Half-Elf Warlock [PEACH]

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A continuation from my previous thread, but so much has changed since I've bought a subscription that I've decided to start a new thread. I'd also want to ask if there is any benefit in taking the Binder class as opposed to the original warlock.

So here are my new goals and limits:


  • A half-elf warlock with a templar theme.

  • I want to wear chainmail from the start.

  • I want to have as much control as is possible for a warlock.


This means my starting ability scores will be as follows:
Strength 13 (to qualify for armour proficiency [chainmail])
Constitution 13 (to qualify for warlock implement expertise, bumped up to 15 after racial bonus)
Dexterity 8-13 (either qualify for armour specialisation [chainmail] or leave it as a dump stat)
Intelligence 16+ (rider stat)
Wisdom 8+ (dump stat)
Charisma 14+ (attack stat, bumped up to 16+ after racial bonus)

Please let me know your thoughts.
Current build

Level 1
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====== Created Using Wizards of the Coast D&D Character Builder ======
Rejnferhth (Rejn), level 1
Half-Elf, Warlock
Build: Deceptive Warlock
Eldritch Blast Option: Eldritch Blast Charisma
Eldritch Pact Option: Sorcerer-King Pact
Half-Elf Power Selection Option: Dilettante
Arcane Agent (Stealth class skill)
Theme: Templar
 
FINAL ABILITY SCORES
STR 13, CON 14, DEX 11, INT 16, WIS 10, CHA 16
 
STARTING ABILITY SCORES
STR 13, CON 12, DEX 11, INT 16, WIS 10, CHA 14
 
 
AC: 16 Fort: 12 Ref: 14 Will: 14
HP: 26 Surges: 8 Surge Value: 6
 
TRAINED SKILLS
Arcana +8, History +8, Intimidate +8, Stealth +4
 
UNTRAINED SKILLS
Acrobatics –1, Athletics +0, Bluff +3, Diplomacy +5, Dungeoneering +0, Endurance +1, Heal +0, Insight +2, Nature +0, Perception +0, Religion +3, Streetwise +3, Thievery –1
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Warlock's Curse  Power: Warlock's Curse
Warlord Attack 1: Commander's Strike
Warlock Attack 1: Eldritch Blast
Warlock Attack 1: Hand of Blight
Warlock Attack 1: Cruel Bounty
Warlock Attack 1: Prophecy of Zhudun
 
FEATS
Level 1: Armor Proficiency: Chainmail
 
====== End ======


Level 11
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====== Created Using Wizards of the Coast D&D Character Builder ======
Rejnferhth (Rejn), level 11
Half-Elf, Warlock, Praetor Legate
Build: Deceptive Warlock
Eldritch Blast Option: Eldritch Blast Charisma
Eldritch Pact Option: Sorcerer-King Pact
Half-Elf Power Selection Option: Dilettante
Arcane Agent (Stealth class skill)
Theme: Templar
 
FINAL ABILITY SCORES
STR 14, CON 15, DEX 13, INT 19, WIS 11, CHA 18
 
STARTING ABILITY SCORES
STR 13, CON 12, DEX 11, INT 16, WIS 10, CHA 14
 
 
AC: 25 Fort: 17 Ref: 21 Will: 23
HP: 77 Surges: 8 Surge Value: 19
 
TRAINED SKILLS
Arcana +14, History +14, Intimidate +14, Stealth +14
 
UNTRAINED SKILLS
Acrobatics +6, Athletics +7, Bluff +9, Diplomacy +11, Dungeoneering +5, Endurance +7, Heal +5, Insight +7, Nature +5, Perception +5, Religion +9, Streetwise +9, Thievery +6
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Warlock's Curse  Power: Warlock's Curse
Warlord Attack 1: Commander's Strike
Warlock Attack 1: Eldritch Blast
Warlock Attack 1: Hand of Blight
Warlock Attack 1: Cruel Bounty
Warlock Attack 1: Prophecy of Zhudun
Warlock Utility 2: Shadow Blend
Templar Attack 3: Fearsome Command
Warlock Attack 5: Deathly Conduit
Warlock Utility 6: Shadowslip
Warlock Attack 7: Touch of Command
Templar Attack 9: Imperious Gaze
Templar Utility 10: Berate the Weak
Praetor Legate Attack 11: Obsidian Javelin
 
FEATS
Level 1: Armor Proficiency: Chainmail
Level 2: Skill Focus (Stealth)
Level 4: Superior Will
Level 6: Rod Expertise
Level 8: Superior Implement Training (Accurate rod)
Level 10: Mindbite Scorn
Level 11: Versatile Master
 

====== End ======


Level 21
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====== Created Using Wizards of the Coast D&D Character Builder ======
Rejnferhth (Rejn), level 21
Half-Elf, Warlock, Praetor Legate, Demigod
Build: Deceptive Warlock
Eldritch Blast Option: Eldritch Blast Charisma
Eldritch Pact Option: Sorcerer-King Pact
Divine Spark Option: Divine Spark Intelligence
Divine Spark Option: Divine Spark Charisma
Half-Elf Power Selection Option: Dilettante
Arcane Agent (Stealth class skill)
Theme: Templar
 
FINAL ABILITY SCORES
STR 15, CON 16, DEX 15, INT 24, WIS 12, CHA 22
 
STARTING ABILITY SCORES
STR 13, CON 12, DEX 11, INT 16, WIS 10, CHA 14
 
 
AC: 30 Fort: 23 Ref: 29 Will: 31
HP: 128 Surges: 9 Surge Value: 32
 
TRAINED SKILLS
Arcana +22, History +22, Intimidate +21, Stealth +20
 
UNTRAINED SKILLS
Acrobatics +12, Athletics +12, Bluff +16, Diplomacy +18, Dungeoneering +11, Endurance +13, Heal +11, Insight +13, Nature +11, Perception +11, Religion +17, Streetwise +16, Thievery +12
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Warlock's Curse  Power: Warlock's Curse
Warlord Attack 1: Commander's Strike
Warlock Attack 1: Eldritch Blast
Warlock Attack 1: Hand of Blight
Warlock Utility 2: Shadow Blend
Warlock Utility 6: Shadowslip
Warlock Attack 7: Touch of Command
Templar Attack 9: Imperious Gaze
Templar Utility 10: Berate the Weak
Praetor Legate Attack 11: Obsidian Javelin
Praetor Legate Utility 12: Dustwalk
Warlock Attack 13: Break the Will
Warlock Attack 15: Oubliette of the Void
Warlock Utility 16: Infuriating Elusiveness
Warlock Attack 17: Obedience's Reward
Warlock Attack 19: Voice of the Dictator
Praetor Legate Attack 20: Dictator's Judgment
 
FEATS
Level 1: Armor Proficiency: Chainmail
Level 2: Skill Focus (Stealth)
Level 4: Superior Will
Level 6: Rod Expertise
Level 8: Superior Implement Training (Accurate rod)
Level 10: Mindbite Scorn
Level 11: Versatile Master
Level 12: Flitting Shadows
Level 14: Psychic Lock
Level 16: Twofold Curse
Level 18: Secret Stride
Level 20: Relentless Curse
Level 21: Cursed Spells
 
====== End ======