I have recently started to GM a 3 man group (including myself) through a fairly extensive campaign. While this was not the game i orignally intended it is what i could whip up in a 2 hour period. I was a good GM and made a nice map, story line, characters and tons of encounters for a high powered campaign, i had to scrap this because we lost 2 player before it even started and was not possible to scale back. I am now using the backstory of my previously campaign to create the story of my 3 man campaign. This story is the story of Hammerhold.
Hammerhold is a Dwarven city on the northern coast of a frigid sea. It is the heart of a yet to be named dawarven kingdom. It is the heart of said kingdom because of dwarven wizards' creation of a light and heat eminating gem that, in lamens terms, makes a large underground greenhouse. This capability of being able to grow crops in this frigid climate has allowed the local area to thrive even through temperatures can reach -40 on a regular day.
Our heroes begin as Baregrof(player 1), a novice dwarven guard of hammerhold is asked to investigate local livestock disapearances in the nearby village of Alger. Baregrof seeks information about the problem from the town's priest Cornelious(me), a hard yound man not fond of talking and very intimidating, who is able to give him general information. After further investiagation Baregrof meets a wayward elf wizard Razegal(player 2), a noble who is exiled from his home, who gives Baregrof information about local goblin raids in nearby villages. While Baregrof refuses to work with an elf, Cornelious recruits both Baregrof and Razegal to help the town and mediates their bickerings. The trio then lays in ambush at a nearby farm that has some bait in the form of pigs and melons(snow melons can grow in extreme weather due to geothermal heat harvesting from their roots which can be 300ft long) at night. Before long a scouting group of goblins show up and are killed by the heroes. On the goblins they find a crudely drawn map their they dicifer to be orders to raid the farm.
The next morning Razegal uses his raven familar to scout the local area for goblin activity and find the a hideout in an abandonned silver mine thanks to a natural 19. They then find themselves outside the goblin cave trying to force their way in when they ambushed. After this battle our first session came to an end and the heroes decided to make camp outside an abandonned goblin-infested mine(they'll get ambushed).
As the story progresses past the point we have played there will be a major goblin invasion the Hammerhold's gerenal area led by a hobgoblin who can rally mass amount of troops. The players will try to defend hammerhold and most likely fail and then will be forced to sail to a newly discovered(by dwarves and humans) island. From here all choices are up to them as they defend the two or three settlement from supper-babbies and numerous hoardes of evil-doers. Eventually the Hobgoblin(who gets some awsome demon gifts)will come for them and they will defend their new home and succeed and proceed to reclaim their old lands.
While the story can fluxuate wildly depending on the heoes' success i do need some help fleshing out what i have now. If you would like to help please give some ideas pertaing to the following
- Town info on Alger or Hammehold
- Surrounding area
- goblin tribes of the area
- encounters and adventure arcs
Thanks for your help and if not, thanks for reading