[AVR-ICD] Cloudshift

21 posts / 0 new
Last post
Instant (common)
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
-Elder Rimheit 

IMAGE(http://wiki.mtgsalvation.com/images/3/39/Mirrodin_Loyalty.png) thanks to gamma-mage for the awesome banner
This is really good with the flash angel I like it alot.

Check out my twitch.tv stream below where I play magic online limited queues. Don't forget to follow if you enjoy what I'm presenting to show your support!



Great card is great.
Sweetness, Momentary Blink is back, and it's lost some weight! This may not have flashback, but its efficiency is beautiful. I forsee the Snapcaster Mage shenangians will begin post-haste! My EDH Blink deck will love this addition.
Thanks to Avacyn restored, we can definitely make a Venser, the Sojourner E-T-B combo deck or something alot more easily due to this, Snappy, Momentary Blink, Sudden Dissappereance. Among other things, I am loving AVR atm.
Decks I run
I currently run a deck for Standard, Modern, Commander and Legacy. For standard, I have a typical, horribly budget Rakdos Deck Wins. For Modern, I have a B/G/U/W Draw-go Reanimator featuring my favorite creature, Wurmcoil Engine. For Legacy, I'm trying too hard to break Pyromancer Ascension. I also run a Naya Zoo with all the oldies. For Commander/EDH, I'm running The Mimeoplasm. A little morals thing about me, I like winning through combos, but not infinitely. However quiet, I am a Christian, so feel free to tell me you are too, it's always a relief.
How to be saved?
Believe on the Lord Jesus Christ and you shall be saved and your house. Book of Acts 16:31
Sweet card, certainly good in Limited but may also see some constructed play as Fuddies suggests with a Venser style deck.
This is a good card. but I can't help feeling uneasy when I see it 'cause I know I will be at the receiving end of this blinking Acidic Slime.


192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
Not this again. At least there's no Mystic Snake or Akroma, Angel of Fury this time.
Now casting Sun Titan with confidence!
awesome, blinking is back. :D
wonderful card, not sure if this or Momentary Blink is better
maybe we get both
proud member of the 2011 community team
I'd still rather have Momentary Blink because of the flashback, but this is a lovely stand-in.

L1 Judge

This is the most exciting card in the set for me so far. Momentary Blink is a personal favorite of mine, and while this doesn't have flashback, the cheaper cost will be very relevant. The possibilities are endless. I love it.
I have always loved Flicker effects.
"...then return that card to the battlefield under your control."
This card is just asking to be broken with Threaten effects, let alone ETB triggers.
Someone tell me the flavor connection between this card and bending storm clouds.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.


"...then return that card to the battlefield under your control."
This card is just asking to be broken with Threaten effects, let alone ETB triggers.

Good point, Puppeteer Clique probably likes it

Magic Rafiq Control Deck [EDH][1vs1][multiplayer] [] Inferno Beatdown [EDH][multiplayer][1vs1][] Gwendlyn Combo/Control Deck [EDH][1vs1][] Merieke Casual Deck [EDH][multiplayer][] Roleplaying Magician class [D&D 3.5]

I hate this card.  It reminds me of all the sweet things I did with Venser, Shaper Savant, Mulldrifter, Reveillark, and Mystic Snake.  Sweet things which I won't be able to do in Standard.  Imma go in a corner and cry now.
Wizards ate my account that needed no sig, so I guess I need one now.
Blink is back!


Cookie Count: 1 million + 1039 Wooden Spoon Count: 2 YMtC Trophies 1st: 9 2nd: 11 3rd: 13 4th: 4 I lost >6000 posts during the last forum migration. #14000th post at 05/11/09 #15000th post at 22/02/10 #16000th post at 10/06/10 #17000th post at 27/10/10 #18000th post at 27/04/11 #19000th post at 24/08/11 #20000th post at 21/04/12 #21000th post at 21/01/13
Decent card, nice art!
HOW TO AUTOCARD! When posting in a text box, type [c]Plains[/c] to make your post showPlains.
Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
I feel that this needs to be put into some sort of Blade Splicer deck.
According to everyone on these forums. You should only play the best decks in whatever format you want. You are a bad player and should just quit if you intend on using anything else.
Sign In to post comments