2- [C]Hero of Bladehold[/C]


Instant/Sorcery
4- [C]Guardians' Pledge[/C]
4- [C]Increasing Devotion[/C]
2- [C]Gather the Townsfolk[/C]
I run with [C]Knight Exemplar[/C] but the only issue to them is they make other knights indestructible not themselves. Only way to make it indestructible is to run an enchantment to make them that way or play 2 of them out at once.
I wanted to plug in Blood of the Martyr but it's not damages
My decks, mostly casuals, but some I use online with some small changes: http://www.mtgvault.com/Profile.aspx?UserID=91484
Eldrazi Monument will make all your creatures indestructable
Darksteel Plate your Exemplar to protect it
Deathless Angel may not be a knight but hey, beggers cant be choosers ;)
Elspeth, Knight Errant is both flavorful for the deck and does that job plus providing bonuses (though i always thought she should make knights not soldiers but sadly its not my call) 
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My knight deck purposefully plays Divine Reckoning on itself to wipe the opposition (I play MP a lot) as I'll always choose the Exemplar to protect all the other knights.
I also include Flickering Ward and a few Brave the Elements.
Although the 'Ward isn't an instant, it much faster than the Darksteel Plate and is reusable.
I've found it invaluable as a permanent option for protection against removal and to give your knight of choice pseudo-unblockable.

If you're playing mono-W knights, I'd also consider;
Leonin Skyhunter for defence against flying?
2 Emeria, the Sky Ruin
Armored Ascension.  
I pretty surprised you don't have an Oblivion Ring style card in your list.  I would think this would be a must for this deck to combat cards like Blazing Archon, Grave Pact, Island Sanctuary, Moat or any other card that completely screws an aggro strategy. 


..course, if you'd rather just counter the sweeper, you could just splash some blue for some counters of include an artifact counter like Null Brooch.  
Flickering Ward would not protect againt Day of Judgement or Wrath of God.

Protection means that it cannot be:
Blocked by
Damaged by
Targeted by
Enchanted by (largely covered by targeting) 
Equipped with (see above)

DoJ and WoG do none of these.
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@cog. one thing that has been bugging me: do enchantments etc continously target? ie can u make an opponent put his enchantment7whatnot in graveyard by granting his creature protction friom its color/type?

ye creatures are powerful and still somehow powerfully ****ed in magic^^

eldrazi monument and ghostway are the only single cards with anti sweep (also a few green mass regenerate and a cmc 1 cleric but those are the good ones) they help but unless everyhting just happens the tight way for you they just arent enough vs a dedicated anti creature deck.

a few options for alternate strategy with sideboard:
focus on exemplar - this is tricky in monowhite but not impossible with phyrexian metamorph, blue wouldgive you many similar cards tho as well as digging power.

buffs: the problem with sweep is that you're stuck between having to few creatures in play to have an effective offense and too many making a juicy sweep target. buffing your creatures work around this by letting you play just a single creature and making it huge on the opponents turn. enchantments are fastest, vulnerable to spotremoval but if he runs sweeps hes unlikely to ave many of those. angelic destiny is king in this strategy. armored ascension cheaper and more powerful but also more vulnerable, strata scythe also a nice option as well as batterskull
the strategy work well with knights because of doublestrike and lifelink doubling the output off the stat buffs.

haste: using lightning greaves or swiftfoot boots (and to some extent aether vial you can get your hits before he can sweep as long as hes not playing instant sweep like consume the meek, you would need to replace the knights that dont do much on their own like the escort, but even then its only hero of bladehold who has a truly impressive damage output when alone on the field. However you can combine haste with buffs to cast a creature, buff it and attack in the same turn.
@cog. one thing that has been bugging me: do enchantments etc continously target? ie can u make an opponent put his enchantment7whatnot in graveyard by granting his creature protction friom its color/type?



While it is true that a creature gaining protection from e.g white will cause it to lose enchantments that are of that colour, it is not because the enchantment is continuously targeting.

The enchantment will detatch itself because the creature, in flavor terms, becomes resistant to it.  It is sort of like the aura was magnetically attached to it and then someone turned off the magnet, the aura falls away.

The important difference here is that if the aura was continuously targeting, shroud (or in the case of opponents auras, hexproof) would also cause them to "fall off" or be put into the graveyard, but if an enchanted or equipped creature gains hexproof or shroud then the enchant/equip stays attached
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Another card, that can battle board sweepers is Cauldron Haze. The Cauldron of Souls works too, but its 5 mana is a bit much for your deck, I think. Many of your creatures have a base toughness of 1, though, so persist doesn't help them much. Unless you have something like Honor of the Pure out. Your creatures won't be as strong as they were before the sweeper, but they will be on the battlefield.

Some cards like Griffin Guide, Promise of Bunrei or Requiem Angel can at least replace the creatures you loose.

Man lands like Mutavault are usually hard to hit with sweepers, because most of those are sorceries.
Flickering Ward would not protect againt Day of Judgement or Wrath of God.



True.  Seems my playgroup has been playing these wrong! Brave the Elements won't help either.....
 Well in that case, if you're really worried about your Knight Exemplar eating it, besides options already suggested, maybe you could try Indestructibility?  Only it won't help at all against Black Sun's Zenith.... 

What about Momentary Blink?  That save your Exemplar from a sweeper, although I'm not sure how to save the rest of your creatures.
A repeatable (and worse version of) is Flickerform.      
    Personally I don't find this tactic looks anywhere near as effective as a hard counter.

Momentary Blink does not help against a sweeper either, because the creature returns from exile immediately. If you cast it in response to a sweeper, the creature will be back before the sweeper resolves and gets smacked by it anyway. Turn to Mist or Otherworldly Journey would work. Same as Flickerform. Cause those create delayed triggers that return the creature in the end step, long after the sweeper has resolved. That's why Ghostway works.
Hmmm... seems I didn't read M'blink right, at least I was right on flickerform!
The problem is that while that would save the Knight Exemplar, without KE on the field the rest will die which defies the point of this exercise
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Card draw helps against decks that wipe the board because it means you don't have to over commit.  puresteel paladin, if you're running equipment, and that new guy that draws you cards when other weenies enter the battlefield would help a lot.

EDIT:  I just looked over you deck again.  You have both gather the townsfolk and increasing devotion.  These should help recover from a board wipe.  Are you sure it's the wipe you're having trouble with and not some other component of your friend's deck that is giving problems?
One of the classic methods is just to get all his land so he does not have mana to get all your creatures. You are not really weenie enough to go this route but using armageddon one round before he plans to cast damnation is just funny.

If you have the mana and the board advantage planar guide works. One mistake many players make is to overextend, he does not really want to use damnation on just one creaure or even 2 low cost ones most of the times. Do not play out your whole hand just because you have the mana to do so.

ardent plea cascading into living end is also just funny but you really have to be playing blue for the library manipulation. (you need it for the ardent and something like brainstorm or scroll rack)

Of course once you are playing blue it is generally easier to just mana leak his wrath of god.
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Darksteel Plate on your Knight Exemplar SHOULD suffice. Turn 2 Puresteel Paladin, turn 3 Darksteel Plate, turn 4 drop Knight Exemplar and free'quip her with the Plate. 

First off, not sure if this was mentioned...

Knight Exemplar








8/15/2010If an effect would simultaneously destroy Knight Exemplar and another Knight creature you control, only Knight Exemplar is destroyed.




...which mean he would need 2 Day of Judgment to get through your forces; 1 to rid the KE and another to wipe the rest. which a Breath of Life could even bring back. Then he would need to cast 2 sweepers in 1 round... which HOPEFULLY by then you have either a Plate or multiple KEs out. 

You can also go with things to punish him for killing your creatures, especially if you do side boards; perhaps Summoner's Egg imprinted with Ulamog, the Infinite Gyre would likely have him scooping up the cards after he cast his own Day of Judgment. Also, meta-gaming a sideboard, if he runs 4x Day o J'ments, perhaps try Nevermore?
In my playgroup, besides Day of Judgment style cards, we have heaps of SAC effects & cards like Black Sun's Zenith.
Besides Indestructibility & Darksteel Plate working for Day of J, Wrath of G, Damnation etc., I'd want a card that goves you a chance against those other effects too.

.....cos it's only a matter of time before your playgroup works out how to screw your Knight deck.
Angelic Renewal would perform the task, although it is not perfect
Marshal's Anthem could be useful late game
Remember the Fallen would be fairly easy to lay your hands on these days 
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Ghostway is the probably your best bet against sweepers of all kind. Most sacrifice spells target the player, so Leyline of Sanctity, Ivory Mask, Imperial Mask and Witchbane Orb will put an end to most of them.

And rather than trying to prevent your creatures from dying, you could just try to build into your deck ways to recover as fast as possible, like with Twilight Shepherd. You'll end up with a reasonable threat on the board and your creatures back in hand. Other ideas would be Remembrance or Sun Titan.
I run with [C]Knight Exemplar[/C] but the only issue to them is they make other knights indestructible not themselves.

That'll still force them to use two sweepers to get all of your creatures.

Either Darksteel Plate or splash blue for counterspells.

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Well, Knight Exemplar will protect you from the white sweepers. If you are having problems with the Black sweepers like Black Sun's Zenith, again, sideboards are perfectly legal, I think you should meta-game yours if this one deck is the ONLY you are having issue's with. 

Order of the Sacred Torch, Northern Paladin, and Karma come to mind of white cards to give black mages issues. Order and Pally are both Knights too. 

I agree that Ghostway is the more likely and realistic option. But if this ONE deck filled with WoG, Day of Judgment, Black Sun's Zenith etc is the ONLY deck giving you probs, then just metagame your sideboard against it. test different routes out too, there are many ways you can go with this:

ie-

Fun: Summoner's Egg and the Ulamog, the Infinite Gyre as I stated above... that's A LOT of -1/-1 counters needed...

More fun: Splash red and playsets of Fire snake and Goblin Gardener.. then when he Wrath of Gods you, he's Armageddoning himself. 

more realistic: Ghostway, Order of the sacred torch, perhaps even Lightning Coils... 

The "wild card" path I'd try first: Creatures like Doomed Traveler, maybe Promise of Bunrei and then, honestly... Armageddon. Store a land or 2 in your hand, have your knights out as well as some cheap to equip artifacts such as Deathrender,  Bonehoard, or Grafted Wargear. That way they cast a board sweeper, you put your tokens onto the battlefield, your turn, equip what you can, cast Armageddon, then swing. Once your opponent has enough to cast board sweepers, he can keep casting, so take his lands away. Will be a while until your opponent with no creatures and no lands will be able to do anything to stop you. 

Hehe... can you imagine your opponent casting a Day of Judgment wiping the board and you use Deathrender to put an Akroma, Angel of Wrath onto the battlefield then follow that up on your turn with an Armageddon? I'll put my money on him/her scooping and saying "GG".
@Alzabo I run those 2 cards purely for incase I get sweeped. Sometimes my luck persues and I have them right when I get sweeped and other times I don't have them. Or in worse cases after playing them I get swept again.Cry 

And you are right there is more to it than the sweep itself. Just the sweep is what 100% usually confirms its game over for me. He tends to play a really solid Prison deck and just keeps me controlled and if he's feeling really dickish then he runs a land destruction deck. I almost never play him when he plays that deck. Losses the fun when he can just destroy my lands and remove the rest of my cards out of my hand.
all depending on his deck the only way to beat him is probably to play a different deck tbh. monowhite knights just dont pack the tricks to fight control, and most of yourcard require synergy to do much. build a different deck that will give you a much better chance to win against these kind of decks, RDW fx, or discard decks. Or force him to play modern format
I gotta agree with rawsugar -- this just might not be a good matchup for you.  Recently, I've been working on a black suicide deck that has been wrecking control and ramp decks pretty easily as of late.  It's not perfect by any means, but it works and it shows one way to approach solving control decks.  (It's also a pretty cheap deck to put together and some of the cards can be swapped out for even cheaper comparable cards).  Here it is:

Creatures:
4x Bloodghast
4x Vampire Lacerator
4x Death's Shadow
4x Hypnotic Specter
3x Phyrexian Negator
4x Gatekeeper of Malakir

Sorceries:
4x Sign in Blood
4x Hymn to Tourach
4x Smallpox

Instants:
4x Dark Ritual
4x Dismember

18x Swamp

Sideboard:
3x Reckless Spite
4x Duress
4x Vampire Hexmage
4x Order of the Ebon Hand

Why it works:  control decks function by stalling with counter spells/board wipes and using card draw to replenish their hand until they can take over late game (usually) with some vanilla beat stick with evasion.  This deck does a couple things control decks don't like.  1) it attacks their hand.  T1 Dark Ritual + Hypnotic Specter --> T2 Hymn to Tourach is usaully GG for a control deck.  2)  It puts power on the board quickly.  T1 Dark Ritual + Phyrexian Negator = GG.  3) It doesn't let the game get to the "late game".  Smallpox (which works very well with Bloodghast) keeps the control deck from establishing a mana base (in addition to further attacking their hand).  If they can't get to 4 lands, they can't wrath.  Meanwhile, this deck doesn't care if it's stuck at three lands -- and works well with fewer -- since nothing costs more than three mana.  Since there are only 18 lands, and spells are cheap, you have the advantage when the game gets to top-decking.  Since control decks rely on having the right response at the right time, they absoloutely hate to top-deck.

By the way, if all of this is painfully obvious, just disregard this post -- it's hard to know exactly what your experience level is just off of this thread alone.

As far as prison decks are concerned, a lot of this can carry over as well since they usually try to stall until the can create a board presence that punishes you for doing anything at all.  However, prison decks can be different in how they acheive board position (are they countering, or forcing you to sacrifice permanents?).  If he's dropping smokestacks you may need another approach altogether.  Can you give us a rough sketch of the decks he's using?
If prison/control is the main match-up you're gettin owned by;
Chuck in the Oblivion Ring's and some Null Brooch.

O-ring is there for any Big Fatty or ANY nasty creature, enchantment, artifact or land etc. 
I've used Null Brooch in aggro decks before, sometimes only had one or two creatures in play and just used the brooch every turn and kept attacking away with first strike until they're dead. Your First strike creatures here are very good for this!
Sure you'd be top-decking, but you'll likely be top-decking by turn 5 anyway with this deck, and almost every knight costs 2 or 3 mana - so you'd be able to play a knight or an O-ring AND counter every turn.
Countering a single spell my opponent wants to play every turn is incredibly potent, against almost any strategy.
It will force your opponent into top-decking, cos they'd need to play multiple cards every turn to get anything into play.
Emeria, the Sky Ruin willl help late game too.
Not a pretty tactic for sure, and you'll still be open for a turn 4 sweep, but it's a tactic that'll work against any of the Day of Judgement, Black Sun's Zenith, Geth's Verdict, Counterspell stuff that your opponent may play. 
Mono white has one of the best outs against wraths that any deck can have.

Play creatures that make them wrath.

Spectral Procession, Cloudgoat Ranger, Figure of Destiny, Hero of Bladehold, etc.

These creatures can easily nullify spot removal, with figure being an exception - but he can easily dodge any damage-based removal in the late game and force their WoGs.

You'll want to play like this: as many other commenters have said, don't play everything at once. This works especially well with the above cards - they win the game on their own. Play them one at a time, and when a wrath is played on your guy, you'll have another to slam down after it.

Whatever you choose to run, the key to beating wraths is patience. Good luck!
I like magic almost as much as i like basketball and surviving aids.
Second Sunrise may be another option.
Okay heres my deck.


Land
18- [C]Plains[/C]
4- [C]Windbrisk Heights[/C]    

     
Creatures:
4- [C]Caravan Escort[/C]
4- [C]Knight Exemplar[/C]
4- [C]Kinsbaile Cavalier[/C]
4- [C]Accorder Paladin[/C]
4- [C]Mirran Crusader[/C]
4- [C]Student of Warfare[/C]
2- [C]Knight of Meadowgrain[/C]
2- [C]Hero of Bladehold[/C]


Instant/Sorcery
4- [C]Guardians' Pledge[/C]
4- [C]Increasing Devotion[/C]
2- [C]Gather the Townsfolk[/C]


So your issues are Wrath, Prisons, and Land Destruction?

For Wrath, everybody else has already said some really good stuff:
Planar Guide
Ghostway
Indestructibility
Darksteel plate
Emeria, the Sky Ruin (but only use this if this is the only non-basic in your deck)
Sun Titan

Or an alternate option is to use permanents that aren't creatures during your opponent's turns:
Blinkmoth Nexus
Celestial Colonnade requires a blue splash, I know, but it's an option.
Stirring Wildwood requires green.
Chimeric Egg
Chimeric Mass
Darksteel Brute
Dread Statuary
Ensouled Scimitar
Forbidding Watchtower
Genju of the Fields
Gideon Jura
Glint Hawk Idol
Guardian Idol
Mishra's Factory
Mutavault
Thunder Totem
Xanthic Statue

Or indestructible creatures...but those tend to be a mite expensive to cast/use and don't fit your knights theme:
Darksteel Juggernaut
Darksteel Brute
Konda, Lord of Eiganjo
Myojin of Cleansing Fire


For Prison effects, use enchantment removal (or artifact removal where appropriate):
Tempest of Light
Ronom Unicorn
Cloudchaser Kestrel
Allay
Aura Fracture
Fracturing Gust
Wipe Clean
Revoke Existence

And obviously the previously mentioned oblivion ring works quite well too and is very versatile against other threats to boot.


Land Destruction, hmmm...well you can use inestructible lands:
Darksteel Citadel
Terra Eternal
Terra Eternal has the added benefit of making any man-lands into indestructible creatures.

or non-land mana source supplements:
Guardian Idol
Thunder Totem
Incidentally these first two also act as creatures that dodge wrath effects nicely
Gold Myr
Alloy Myr
Azorius Signet
Boros Signet
Orzhov Signet
Selesnya Signet
Darksteel Ingot
Coalition Relic
Marble Diamond
Mind Stone

As for what to take out for these cool cards:
Well basic lands can go out for your man-lands if you choose to use them.
Otherwise, the following two cards stand out to me as your weakest:
Caravan Escort
Accorder Paladin

Pick your favorites and go wallop your friend.

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From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

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Post #777

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MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

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MaRo: I redesigned him while the effect was on the stack.

Ive been playing off and on. Probably a total of half a year. Yeah the mono-white knight deck is just a casual deck I play on the side. Its evolving over time but definately not my main deck. Although I really don't have a "main deck" at the moment. I tend to bounce back and forth between decks but Id like to actually say I have one that interests me enough to keep working on it solely.


So I guess this thread changes topics now when I ask this. I want to play a deck that isn't commonly used. Example: Everywhere I go people have red aggro decks. So Im just looking for something different but at the same time works. Budget wise Im not too concerned but try not to exceed $100. I know this is a broad request with little info but just throw some types out and what theyre kind of built around. Anything would be nice and so far thank you everyone for the advise and such!
So you want wacky/unusual/relatively cheap yet functional deck ideas huh?  Well I can share some of my decks and see if you like them.  To be honest though I don't remember how much most of them cost, but I THINK that the ones I describe below cost less than $100 to build from scratch:

I have a R/G/U Kavu deck that's pretty weird, but does some funny stuff.
Now, mind you it's not terribly powerful either.  Mostly funny.

I have a R/G Tree of Redemption deck that can gain oodles of life via slagwurm armor to either flip chalice of life//chalice of death or blow it all on a giant moltensteel dragon.

I have a ~$20 W/U Allies deck for the budget category.  It has a backup win condition via mill.

I have a hit-or-miss mono-W angel token swarm deck.

I have a R/U Gelectrode deck that can ping people to death from out of nowhere.  Think 10-15 damage per turn on occasion.

I have a second R/U deck that's focused on Kiln Fiend that can smash face for 20+.

I have a mono-U infect/proliferate deck


I think that's it for my "different" decks that "might" be under $100, but I do have others that I might be able to make more budget friendly if necessary:
mono-w knights/concerted effort
mono-r burn
r/g wolf pack
r/g transformers/werewolves
r/b dragon control
bant exalted
r/g dragoncraft (dragons with metalcraft)
esper demonswarm
r/b/w blitz reanimator dragons
u/g legacy infect
r/g/b munchy (devour mechanic. lots of tokens. currently 120+ cards XD)
r/u giant dragons (there's a draco in here)

Am I obsessed with dragons?  possibly.

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

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Post #777

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MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

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MaRo: I redesigned him while the effect was on the stack.

......So Im just looking for something different but at the same time works.



blue bounce?  It'll only work well in duels btw.
Fill the deck with bounce spells like Into the Roil, Boomerang etc. and others that can target any permanent.
Creatures like Temporal Adept, Aether Adept etc. and just simply deny your opponent from having any lands on the board.  By the time they eventually have enough land to cast a genuine threat, you'll be ready to bounce it, or use a Mind COntrol, Volition Reins, Confiscate type effect.  This deck can be very tough to beat, even against creatureless decks you can just ping them with your weenies turn after turn until they give up.  You WILL lose friends over this deck.
Have fun.
I actually like what Ive read up on the blue bounce type deck you mentioned. I'll definately have to try that sometime!
Okay heres my deck.


Land
18- [C]Plains[/C]
4- [C]Windbrisk Heights[/C]    

     
Creatures:
4- [C]Caravan Escort[/C]
4- [C]Knight Exemplar[/C]
4- [C]Kinsbaile Cavalier[/C]
4- [C]Accorder Paladin[/C]
4- [C]Mirran Crusader[/C]
4- [C]Student of Warfare[/C]
2- [C]Knight of Meadowgrain[/C]
2- [C]Hero of Bladehold[/C]


Instant/Sorcery
4- [C]Guardians' Pledge[/C]
4- [C]Increasing Devotion[/C]
2- [C]Gather the Townsfolk[/C]

Can't blame the buy for playing board wipes on that deck.  I'd add white to all my decks and 4 Day of Judgements if I had to play that deck all the time.

Soltution:
2x Eldrazi Monument
4x Emerge Unscathed

Save enough creatures to ping them to death after they spend all their mana to wipe the board.

Plus, with all those creatures sacrificing a creature for the Eldrazi Monument isn't that big a deal because it gives all your guys, 12-13 on the field at a time I assume, flying and +1/+1.

You are Red/Blue!

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