Eberron 3.5 dragon-centric campaign - travelling from Sharn to Argonnessen

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Hi! I'm working on a campaign that largely involves dragons (because A. my brother really wants to do a dragon campaign and B. because Skyrim and Dragon Age rock and really get me in the mood for it). I'm setting it in Eberron, because I've always wanted to do an Eberron campaign, and because my friend wants "something new". It's in 3.5 because I like that edition the best. This might be the last time we do a 3.5 campaign, but we'll see. Should be a memorable experience and I do hope we'll get some more use out of Eberron 3.5. 

Anyway. The campaign involves players starting out in/near Sharn and crossing the southern coast to get to Argonnessan to stop a mass "berserkering" of dragon kind - and calling this event Ragnarok - or something that sounds similar - because it's an awesome name that sounds very dragon-y. The dragons, who've been fairly dormant, are getting restless and starting to go berserk. Good dragons want to prevent or at least delay this - they're quite attached to their sanity, thank you very much - while evil dragons tend to think this is a good thing, that it will make them more powerful, or indestructable, or will signal their return in style, or various other selfish reasons. Dragonmarks of Ragnarok are count-down markers till this time. A dragon attacks the players' town and people are like "WTF! Dragons!" and of the few survivors, the players are asked to find out more in Sharn (I think that's the place with the really good university...). 

So begins their quest to sort out this dragon situation.

My question, at long last, is what should I be aware of along the southern half of the continent?  (since I've never played in Eberron before)
Dragnarok!

I'm not really sure what you're asking... which continent are you referring to? Khorvaire?

In any case, if you're planning a campaign about dragons, I strongly suggest to get your hands on "Dragons of Eberron".

PS: not to derail your thread, but do you have any idea where a good place is to talk about Eberron 3.5? The Wizards forum seem a bit dead in this regard, and I'm looking for a new "home".
Anyway. The campaign involves players starting out in/near Sharn and crossing the southern coast to get to Argonnessan to stop a mass "berserkering" of dragon kind - and calling this event Ragnarok - or something that sounds similar - because it's an awesome name that sounds very dragon-y. The dragons, who've been fairly dormant, are getting restless and starting to go berserk. Good dragons want to prevent or at least delay this - they're quite attached to their sanity, thank you very much - while evil dragons tend to think this is a good thing, that it will make them more powerful, or indestructable, or will signal their return in style, or various other selfish reasons. Dragonmarks of Ragnarok are count-down markers till this time. A dragon attacks the players' town and people are like "WTF! Dragons!" and of the few survivors, the players are asked to find out more in Sharn (I think that's the place with the really good university...).


There's three or four good "universities" in Khorvaire, but Sharn's Morgrave Univeristy is what you're thinking of. Another alternative is the Twelve, which is an arcane school slightly more related to the dragonmarked houses, which have a bit more of a personal interest in the Draconic Prophecy. 

Eberron's dragons are generally far more patient observers rather than manipulators or movers and shakers (they have millenia-long attention spans), and it's most certainly worth noting that they are NOT color-coded for your convenience: every dragon has alignment: any. It would be better grounded in the world if you linked this apocalyptic event to the Draconic Prophecy itself - perhaps rather than a good/evil conflict, a majority of dragons have concluded that the prophecy tells of a reality-undoing event tied to, say, the dragonmarked races, and they've decided that only way to prevent it is to annihilate anyone with marked blood. (The problem with this is that not everyone related to those families shows a mark, and they aren't always careful about their liasons, so realistically anyone of the PHB races in Khorvaire could manifest a mark. This means that many of the dragons have decided to wipe out basically all of Khorvaire.) However, the prophecies are rarely certain - and it's quite possible that other dragons are perfectly convinced that this is NOT what the prophecy says, so they're acting to prevent their brethren from going nuts. I'm not sure which side of this the Chamber would fall on; usually that group works in favor of the mortals, but their ultimate allegiance is to the prophecy.

Realistically this doesn't change your premise, merely how it's described. 

My question, at long last, is what should I be aware of along the southern half of the continent?  (since I've never played in Eberron before)


Argonessen was only really discussed in Dragons of Eberron, and even then I think much of it was left to mystery. The usual route that humanoids take to enter it, if they dare - it's an entire continent ruled by dragons, so not many try it - is to land on Seren, a large island in the northwest, and deal with the local dragon-worshipping barbarians there. This gives them some local news on the area and a chance to get some guides or hired help, although getting their cooperation is often a mini-adventure in itself. From there, the locals know a number of relatively safe ways into Argonessen. I'm not sure about its southern half.

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Heh, Dragnarok!

Yes, along the southern part of Khorvaire. Like I said, from Sharn to about Valenar, then south to Argonnessan, is probably their best route, because Xen'drik is lethal and I'd need the book for that, if they go there. I'd advise against it, in any case. They'd be going there to bring an artefact to the dragons. I think it should have the power to either prevent them all from going berserk, or speed the process up, or outright slay all of dragon kind (like Varsuuvius' spirit-merge spell Familicide in OotS). It's a device that can spell doom for dragons, but it can also heal them. It's up to the players how they use it. There's a lot of power in their hands, and that's a campaign right there. 

I've had time to read the campaign setting, and I''m just waiting on delivery of Dragons of Eberron and the player's guide to Eberron. The Twelve I'll have to read up on (I think I read a little about it) but that sounds like the one I want. 

I never meant that dragons were colour coded with regards to alignment, as per the monster manual. I mean exactly what the campaign setting says about dragons - that there's good dragons and there's evil dragons. The monster manual divides them into "chromatic = evil, metallic = good" but Eberron doesn't do it that way. And I'm following the textbook on this one. 

The campaign will begin when a dragon attacks the players' home town, though I don't know what colour I'll go with. Probably a juvenile gold though, since I've got those stats already. Anyone know where to get pre-made dragons? Are there some in the book I ordered? 
Heh, Dragnarok!

Yes, along the southern part of Khorvaire. Like I said, from Sharn to about Valenar, then south to Argonnessan, is probably their best route, because Xen'drik is lethal and I'd need the book for that, if they go there. I'd advise against it, in any case. They'd be going there to bring an artefact to the dragons. I think it should have the power to either prevent them all from going berserk, or speed the process up, or outright slay all of dragon kind (like Varsuuvius' spirit-merge spell Familicide in OotS). It's a device that can spell doom for dragons, but it can also heal them. It's up to the players how they use it. There's a lot of power in their hands, and that's a campaign right there. 

I've had time to read the campaign setting, and I''m just waiting on delivery of Dragons of Eberron and the player's guide to Eberron. The Twelve I'll have to read up on (I think I read a little about it) but that sounds like the one I want. 

I never meant that dragons were colour coded with regards to alignment, as per the monster manual. I mean exactly what the campaign setting says about dragons - that there's good dragons and there's evil dragons. The monster manual divides them into "chromatic = evil, metallic = good" but Eberron doesn't do it that way. And I'm following the textbook on this one. 

The campaign will begin when a dragon attacks the players' home town, though I don't know what colour I'll go with. Probably a juvenile gold though, since I've got those stats already. Anyone know where to get pre-made dragons? Are there some in the book I ordered? 

PS: No, I have idea where to talk Eberron 3.5. So my suggestion is Google, as always.