Someone has to tell zack hill that diegraf captain isn't the spirit captain that grants hexproof
76125763 wrote:Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
What that means is that every time you print a lord, you suddenly render every other creature of that type a little bit more interesting. All of a sudden, huge swaths of previously-uninspiring cards are worth considering.
"Ah, the age-old conundrum. Defenders of a game are too blind to see it's broken, and critics are too idiotic to see that it isn't." - Brian McCormick
Favourite lords: It's a bit hard to say, as I don't really do tribal very much, but I liked Merrow Reejerey's playing into the twiddley theme of Lor/Mor's merfolk; Necromancer's Covenant granting lifelink is the backbone of my multiplayer Zombie deck; and I like the offbeat lords like Greatbow Doyen and Scarblade Elite. Oh, and of course the absolutely classic Reaper King. Johnny lords are definitely the way to go. If every block brought just one Johnny lord for a creature type that's not seen much attention in the past couple of years, you'd make a lot of Johnnies very happy.
Perhaps the lord I've built the most decks around was Brass Herald. Back when Apocalypse came out, I went through virtually every creature type in Standard seeing whether it was remotely feasible to build a tribal deck around it powered by Brass Herald.
Least favourite lords: Noxious Ghoul is a bit too oppressive to every other creature-based deck. Drogskol Captain is ludicrously annoying and noninteractive. When will you realise that hexproof is far too frustrating to grant as a permanent, always-on ability? It was irritating back when Plated Slagwurm came out, and it's even more irritating now. Shroud at least feels fair.
I want a Spider lord!
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
I don't see how it was different before and after the damage-on-the-stack rules changes. I know the rules before and after the changes but I can't see what you can't do now that you were allow to do before the rules changes. Would you explain it to me?Tapping a creature doesn't remove it from combat.
I would just like Dwarves, period!
A lord for Wall (or creature with Defender) could be cool too. I'm just wondering how to put some flavor behind it. I would like to make a deck with Wall of Blossom, Overgrown Battlement, Tree of Redemption, Vine Trellis, Wall of Mulch and Wall of Roots
I know those "lord", but there aren't playable at all since most wall have 0 power.Doran is good but being three-color make it difficult to make a deck arount it.A new lord like Doran in one or two color would be cool.But it isn't necessary that the wall can attack. There are wall afterall.Maybe a lord that would give reach or "can block unblockable creature" or maybe a ability like Wall of Frost would be cool. It's for a casual play not for tournament play.There was a time where almost all Wall were uncommon...