How Do Adventurers Smell?

They smell terrible! J/k... Seriously, scent is not really covered by existing skills and should not really require a special ability. Anyone can smell smoke, more perceptive characters will smell it quicker, before the fire gets closer. That's a skill...
They smell terrible! J/k... Seriously, scent is not really covered by existing skills and should not really require a special ability. Anyone can smell smoke, more perceptive characters will smell it quicker, before the fire gets closer. That's a skill...

In my experience all adventurers have a faint odor of cheese.
Mine usually smell good.  They bathe regularly and do not smoke.

Sometimes they smell of BO, but it is a Manly BO.

Othertimes I play elves, and it is well known that elven skin absorbs dirt and transforms it into a flowery fragrance. 
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Adventurer's smell is like adventurer's hit points, its abstract. You don't want to know the details :P


I just think Spot/Locate or Perception Skills includes sight, hearring and scent.

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When 3e used Spot/Listen, I once built a homebrew mod for Taste/Touch/Smell.  It was...unwieldy, though fun on occasion.

So I went to Perception as a catch all, like many other games.  If a character should have "better hearing" or "better olfactory sense," they received a relevant bonus in those situations.

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I've always thought that ectoplasm would smell like insulin. Or some other medicine that has a very pronounced, "oh WOW, that's a thing," kind of smell. So I always imagined psionic characters who use vigor a lot would smell like blood, sweat, and insulin. A very unexpected surprise if a perverted player wants to catch a whiff of the female wilder. Oh yea, I also imagine vigor fills the manifester's veins with an ectoplasm that helps with reduced blood loss and wound clotting. Makes them bleed goop along with blood. It also works as a natural hair gel, so that's why some psions have crazy hair sticking out in random directions. Unwilling application of hair products during active, non optimal times of the day. Man, psionic characters are soooooo cool.

On topic, perception fixes all those sense based problems. Smell is one thing. Another one is feel; can they figure out it's flamable grease on the ladder rungs, not jungle condensation? An interesting one IMO is the rocking of a boat. Can your character tell when a larger sway is unnatural or an early sign of a storm?

My adventurers are always clean, of course! We descend from the ancients romans afterall :p

Anyway, I don't know how much perception is really a factor. In general, the human sense of smell is pretty terrible at picking up scents, so differences between specific individuals are neglegible. Knowledge is probably a better suited skill, since you can identify smells with it.

Of course, that does not take in account other races... 
In a 4e game we had a character who made his personal maxim "better to sit than stand." While inside a dangerous dungeon he sat on the cript of the final boss. I had him roll perception. Natural 20... His ass detected movement, the other players though it was gas.


As a former fan of the exsessive skill system I think if a character has a keen sniffer then he should get bonuses for it and the DM, being a good DM, should allow that character to use that skill. I also think relivent feats could apply (ie smell sence similar to blind sence). I will say that all of that could be worked into a 'perceptoin check' with relevent modifiers, or better yet, have a space on the character sheet for character specific skills, like "olfactory awareness" or "Use Rope" <--(my all time favorite skill)
They smell terrible! J/k... Seriously, scent is not really covered by existing skills and should not really require a special ability. Anyone can smell smoke, more perceptive characters will smell it quicker, before the fire gets closer. That's a skill...



Wouldn't this be, I don't know, the Perception skill?
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Any character who wears armor will very quickly smell like their armor.


Sweat and metal or leather.  And yes, metal does have a distinct smell, when you put that much of it in one place.
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Three answers, "with their noses", and "badly", or if they use the fastidous ritual, however they like.
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Three answers, "with their noses", and "badly", or if they use the fastidous ritual, however they like.



I believe you meant "bad" for the second one.  Saying they smell "badly" implies that their mechanism for detecting olfactory elements is somehow less functional.
Thank you "Kiss Kiss Bang Bang" for that clarification of grammar!
Adventurers smell as you might expect, given that there is no soap listed in the 4e Player's Handbook. They range from "not that bad" to "compost truck graveyard."
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EDIT: I misread the question, fm.
I think simplification is one short step from dumbing down a good share of the time. I think a scent skill could be used to good effect, detecting fires, sniffing out the ozone left behind by a spell's release, tracking an enemy, detecting an ambush, et cetera. It would being a wine expert or alchemist more interesting and open up an array of smell-related spells and powers...
Once upon a time there was a scent feat.
what do adventurers smell like?

they smell like a combination of the aftereffects of perspiration from travel, gore from combat, sewage from the underground, and explicit intimiate activities with tavern wenches.

in other words, they smell horrible.
Depends on the class

Fighter: Blood (of whatever he's been fighting) and sweat (own)
Wizard: Bat guano, sulfur, and other popular spell components
Cleric: Incense and a hint of communion wine on the breath
Rogue: Burnt hair and leather thanks to either the fire trap... or the wizard "forgetting" that Fireball has an area.
Druid: Pines.  Or, at least, pine-scented air-fresheners (sometimes the closest to nature one gets)
Ranger: Nothing!  The ranger has been working hard to hide his scent!
Barbarian: Just like a fighter, but moreso due to worse personal hygene
Monk: Scent is an attachment to the physical world.  Abandoning it would be a step on the path to nirvana.
Paladin (Classic): Somehow, no one's quite sure just how, they manage to smell like sanctimony
Paladin (New): Depends on the deity -- evil ones are likely to be attended by the scent of brimstone, the more good aligned of whatever's used in devotionals
Swashbuckler: Brine, even when not part of a nautical campaign
Samurai (3.5 Complete Warrior): The bitter tears of their players.
Psion: Anything even vaguely "New Age"
Aristocrat: Money
Commoner: Fear, which housecats are especially sensitive to.
Bard: Tasteful cologne/perfume.  Wonders why he/she keeps the rest of these nose-deaf fools around.

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My player’s only play elves, so they smell like apples walnuts and forest rain.Wink

With the perception skill, on the topic of 5e mechanics it should stay that way long skill lists are horrilble condensed and no fluff skills is the way to go like 4e.

As to what do they smell like, if someone has prestidigitation then the whole group is probably movie star clean and fresh shortly after a blood and guts trek through a sewer, love that little cantrip.  Well maybe the dwarf or barbarian with an irrational fear of mages might still stink until they fall asleep and the cantrip is used on them unknowingly.

Remember this is a public forum where people express their opinions assume there is a “In my humble opinion” in front of every post especially mine.  

 

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I think a fundamental part of the answer to this question is the answer to the following: "What is the background culture of the setting you're in?"  Remember that medieval Europe was not fond of baths, while feudal Japan was.  Also recall that a classical western culture (greece and rome) has a lot of baths, as well as the oiling up and scraping off of dirt in gymnasiums.

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

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Druid: Pines.  Or, at least, pine-scented air-fresheners (sometimes the closest to nature one gets)


I would have said pachuili...
im reminded of all those crappy psionic powers that allow you to hear light and taste someone else's poison. My characters usually dressed like fops and carried around soap. I'd suppose most adventurers would smell like leather, oiled iron, alcohol, and if they weren't clean, rotting corpses, body odor, and worse.
Options are Liberating
Just saying, not have the right skills really stinks... With a skilled nose you can identify the ingredients of a secret alchemical formula, recognize perfume of an invisible crime suspect, and detect poison before it can effect you. This requires specialised training as well as over perceptivity, so smell should a skill in 5E just like Spot and Listen...
Just saying, not have the right skills really stinks... With a skilled nose you can identify the ingredients of a secret alchemical formula, recognize perfume of an invisible crime suspect, and detect poison before it can effect you. This requires specialised training as well as over perceptivity, so smell should a skill in 5E just like Spot and Listen...

Does it really need to be a separate skill?  Can't we just roll all 5 sense into a perception skill and then give bonuses for specific uses if you have extraordinary senses?

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

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Save the breasts.

Does it really need to be a separate skill?  Can't we just roll all 5 sense into a perception skill and then give bonuses for specific uses if you have extraordinary senses?



I like this idea.
DM: ...You come to a garden full of flowers.
Player: I Stop to Smell the Roses.
DM: Make a Smell Check.
Player: I rolled an 8. Is that Good enough?
DM: You smell nothing.
Player: O_O


ok, look, Here's an idea, put together a mini chart of perhaps 2 inches by 2 inches, one for each of the five senses. They will have difficulty modifiers based on exotic examples and useful situations like poison, seeing through fog, or hearing a scream from a mile away.

Now you have racial modifiers and feat modifiers like "keen sense of smell", and that wierd Wine smelling skill gives a synergy bonus to the Smell difficulty, but these tables are all listed under the same "Perception" skill. People with Elven ears would be good at hearing. Dog people and werewolves would be good at smelling too. You get the idea.
Options are Liberating
DM: ...You come to a garden full of flowers.
Player: I Stop to Smell the Roses.
DM: Make a Smell Check.
Player: I rolled an 8. Is that Good enough?
DM: You smell nothing.
Player: O_O


ok, look, Here's an idea, put together a mini chart of perhaps 2 inches by 2 inches, one for each of the five senses. They will have difficulty modifiers based on exotic examples and useful situations like poison, seeing through fog, or hearing a scream from a mile away.

Now you have racial modifiers and feat modifiers like "keen sense of smell", and that wierd Wine smelling skill gives a synergy bonus to the Smell difficulty, but these tables are all listed under the same "Perception" skill. People with Elven ears would be good at hearing. Dog people and werewolves would be good at smelling too. You get the idea.


You lost me with the mini-chart thing, until I realized you were just asking for example DCs.  Mini-chart just makes it sound so overly-complicated that my brain almost decided to switch off at that point.

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

DM: ...You come to a garden full of flowers.
Player: I Stop to Smell the Roses.
DM: Make a Smell Check.
Player: I rolled an 8. Is that Good enough?
DM: You smell nothing.
Player: O_O


ok, look, Here's an idea, put together a mini chart of perhaps 2 inches by 2 inches, one for each of the five senses. They will have difficulty modifiers based on exotic examples and useful situations like poison, seeing through fog, or hearing a scream from a mile away.

Now you have racial modifiers and feat modifiers like "keen sense of smell", and that wierd Wine smelling skill gives a synergy bonus to the Smell difficulty, but these tables are all listed under the same "Perception" skill. People with Elven ears would be good at hearing. Dog people and werewolves would be good at smelling too. You get the idea.



Sorry about that. You are absolutely correct though - some tables with Sample DCs is what I'm asking for.
You lost me with the mini-chart thing, until I realized you were just asking for example DCs.  Mini-chart just makes it sound so overly-complicated that my brain almost decided to switch off at that point.



Options are Liberating
Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?
While it's fine to disagree with someone's idea, is it really necessary to do so in the most mocking manner possible?
D&D Next = D&D: Quantum Edition
Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?


It would be Ok to have a character with a special ability of having a great nose. This ability could be a race ability or be tied to a flavour of being a perfume salesman. Such a character should get extra perception rolls once in a while.

But as a general rule I would like each character in the game to have fairly few skills. Otherwise I feel that I waste too much time on unimportant details.
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?



Why have something take two steps when one step does it just as well?  
Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?


Adding a new skill doesn't wreck the game.  Adding a new skill does screw people who get less skill points or trained skill choices.  Why do you want to screw these people when a single Perception skill with bonuses or penalties to different senses can accomplish the same thing that you're describing?

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

Too many skills, too many characters sheets.

Show
make a billion skills, make d&d digital
Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?


Adding a new skill doesn't wreck the game.  Adding a new skill does screw people who get less skill points or trained skill choices.  Why do you want to screw these people when a single Perception skill with bonuses or penalties to different senses can accomplish the same thing that you're describing?



Because having one skill creates contradictory situations, you have to be able to specialise in the areas that are important to your character and not be good at everything...
Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?


Adding a new skill doesn't wreck the game.  Adding a new skill does screw people who get less skill points or trained skill choices.  Why do you want to screw these people when a single Perception skill with bonuses or penalties to different senses can accomplish the same thing that you're describing?



Because having one skill creates contradictory situations, you have to be able to specialise in the areas that are important to your character and not be good at everything...


You would be able to specialize.  That's the whole point of allowing Perception skill bonuses to a single sense (other senses would not get the bonus).

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?


Adding a new skill doesn't wreck the game.  Adding a new skill does screw people who get less skill points or trained skill choices.  Why do you want to screw these people when a single Perception skill with bonuses or penalties to different senses can accomplish the same thing that you're describing?



Because having one skill creates contradictory situations, you have to be able to specialise in the areas that are important to your character and not be good at everything...



You would be able to specialize.  That's the whole point of allowing Perception skill bonuses to a single sense (other senses would not get the bonus).




Bonuses from what? Feats? Then people will kvetch about losing the feat... 
Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?


Adding a new skill doesn't wreck the game.  Adding a new skill does screw people who get less skill points or trained skill choices.  Why do you want to screw these people when a single Perception skill with bonuses or penalties to different senses can accomplish the same thing that you're describing?



Because having one skill creates contradictory situations, you have to be able to specialise in the areas that are important to your character and not be good at everything...



You would be able to specialize.  That's the whole point of allowing Perception skill bonuses to a single sense (other senses would not get the bonus).



Bonuses from what? Feats? Then people will kvetch about losing the feat... 


We don't know.  We just don't know what the skill system of DDN will be yet.  All they have said is that skills will be a bonus added to an ability check.  That could easily describe both 3e and 4e.  Unless you have information about how skills will work in DDN that I'm not aware of.  If that is the case . . . share please.

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

Why are gamers nowadays so terrified by any added level of complexity? Adding a new skill will not wreck your game, it will create opportunities for new levels of depth and richness to you game. Why not have a character with a great nose who can tell wines apart by their aroma? Why not have a chance to detect a fire before you enter a dangerous room? Why not have characters with expertise in differenct types of perception?


Adding a new skill doesn't wreck the game.  Adding a new skill does screw people who get less skill points or trained skill choices.  Why do you want to screw these people when a single Perception skill with bonuses or penalties to different senses can accomplish the same thing that you're describing?



Because having one skill creates contradictory situations, you have to be able to specialise in the areas that are important to your character and not be good at everything...



You would be able to specialize.  That's the whole point of allowing Perception skill bonuses to a single sense (other senses would not get the bonus).




Bonuses from what? Feats? Then people will kvetch about losing the feat... 



I give my 4e players this kind of a bonus when they either ask about it, or when it makes sense.  Having a Shifter spell better or an elf (small e=any elf) hear better.  Usually it's only a single +1.  But a 1 can often be the difference between success and failure.
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quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?[/quote]
Already 39 posts on this silly topic!

Any general concensus yet?

Hints:
 
1) How bad do you think it smells down there when you're out of toilet paper and you can't waste your precious drinking water on hygene?

2) Exercice for 3 whole days without showering and inhale that sweet perfume coming from your armpits. If you enjoy it, try doing that with your buddies, that should gross you out.

3) Ask your partner in crime not brush his or her teeth for a week and give him or her a frenchie. That's how bad it gets.

Adventurers stink! You can't be a hero if you're not ready to get dirty.