03/29/2012 Sealed Deck Builder

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.

This Deck was built in 0:04:25

Total Deck Size: 40
17 Lands
---------------
9 Forest
7 Mountain
1 Plains


13 Creatures
---------------
1 Dawntreader Elk
1 Daybreak Ranger
1 Falkenrath Marauders
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Kessig Recluse
1 Mondronen Shaman
1 Nearheath Stalker
1 Orchard Spirit
1 Ulvenwald Bear
1 Villagers of Estwald
1 Wolfbitten Captive
1 Young Wolf


10 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Creeping Renaissance
1 Geistflame
1 Hunger of the Howlpack
2 Moonmist
1 Rally the Peasants
1 Ranger's Guile
1 Spidery Grasp


Eh best i could do though im fairly weak at sealed.  The rally the peasants was a meh 23rd card, hoping it could possibly win in the right situation and the white covers the flashback on burning oil
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
Wow, what an interesting pool. I can see making a deck out of pretty much any two colour combinations due to there being powerful cards in every colour and all colours having some depth.

Our most powerful cards are

White: Lingering souls, Fiend Hunter
Blue: Relentless Skaabs
Black: Falkenrath Noble, Death's Caress
Red: Brimstone Volley, Mondronen Shaman
Green: Daybreak Ranger
Multi: Havengul Lich

White wants to be paired with black, blue and black want to be paired, red wants to be paired with white, and green wants to be paired with red. Unfortunately we have no mana fixing. On top of that blue is both the weakest colour whilst also having possibly the biggest bomb in havengul.

The build i want most to work is black / red splashing havengul, you have some great removal, the ability to get back our biggest bomb in havengul multiple times via ghoul raisers. The mana unfortunately is a bit awkward. This is my preferred build if i'm going to play Havengul though:

This Deck was built in 0:05:15

Total Deck Size: 40
17 Lands
---------------
2 Island
6 Mountain
9 Swamp

17 Creatures
---------------
1 Black Cat
1 Brain Weevil
1 Chosen of Markov
1 Diregraf Ghoul
1 Falkenrath Marauders
1 Falkenrath Noble
1 Galvanic Juggernaut
1 Geistcatcher's Rig
2 Ghoulraiser
1 Havengul Lich
1 Mondronen Shaman
1 Nearheath Stalker
2 Torch Fiend
1 Wakedancer
1 Walking Corpse

6 Other Spells
---------------
1 Altar's Reap
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Death's Caress
1 Geistflame

The next colour combination I like is white/green splashing red for daybreak and the removal

This Deck was built in 0:06:39

Total Deck Size: 40
17 Lands
---------------
6 Forest
2 Mountain
9 Plains

13 Creatures
---------------
1 Cloistered Youth
1 Dawntreader Elk
1 Daybreak Ranger
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Mondronen Shaman
1 Orchard Spirit
1 Spectral Rider
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald
1 Voiceless Spirit

10 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Faith's Shield
1 Gather the Townsfolk
1 Geistflame
1 Lingering Souls
1 Moment of Heroism
1 Rally the Peasants
1 Smite the Monstrous

The final aim is to get black and white together, this time red/white splashing black for lingering souls and falkenrath noble

This Deck was built in 0:03:50

Total Deck Size: 40
17 Lands
---------------
6 Mountain
9 Plains
2 Swamp

13 Creatures
---------------
1 Cloistered Youth
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Mondronen Shaman
1 Nearheath Stalker
1 Spectral Rider
1 Thraben Heretic
2 Torch Fiend
1 Village Bell-Ringer
1 Voiceless Spirit

10 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Gather the Townsfolk
1 Geistflame
1 Lingering Souls
1 Moment of Heroism
1 Rally the Peasants
1 Skillful Lunge
1 Smite the Monstrous

I'm really not too sure which build I like most out of all these, but its probably the final one. Sorry, I usually would only post one build but the possibilities in this pool are endless.

I don't feel like I did a good job.  Too many three drops?

This Deck was built in 0:19:31


Total Deck Size: 40
17 Lands
---------------
8 Island
9 Swamp



19 Creatures
---------------
1 Black Cat
1 Chosen of Markov
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fortress Crab
1 Galvanic Juggernaut
1 Geistcatcher's Rig
2 Ghoulraiser
1 Havengul Lich
1 Headless Skaab
1 Nephalia Seakite
1 Relentless Skaabs
2 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Wakedancer
1 Walking Corpse



4 Other Spells
---------------
1 Butcher's Cleaver
1 Cackling Counterpart
1 Claustrophobia
1 Death's Caress

Some of the previous pools had very obvious choices, but there were good cards in every color this time. I made two decks. First, U/B Zombies. 


This Deck was built in 0:04:05


Total Deck Size: 40
18 Lands
---------------
10 Island
8 Swamp



16 Creatures
---------------
1 Black Cat
1 Diregraf Ghoul
1 Falkenrath Noble
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Ghoulraiser
1 Havengul Lich
1 Headless Skaab
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
1 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Wakedancer
1 Walking Corpse



6 Other Spells
---------------
1 Butcher's Cleaver
1 Cackling Counterpart
1 Claustrophobia
1 Death's Caress
1 Sensory Deprivation
1 Thought Scour

Then G/W aggro.


This Deck was built in 0:04:25


Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Plains
1 Swamp



15 Creatures
---------------
1 Cloistered Youth
1 Dawntreader Elk
1 Daybreak Ranger
1 Fiend Hunter
1 Galvanic Juggernaut
1 Kessig Recluse
1 Orchard Spirit
1 Spectral Rider
1 Thraben Heretic
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald
1 Voiceless Spirit
1 Wolfbitten Captive
1 Young Wolf



8 Other Spells
---------------
1 Butcher's Cleaver
1 Faith's Shield
1 Gather the Townsfolk
1 Heavy Mattock
1 Hunger of the Howlpack
1 Lingering Souls
1 Moment of Heroism
1 Smite the Monstrous


 

White had good flashback spells in red, blue and black. Since blue and black also wanted to play together, I went for that combination. I cut as many of the mana-hungry cards as possible (even killing Haunted Fengraf, one of my favourite cards, to add more mana-producing land), but I'm not sure how well this deck would work.

This Deck was built in 0:08:02

Total Deck Size: 40
17 Lands
---------------
4 Island
9 Plains
4 Swamp


13 Creatures
---------------
1 Cloistered Youth
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Havengul Lich
1 Relentless Skaabs
2 Sightless Ghoul
1 Spectral Rider
1 Thraben Heretic
1 Village Bell-Ringer
1 Voiceless Spirit
1 Wakedancer


10 Other Spells
---------------
1 Butcher's Cleaver
1 Cackling Counterpart
1 Claustrophobia
1 Death's Caress
1 Faith's Shield
1 Feeling of Dread
1 Gather the Townsfolk
1 Harrowing Journey
1 Lingering Souls
1 Smite the Monstrous

76125763 wrote:
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
This Deck was built in 0:13:10

Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Mountain
1 Plains


15 Creatures
---------------
1 Dawntreader Elk
1 Daybreak Ranger
1 Falkenrath Marauders
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Kessig Recluse
1 Mondronen Shaman
1 Orchard Spirit
1 Somberwald Spider
2 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald
1 Wolfbitten Captive
1 Young Wolf


8 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Cobbled Wings
1 Geistflame
1 Hunger of the Howlpack
1 Increasing Vengeance
1 Ranger's Guile
1 Spidery Grasp

I love this pool. Good aggressive creatures with a nice assortment of tricks. Increasing Vengeance has some really good targets that are cheap to combine with. Two solid one drops, good curve or 2cc creatures and up with good tricks and some very powerful werewolves. Cobbled Wings is really good with the creatures in this deck and I think it fits the curve better than Butcher's Cleaver since there is already a bunch of good combat tricks using up the mana. Just being able to make a flying werewolf or Galvanic Juggernaut provides for a surprising angle of attack out of a R/G deck, and makes the deck even less vulnerable to flyers on top of the grasp and the two spiders. The creature base is astoundingly good, with the decks four werewolves being way above curve when flipped and Falkenrath Mauraders always taking it's share of limited games. The deck even gets to splash a plains for the flashback on Burning Oil, supplemented with a Dawntreader Elk to help find it withought hurting the mana very much outside of Increasing Vengeance. I was instantly drawn to the combinaion of Rally the Peasants and Lingering Souls, having killed an opponent with those just those two cards when cast and recast back to back on turns 5 and 6 of a standard match. The R/W build I started to look at though, just looked slower and less powerful on curve in comparison to R/G with weaker creatures and slower tricks, and I don't think that black or blue offer as much depth in the way of power level and synergies or the white, red, and green cards.

Here is my list. Looks like a fun deck to use with lots of undying and bringing things back from the graveyard. Best cards which work with the deck 2 Ghoulraiser, 1 Havengul Lich, 2 Sightless Ghoul, 1 Stormbound Geist, 1 Relentless Skaabs . These cards are very annoying and the chance of Ghoulraiser or Havengul Lich bringing one of the undying cards back is just sick.  I brought the altar is because I don’t mind sacrificing a creature to get two cards.


 


1 Haunted Fengraf


1 Diregraf Ghoul


1 Falkenrath Noble


1 Fortress Crab


1 Galvanic Juggernaut


1 Geistcatcher's Rig


2 Ghoulraiser


1 Havengul Lich


1 Headless Skaab


1 Nephalia Seakite


1 Relentless Skaabs


1 Selhoff Occultist


2 Sightless Ghoul


1 Stormbound Geist


1 Walking Corpse


1 Altar's Reap


1 Butcher's Cleaver


1 Cackling Counterpart


1 Claustrophobia


1 Death's Caress


1 Sensory Deprivation


1 Thought Scour

Black/blue, splashing red for removal and to have more colors available for the lich. Definitely wish the mana base was sturdier, though, and that the best blue cards didn't cost double-blue.


This Deck was built in 0:05:00

Total Deck Size: 40
17 Lands
---------------
8 Island
3 Mountain
6 Swamp


18 Creatures
---------------
1 Black Cat
1 Brain Weevil
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fortress Crab
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Havengul Lich
1 Headless Skaab
1 Mondronen Shaman
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
1 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Wakedancer
1 Walking Corpse


5 Other Spells
---------------
1 Brimstone Volley
1 Cackling Counterpart
1 Claustrophobia
1 Death's Caress
1 Geistflame

This Deck was built in 0:05:41

Total Deck Size: 40
18 Lands
---------------
8 Island
9 Swamp
1 Haunted Fengraf


15 Creatures
---------------
1 Black Cat
1 Diregraf Ghoul
1 Fortress Crab
1 Geistcatcher's Rig
2 Ghoulraiser
1 Havengul Lich
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
2 Sightless Ghoul
1 Stormbound Geist
1 Wakedancer
1 Walking Corpse


7 Other Spells
---------------
1 Altar's Reap
1 Cackling Counterpart
1 Claustrophobia
1 Cobbled Wings
1 Death's Caress
1 Harrowing Journey
1 Thought Scour

Unlimited spawn of zombie ghoulraiser and Havengul Lich
Hard pool  to decide, but I finally settled in R/W.  Tons of great removal, quick creatures and good combat tricks.  I felt like splashing a 3rd color was just asking for color screw, with no Traveler's Amulet/Multi-lands/fetch or fix in the whole pool.  Most decks in Inn block limited have TONS of color fix and land fetch so I wasnt willing to risk the 3rd color.


This Deck was built in 0:02:36


Total Deck Size: 40
17 Lands
---------------
7 Mountain
10 Plains



10 Creatures
---------------
1 Cloistered Youth
1 Falkenrath Marauders
1 Fiend Hunter
1 Galvanic Juggernaut
1 Mondronen Shaman
1 Spectral Rider
1 Thraben Heretic
2 Torch Fiend
1 Voiceless Spirit



13 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Cobbled Wings
1 Faith's Shield
1 Gather the Townsfolk
1 Geistflame
1 Increasing Vengeance
1 Lingering Souls
1 Moment of Heroism
1 Rally the Peasants
1 Skillful Lunge
1 Smite the Monstrous

I really wanted to build around the Havengul Lich, but it was not to be. It would be a shaky inconsistant build. Red, Green, White gave the most consistant build. There is good removal and several two-for-one cards reasonably costed. The only card with double mana is Fiend Hunter allowing for three color base. The curve tops out at five - very reasonable.



This Deck was built in 0:40:28


Total Deck Size: 40
16 Lands
---------------
6 Forest
5 Mountain
5 Plains



16 Creatures
---------------
1 Cloistered Youth
1 Dawntreader Elk
1 Daybreak Ranger
1 Fiend Hunter
1 Galvanic Juggernaut
1 Mondronen Shaman
1 Nearheath Stalker
1 Orchard Spirit
1 Thraben Heretic
1 Torch Fiend
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald
1 Voiceless Spirit
1 Wolfbitten Captive
1 Young Wolf



8 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Cobbled Wings
1 Geistflame
1 Hunger of the Howlpack
1 Ray of Revelation
1 Smite the Monstrous

 I would expect to do well, but not to win. This card pool could not win no matter how you stack it. If you have played a sealed tournament online with this block you know exactly why. A set 40 card deck is ridiculously easy to mill in this block.

Hmm, there were two ways to go with this week's set.  R/G is what I chose because it is hard to pass on Brimstone Volley for me, but U/B Zombie deck seemed pretty viable with so much zombie recurrsion in black.

This Deck was built in 0:11:35

Total Deck Size: 40
18 Lands
---------------
11 Forest
7 Mountain


14 Creatures
---------------
1 Dawntreader Elk
1 Daybreak Ranger
1 Falkenrath Marauders
1 Galvanic Juggernaut
1 Kessig Recluse
1 Mondronen Shaman
1 Orchard Spirit
1 Somberwald Spider
2 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald
1 Wolfbitten Captive
1 Young Wolf


8 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Creeping Renaissance
1 Geistflame
1 Hunger of the Howlpack
1 Increasing Vengeance
2 Moonmist


Plenty of burn, could  of Moonmist to help flip my 4 werewolves, and Increasing Vengeance can double up burn or Hunger of the Howlpack to pump two guys up to nasty levels.  I do wonder if I should have added 2 Plains just to flashback Burning Oil.

I like the speed this deck provides.


Just for fun, this was the U/B deck I would build.  I like the R/G better because it is faster and has more removal in it.  But recurssion is pretty nice in this one.

This Deck was built in 0:10:34

Total Deck Size: 40
18 Lands
---------------
8 Island
10 Swamp


17 Creatures
---------------
1 Black Cat
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fortress Crab
1 Galvanic Juggernaut
2 Ghoulraiser
1 Havengul Lich
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
2 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Wakedancer
1 Walking Corpse


5 Other Spells
---------------
1 Altar's Reap
1 Butcher's Cleaver
1 Cackling Counterpart
1 Claustrophobia
1 Death's Caress


havengul lich is the only card i needed to see. well not really blue black looks good together and the only other option was Green and red. i hated not playing the brimstone but without any fixers three colors would be dumb. whatcha think?
This Deck was built in 0:02:52


Total Deck Size: 40
17 Lands
---------------
9 Island
8 Swamp



18 Creatures
---------------
1 Black Cat
1 Chosen of Markov
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fortress Crab
1 Galvanic Juggernaut
1 Geistcatcher's Rig
2 Ghoulraiser
1 Havengul Lich
1 Headless Skaab
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
1 Stitcher's Apprentice
1 Stormbound Geist
1 Wakedancer
1 Walking Corpse



5 Other Spells
---------------
1 Butcher's Cleaver
1 Cackling Counterpart
1 Claustrophobia
1 Death's Caress
1 Thought Scour

This Deck was built in 0:05:20

Total Deck Size: 40
17 Lands
---------------
8 Island
9 Swamp


17 Creatures
---------------
1 Black Cat
1 Brain Weevil
1 Diregraf Ghoul
1 Falkenrath Noble
2 Ghoulraiser
1 Havengul Lich
1 Headless Skaab
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
2 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Wakedancer
1 Walking Corpse


6 Other Spells
---------------
1 Altar's Reap
1 Cackling Counterpart
1 Claustrophobia
1 Death's Caress
1 Sensory Deprivation
1 Thought Scour

[sblock Mana Curve]1cc - 3
2cc - 4
3cc - 8
4cc - 5
5cc - 3
6cc - 0[/sblock]
I couldn't resist building a blue/black as soon as I saw Havengul Lich.  Actually, I didn't even look at the other colors until after I was finished with this deck.  I will build another, because red has some nice cards in the pool.  It is a bit of a struggle to make the Lich work, but with the Stitcher's Apprentice he should work well.  Brain Weevil will combo nicely with the Lich.  There are plenty of creatures with Morbid and Undying in the deck, giving a nice synergy to it.  Cackling Counterpart can make of a copy of the Lich if he is targeted for destruction, or I can use the Counterpart to copy a large creature for more damage or a utility creature like the Apprentice, Selhoff Occultist or Falkenrath Noble.

A change I would consider making is including Mystic Retrieval.  There are a few spells worth targeting: Altar's Reap, Death's Caress, maybe Thought Scour (this may be taken out to include Retrieval), or even Cackling Counterpart.  If I use Retrieval to target Counterpart, then it will cost one less to cast and I get an additional use out of it.  Two additional if I get a Mountain in play.  But initially I didn't think there were enough targets to include Retrieval.  Thought Scour is included because it is a cantrip, not for its milling.  Maybe I should have also included Galvanic Juggernaut.  Very likely I could untag it each turn, if it didn't kill a creature in combat.  Juggernaut could replace Headless Skaab.

Even with the narrow view of the card pool, I'm happy with the way the deck turned out.  Not sure I would have went another direction if I had looked over all the colors first.  Let me know what you think.  Or if you think I chose the wrong colors for this build.
This Deck was built in 0:10:32

Total Deck Size: 40
17 Lands
---------------
9 Forest
6 Mountain
2 Plains


13 Creatures
---------------
1 Dawntreader Elk
1 Daybreak Ranger
1 Falkenrath Marauders
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Kessig Recluse
1 Mondronen Shaman
1 Nearheath Stalker
1 Orchard Spirit
1 Somberwald Spider
1 Ulvenwald Bear
1 Wolfbitten Captive
1 Young Wolf


10 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Gather the Townsfolk
1 Geistflame
1 Hunger of the Howlpack
1 Rally the Peasants
1 Ranger's Guile
1 Smite the Monstrous
1 Spidery Grasp

[sblock Mana Curve]1cc - 5
2cc - 3
3cc - 7
4cc - 4
5cc - 3
6cc - 1[/sblock]
Ok, this is my second deck.  I took more time looking over all the other colors.  Outside of the UB, I think this is the next best color combinations for this card pool.  I did try to include the Havengul Lich, yes I am in love with this card, but it didn't work.  I thought it would combo with Dawntreader Elk.  I was going to include at least one of every land, so I could cast almost anything from opponent yard also.  It would work like the Elk had vigilance and search your library for a basic land, put it onto the battlefield tapped.  Oh well, maybe this is better suited for a constructed deck.

There are a couple of bombs in this deck.  Making this a very good contender.  The mana curve is off, but I'm hoping that won't be to much of a problem.  I could always replace Spidery Grasp with Skillful Lunge or Lingering Souls.  I didn't include Souls because I didn't want to dilute my mana base further including another Plains and a Swamp.  I also thought about Creeping Renaissance, but with a curve already as high as it was I didn't think it was a good idea.

This deck may struggle a little early game, since I only have 3 creatures at a 1 or 2 drop (if you include Gather the Townsfolk that would give me 4).  Everything else early is reactive.  I think it can pull of some wins, but isn't as strong as I would like it to be.  Let me know what you think of this build.
This was a really interesting pool.  I actually have really been looking at the other decklists.  This pool is so deep, you could really go any color combination and have a solid deck.  I really wanted to play red for Burning Oil, Brimstone Volley, and Mondronen Shaman, but I felt that there was more synergy with UWb.  Lingering Souls and Gather the Townsfolk work really well with both Galvanic Juggernaut and Falkenrath Noble.  Not to mention Havengul Lich has good synergy with Fiend Hunter, Stitcher's Apprentice, Geistcatcher's Rig, Relentless Skaabs, Stormbound Geist, and just about every other creature in the deck.  Also to note, I value creatures in this format very highly, I simply think removal attached to a creature is far better than removal that is only a spell.  I am a fan of 2-for-1s.


This Deck was built in 0:16:26

Total Deck Size: 40
17 Lands
---------------
7 Island
6 Plains
4 Swamp


18 Creatures
---------------
1 Black Cat
1 Cloistered Youth
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Havengul Lich
1 Headless Skaab
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
1 Stitcher's Apprentice
1 Stormbound Geist
1 Thraben Heretic
1 Village Bell-Ringer
1 Voiceless Spirit
1 Wakedancer


5 Other Spells
---------------
1 Butcher's Cleaver
1 Cackling Counterpart
1 Feeling of Dread
1 Gather the Townsfolk
1 Lingering Souls

If I was going to go more aggressive it would probably look like this.

This Deck was built in 0:03:57

Total Deck Size: 40
17 Lands
---------------
8 Forest
7 Mountain
2 Plains


17 Creatures
---------------
1 Dawntreader Elk
1 Daybreak Ranger
1 Falkenrath Marauders
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Kessig Recluse
1 Mondronen Shaman
1 Nearheath Stalker
1 Orchard Spirit
1 Somberwald Spider
2 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald
1 Voiceless Spirit
1 Wolfbitten Captive
1 Young Wolf


6 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Gather the Townsfolk
1 Geistflame
1 Lingering Souls


This Deck was built in 0:15:21

Total Deck Size: 41
16 Lands
---------------
8 Island
7 Swamp
1 Haunted Fengraf


16 Creatures
---------------
1 Black Cat
1 Brain Weevil
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fortress Crab
1 Galvanic Juggernaut
2 Ghoulraiser
1 Havengul Lich
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
1 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Walking Corpse


9 Other Spells
---------------
1 Butcher's Cleaver
1 Cackling Counterpart
1 Claustrophobia
1 Cobbled Wings
1 Death's Caress
1 Harrowing Journey
1 Heavy Mattock
1 Mystic Retrieval
1 Sensory Deprivation

Chosen of Markov seemed impractical to play with only one other vampire in blue/black.  The Lich really isn't all that powerful with few blue/black with activated ablilities, making me wonder if blue/black was the way to go. There are quite a few curses but most are either expensive or don't do enough for this format so I left the curses out.

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

This Deck was built in 0:15:21

Total Deck Size: 41
16 Lands
---------------
8 Island
7 Swamp
1 Haunted Fengraf


16 Creatures
---------------
1 Black Cat
1 Brain Weevil
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fortress Crab
1 Galvanic Juggernaut
2 Ghoulraiser
1 Havengul Lich
1 Nephalia Seakite
1 Relentless Skaabs
1 Selhoff Occultist
1 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Walking Corpse


9 Other Spells
---------------
1 Butcher's Cleaver
1 Cackling Counterpart
1 Claustrophobia
1 Cobbled Wings
1 Death's Caress
1 Harrowing Journey
1 Heavy Mattock
1 Mystic Retrieval
1 Sensory Deprivation

Chosen of Markov seemed impractical to play with only one other vampire in blue/black.  The Lich really isn't all that powerful with few blue/black with activated ablilities, making me wonder if blue/black was the way to go. There are quite a few curses but most are either expensive or don't do enough for this format so I left the curses out.




You are aware that the reason Havengul Lich is good is because it lets you recast creatures from your graveyard.  The gaining activated abilities is really just an added bonus.  Havengul Lich is always powerful, as long as there are creatures in the graveyards.
This Deck was built in 0:05:41

Total Deck Size: 40
16 Lands
---------------
6 Mountain
8 Plains
2 Swamp


14 Creatures
---------------
1 Cloistered Youth
1 Falkenrath Marauders
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Mondronen Shaman
1 Nearheath Stalker
1 Spectral Rider
1 Thraben Heretic
2 Torch Fiend
1 Village Bell-Ringer
1 Voiceless Spirit


10 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Faith's Shield
1 Gather the Townsfolk
1 Geistflame
1 Lingering Souls
1 Moment of Heroism
1 Rally the Peasants
1 Skillful Lunge


======
Made a grab at it this morning, but my account seemed to be having issues preventing me from posting. I know that this morning I had 2 black cards, but I ended up with only one this time (I cut wakedancer). I also had increasing vengeance in here earlier, but I changed that to a Geistcatchers Rig for more consistency in de mana, although I still think vengeance is a great card with all the white spells.

To me the strongest colors were White, Red and Green. Black and Blue had some nice cards, but weren't deep enough. White seemed strongest, and red complemented that well with some good burn and finishers (and not too demanding on the mana base). Lingering souls is definately worth a small splash for the flashback, and the Noble has great synergy with all the little tokens, plus it flies, which can also matter more late game.

Overall this deck looks pretty solid; good strong early beats (important in this format), good removing and a few bombs to end the game.


Green also looked good, so Green White, splash black would also be something worth trying, especially since it also increases your human count, which is very good when you have cleaver. The problem is that you lack endgame finishers, so you have to hope your early pressure is good enough. I'd personally go for the White/Red/black version...

This Deck was built in 0:10:41

Total Deck Size: 40
16 Lands
---------------
6 Forest
8 Plains
2 Swamp


16 Creatures
---------------
1 Cloistered Youth
1 Dawntreader Elk
1 Daybreak Ranger
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Kessig Recluse
1 Orchard Spirit
1 Spectral Rider
1 Thraben Heretic
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald
1 Voiceless Spirit
1 Wolfbitten Captive


8 Other Spells
---------------
1 Butcher's Cleaver
1 Faith's Shield
1 Gather the Townsfolk
1 Hunger of the Howlpack
1 Lingering Souls
1 Moment of Heroism
1 Skillful Lunge
1 Spidery Grasp



I didn't figure there was any way I could avoid playing the lich.  I went classic U/B Zombie, but felt Brimstone Volley was worth splashing for. 

 This Deck was built in 0:06:54


Total Deck Size: 40 17 Lands --------------- 7 Island 1 Mountain 9 Swamp


15 Creatures --------------- 1 Black Cat 1 Diregraf Ghoul 1 Falkenrath Noble 1 Galvanic Juggernaut 2 Ghoulraiser 1 Havengul Lich 1 Headless Skaab 1 Nephalia Seakite 1 Relentless Skaabs 2 Sightless Ghoul 1 Stormbound Geist 1 Wakedancer 1 Walking Corpse


8 Other Spells --------------- 1 Altar's Reap 1 Brimstone Volley 1 Cackling Counterpart 1 Claustrophobia 1 Cobbled Wings 1 Death's Caress 1 Geistflame 1 Thought Scour

This Deck was built in 0:06:55


Total Deck Size: 40
17 Lands
---------------
7 Mountain
8 Plains
2 Swamp



13 Creatures
---------------
1 Cloistered Youth
1 Falkenrath Marauders
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Mondronen Shaman
1 Nearheath Stalker
1 Spectral Rider
2 Torch Fiend
1 Village Bell-Ringer
1 Voiceless Spirit



10 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Gather the Townsfolk
1 Geistflame
1 Lingering Souls
1 Moment of Heroism
1 Rally the Peasants
1 Skillful Lunge
1 Smite the Monstrous

the lich is a red herring , its  a good card but neither blue or black make it wortth it. this deck i full of removal and win conditions....... 


just relized is pretty much the same as soul flames deck above.............. 

I think the Blue is a trap. It's okay but it's not deep enough. Again white ends up being the best base, helping you get to your more powerful spells. And the mana sucks.

This Deck was built in 0:04:04


Total Deck Size: 40
17 Lands
---------------
3 Mountain
7 Plains
Swamp



14 Creatures
---------------
1 Black Cat
1 Cloistered Youth
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
2 Ghoulraiser
1 Mondronen Shaman
1 Thraben Heretic
1 Voiceless Spirit
1 Wakedancer
1 Walking Corpse



9 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Death's Caress
1 Faith's Shield
1 Gather the Townsfolk
1 Geistflame
1 Lingering Souls
1 Rally the Peasants
1 Smite the Monstrous

White is easily the best color.  Green provides a good curve of beaters and red splash for the burn (had to cut geistflame *sadface*).

Blue and black just didn't seem to be quite deep enough.  The lich is tempting, but I just don't see U/B being as good as G/W/r.  Yes 3-color is bad without color fixers, but as long as the third color is just a small splash I think it's doable.

This Deck was built in 0:20:45

Total Deck Size: 40
17 Lands
---------------
5 Forest
3 Mountain
9 Plains


14 Creatures
---------------
1 Cloistered Youth
1 Dawntreader Elk
1 Daybreak Ranger
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Mondronen Shaman
1 Thraben Heretic
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald
1 Voiceless Spirit
1 Wolfbitten Captive
1 Young Wolf


9 Other Spells
---------------
1 Brimstone Volley
1 Burning Oil
1 Butcher's Cleaver
1 Cobbled Wings
1 Feeling of Dread
1 Gather the Townsfolk
1 Lingering Souls
1 Rally the Peasants
1 Smite the Monstrous

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

***************************************************************************************

Post #777

***************************************************************************************

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.

I suppose that this is the best list, taking advantage of fast aggro cards and removals.

8 Forest
6 Mountain
2 Plains
1 Dawntreader Elk
1 Daybreak Ranger
1 Falkenrath Marauders
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Kessig Recluse
1 Mondronen Shaman
1 Nearheath Stalker
1 Orchard Spirit
1 Somberwald Spider
2 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald
1 Wolfbitten Captive
1 Young Wolf
1 Brimstone Volley
1 Burning Oil
1 Gather the Townsfolk
1 Geistflame
1 Hunger of the Howlpack
1 Rally the Peasants
1 Smite the Monstrous
1 Spidery Grasp

Here is my list. Looks like a fun deck to use with lots of undying and bringing things back from the graveyard. Best cards which work with the deck 2 Ghoulraiser, 1 Havengul Lich, 2 Sightless Ghoul, 1 Stormbound Geist, 1 Relentless Skaabs . These cards are very annoying and the chance of Ghoulraiser or Havengul Lich bringing one of the undying cards back is just sick.  I brought the altar is because I don’t mind sacrificing a creature to get two cards.



You should also think about includeing Stitcher's Apprentice.  This will allow you to sack an undying creature, making it bigger, and also getting a 2/2 token on top.  With Havengul Lich in play, you can sac any creature to the Apprentice, then recast it with the Lich.  Powerful combo.  You can also sac Apprentice to itself, recast with the Lich, then use the Lich to sac another creature.  If you have enough mana.  Do it at the end of opponent's turn, and target Diregraf Ghoul for the second sac, you get 2 - 2/2's in play for .  BUT WAIT!!  (Yeah, like the Sham Wow commercial).  Better than that, target Wakedancer with the Apprentice and recast it with the Lich for the same effect for (much more reasonable).  That right 2 - 2/2's for 6cc a turn with 3 creatures in play.  With Selhoff Occultist on the board you get to mill 1 each turn, and even better, with Falkenrath Noble in play you get a 2 point life swing (opponent -1, you +1).  That sounds like so much fun!
Not taking moonmist? why?


I didn't include Moonmist in my build either.  It was because I didn't think there were enough Werewolves to make it worthwhile.  The more I saw it other decks, I questioned this choice.  I guess I overlooked the combat damage portion of the card.  Maybe 1 Moonmist would be worth it, but I still don't think there are enough Wolves/Werewolves to make two worthwhile.

This Deck was built in 0:05:38


Total Deck Size: 40
18 Lands
---------------
8 Island
2 Mountain
8 Swamp



14 Creatures
---------------
1 Black Cat
1 Diregraf Ghoul
1 Falkenrath Marauders
1 Falkenrath Noble
1 Fortress Crab
1 Galvanic Juggernaut
2 Ghoulraiser
1 Havengul Lich
1 Mondronen Shaman
1 Nephalia Seakite
1 Selhoff Occultist
1 Stormbound Geist
1 Wakedancer



8 Other Spells
---------------
1 Altar's Reap
1 Cackling Counterpart
1 Claustrophobia
1 Curse of the Bloody Tome
1 Death's Caress
1 Harrowing Journey
1 Sensory Deprivation
1 Thought Scour



You may want to include more red and bump up your Mountain count.  With no mana fixing, you will have trouble casting Falkenrath Marauders, 9 out of 10 times.

10 Island
7 Plains
1 Swamp

1 Falkenrath Noble
1 Fiend Hunter
1 Fortress Crab
1 Galvanic Juggernaut
1 Havengul Lich
1 Headless Skaab
1 Nephalia Seakite
1 Selhoff Occultist
1 Spectral Rider
1 Stormbound Geist
1 Village Bell-Ringer
1 Voiceless Spirit

1 Butcher's Cleaver

1 Cackling Counterpart
1 Claustrophobia
1 Faith's Shield
1 Feeling of Dread
1 Lingering Souls
1 Moment of Heroism
1 Sensory Deprivation
1 Smite the Monstrous
1 Thought Scour

Not taking moonmist? why?


I didn't include Moonmist in my build either.  It was because I didn't think there were enough Werewolves to make it worthwhile.  The more I saw it other decks, I questioned this choice.  I guess I overlooked the combat damage portion of the card.  Maybe 1 Moonmist would be worth it, but I still don't think there are enough Wolves/Werewolves to make two worthwhile.



I had both Moonmist in the deck because you have 4 werewolves (25%-33% of your creatures) so I wanted to make sure I had one when I wanted to force the flip.  Honestly 3 of the 4 are really good fliped, not just because of the boost to stats, but the ability that then become available.  I look at the Moonmist like extra removal spells, which also adds the combat trick.

I like cards that can pull double duty, so I can use them in the way the fits best the situation I need them in.

Not to mention how often I have seen werewolves in these sets never flip during a match... I want mine to flip when I need them to.
This is easily the most interesting pool we have had so far with at least 3 ways to build a good deck.  I took the approach of building the deck around the best cards which are:

1) Lich - this thing says "I win" if not killed immediately
2) Lingering Souls - LSV said this is the second best limited card in the whole set behind Huntmaster
3) Fiend Hunter
4) Falkenrath Noble

I therefore ended up in with a single splash for the Lich. 

With no fixing, I don't think any of the 3 deck combinations above would work consistently enough.  Red, Green and Blue both have some good cards but neither the synergy nor the depth of White and Black.  White/Black has zombie synergy (most important the Lich) from the Ghoulraisers, Humans (including Gather) and Cleaver and multiple creatures plus Falkenrath Noble.  Anyway, here is the deck:


This Deck was built in 0:08:33


Total Deck Size: 40
17 Lands
---------------
1 Island
8 Plains
8 Swamp



16 Creatures
---------------
1 Cloistered Youth
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
2 Ghoulraiser
1 Havengul Lich
1 Sightless Ghoul
1 Spectral Rider
1 Thraben Heretic
1 Village Bell-Ringer
1 Voiceless Spirit
1 Wakedancer
1 Walking Corpse



7 Other Spells
---------------
1 Butcher's Cleaver
1 Death's Caress
1 Faith's Shield
1 Gather the Townsfolk
1 Lingering Souls
1 Moment of Heroism
1 Skillful Lunge

Below are 2 deck possibilities for a sealed event.  A 2-colored deck would be more likely to be played, but I wanted to have some fun with the interesting card pool.  Let me know what you think.

Deck #1
This deck has a quicker feel, so I did not include a mountain to flashback Rally.  I don't feel as comfortable with this deck, and don't think I would play it over the second version.  This deck wants to deal damage quickly and a tricolor is harder to get the correct lands.  It may have some trouble with 6 double-color mana cards.  3 of them are 5-drops & the other 3 are 3-drops.  Of the 3-drops, Stormbound Geist is the only that will want to be played as soon as possible.  Giving a little more time to find the mana for the rest.  This deck lacks a strong finisher, so I through in Rally the Peasants, can be a finisher, with a few fliers.  White aids with temporary removal in Feeling of Dread and Fiend Hunter.  Although it wants to play fast, it will probably play slower than needed to be effective.  Lack of removal and evasion would make it tough to win.  The only chance would be continual beatdown.  16 creatures with 2 spells creating creatures, giving a total of 22 creatures including flashback.  If you through in the Apprentice and Wakedancer, you have the potential for many more, and recursion with the Lich and undying makes it feel somewhere in the range of 24-28 creatures.  That is a lot of creatures for a limited game, but evasion and aggro decks will be a problem.

Total Deck Size: 40
18 Lands
---------------
7 Island
6 Plains
5 Swamp


16 Creatures
---------------
1 Cloistered Youth
1 Diregraf Ghoul
1 Falkenrath Noble
1 Fiend Hunter
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Havengul Lich
1 Headless Skaab
1 Nephalia Seakite
1 Relentless Skaabs
2 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Voiceless Spirit
1 Wakedancer


6 Other Spells
---------------
1 Cackling Counterpart
1 Death's Caress
1 Feeling of Dread
1 Gather the Townsfolk
1 Lingering Souls
1 Rally the Peasants



Deck #2
This deck is a little slower than the last.  But is has a couple of bombs.  Since the mana base is a little slower, I threw in a plains for the flashback on Burning Oil, as this may come in handy.  This deck also has 6 double-color mana cost cards, but 4 of them are now 5-drops and only 2 at 3-drops and 1 of those 2 are conditional.  I'm a little worried about not getting 2 mountains often enough to cast the Marauders, but it should be late enough it may not be to big of an issue.  Surviving the early game will be much more difficult, but evasion should be a little easier to deal with.  No good early defensive cards so I put in Altar's Reap to dig deeper.  I threw in Mystic Retrieval since there are a couple of burn spells to target, Altar's Reap and Cackling Counterpart also make very nice targets.  This deck is less of a beatdown than the first.  It has 15 creatures with no creature making spells and the same creature producers and recursion as the first.  This will feel more like 18-20 creatures in the deck.  With less creatures, I added Cobbled Wings will add some evasion.  This will help push damage through, on top of the Marauders and Shaman (both can steal the game).  Choosing between these two decks, I would be more likely to play this one versus the first in a sealed match.

Total Deck Size: 40
18 Lands
---------------
7 Island
4 Mountain
1 Plains
6 Swamp


15 Creatures
---------------
1 Diregraf Ghoul
1 Falkenrath Marauders
1 Falkenrath Noble
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Havengul Lich
1 Headless Skaab
1 Mondronen Shaman
1 Nephalia Seakite
1 Relentless Skaabs
2 Sightless Ghoul
1 Stitcher's Apprentice
1 Stormbound Geist
1 Wakedancer


7 Other Spells
---------------
1 Altar's Reap
1 Brimstone Volley
1 Burning Oil
1 Cackling Counterpart
1 Cobbled Wings
1 Death's Caress
1 Mystic Retrieval

Let the discussion begin...