who plays what in all yr games

Cleric fighter Mage Thief
ranger Druid paladin bard barbarian etc.
Who plays what in most of your games since you started playing

Is it mostly core 4 classes or multi classes etc.
Cleric fighter Mage Thief ranger Druid paladin bard barbarian etc. Who plays what in most of your games since you started playing Is it mostly core 4 classes or multi classes etc.



Prior to 4e it was something like this in order of occurrence: Cleric, Fighter, Wizard, Thief/Rogue, Ranger, Barbarian and then everything else. Note that I spent more time playing 1e and 2e then 3e, so the list is weighted towards the original core classes.

With 4e it goes something like this: Cleric, Ranger, Rogue, Fighter, Warlock, everything else. Cleric is the most popular leader and remains the most popular class in general because of that, but unlike older editions I do occasionally see a 4e party with no cleric if there is another leader.

My personal class preference of the classes that are generally presented in the core system is Bard, followed by Paladin, followed by Sorcerer, followed by Ranger, followed by Wizard, followed by Cleric, followed by Fighter.

I've played too many games with too many players to have there be a standard set of "these classes show up most often."  There's a huge group of players that play custom classes, anyway.  When it's beginners, then sure, it's usually out of the PHB 1, but really anything goes.

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I never played 4e, so I'm talking about 3.5 classes.

I personaly play wizard/sorcerer or bard. Just once I tryed a rogue and a psion (this one because I had fun learning psion sub system rules)
The most player classes i've seen are fighter or paladin, rogue, ranger and druid. 
At the beginning of every campaign I enter I always have to work through my two favorites to see if I want to play them for the described campaign.  Those two are Bard and Monk.
Prior to 4e our group composition generally was Fighter,  Fighter, Cleric, Rogue, Wizard.

Post-4e it is:
Bard-barian, Invoker, Druid, Assassin, Warlord, Monk, Psion, Wizard.
There are so many classes that in 4e we've never even come close to the 'classic four'.
The roles for each class in 4e are a great guide for building a party.
We generally go for the following mix: defender, melee striker, ranged striker, controller, leader.
If we are short we drop the leader role and make up for it by each multi-classing to split healing responsabilities between the group.

I prefer playing 4e Wizards but am currently having a blast with a Pixie Archer-Ranger.
My group is so all over the place its hard to pin down specifics. Usually see a bit of everything
Personally: Fighters and Rangers since AD&D.  A Druid, Paladin and a couple Fighter/Magic Users.  The real reason was I did not want to die right out of the gate.


our last group had 4 Strikers (Barbarian, Sorceror, Rouge and Ranger) and 2 Clerics (one with very Striker tendencies).  They tended to clean things up with out a Controller, it just took another round.   


  

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My main group has...

Human wizard
Dwarven fighter
Dragonborn fighter
Shifter warden
Elven ranger
Dragonborn sorcerer
Gnoll barbarian
Warforged sorcerer
Human cleric
Half-orc slayer
Elven thief

My secondary group has
Human wizard
Elven fighter
Halfling rogue
Half and half.

Clerics, Rogues and Wizards pairing up with Assassins, Barbarians and Swordmages, just as examples.
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Hmm, most recently was a 3.x Dragonlance campaign, in which we had...

Dwarf Fighter (aspiring Knight of Solamnia)
Elf (Silvanesti) Ranger
Half-Elf Sorcerer
Human Multi-Class Noble/Rogue
Kender Rogue

In our 4E campaign prior to that, we had...

Human Psion (my daughter's character, she took great glee in making Minions heads pop)
Drow Seeker
Halfling Cleric
Minotaur Warden

I can't, for the life of me, remember what the other two or three characters were.    The Minotaur Warden was my character (we alternated DMs in that campaign).  Notably, that campaign ended in a TPK. 

We also did a short-lived 4E Dark Sun campaign with just the grownups...

Thri-Keen Ranger (Essentials Hunter)
Human Wizard (Preserver)
Half-Elf Fighter         
Human Warlock (Star Pact, he was a crazy NPC who believed he was a cleric and that the true gods had chosen him as their prophet) 

So, some classic four classes and some not.  It skews toward my kids wanting to try exotic stuff while the grown-ups fill in whatever party roles are left after that.   

All around helpful simian

Most Popular: Wizard, Fighter, Rogue, Ranger, Specialist Wizards, Tome of Battle classes 

Sometimes Played: Sorcerer, Barbarian, Scout, Paladin.

Disliked: Cleric (but still played).
(this is all 3.x)
Most Popular: Bard, by a mile.  I get bards in parties almost as often as I get clerics, and clerics are practically guarenteed at 1/campaign in my group since they'd rather not do without someone capable of good in-battle healing, but sometimes I've been asked to run one as an NPC, or a player takes one as a secondary character, or a bard covers the healing role.  In any case, cleric isn't really a choice the same way bard is.

Also 'hot': Sorcerer, Rogue, Warlock.  You might be guessing right now that my players seldom dump charisma...

Played, but not as often: Wizard, Knight, Fighter, Scout, Cleric (honest primary character)

Rare: Duskblade, Swashbuckler, Binder, Ranger

Unplayed: Everything else, pretty much.  Psionic characters only get brought out for a specific psion-focused campaign; Monks, Paladins, and Druids are avoided like the PLAGUE as character concepts (With one notable exception for Paladin); Truenamers are well loved in principle but unfortunatley do not function; Most of the rest... we just haven't gotten around to, frankly.  I see Shadowcasters and Factotums in my future.

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Fighter, Paladin, Wizard, Cleric, and Fighter/Rogue

Pretty much those are most popular.  

Classes that I've never seen are 
Bard, Druid, (No Monk or Psionicist since 2e).
 
In 4e I had a warlock.

Racially - human dwarf mostly.  Elves and halflings occasionally.  

In 4e I had one dragonborn(reflavored) and one tielfling(reflavored).  Most of my regulars groaned but I allowed the newbies to play the races within bounds.

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In the game I'm running (these are all 3rd Edition);
Rogue/Fighter/Tempest, Fighter/Rogue/Dervish, Ranger, Rogue/Wizard/Arcane Trickster, Wizard/Archmage, Cleric NPC.

Games im playing in (also 3rd);
Game 1: Fighter, Rogue/Fighter(me), Bard, Ranger/Bard, Cleric NPC, Monk
Game 2: Fighter, Ranger/Rogue, Bard, Wizard/Cleric(me)
Gah! 20+ years with different groups and players and multiple permutations of the game (from Mentzer BXCMI D&D to 1e to 2e to mixed 1e/2e to 3e to 3.5), it's nigh impossible for me to find "the" most common setup.

Fighters, magic-users/mages/wizards/specialist wizards, thief/rogues, clerics/specialty priests (there was one player who liked to play clerics abovew all else), and rangers (there was another player that played almost nothing but rangers). However paladins, bards, and druids were never uncommon.
For our first 4E game, one of my friends DMed, so I actually got to sit down and play. It was set in FR.
The party make-up was:
Half-Elf Rogue (my character, reflavored as a Crinti)
Human Fighter (my wife's character)
Elf Ranger
Human Cleric
Dwarf Paladin
Human Wizard (reflavored as an Aasimar)
Tiefling Warlock
Genasi Swordmage

I'm currently DMing a 4E game for my friends in my homebrew world. The party line-up is:
Eladrin Bard
Dragonborn Paladin
Drow Sorcerer
Changeling Assassin
Kalashtar Ardent
Goliath Fighter
Halfling Monk
Shifter Warden
 
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Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
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D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
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Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
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3.5: ugly multiclassing combinations with at least 4 classes/PrCs each. Or monoclassed ToB classes/casters.

4E: I've seen a bit of everything. The core four are used, but not more often than all other classes. In fact, the only overused class in my experience is the swordmage.
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My 4e groups have been all over the map when it comes to races and classes, partly because we've had a lot of character deaths and every time someone dies they make a character that's completely different from the last character they played. (Personally I think I died only once in all the time I spent playing 3e and I've lost something like five or six characters in 4e so I chuckle when I read posts complaining about 4e not being lethal enough Smile .)I've seen all the classes from both the first PHB and the PHB2 used and from the PHB3 I've seen the Monk, Psion, Runepriest and Seeker used as well as a hybrid character, as well as an assassin from DDi. I think the only non-Essentials classes I haven't seen used yet are the Battlemind and the Ardent. Generally our 4e groups have a mix of classes in all four roles. Personally I've played two wizards (one of which died in his very first fight, oops), a fighter, a paladin, a warlord, a shaman, a warlock, a sorcerer, a warden an invoker and a ranger (I think that's all of them?).  Of those my current and longest surviving characters are my orc paladin of Kord and my gnome wizard who specializes in illusions. I'm also currently playing a human star pact warlock who's relatively new compared to the other two. Overall between all our 4e games I think the longest surviving character is a dwarven cleric who's managed to be the only surviving original member of that particular campaign which has been going on for about three years. (He's had some close calls but never quite kicked the bucket.)


In my current 3e Dragonlance game that just started relatively recently we've got two wizards, two fighters, a rogue and I think a ranger? (I'm not sure which class they are off-hand.) There's no clerics in that campaign so that wasn't an option. Prior to 4e coming out, in our longest running 3e game, our primary group consisted of the core four classes: fighter, wizard, cleric and rogue, with relatively few deaths all around. (I played the wizard and only died once at the very, very tail end of the campaign. The other characters died once or twice and were ressurected.)


Prior to 3e... phew, it's been a long time. Some characters I remember playing off-hand, though, were a human bard with a jester kit, a kobold war priest, a human rogue, a fremlin wizard, and a high elf cleric.
We've been playing for enough years to allow a dragon to change age categories..., but from the beginning:

OD&D:     Dwarf, Elf, Fighter, Cleric, Thief, Magic-User. 

1E:          Dwarf Fighter
               Elf Thief
               Human Wizard
               Gnome Illusionist  *  My Freind's fav Character
               Half-Elf Bard *  My brother's fav character 

 2eD&D:   Elf Wizard
               Elf Wild Mage  *GF / Fiance / Wife's Fav Character
               Elf Thief    
               Dwarf Fighter  *  Freind's Fav Character
               Half-Elf Bard
               Half-Elf Druid      
               Human Ranger *   Brother's Fave Character


3eD&D:    Human Barbarian  * Blood Thirsty Daughter's Fav Character
               Elf Sorcerer  *Wife's Fav Character
               Gnome Cleric  *Freind's Fav Character    
               Dwarf Fighter
               Elf Druid
               Half-Elf Ranger  * Brother's Fav Character
               Halfling Rogue  
              
 3.5:        Human Barbarian  * Daughter expands her killing experience
               Human Sorcerer  *  Wife sticks with familiar exlposive character choices
               Other classes were experimented with, but no other major developments from 3e.

4e:          Tiefling Warlock  * Diabolic Spousal Unit's Favorite Class of all time, I think she has been waiting for this class                          for                                               at least 20 years.
                Dwarf Warden   *  Friend's Favorite 
                Daughter has loved every character she has played in 4e here's her mini list:
                               Human Barbarian Rageblood  *is anyone seeing a pattern?
                               Elf Ranger Archer Build   *Trying something else   
                               Razorclaw Shifter Seeker   * Expanding beyond Strikers...
                               Human Druid Predator   *   ENjoying Controler/striker....
                               Eladrian Beast Ranger  *  Playing with pets
                               Changeling Rogue Acrobat  *  Big Damage from small weapons...
                               then we reutrn to... you guessed it Human Barbarian      (this time a Thaneborn build)
                 Other characters I have seen in 4e:  Halfling Paladin (killed second encounter of 4e), Dwarf Bard (I have faith in the combo, but it was not executed well here),   Dwarf Fighter grabby, Teifling Warlord, Half-elf Paladin, Human Cleric.
                 Surprisingly, I have yet to see a Wizard/Arcanist in 4e.  Races I have not seen:  Dragonborn, though Freind has been threatening to play a Homosexual Dragonborn Bard, but as yet we have yet to see him.  Goliath, Daughter has been considering on for, wait for it... a Barbarian.  Wife has tried several character builds, but she keeps wanting whatever her character is to be as cool as the tiefling warlock she tried first. 
                 Personally, I have yet to get to play in 4e, probably never will get the chance; but I would try in order: a Human Rogue - Brutal Scoundral, Human or Half-Elf Valorous Bard, Dwarf or Dragonborn Warlord - Tactics, Gnome Feylock.


~Swash~
let's see,

in my game, we have
gladiator, psionicist (Tp), barbarian, channeler wizard, and half elf mage/cleric
There was a necromancer, but he died, and created the channeler.

in my wife's game, we have
cavalier, psionicist (Tk), psionicist (Mb), fighter, and dwarven fighter/cleric

in another person's game, we have
paladin, psionicist (Tk), sohei, bard

in yet another person's game, we have
kensai, ninja, wizard, assassin

Tp = Telepath, Tk = Psychokinetic, Mb = Psychometabolic

In my long game from long ago, we had
fighter/sorcerer, fire wizard/immortal, elven alienist/wizard, paladin/mage, dwarven fighter/cleric, Ghaele eladrin fighter (i.e. fighter/cleric), and Bard

There was also a ranger/druid but he died "saving the party from an evil blue dragon".
Options are Liberating

2nd addition Fighter, Cleric, Mage, Thief /assassin.


3.5 addition Fighter, Cleric, Bard, Druid, Thief.


3.5 addition Mage, Druid,


3.5 wife solo Game Rogue/Cleric

Classes are fairly balanced, with Fighters more common, then Wizards, and finally Clerics and Thieves (usually only one per party). "Gish" classes or multiclasses (4e Sorcerer|Barbarian, BECMI Elf, AD&D Bard, Mage/Thief and Fighter/Mage) are as common as pure Wizards. The typical party in my experience has one or two Fighter-types, one Wizard, one or two Gish-types, and often one Cleric and/or Thief, but less balanced compositions are common (at one time, the AD&D 2e party had two wizards and one mage/thief, plus one fighter and one fighter/cleric).
Humans and Elves are the most common race choices, followed by Dwarves (there's usually one in a party) and the occasional Half-Elf, Halfling or Lupin (from the Mystara setting), but this is highly setting dependent.
My groups have been heavily weighted towards rangers. Bow rangers, beast rangers, scouts - we always have at least one ranger in the party and often more then one. Slayer has also been fairly popular since he came on the scene.
Elven Ranger
Elven Wizard
Human Rogue
Human Cleric

and the occasional
Monstrous Barbarian
Rangers & Rogues see a lot of play. Getting someone to play a proper healer feels like pulling teeth.

Humans are easily the most common race played. Out of the combined PH1 assortment, half-orcs & tieflings are the rarest played.
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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