DLCR: Soul Seizer/Ghastly Haunting

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Todays other DKA card to rate is...

Soul Seizer/Ghastly Haunting


5.0: I will always play this card. Period.
4.5: I will almost always play this card, regardless of what else I get.
4.0: I will strongly consider playing this as the only card of its color.
3.5: I feel a strong pull into this card’s color.
3.0: This card makes me want to play this color. (Given that I’m playing that color, I will play this card 100% of the time.)
2.5: Several cards of this power level start to pull me into this color. If playing that color, I essentially always play these. (Given that I’m playing that color, I will play this card 90% of the time.)
2.0: If I’m playing this color, I usually play these. (70%)
1.5: This card will make the cut into the main deck about half the times I play this color. (50%)
1.0: I feel bad when this card is in my main deck. (30%)
0.5: There are situations where I might sideboard this into my deck, but I’ll never start it. (10%)
0.0: I will never put this card into my deck (main deck or after sideboarding). (0%).

I don't like this card near as much as I originally did.  Don't get me wrong it is still a really good card but I'm finding it a lot harder to utilize then I originally thought.


I think 2.5 for me. Unlike a true mind control they have a lot of ways to play around it, but it's still a mind control.
I'd say 3.0... I've been having a lot of trouble properly utilizing this, but I think it can be done. At the worst it's a removal magnet, and that can be helpful in itself. It does seem like it should have cost 2UU however, in the sense it is almost strictly worse than Mind Control in its current form.
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2.5-3. I agree with silentbobus that it's a bit costly when Mind Control itself has the same CMC. It should really cost 2UU. Still pretty solid if playing blue. Then again, a flyer that can steal your opponent's biggest bomb creature? ...definitely closer to 3. Can I rate it 2.75?
2.0 to 2.5

I've always found the card to be slow and clunky. By the time that it can be cast, most opponents with flyers already have something up that can block it and a lot of decks with only (or mostly) ground creatures are fast aggro decks that will punish you for using so many resources for a card that does nothing for at least another turn or two. Five mana for a 1/3 flyer at that point is so disappointing.
2.5 for me.  The one power makes it basically only very good if your opponent does not have any flyers nor a scarecrow.  Obviously if it flips that's great but most of the time the thing has just say on the board bouncing of Abbey Griffins.
Better in live drafts, for signaling.

2.5 is about right. I consider it a strong card, but nonetheless, often pass it by. If I am already committed to B/W flyers, it's a strong pick.

I don't really compare it to mind control in limited. That said, while it does make a nice removal magnet, but if I'm using it as such, it'd be better if it was cheaper than any other midrange threat I might want to play. 
2.5 in an average X/U deck. 3.0 if I have a drogskol captain or two.
2.5 at best.  It's slow and fragile, but Mind Control is always powerful and hey, if you really need it to it can grab some equipment and get to dirty work on its own.

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Last Edited by Ralph on blank, 1920