[Contest] Ravnica: War of the Guilds

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Hello everyone, and welcome to my latest contest.
Ages and ages and ages ago (almost exactly three years ago) my first experimentations with contest-holding ended. It was a borrowed concept of a ten-man struggle, where each member represented a different Ravnica guild. The contest was popular and had a reasonable success, and since I'm bored I'd like to attempt one of those soulless reboots of old franchises.
As the premise suggests, the contest will take part on the plane of Ravnica, with participants fighting as different guilds. It will be simply cardmaking in nature: I tell you the criteria, and you give me cards. I'll grade them, eliminate someone, then continue until only the winner remains.
If you're interested, say "IN" and submit an audition card.
Audition criteria: Make a legendary creature that represents your character. It must be a humanoid in both colours of the guild of your choice.
You may submit two cards if you wish so, but from two different guilds.
One player per guild will be chosen.

Have fun!
Nothing really matters.
Anyone can see.
Round 1

Casus Belli


Round 1



The peace that reigns over Ravnica is a fragile one: though nominally allied for the common good, the guilds scheme and negotiate amongst them to come ahead of each other. Whenever there is the occasion, they won't hesitate to backstab and fight in order to acquire resources, strongholds and any kind of advantage they can get. Today's cause of contention is the Ozek District.
The Ozek District is a relatively small neighbourhood located at the intersection of two main commerce routes. Not only it is a vital centre for business in the area, it is also home to several key factories. It is very lucrative in tolls, taxes and revenue, making it very coveted as well as strategically important. Currently, the Boros control the District, as they have for the past ten years, with relative impartiality. However, this power has started to wane.
Ujanak, the commander of the Boros garrison, has been accused of wrongdoing, and, though the Legion officially denies all charges, he has been asked to step down. The merchants fear that their interests cannot be safeguarded, as thieves move in the now leaderless district and chaos begins to spread. Though the guilds obviously disagree on the future of the area, they know that now is the time to act.
For Boros
The district has been in our hands for long and it is somewhat of a crown jewel, as well as extremely profitable. We must retain possession at all costs: make a creature card for the new leader of the garrison and a noncreature card to protect the area and your soldiers, both in your guild's colours.

If you want to support Boros
The spread of anarchy and the volatile situation in the district are cause for concern. Though it would be nice to control it, we must aid the Boros to prevent escalation and war; besides, helping them now might forge an alliance later... Make a creature card and a non creature card to bolster your allies, both in your guild's colours.

If you want to fight Boros
This couldn't be a better occasion to gain control of the district: with the hold of the Boros loosening, it is the best chance there's been in years to crush them and seize it for our own. Make a creature card a noncreature card to undermine your enemies, both in your guild's colours.
Round 2

Clampdown


Round 2



The situation in the Ozek District has reached critical levels. Though the consensus is that the Boros should retain control, Gruul and Rakdos rioters have caused great damage to the area and paralysed commerce for days.
More troops have been moved in the District to control it and prevent further problems, almost in the same number as the mercenaries and warriors that are, at the same time, being transported in the area to seize it.
The fighting has raged for days, with the pro-Boros soldiers narrowly keeping control of the District. Now, the rioters are forced into hiding, with their enemies in hot pursuit.
Though all the guilds nominally call for an end to violence in the area, several support the agitators and secretly try to help them, while other guilds are organising to stomp out stragglers.
For the pro-Boros
The rioters are entrenched and weakened, and now it is time to remove them once and for all. Make a creature card and a noncreature card to deal with hiding enemies and clear the area of all opposition, in both of your guild colours.

For the anti-Boros
Though beaten for now, the rioters have been hard to tame and, with a little help, they might even turn the tide. Make a creature card and a noncreature card to help weakened allies and change the fate of a losing battle, in both of your guild colours.
Round 3

Escalation


Round 3



While the situation in the Ozek District has been more or less pacified, the conflict is beginning to escalate elsewhere in Ravnica. Among the rubble, Selesnya's Grand Rallier has been found dead: he was a high ranking official and the leader of the guild's forces in that sector, and his death has sent the saprolings under his command in a fighting frenzy.
The Conclave has officially condemned the violence, but it is obvious to everyone that nothing is being done to stop it. Selesnya forces are free to go berserk and overrun entire districts. The devastated areas are then reclaimed by the Conclave, nominally until the fighting ends, but in reality they are being turned into Selesnya strongholds.
Other guilds, following their example, have started storming through Ravnica. Chaos spreads as war threatens to engulf the plane.
If you want to try to stop the violence
The chaos is growing exponentially as more and more guilds abandon the pretence of neutrality for open hostility. They must be stopped, but more deaths of officials may cause even more violence. Make a creature card and a noncreature card that stop your enemies without harming them, in both of your guild's colours.

If you want to go berserk yourself
The Selesnya have had the correct idea, and their rampage provides the perfect excuse to go on the warpath. However, as opposition is strong, it is vital to act before an eventual treaty might make attacking more complicated. Make a creature card and a noncreature card that conquer and defeat extremely quickly, in both of your guild's colours.
Round 4

Drastic Measures


Round 4



Despite the Selensya's rampage and the many opportunists who used this as an excuse to stir up riots and invade districts, the other guilds have been very efficient in stopping the violence. Though not united, each of the guild's individual efforts to pacify the situation has prevented the spread of chaos and isolated the trouble in a few pockets.
A major blow to the rioters was the explosive death of Isapron, an Izzet weird, who, while leading an army of his similars, caused the destruction of a entire neighbourhood, obliterating more allies than foes and forcing the agitators to fall back and regroup.
Although a precarious peace has been installed, the rioters are already on the warpath again. Despite setbacks, they attempt to cause more disorder, and the other guilds are considering more coordinated actions to stop them. Reluctantly, each guild realises that they need to ally to reach their goals.
Joint criteria
This round you'll have to cooperate and make cards together. You'll be divided in two teams which will be:

Boros, Dimir, Orzhov and Azorius
versus
GolgariGruulRakdos and Simic

Each team will provide one creature and three noncreature spells. These three spells can be either defensive in nature (protecting the team's creature by the enemies' attacks) or aggressive (attacking the enemy creature). It is up to you to decide how many slots you give to defensive or aggressive, as well as which player makes which card. The cards will have to be in both colours of that player's guild.
An important factor in my grading will be mechanical interactions between the two sets of cards: the two creatures will square off against each other as if they were in an actual game of Magic, aided or hindered by the other spells. For example, if one team makes a white creature and the other a spell that kills specifically white creatures, the second team will have better marks; thus, it is fundamental to try to anticipate what the other team is going to do, and act accordingly. For this reason, I suggest you keep your cards secret and PM them to me, as well as discussing your strategy in separate threads or by PM.
Grades will be done by team. The lowest scoring player of the losing team will be eliminated, regardless of overall ranking. The highest scoring player of the winning team will receive an Amulet. I don't want to throw too much information out at once, but it is something worth having, trust me.
Round 5

[size="4"]Brewing Trouble

[/size]

Round 5



Despite the best efforts of many guildmages and warriors, order has been restored in most districts. The rioters have been beaten back or forced to surrender, and entire neighbourhoods have been leveled to clear any resistance and destroy their last refuges. The final blow was the death of Raze-Rend, a powerful Gruul warrior who was, alone, holding back huge amounts of personnel and resources: when it was finally cornered and defeated, enough troops were available for different missions that peace was installed, though precariously, on most of Ravnica.
The guilds that supported the rioters understand that this battle is lost, and they need a facade of cooperation for now. At the same time, even among the victors small squabbles and mistrust  start to build up, and everyone is aware of how fragile the alliances are. Very little is enough to precipitate new conflicts and chaos.
If you want to stir up trouble
Just because it isn't acceptable to wage open warfare doesn't mean that we can't create chaos to further our goals; we just have to be more subtle about it. Make a creature card and a noncreature card; they can be in any colour except for your guild's, but they still must feel as being from your guild.
If you want to prepare for further chaos
The past few battles have been very tiring, but we have made some conquests. Either by evicting the rioters or by feigning allegiance to the Guildpact, some strongholds have changed hands. Consider the following card:
Conquered Fortress
Conquered Fortress
Land
, [COST]: Add to your mana pool. [ABILITY]
[STATIC ABILITY]
[DRAWBACK]
Fill in all the red parts as you please, and make a card to protect your new land. The colour identities must be in your guild's colours, though not necessarily both.
Round 6

[size="4"]Machinations

[/size]

[size="3"]Round 6

[/size]

As strongholds change hands and the scheming continues, the situation is rapidly precipitating again. A large Izzet factory of some sort (no one was ever sure of what it actually produced), seized by the Azorius and occupying a prime strategic position in the Malka Riverside, is now threatening to blow up. Arl, the Azorius official in charge of the plant, was killed in an accidental explosion, and his men have little idea on how to handle the machinery. If neglected, the plant might explode and cause untold devastation in the area; it should be taken care of by someone, but the guilds, as usually, disagree on who that someone should be. Though they all have different plans, negotiations are beginning in order to find a suitable solution...
Criteria
The factory should be in the most suitable hands: ours. Make a card that takes something that belongs to you or something that you need, in either or both of your guild's colours. However, we need the complicity of others in order to avoid problems...
Round 7

Riots Renewed


Round 7



The Malka Riverside is turning into a new Ozek District. After the most likely candidate for taking control of the plant, Doctor Zlovol of the Simic, was killed in mysterious circumstances, the factory was seized by Orzhov and Golgari forces with the complicity of other guilds. Not everyone is happy about how things turned out, though.
The Izzet have been protesting vehemently against the occupation, and are supported by the Simic, who hope to have access to their exclusive laboratories, and the Azorius, who contest the lawfulness of the takeover. Riots have started in the district, as Orzhov and Golgari struggle to keep control. The guilds are openly fighting again, using this as an excuse to settle scores, avenge grudges, and conquer territory.
Boros
The Azorius have not forgiven how the Boros have supported the Orzhov takeover. Protesting that it was a forced choice did nothing to calm their ire, and the Senate is now moving in full force to ensure that lawfulness is restored in the Malka Riverside. They have deemed the Boros unfit for this duty, and conflict is unavoidable.
Azorius Forces

2 X Azorius Lawkeeper
Creature - Human Soldier
When CARDNAME attacks, you may tap target creature.
"There's nothing more lawful than an immobilised foe."
2/1

Mystic Restrainer
Creature - Human Cleric
: Put a restraint counter on target creature.
Whenever a creature with a restraint counter on it would untap, its controller removes a restraint counter from it instead.
The very soul of the Azorius forces, they eliminate without killing.
2/2

Protector of the Meek
Creature - Giant Soldier
Prevent all damage that would be dealt to all creatures with power 2 or less.
: Target spell or ability that targets a creature with power 2 or less targets CARDNAME instead if able.
Too bashful for the Boros and too gentle for the Gruul, he found a home in Prahv, where he could protect his beloved little friends.
5/5
Dimir
Selesnya has been supporting the Izzet claim, but it was dismayed to find that the Golgari rot-growers found their way to the plant anyway. In this temporary, uneasy coalition they were given the task to stop the Dimir from supplying more troops and allowing entry in the area of enemy forces.
Selesnya Forces

2 X Selesnya Germinator
Creature - Elf Druid
When CARDNAME dies, put two 1/1 green Saproling tokens onto the battlefield.
"How can you kill that which draws strength from the endless power of life?"
The Conclave
2/2

Stampede Instigator
Creature - Elf Druid
, Tap an untapped creature you control: Creatures you control get +1/+1.
"You can't control a stampede, nor you can direct it, anymore other than starting it."
3/2

Equenaut Strike Force
Creature - Human Knight
Convoke, flash, flying
When CARDNAME enters the battlefield, return target creature you control to its owner's hand.
At the end of turn, return CARDNAME to its owner's hand.
They hit the enemy vanguard, annoying them and keeping them busy until the saproling tide arrives to take possession.
4/4
Golgari
The Izzet are furious about the takeover and are trying at all costs to regain their plant. Though the factory has been divided between two guilds and is being guarded by others, they have assembled enough forces and have enough support to lead an attack on the current owners.
Izzet Forces

2 X Izzet Alchemist
Creature - Human Wizard
Sacrifice CARDNAME: Copy target spell with converted mana cost 3 or less.
The Izzet don't employ professional troops, but their skilled alchemists don't make them regret it at all.
2/2

Jam of Weirds
Sorcery
Replicate
Put a 2/2 blue Weird creature token into the battlefield. Then, if you control five or more Weirds, Weirds you control get +1/+1 and haste.
The Izzet often assess problems in terms of how many weirds they have to throw at it to make it go away.

Draconic Overseer
Creature - Dragon
Flying
Skip your draw step.
At the beginning of your upkeep, discard your hand, then draw two cards.
Some researchers are motivated by the eagerness of making discoveries, others because their funding is about to run out. Izzet researchers are motivated because a dragon might eat them if they fail.
4/4
Orzhov
The Simic were ready to share control of the plant with the Izzet, but the Orzhov takeover hindered their plans. As the Izzet openly challenge Orzhov and Golgari domination, the Simic follow them to wage war.
Simic Forces

2 X Simic Sower
Creature - Human Druid Mutant
Graft 1
When CARDNAME dies, double all counters on target creature.
Not all Simic are researchers and eggheads; some cultivate and tend to their superiors' creations, and often even volunteer to be test subjects.
1/0

Cytoplasm Weaver
Creature - Human Wizard Mutant
, : Tap up to X target creatures, where X is the number of +1/+1 counters on CARDNAME.
: Until end of turn, when target creature you control dies, move all counters on that creature onto CARDNAME.
"Cytoplasm is one part glue, one part healing gel, one part copying fluid, and all parts awesome!"
 
3/3

Slimeslinger
Creature - Elf Wizard Mutant
Graft 1
, Remove a +1/+1 counter from a creature you control: Counter target spell, activated ability or triggered ability.
Just the thought of getting the ooze all over them makes the enemy mages think twice about casting spells.
1/1
Rakdos
To be honest, the Gruul don't really care who owns the plant: they just tagged along because they heard that there was war to be had. If they can reduce another neighbourhood to rubble, then that's just gravy, and the Rakdos have had the misfortune of finding themselves on the wrong path.
Gruul Forces

2 X Gruul Basher
Creature - Goblin Warrior
When CARDNAME attacks, it gets +2/+0 and trample until the end of turn.
"WHROOAAAAGGG!"
Gruul war chant, nursery rhyme, death threat, greeting, curse and small talk initiator.
2/1

Stomper Shaman
Creature - Centaur Shaman
Trample
When CARDNAME deals combat damage to a player, you may pay . If you do, destroy target nonbasic land.
"I used to be an acolyte for the Selensya, but destruction magic is simpler... and more fun."
3/2

Rockcrasher
Creature - Wurm
Haste
When CARDNAME enters the battlefield, it deals damage to each player equal to twice the number of nonbasic lands that player controls. Each player may choose to have it deal that much damage to each creature he or she controls instead.
Entire districts have been felled as it thrashed about. Even the mighty Nekac Tower was toppled by is rampage.
5/5

Free For All


Round 8



The Malka Riverside is a war zone. The joint assault on the plant became a chaotic skirmish as alliances faltered on both sides and secret agendas were revealed. The Azorius force, the most organised amongst the attackers, was brilliantly subdued by the Boros, and the Golgari prevented the intrusion of the Izzet on their side of the factory. The Simic had a bit more success but were also stopped, and the Selesnya were expertly contained, but the failure of the Rakdos to stop the Gruul caused them to go on a rampage that devastated the district. The plant lies in ruins, the Golgari leader in the area, Vanetta, has been killed, and the guilds are bickering and blaming the incident on each other. They strike each other in retaliation, as conflicts arise and Ravnica is plunged into a war for supremacy.
War!
WIth the plant ruined, and the Gruul on a rampage, the situation is as chaotic as ever. The uneasy alliances that allowed the factory to be taken have clearly not worked, we are better off acting on our own: we must strike our enemies and look out for ourselves!


Nothing really matters.
Anyone can see.
Orzhov: 317.5
Dimir
: 316.5
Rakdos
: 314.5
Boros
: 310
Golgari
: 309.5
Simic
: 218.5
Azorius
: 174
Gruul
: 168.5
Izzet
: 142
Selesnya
: 90.5
Nothing really matters.
Anyone can see.
First! Card when I get a nice idea.

Lysandra, Grand Librarian 
Legendary Creature - Human Advisor
Your opponents can't cast spells with converted mana cost X, where X is the number of cards in your hand.
Forecast - : Draw a card.
2/3

She watches over the place with all the laws and stuff, which I think is destroyed now after the events of the book or something, but you didn't say when our legends had to exist.

It's ironic because her name is greek for liberate :3


Doctor Zlovol
Legendary Creature - Vedalken Wizard
Whenever a creature blocks or becomes blocked by ~, put a liquid counter on that creature. Creatures with liquid counters on them are 2/2 green and blue ooze creatures. (This effect doesn't end if ~ leaves the battlefield)
, T: Draw a card for each blue or green creature on the battlefield.
Journal Entry 276B: Serum causes subject's molecular structure to become...unstable. Searching for solutions.
1/3
In.  Definitely in.

So many guilds to choose from... I think that I'll actually take a stab at something other than my top two ( and )

Ghost Council Magistrate

Legendary Creature - Spirit Archon
When ~ enters or leaves the battlefield, each opponent loses 1 life. You gain life equal to life lost this way.
: Exile ~. Return it under its owner’s control at the beginning of the next end step.
3/3

Orzhova Arbiter

Legendary Creature - Avatar
At the beginning of your upkeep, sacrifice a permanent: Each opponent sacrifices a permanent that shares a type with the sacrificed permanent.
Whenever a permanent is put into a graveyard from the battlefield, that permanent's controller loses 1 life.
4/2

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." --Arcanis the Omnipotent
Who Am I?
I am Blue/Black
I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
IMAGE(http://wiki.mtgsalvation.com/images/2/23/Phyrexian_Loyalty.png)
Before they banned the format out of existence, I was a proud supporter of Modern.

Ooh, should've specified: submit two cards from two different guilds.
Nothing really matters.
Anyone can see.
IN

Selenysia's Grand Rallier
Legendary Creature - Human
Convoke
Spend no Mana on ~.
Other Creatures you Control get +3/+6.
3/6

Simic's Grand Manipulator
Legendary Creature - Ooze
Graft 4
~ Can not Attack or Block.
Creatures you Control get +1/+1 for each +1/+1 Counter on them.

Mafia Game Slots:

1. Open

2. Hundred Acres (Dead Town)

3. Open

4. Open

5. Open

6. Open

Ooh, should've specified: submit two cards from two different guilds.



Okay.  I gotcha' now.

I'll edit my post later today (I don't have time right now).
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." --Arcanis the Omnipotent
Who Am I?
I am Blue/Black
I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
IMAGE(http://wiki.mtgsalvation.com/images/2/23/Phyrexian_Loyalty.png)
Before they banned the format out of existence, I was a proud supporter of Modern.

In!  

Avander the Prisoner
Legendary Creature – Human Horror
Whenever a creature an opponent controls dies, draw a card.
5/5
“Soon you will know the torment of my chains” – Avander to Szadek

-Built with the hypothetical backstory that before the Guildpact, Szadek was not the undesputed lord of the Dimir guild.  Having tricked Avander into a trap, locking him away for all time, and effectively erasing him from the minds of the other guild leaders was, in fact, the greatest of Szadek's secrets.  With the fall of the Guildpact (or some other calamity), the power sealing Avander away has failed and the roiling incarnate of darkness is free to stalk the world and reclaim his guild.


Daggermaw, the Merciless
Legendary Creature - Viashino Berserker
Damage cannot be prevented.
Hellbent – Creatures you control have Double Strike.
4/4
“You’re so sweet.  My friends and I could just eat you up!”
 
-Originally from the Bloodscale tribe of Viashino, this particularly aggressive lizard wove his way into the Rakdos guild and drew the favor of its lord’s servant, Lyzolda.  While the pair’s machinations don’t seem to conflict, there’s rumor amongst the cult that Daggermaw has eyes further up the chain of command, and there’s really only one path to promotion under the demon Rakdos......


@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

In!

Altair, Dimir Agent

Legendary Creature - Human Rogue
Altair, Dimir Agent is unblockable
When Altair deals combat damage to a player, that player puts the top four cards of his or her library into his or her graveyard.  For each nonland permanent card put into a graveyard this way, that player sacrifices a permanent that shares a type with it.
1/3

Lyra, Conclave Lifesower

Legendary Creature - Human Shaman
Hexproof
At the beginning of your upkeep, put a 1/1 green saporling creature token onto the battlefield for each point of life you have more than your starting life total.
: Gain 1 life for each creature token you control
1/3

(For those of you who have frequented Flavor and Storylines and seen these characters before, even in YMTC form... this is a stab at what they might have looked like at the outset of GWI rather than the middle of GWIII)

"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

 

Follow me to No Goblins Allowed

A M:tG/D&D message board with a good community and usable software

 


THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

IN,

Card to come. 

3,000th post: September 5, 2010 4,000th post: March 24, 2012

Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?

Ithot, Whisperer of Guilt
Legendary Creature - Human Cleric (R)
When Ithot, Whisperer of Guilt enters the battlefield, each haunted creature gets -3/-3 until the end of turn.
Haunt (When this creature dies, exile it haunting target creature.)
When the creature Ithot, Whisperer of Guilt haunts dies, return the exiled Ithot, Whisperer of Guilt to it's owner's hand.
"Suspicion always haunts the guilty mind."
4/4


Hatsc, The Instigator 
Legendary Creature - Demon (R)
Permanents with Hellbent abilities are active as if their controllers have no cards in hand.
"'Let sleeping dogs lie' they say. Bah! A lying dog is a dead dog. Poke it hard enough and it'll do a trick or two!"
2/2

Czar of Pain and Pleasure
Legendary Creature - Human Czar (M)
When ~ enters the battlefield, each player discards two cards.
Whenever you discard a card, put a 1/1 red Goblin creature token with haste onto the battlefield.
Whenever an opponent discards a card, that player loses 2 life.
2/2

Czars are like Praetors. This cycle of guys is so important they get their own creature type. No room for flavour text though.



Vanetta, Tender of the Rot
Legendary Creature - Zombie Druid (R)
: Add or to your mana pool. Put a 1/1 green Saproling creature token onto the battlefield. You may sacrifice a creature.
"Mother is home. I hope my babies are hungry today."
1/1

People don't like their sac outlets to use the stack, right? How about as part of a mana ability.


Edit: Hey, ulyth. Nice mana costs!
Edit: Hey, prizzle. Nice mana costs!

In.

Gradlunk of the Burning Tree
Legendary Creature - Giant Warrior
Trample 
If a creature you control would deal damage to an opponent, it deals that much damage to each other creature instead.
"Let our rage cleanse the world." 
4/4

Vikna, Hand of Lyzolda
Legendary Creature - Goblin Cleric 
At the beginning of your upkeep, ~ deals X damage to you, where X is the greatest power among creatures you control.
Hellbent - /: Gain control of target creature. Activate this ability only if you have no cards in hand.
All who revel in the Undercity's debauchery soon suffer the consequences.
3/2
My favorite rules text is now "...except (wait for it...) IT'S A SEVEN/SEVEN!!!!!!11" The Big Card Project 6 I am Red/White
I am Red/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
IN.

Czelgar, Bloody Celebrant - 
Legendary Creature - Human Berserker
First strike, deathtouch.
Creatures lose hexproof, protection, and shroud. 
"Those pretty wards won't keep my friends and me away, darling."
2/2


Axe-Horn, Burning-Tree Warlord - 
Legendary Creature - Minotaur Warrior
Bloodthirst 1, trample.
Creatures with bloodthirst can be blocked only by other creatures with bloodthirst.
Only those that share the Gruul's love for battle would stand before them.
3/3 
"Waaah there's a few cards I don't like in the latest set! This game sucks now! Everything should just always stay the same because I'm threatened by change! I'm going to quit! I'm quitting! SOMEONE PAY ATTENTION TO MEEEE" - approximately 10% of MtG players on all forums, ever. Read my thoughts, feed my ego! - www.tzaphiel.wordpress.com I'm also a writer! Search for "Gareth Topping" on Amazon!
Looks like I picked some unpopular guilds :3
In
Couple questions:
Once we enter what's this contest going to look like?
Can I use cards I made before for other contests?
Nobody's done an Izzet yet??

My Entry:

Niv-Azex, the Thoughtstorm :U::R:
Legendary Creature - Dragon
Flying, first strike
:R:: ~ gets +1/+0 until end of turn.
:U:: ~ gets +X/+0 until end of turn where X is the number of cards in your hand.
4/4
The Izzet waited many years for their master's return, but when a dragon once again flew the skies of Ravnica it was not the one they were expecting.

Grand Warden Zarlov :U::W:
Legendary Creature - Zedalkin Wizard
,:T:: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of their next end step.
2/4


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WU bouncer/jailer? -thinking that ChaosLight already has a lock on WU.
UR dragon? - I habve an awesome one saved up.




What, it has to be a humanoid? Man, there goes my :U::R: dragon.
No one has done izzet or boros.
Nore, Protector of the Grave
Creature - Gargoyle Advisor
Flying
If a card would leave a graveyard, you gain 1 life instead.
First, a lowly guard. Due to his diligence, the stone beast quickly rose up the levels normally reserved for more 'thinking' guardians.
2/3

Nomob, Simic Distractor 
Creature -  Sphinx Mutant
Flying
Graft 5
Whenever a counter is placed on a creature, you may pay 1U. If you do, an opponent chooses a card type, then you reveal a card at random from your hand. If the card isn't the chosen type, double the amount of counters on that creature.
0/0

No room for flavor text.

(Do these count as humanoid?  I gave the flavor for the gargoyle, hopefully, and sphinxes are normally seen to be sentient)
\o/
Looks like I picked some unpopular guilds :3

I really love the Orzhov guild.  I just couldn't seem to make a card for it that I was happy with.

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

Lumia the Tormented
Legendary Creature - Human Wizard
Whenever you cast a black spell, nonblack creatures get -1/-1.
Wheneever you cast a white spell, you may have target creature become black until end of turn.
Lumia fled as the Izzet guild was destroyed, leaving Tibor behind. His grief drove him to the Orzhov, who welcomed him with open arms.
2/2

Eliza of the Knife
Legendary Creature - Human Shaman
Sacrifice another black creature you control: Target creature gets -2/-2 until end of turn.
Whenever another red creature you control dies, ~ deals 2 damage to target creature or player.
Lyzolda's protegee proved no less ruthless.
2/1
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
IN

Szass, Devkarin Lich
Legendary Creature - Zombie Elf Wizard
Whenever Szass, Devkarin Lich enters the battlefield, exile target nonartifact creature. Then, put a 1/1 black and green Plant Zombie creature token with deathtouch onto the battlefield.
, Pay 5 life: Return Szass, Devkarin Lich from your graveyard to the battlefield.
5/5

Kyrik, Prince of Lies
Legendary Creature - Vampire Rogue
Unblockable, Lifelink
Whenever Kyrik, Prince of Lies enters the battlefield, target opponent puts the top four cards of his or her library into his or her graveyard. Exile one of those cards. You may play that card for as long as it remains exiled.
2/3

The contest is going to be 10 rounds. At the beginning of each round, a will give criteria for you to follow, and you will make cards. I will grade them and give you a score. Scores are cumulative, and each round, except for the first and last, the lowest ranking player will be dropped. In the first, no one will be eliminated; in the last, the score won't matter any more and it will be an all-out battle between the last two.
I said humanoid so that it would make sense as a guild-affiliated character, but it doesn't matter too much as this character has no real consequence on how the game proceeds: it's only there as an auditon round.
Round ends on Thursday 5 April 1600 GMT.
Nothing really matters.
Anyone can see.

I said humanoid so that it would make sense as a guild-affiliated character, but it doesn't matter too much as this character has no real consequence on how the game proceeds: it's only there as an auditon round.
Round ends on Thursday 5 April 1600 GMT.




Also for everyone's convenience I'm making a list of how many entries each guild has so far as of 11pm (Pacific) on the 3rd.
Azorius- III
Orzohv- III
Dmir- IIIIII
Izzet- III
Rakdos- IIIIII
Golgari- III
Gruul- III
Boros- III
Selesnya- II
Simic- IIIII

Clearly some guilds are more popular than others. Poor Selesnya has just one third the entries that the Dmir and Rakdos have.
Oh I'm IN

Raxis, Messenger of Rot
Legendary Creature - Human Shaman

Dredge 4
Sacrifice another creature: Each opponent loses life equal to sacificed creature's power.
Whenever you dredge a card from your graveyard you may draw a card.

 "The power to control life and death. I'll settle for half that power.

 4/4

-------------------------------

Noumena, Dread Librarian
Legendary Creature - Human Advisor

All cards in your hand have Transmute .

"It's so much simpler to just take what you want and cast aside the waste"

1/3




IN!
Isapron, the Many
Legendary Creature - Weird Wizard
Haste
Whenever ~ becomes the target of a spell or ability, you may return ~ to your hand and put a 3/3 Red and Blue Weird creature token with haste onto the battlefield. If you do, change the target of the spell or ability to that token.
3/3

Huelin Hydrakin
Legendary Creature - Elf Snake Druid
Graft 2
When ~ comes into play, draw a card for each +1/+1 counter on it. Whenever you remove a +1/+1 counter from a creature, you may put two +1/+1 counters on it at the beginning of the next end step.
0/0
This might look OP at a glance, but think about how easily removed it is, how it doesn't to anything on it's own, how restrictive the mana cost is, and how it doesn't hit lands and I think you'll agree it's fine.

Galdriel the Willwisp
|
Legendary Creature - Human Wizard
Flash
Whenever a nonland card is put into an opponent's graveyard from his or her library, that player reveals his or her hand and discards each card that shares a name with it. 
"What's left of Ravnica  is a hollow husk. It is only justice that my victims will be made to mirror it."

1/2

Boros needs something simple and small to fall in line with the soldier theme. Keep in mind this works with doublestrike.

Petrius the Gold |
Legendary Creature - Human Soldier 
First Strike
If a creature you control would deal damage during the first strike combat damage step, it deals that much damage plus one instead.
"This city will fall if we permit sellswords and rogues to terrorize the public. We need something they can trust; we need a legion."
2/2

3,000th post: September 5, 2010 4,000th post: March 24, 2012

Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?

In.


Geminii, Wojek Lightningmage
Legendary Creature - Human Wizard
Haste
, : Geminii, Wojek Lightningmage deals 3 damage to target creature or player. You gain 3 life.
1/4

Fortiori, High Lawmage
Legendary Creature - Vedalken Wizard
At the beginning of each step, your opponents may pay . If an opponent doesn't, that player can't cast spells, attack, block, or activate nonmana abilities during that step.
"Does your argument for action trump my argument for inaction?"
0/2


Edit: I forgot to put the tap symbol on Geminii.


Edit 2: Fixed Fort's wording.


Edit 3: Realized there was no reason Forti should turn off mana abilities.

First! Card when I get a nice idea.

Lysandra, Grand Librarian 
Legendary Creature - Human Advisor
Your opponents can't cast spells with converted mana cost X, where X is the number of cards in your hand.
Forecast - : Draw a card.
2/2




Infinite think twices seems good. 

3,000th post: September 5, 2010 4,000th post: March 24, 2012

Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?

First! Card when I get a nice idea.

Lysandra, Grand Librarian 
Legendary Creature - Human Advisor
Your opponents can't cast spells with converted mana cost X, where X is the number of cards in your hand.
Forecast - : Draw a card.
2/2




Infinite think twices seems good. 



It's not that good. Only during upkeep remember? And only once.

Think THAT'S good? Check out CatNap's infinite Lightning Helixes.
First! Card when I get a nice idea.

Lysandra, Grand Librarian 
Legendary Creature - Human Advisor
Your opponents can't cast spells with converted mana cost X, where X is the number of cards in your hand.
Forecast - : Draw a card.
2/2




Infinite think twices seems good. 



It's not that good. Only during upkeep remember? And only once.




Huh, I assumed that because it wrote out the whole "reveal this card from your hand" bit, it would write out if you could only do it once and during your upkeep. Guess not. Never played with forecast myself. Still, seems a little good.

And yes, @Stein, I agree that helixes are totally broken, but that goes without saying. 

3,000th post: September 5, 2010 4,000th post: March 24, 2012

Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?

In.

Gazzilorg, Rakdos Psycopath
Legendary Creature - Ogre Berserker
At the beginning of your upkeep, discard a card.
Among a guild of warriors, madmen and bloodthirsty killers, Gazzilorg still gets a wide birth.
3/3 


Lanstil, Wojek Cavalier
Legendary Creature - Human Soldier
Haste
Whenever Lanstil, Wojek Cavalier attacks, creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures you control.
"When most people say a 'last charge', they're usually doomed. For us, it just means Lanstil has turned up."
-Allint, Wojek Embermage
3/3 
I hadn't actually noticed that I forgot to put the tap symbol until you guys pointed that out, thanks. Edited submission. Because seriously, that's why he has haste.
While you're at it, I think there might be an oversight somewhere in your second card's ability. Specifically the part with "during that phase"
Okay, IN (again).  Here's my official, updated submission:

Ghost Council Magistrate

Legendary Creature - Spirit Archon
When ~ enters or leaves the battlefield, each opponent loses 1 life. You gain life equal to life lost this way.
: Exile ~. Return it under its owner’s control at the beginning of the next end step.
3/3

Savrana, Golgari Princess

Legendary Creature - Elf Shaman
, Sacrifice a creature: You lose life equal to that creature’s power, then gain life equal to its toughness.
Whenever you sacrifice a black creature, each opponent sacrifices a creature.
Whenever you sacrifice a green creature, return another target creature card from your graveyard to your hand.
2/2
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." --Arcanis the Omnipotent
Who Am I?
I am Blue/Black
I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
IMAGE(http://wiki.mtgsalvation.com/images/2/23/Phyrexian_Loyalty.png)
Before they banned the format out of existence, I was a proud supporter of Modern.

Zexion, Cloaked Schemer
Legendary Creature -  Human Rogue
Shroud, fear
Whenever ~ deals damage to a player that player may discard a card, if they don't, draw a card. 
3/3
Give, or I will take.



I chose fear and shroud over hexproof and intimidate because fear and shroud feel more UB and also intimidate and hexproof weren't keyworded back in Ravinica so this feels like it fits the flavor better.
Photobucket
Okay, here's my official, updated submission:

Savrana, Golgari Princess

Legendary Creature - Elf Shaman
, Sacrifice a creature: You lose life equal to that creature’s power, then gain life equal to its toughness.
Whenever you sacrifice a black creature, each opponent sacrifices a creature.
Whenever you sacrifice a green creature, return another target creature card from your graveyard to your hand.
2/2




 I only WISH this was my EDH general for my Savra EDH deck... jesus christ! Golgari is my favourite guild, and this is monsterous 
Okay, here's my official, updated submission:

Savrana, Golgari Princess

Legendary Creature - Elf Shaman
, Sacrifice a creature: You lose life equal to that creature’s power, then gain life equal to its toughness.
Whenever you sacrifice a black creature, each opponent sacrifices a creature.
Whenever you sacrifice a green creature, return another target creature card from your graveyard to your hand.
2/2




 I only WISH this was my EDH general for my Savra EDH deck... jesus christ! Golgari is my favourite guild, and this is monsterous 



I'm not sure if you're complimenting it or saying that it's overpowered.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." --Arcanis the Omnipotent
Who Am I?
I am Blue/Black
I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
IMAGE(http://wiki.mtgsalvation.com/images/2/23/Phyrexian_Loyalty.png)
Before they banned the format out of existence, I was a proud supporter of Modern.

Okay, here's my official, updated submission:

Savrana, Golgari Princess

Legendary Creature - Elf Shaman
, Sacrifice a creature: You lose life equal to that creature’s power, then gain life equal to its toughness.
Whenever you sacrifice a black creature, each opponent sacrifices a creature.
Whenever you sacrifice a green creature, return another target creature card from your graveyard to your hand.
2/2




 I only WISH this was my EDH general for my Savra EDH deck... jesus christ! Golgari is my favourite guild, and this is monsterous 



I'm not sure if you're complimenting it or saying that it's overpowered.



Me? I like it. It makes me wish Savra had her own sacrifice trigger is all lol. Hell I've just realised how potentially broken my own submission for Gogari could be, so power isn't a huge thing here it seems lol

Gruul needs more love.

Durban, Gruul Enrager
Legendary Creature -- Human Berserker
Trample
Whenever a creature you control enters the battlefield with one or more +1/+1 counters on it, put a +1/+1 counter on that creature and a +1/+1 counter on ~.
2/2
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